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What is the worst 40K army for a beginner?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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What is the worst Warhammer 40K army for a beginner?
Black Templars
Blood Angels
Chaos Daemons
Chaos Space Marines
Daemonhunters
Dark Angels
Dark Eldar
Eldar
Imperial Guard
Necrons
Orks
Space Marines (SM Codex)
Space Wolves
Tau
Tyranids
Witch Hunters
I have no opinion/don't play 40K

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Made in us
Plaguebearer with a Flu




San Bernardino, CA

AtraAngelis wrote:I voted no opinion why??...becasue having NO army was not an option..

Any army is better than none for a new player!... at least they get in on the fun!


That's why I chose Tyranids for the hardest to play. I've seen too many new players get discouraged because so many people have learned how to counter the nids' typical strategies. The worst army may be no army at all, but the second worst is the army that drives you from the game.

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Daring Dark Eldar Raider Rider





Somewhere in the darkness of my mind... Probably

DE coz it is a veterans choice


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Hard-Wired Sentinel Pilot





Philippines, Pasig City

IMHO, it's Grey Knights. A designed from the ground assault army, it takes careful army building to get the most of.

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Screaming Shining Spear







eldar, tooooo complicated, have to learn what each unit specificly does, which is hard in the beggining

 
   
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Sybarite Swinging an Agonizer





Deus Incognitus

Id say necrons. Requiring Monoliths and all to do well.

Please check out my Thousand Sons army
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Violent Space Marine Dedicated to Khorne





Australia

Eldar by far!!!!!!!
When I was deciding which army to start off i was contemplating Eldar, but it is far too complex for a beginner.
   
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Sinewy Scourge





Salt Lake City, Utah

Mr.Awesome1 wrote:Eldar by far!!!!!!!
When I was deciding which army to start off i was contemplating Eldar, but it is far too complex for a beginner.

Such a thing should never deter you. An army is a huge investment. Start with the one that you like the most, since it might be your only one. Learning how to play that army will come eventually.

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Violent Space Marine Dedicated to Khorne





Australia

Archonate wrote:
Mr.Awesome1 wrote:Eldar by far!!!!!!!
When I was deciding which army to start off i was contemplating Eldar, but it is far too complex for a beginner.

Such a thing should never deter you. An army is a huge investment. Start with the one that you like the most, since it might be your only one. Learning how to play that army will come eventually.


But even the models made no sense for me, let alone the rules...
   
Made in gb
Decrepit Dakkanaut






UK

Orks and Tyranids can be bad if the beginner wishes to paint his or her army. The sheer amount of models coupled with the prices of said models, the price of the painting necessities and the time spent painting yet another gaunt or ork boy can easily put someone off.

Gaming-wise, i'm not too sure. Tau are difficult since you need to stay out of combat but still threaten the enmy with your weapons, which can be difficult to learn. Eldar require knowledge to each unit to create synergy. Sisters need clever use of faith and target priority (in the sense of you deciding which target needs to be destroyed, not the old edition test).

Necrons can be difficult simply because of phase out and unit costs/ability. Orks require the ability to get your boyz over there intact, Nids require your MCs staying alive to kill stuff AND your troops staying alive for obj. matches. CSMs require knowing what combinations of what work well and which units are down-right crap. GKs require learning how to keep your small units alive. IG requires learning how to balance infantry and vehicles.

SMs are the most forgiving by far, but even they require knowing how to use cover and exploit the enemy weaknesses, with BAs needing their close combat squads to stay alive, BTs needing stuff (never seen a BT army in my life), DAs needing knowledge of how DW/RW works and basic SM knowledge, SW requires knowing how to proxy missile launcher long fangs and las/plas razorbacks...

It really depends on the beginner.

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Tail Gunner





Surely it is sisters of battle purely on cost per model each squads going to set you back £20 ish and so for 2 troops and one hq choice it is about £60 an you will not have any tactical options for that.

