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What is the worst 40K army for a beginner?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Poll
What is the worst Warhammer 40K army for a beginner?
Black Templars
Blood Angels
Chaos Daemons
Chaos Space Marines
Daemonhunters
Dark Angels
Dark Eldar
Eldar
Imperial Guard
Necrons
Orks
Space Marines (SM Codex)
Space Wolves
Tau
Tyranids
Witch Hunters
I have no opinion/don't play 40K

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Made in us
Charging Dragon Prince




Chicago, IL, U.S.A.

Why does everyone say the DA are weak? They still have their 4-across-the-board statline and possibility for LR/termie spam. Is it just because the SW out spammed them? I am asking this out of curiosity because I have never once played against a DA list. Seems like regular mariners with just a few potential advantages and potential disadvantages. They still have bolter and power armor, and the same vehicles as anyone else in the SM world.

Retroactively applied infallability is its own reward. I wish I knew this years ago.

I am Red/White
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Made in us
Longtime Dakkanaut






Louisville, KY

Guitardian wrote:Why does everyone say the DA are weak? They still have their 4-across-the-board statline and possibility for LR/termie spam. Is it just because the SW out spammed them? I am asking this out of curiosity because I have never once played against a DA list. Seems like regular mariners with just a few potential advantages and potential disadvantages. They still have bolter and power armor, and the same vehicles as anyone else in the SM world.

They're lacking a few vehicles found in the Vanilla codex, and they're lacking a few things (Mortis Dreadnought) that they should have, which I think is what spawns a lot of the DA whine, but the truth is they can be played brilliantly.

I personally think they're no less viable a codex than our good friends the Black Templars, who can also be a beast when played certain ways.

I'm sure I'm not alone when I say an entire army of Terminators scares the crap out of me.

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Made in us
Jovial Plaguebearer of Nurgle





Valdosta, Georgia

I believe that Chaos Demons would be the hardest for beginners to play, just because you have to split your army into two different groups and pray that you get the right wave.

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Made in us
Longtime Dakkanaut





Gulf Breeze Florida

Orkz because of all the strange rules.


 
   
Made in ca
Implacable Black Templar Initiate




Ontario

I voted for space marines. After reading all of the other posts on this poll I thought "maybe DE isn't such a beginner friendly army". Dark eldar was my second army and is currently my main. I love them to bits and when I first started them I had a solid grasp on the basic rules and a full sized army before they were taken off the shelves. However now that they are off the shelf I'd say that no one would even start them to begin with.

The reason I voted for space marines is the same reason as mentioned earlier on. They were too varied. I picked up the space wolf codex 8 years ago with much excitement, only to find out that I needed the main book too. Then there were alot of items and universal rules that referred to the main rulebook which my parents wouldn't buy me (sad face). I also didn't know how to glue on bolters and since I was young and a bit nervous at the local shop I never asked how to and so I struggled through every model.

Necrons was very easy to start instead. I was able to quickly grasp their rules and since they were so solid back then I actually won several games. I don't know if it would be the same if I had started them in 5th edition.

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Made in us
Sslimey Sslyth






Busy somewhere, airin' out the skin jobs.

yakface wrote:
What is the worst Warhammer 40,000 army for a beginning player to start with, and why?




Cygnar

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Made in au
Stormin' Stompa






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I went with Tau, my reason being that you just can't learn so much from playing them as your first army.
   
Made in us
Charging Dragon Prince




Chicago, IL, U.S.A.

I guess any army that is too lop-sided into one aspect of the game, and weak in other aspects would be a bad choice. Tau won't teach you effective cc, DE won't teach you anything but. You wouldn't want a new player getting the impression that the game is ALL about cc (DE), or ALL about gunlines (Tau/Necrons), or ALL about transports (Eldar/DE), ALL about huge tanks and masses of heavy weapons (IG) ALL about massive power characters (SW) or all about hordes (Ork).

All of these armies have their strengths and are cool armies, but a beginner should get a little bit of everything, not an army that almost insists on a certain play style in order to be competetive.

Marines have a bit of everything. Anything less would skew the poor newbie's impression of what is most important in the game.

This message was edited 1 time. Last update was at 2010/09/01 16:42:03


Retroactively applied infallability is its own reward. I wish I knew this years ago.

I am Red/White
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I'm both chaotic and orderly. I value my own principles, and am willing to go to extreme lengths to enforce them, often trampling on the very same principles in the process. At best, I'm heroic and principled; at worst, I'm hypocritical and disorderly.
 
   
Made in bg
Cosmic Joe





Bulgaria

Or we could asume new players aren't complete idiots, and let them start with what they like.


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in gb
Hanging Out with Russ until Wolftime







HoverBoy wrote:Or we could asume new players aren't complete idiots, and let them start with what they like.
New players nowadays are 8 or 9.

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Made in gb
Stealthy Space Wolves Scout





Lincolnshire

I've seen newbies start with Tau, but never seen one win.
But I'd have to go with the flow, and say DE or Daemonhunters.
   
Made in us
Charging Dragon Prince




Chicago, IL, U.S.A.

and they lose all the time, annoy all the vets who drew the lot to play against them... not necessarily because they are annoying or ask questions, but because it's like a wasted hour where you could have been playing a challenging game.
Safest army to go with is the most forgiving one, where you can make mistakes and still have your nice 3+ save, ridiculously tough land raiders, termies, etc. That can sometimes just shrug it off if you do a dumb move and get fire poured down on you. Worst army to go with is the one that absolutely needs a certain playstyle to pull off a win. Marines can just stomp around even if the player is dumb as a stump and still be a challenge to outwit or outmaneuver.

Retroactively applied infallability is its own reward. I wish I knew this years ago.

