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Made in us
Fixture of Dakka





Runnin up on ya.

Interesting. I like how if a unit routs, it's gone. Might make for some fairly quick games and elegant timer rules. Simple, easy to learn rules. I like it.

Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do 
   
Made in us
Krazed Killa Kan






Columbus, Oh

and.. gee.. you can certainly use existing models with these rules..

Dwarven Throwing Mastiffs sound LOTS of fun..

And, I envison HUGE battles with little confusion..

This message was edited 1 time. Last update was at 2010/09/10 18:40:43


2+2=5 for sufficiently large values of 2.

Order of St Ursula (Sisters of Battle): W-2, L-1, T-1
Get of Freki (Space Wolves): W-3, L-1, T-1
Hive Fleet Portentosa (Nids/Stealers): W-6, L-4, T-0
Omega Marines (vanilla Space Marine): W-1, L-6, T-2
Waagh Magshak (Orks): W-4, L-0, T-1
A.V.P.D.W.: W-0, L-2, T-0

www.40korigins.com
bringing 40k Events to Origins Game Fair in Columbus, Oh. Ask me for more info! 
   
Made in us
Ragin' Ork Dreadnought




Monarchy of TBD

For bare bones rules, they had some wonderful humor-


"The dwarfs train a breed of war-dog that is
infamous for being even more vicious and hard-
headed than their masters. In battle, they are let
loose against the enemy with devastating effects,
in particular when facing skeleton warriors"

I loled. The dogs are super effective against bones!

Klawz-Ramming is a subset of citrus fruit?
Gwar- "And everyone wants a bigger Spleen!"
Mercurial wrote:
I admire your aplomb and instate you as Baron of the Seas and Lord Marshall of Privateers.
Orkeosaurus wrote:Star Trek also said we'd have X-Wings by now. We all see how that prediction turned out.
Orkeosaurus, on homophobia, the nature of homosexuality, and the greatness of George Takei.
English doesn't borrow from other languages. It follows them down dark alleyways and mugs them for loose grammar.

 
   
Made in us
Krazed Killa Kan






Columbus, Oh

The more I think about it ,... since I don't have any fantasy armies on hand at the moment, this would be REALLY easy to proxy armies with .. all you REALLY need is standardized movement trays. Whatever you have ON the tray is just needed to mark which unit is which..


2+2=5 for sufficiently large values of 2.

Order of St Ursula (Sisters of Battle): W-2, L-1, T-1
Get of Freki (Space Wolves): W-3, L-1, T-1
Hive Fleet Portentosa (Nids/Stealers): W-6, L-4, T-0
Omega Marines (vanilla Space Marine): W-1, L-6, T-2
Waagh Magshak (Orks): W-4, L-0, T-1
A.V.P.D.W.: W-0, L-2, T-0

www.40korigins.com
bringing 40k Events to Origins Game Fair in Columbus, Oh. Ask me for more info! 
   
Made in us
Boosting Space Marine Biker






Sacramento, CA

I don't play WF, so I can't compare to that, but I do play 40k. I like that these KoW rules determine if you're in melee at the end of movement so that you can either shoot or attack in melee, not both. Makes sense to me as you are either standing to shoot or charging to fight.

Blood Wardens - 1500 Points (41% Painted)
 
   
Made in us
Krazed Killa Kan





SoCal

I gotta say, I used to play Fantasy, and also I've been watching 8th edition players.

These rules, to be frank, are highly derivative of the Warhammer Fantasy rules the designer created. But also go beyond them a bit by creating a nice streamlining to the game that I think he's been wanting to do to WFB for a while now.

That's a good thing. The rules are simple, clean, and I see a lot of opportunities for additional depth added via units and special army rules, instead of bloating the base rules. The whole thing where you keep models on the table and just add damage tokens as you take losses helps keep the tabletop clean and speeds up play.

Of course, it doesn't have the same granularity as WFB, but sometimes that's a good thing.

By the way, anyone see any sort of charging speed bonus?

This message was edited 1 time. Last update was at 2010/09/10 20:45:24


   
Made in us
Nurgle Veteran Marine with the Flu






Wauwatosa, WI

No chraging speed bonus; it's just a double-move that allows you to come into contact with an enemy (and friendly, if charging same facing) unit. Otherwise you have to stay 1" away.

This message was edited 1 time. Last update was at 2010/09/10 20:39:56


DS:60SG++M++B+I+Pw40k87/f-D++++A++/sWD87R+++T(S)DM+++ 
   
Made in us
Boosting Space Marine Biker






Sacramento, CA

Yeah, double-move for charging although I didn't even realize that until I read the Shambling special rule. I like the idea of leaving a unit whole until it routs, simple, no would allocation.

Also, what's 'treble'? A typo or British term for 'triple'? They used it twice in a row...

Blood Wardens - 1500 Points (41% Painted)
 
   
Made in us
Fixture of Dakka





Runnin up on ya.

Fiend wrote:Yeah, double-move for charging although I didn't even realize that until I read the Shambling special rule. I like the idea of leaving a unit whole until it routs, simple, no would allocation.

Also, what's 'treble'? A typo or British term for 'triple'? They used it twice in a row...


Yeah, it's triple.

Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do 
   
 
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