~3000pts~  
   
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Unhealthy Competition With Other Legions





Qo'noS

I'm saying Eldar, because that's what I started with, and they're really difficult to play.

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Smokin' Skorcha Driver




why do you want to know? huh? HUH?

i picked tau. probably becuase when i played against tau it was to confusing. myabe becasue my ork mind isnt used to other stuff. Drones, signal beams, and hunter killer missles. WTF

Waaaagh! Grotbash 3500 pts 
   
Made in us
Hardened Veteran Guardsman




Lawndale

It was a toss up for Chaos Daemons and Dark Eldar. Then I remembered the total lousy random reserves that Chaos Daemons have and I cast my vote for them. At least Dark Eldar can be deployed with an amount of fun factor. The daemons just sit there and get shot, crossing their fingers to hope they have enough models left over to assault with.

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Automated Rubric Marine of Tzeentch






Witch Hunters.

"The bank just called. They want to know why your account was suddenly emptied."

Gaming-wise, probably Tau. They are allergic to a third of the game and not that great in the other two thirds.

This message was edited 1 time. Last update was at 2011/06/26 00:01:02


 
   
Made in gb
Deadly Dark Eldar Warrior





Wales

Space Marines. Far too forgiving. The best ways to learn a game and to pick up good tactics is to choose an army that punishes you severely when you make mistakes. Play Eldar, you'll soon learn how to keep your T3 army alive, kicking and screaming to victory. With your MEQ's, you could scrape a few victories simply because the T4 3+ covered your mistakes, which means you'll probably fail notice them, and correct them.

WHFB Dark Elves 6k
Infinity Yu Jing - Too many Tohaa - Too little
40k The Retrograde Tigers c.700 points
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Tinkering Tech-Priest





Sitting in the corner of The Eye Of Terror... crying...

Dark eldar definatly. 3 guesses for what arm I started with...

The person saying this is a chaos lord, NOT an ork
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Squishy Squig





I would like to see a beginner buy and build the current all-metal witch hunters

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Made in nz
Raging Ravener





Kungfuhustler wrote:Almost every new player I have seen who takes up the forces of either Necrons or daemonhunters gives up on the game after about a year. You can only go so far into the hobby based on a cool concept. When you have a firm grasp of an armies tactics and still lose 80% of your matches you start to hate the game.


Well even though I play friendlies, and I must say it is still competitive, I win roughly half of the games I play when using Crons. I will note that the higher in points the game is the better off I do.


Automatically Appended Next Post:
Ysclyth wrote:Id say necrons. Requiring Monoliths and all to do well.


I have no monoliths. And yet I can still win roughly half of my games.

This message was edited 2 times. Last update was at 2011/08/02 05:20:34


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Rampaging Khorne Dreadnought




Wollongong, Australia

Imperial Guard because the are really hard to play well.

 
   
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Cosmic Joe





Bulgaria

rockerbikie wrote:Imperial Guard because the are really hard to play well.

No the reason is it's hard for noobs to handle so many models.


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
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Maniacal Gibbering Madboy





Carterton, New Zealand

Thats the problem with the 40k rules. People can't pick an army they like without the rules screwing them over, its really silly on how the rules are set out, thats the problem with coming out with 1 or 2 new codex's at a time, it's to over balanced for the armies with new(er) codex's like GK, SM, DE, and etc.

If they come out with a new codex for every army at the same time, the game will work much much better, sure it will take longer, but its worth it for the players

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Grey Knight Psionic Stormraven Pilot






Why is no body choosing witch hunters? They don't even have a codex!
   
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Raging Ravener





Rogueyopants wrote:Thats the problem with the 40k rules. People can't pick an army they like without the rules screwing them over, its really silly on how the rules are set out, thats the problem with coming out with 1 or 2 new codex's at a time, it's to over balanced for the armies with new(er) codex's like GK, SM, DE, and etc.