I am Red/White
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I'm both chaotic and orderly. I value my own principles, and am willing to go to extreme lengths to enforce them, often trampling on the very same principles in the process. At best, I'm heroic and principled; at worst, I'm hypocritical and disorderly.
 
   
Made in us
Bounding Dark Angels Assault Marine




Terra

I voted no opinion why??...becasue having NO army was not an option..

Any army is better than none for a new player!... at least they get in on the fun!
   
Made in se
Boosting Ultramarine Biker




Stockholm/Sweden

In the hands of an experienced player DE is one of the most powerful armies in the game (with their current yet outdated codex). BUT in the hands of a new gamer the slightest misstake will cost you the game, and more often make you lose a very devastating defeat and not a close one...

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Fresh-Faced New User





Reading

witch hunters
namely because they cost a freakin fortune and are really annoying to paint.

The cadians will destroy you...
The leman russ will crush you...
The basilisks will smash you into the ground...
The imperial guard are pwnage. Lol.
 
   
Made in us
Chalice-Wielding Sanguinary High Priest





Arlington TX, but want to be back in Seattle WA

I voted Tau. I think until you get a sense of tactics on the battlefield...its good to start with a more formidable, all around army. Eldar is another tough race to start with

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Made in us
Xeno-Hating Inquisitorial Excruciator






Any inquisitorial force really, i've mastered the lists, but new players just don't know what to take and how to balance it

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Made in ca
Ambitious Marauder



Nova Scotia, Canada

I voted Dark Eldar as the hardest, simply because it is easier to screw yourself over with a dumb move and harder to recover than most others. Tau are, in my opinion, the army with the cheapest, easiest tactics to pull off. Some flexibility is there, but who in their right mind who plays Tau does anything other than hug the board edge and blow away whatever comes into range? Space Marines are probably the best for survivability, Imperial Guard are....well, Imperial Guard, when you lose a squad, you've got 10 more where they came from, and Eldar may be specialized and all that, but if you've looked at their gear, stats and rules and stuff before playing, you can figure it out easy enough. Every other army has some things that it's designed to do and things it isn't built for, I just think the Dark Eldar are harder because of their "hit fast and make sure they can't hit back" style. And because they are squishy and few in number.
   
Made in ph
Hard-Wired Sentinel Pilot





Philippines, Pasig City

I think, it's Imperial Guard. It's easy to get cozy in the gunline, forgetting that some of the missions doesnt follow just standing on a corner blasting away your enemy, nor would your enemy just stand there on the opposite side of your gunline waiting to be blasted away.

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Made in us
Last Remaining Whole C'Tan






Pleasant Valley, Iowa

I wonder if this poll has not been overtaken by events, as it had it's heyday before the last major released and has veered into Necro territory.

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Made in bg
Cosmic Joe





Bulgaria

mindfield wrote:I think, it's Imperial Guard. It's easy to get cozy in the gunline, forgetting that some of the missions doesnt follow just standing on a corner blasting away your enemy, nor would your enemy just stand there on the opposite side of your gunline waiting to be blasted away.

Wait, people still play gunline guard?
I thought we all moved on to the mid-speed full mech


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
Deadly Dark Eldar Warrior




Fort Riley, Kansas, United States of America

I chose DE because new players will not likely know to what extent that army is capable of. Its definately a great army. However a unexperienced DE player would likely get chewed on by a player of same skill level sitting across the table in power armor...

Wot! Grot damn it!


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Made in gb
Lieutenant Colonel





Somewhere in warp space

Witch Hunters - Hard Rules, Overpriced Models and a realy old codex mean that they are really hard to start with.

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Made in us
Bane Thrall






I restarted with Warhammer 40k last year and started daemons. It might just be me but i have had no luck with the army ive won 2 out of the 30 games ive played with it.

kabal of angry dragon 2500pts Daemons 3000pts 5000pts 3rd 1000pts 
   
Made in ph
Hard-Wired Sentinel Pilot





Philippines, Pasig City

shadeyaces wrote:I restarted with Warhammer 40k last year and started daemons. It might just be me but i have had no luck with the army ive won 2 out of the 30 games ive played with it.


I think youre saying youre no longer new at the game. But I think Daemons can be one of the hardest army for a beginner to adapt. Only one daemon player in our local community here :( and he doesnt play often :(

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Stealthy Dark Angels Scout with Shotgun





Charlotte, NC

Dark Eldar for sure. Even with the new codex (thank God, er, the Emprah), they're very unforgiving of tactical mistakes, very squishy. It takes a real master to use them effectively. But insanely deadly if used with skill.

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Made in us
Longtime Dakkanaut




St. Louis, Missouri

Honestly, it was close between DE, Witch hunters, and my beloved Tau...I had to say DE because there's a certain thought process you need to play them and do decent

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Made in us
Perturbed Blood Angel Tactical Marine





Ft. Worth

Eldar....too many special rules.

The Sanguinius: because you wished your primarch rocked this hard!

 
   
Made in ca
Longtime Dakkanaut





Thunder Bay, Ontario, Canada

My top choices would be Tao and Witch Hunters.

Tao because their wargear is so incredibly complex and they are akwardly named too boot (and I guess they are hard to me being a vetran marine player because they are very very tactically different)

Witch Hunters due to the complexity of their special rules.

Does anyone notice a trend here? Both of these armies have some of the oldest codecies in print! Time for a revamp GW

It looks like DE is winning this poll but I don't know anything about them so I couldn't tell you if they are hard to play or not!

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Made in au
Twisting Tzeentch Horror





http://www.dakkadakka.com/dakkaforum/user/edit/40180.page

Orks are simple: CHARGE !!!!!!!!!!!!!!!!

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