If they come out with a new codex for every army at the same time, the game will work much much better, sure it will take longer, but its worth it for the players


The thing you need to ask yourself is, "Is GW for the players or the business"

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By The Way The Flag Is New Zealand Not Australia.

The Machine is strong. We must purge the weak, hated flesh and replace it with the blessed purity of metal. Only through permanence can we truly triumph, only through the Machine can we find victory. Punish the flesh. Iron in mind and in body. Hail the Machine. 
   
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Ultramarine Chaplain with Hate to Spare





Rogueyopants wrote:
Thats the problem with the 40k rules. People can't pick an army they like without the rules screwing them over, its really silly on how the rules are set out, thats the problem with coming out with 1 or 2 new codex's at a time, it's to over balanced for the armies with new(er) codex's like GK, SM, DE, and etc.

If they come out with a new codex for every army at the same time, the game will work much much better, sure it will take longer, but its worth it for the players



The thing you need to ask yourself is, "Is GW for the players or the business"


Surely by definition the answer is both. Unless they keep the players happy how can they sustain their business and if they don't sustain their business how can they continue to exist and continue to bring out new models and rules?

I'd argue that the recent shift to a more business focus from GW has yielded the fastest increase in improvements of their models. In the last 5 years the models have come on leaps and bounds and their improvement seems to be just getting faster and faster.

They also did a new codex for everyone at the same time once for 3rd Ed and everyone hated it.

The facts of logistics mean doing this means no new models and the codexes have to be trimmed down to a pamphlet.

Or they could wait 10 years between releases which would mena they could have new codexes and models for everyone - once every 10 years and nothing in the game would change in between. Which would be totally boring and would quickly lead the company to bankruptcy and thus leave us with no models or rules at all...

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Sinewy Scourge




Grand ol US of A

Dark Eldar hands down. It is what I started with and I struggled alot. I lost almost every game for about a year. Granted there is now a new codex but alot of the weakness remain...ie you have weak transports, low toughness, and bad armor. My buddy who started BT at the same time took off doing well. DE is just a hard army to learn how to do right and there is not alot of satisfaction at the begining since you don't do well.

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Devastating Dark Reaper




Normally i would say dark eldar... But right now I am siding with eldar since their codex is very weak at the moment. Both Eldar and dark Eldar are increadibly hard to use and require viness and great understanding of the rules and how to use the "Eldar Cheats"

I started with eldar... lost nearly my first 3 months of games strait, figured out my path, and have been slaughtering people since... My area fews eldar as one of the most powerful codexes, and no matter how i try to explain it sucks, i keep kicking their ass...

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Chaos, Both CSM and Daemons
7000+

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Sinewy Scourge







Standard Eldar. Why?
Units are too specialized. Wyches can kill tanks with Haywires, MC's with Agonizers, and infantry with everything else. Banshees are stuck fighting infantry. Warriors can kill infantry and vehicles. Fire Dragons can only kill tanks.
Vehicles are quite expensive, and some units are plain dumb (Storm Guardians, Swooping Hawks, Vypers, etc.)

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Veteran Inquisitorial Tyranid Xenokiller







Space marines in general are hard to collect because it requires some tactical knowledge on how to use them, where as orks or tyranids you can spam major army pieces. :/


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Psychic Prisoner aboard a Black Ship





Northern Victoria, Australia

I chose Black Templars because if a beginner tried to paint them they would look terrible.

 
   
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Drooling Labmat




here

I say eldar i tryed them when i started but after 3 months i only one 1 game
Do NOT use ELDAR


Automatically Appended Next Post:
I say eldar i tryed them when i started but after 3 months i only one 1 game
Do NOT use ELDAR

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This message was edited 1 time. Last update was at 2011/08/23 01:53:27


When all else fails: duck. As a defensive strategim it is unreliable, but is incredibly reassuring for a moment or two  
   
 
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