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2012/02/28 22:23:27
Subject: DreamForge-Games Getting ready for a Kickstarter project, but I would love your feedback on these...
sar mikael wrote:bloody hell! just do all four swords as an extra pack to buy. ill be getting those bad boys!
ChaoticMind wrote:I like 1 & 2 for sword and both versions of the new gun are great.
If possible though I think releasing all 4 swords as upgrades/options would be a great idea
Sounds good, I wont scrap the CAD file.
I just cant do it for the Kickstarter. Each weapon like this costs about $35.00 to have made and then if I put too many options in the mix, the spincaster will need to make an additional master mold at $300.00 so I need to stay as lean as possible for the Kickstarter and do a second round of add ons, bits, arms, pouches, heads, etc. later, or the Kickstarter project will have such a high funding level that I run the risk of nothing getting made.
This message was edited 1 time. Last update was at 2012/02/28 22:40:27
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2012/02/28 22:43:16
Subject: DreamForge-Games Getting ready for a Kickstarter project, but I would love your feedback on these...
Never scrap CAD files buddy, hard drives are cheap and you never know when you can grab a chunk of something old to make something new
Any thought as to differentiating the close combat guys from the heavy weapon guys a little more? I'm not sure what parts they do/dont have in common but I think the armor itself could stand apart a little more, maybe the shield will do that!
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2012/02/28 22:48:54
Subject: DreamForge-Games Getting ready for a Kickstarter project, but I would love your feedback on these...
Grundz wrote:Never scrap CAD files buddy, hard drives are cheap and you never know when you can grab a chunk of something old to make something new
Any thought as to differentiating the close combat guys from the heavy weapon guys a little more? I'm not sure what parts they do/dont have in common but I think the armor itself could stand apart a little more, maybe the shield will do that!
Well thats three or four requests for a shield... I was not intending on making one before we opened it up for feedback (which has been awesome btw.)
If you guys have preferences for shield shape or size, just post some pics or links so I know what your thinking.
Any resemblance of this post to written English is purely coincidental.
2012/02/28 22:50:49
Subject: DreamForge-Games Getting ready for a Kickstarter project, but I would love your feedback on these...
I prefer the longer chambers of the first Grenade launcher. This one just looks like an oversized 6-shooter.
I'd like to reiterate my suggestion for a longer barrel on the GL and an arm option for holding it 2 handed.
Eric
Black Fiend wrote: Okay all the ChapterHouse Nazis to the right!! All the GW apologists to the far left. LETS GET READY TO RUMBLE !!!
The Green Git wrote: I'd like to cross section them and see if they have TFG rings, but that's probably illegal.
Polonius wrote: You have to love when the most clearly biased person in the room is claiming to be objective. Greebynog wrote:Us brits have a sense of fair play and propriety that you colonial savages can only dream of. Stelek wrote: I know you're afraid. I want you to be. Because you should be. I've got the humiliation wagon all set up for you to take a ride back to suck city.
Quote: LunaHound--- Why do people hate unpainted models? I mean is it lacking the realism to what we fantasize the plastic soldier men to be? I just can't stand it when people have fun the wrong way. - Chongara
I do believe that the GW "moneysheep" is a dying breed, despite their bleats to the contrary. - AesSedai You are a thief and a predator of the wargaming community, and i'll be damned if anyone says differently ever again on my watch in these forums. -MajorTom11
2012/02/28 23:03:41
Subject: DreamForge-Games Getting ready for a Kickstarter project, but I would love your feedback on these...
I like #1 and #3 for the grenade launchers. As for the swords #2 and #3. The detail on #4 is nice, but its less of a fighting weapon more of an executioners sword with the flat end.
2012/02/28 23:05:47
Subject: DreamForge-Games Getting ready for a Kickstarter project, but I would love your feedback on these...
MagickalMemories wrote:I prefer the longer chambers of the first Grenade launcher. This one just looks like an oversized 6-shooter.
I'd like to reiterate my suggestion for a longer barrel on the GL and an arm option for holding it 2 handed.
Eric
Two handed is a bit of a problem with heavily armored troops. Clearing the chest and still reaching the supporting arm far enough to grip the front of the weapon can be problematic for small arms like rifles and two handed grenade launchers.
I'll see what I can do, but these guys are meant to have one handed assault weapons. I would love to do some heavy armored troopers that are the mid ground between the HUGE weapons and the assault weapons, kind of like your standard SM but that may need to be an additional set of arms for these, released after the Kickstarter. dunno... I have to see how much of an issue it is with the clearance problems.
Any resemblance of this post to written English is purely coincidental.
2012/02/28 23:32:16
Subject: Re:DreamForge-Games Getting ready for a Kickstarter project, but I would love your feedback on these...
Are these large slabs of reinforced alloys or do they have some kind of force-field attachment to help them out? Well my argument is the same either way but the latter will need some gubbins on the outside to make it look tech-like.
What I can see happening:
Spoiler:
The Basic Rounded Knightly Shield
Nice solid design that people can see as "oh yeah, that is a shield. Some rivets and gubbins on the outside to make it look chunky and hold some definition for paint and a nice clean inside for designs or for people to glue or GS their own 3d designs.
The Basic Longish Knightly Shield
Same deal as above but is longer.
The Sectioned Knightly Shield
Same as above bit has the face sectioned for multiple pictures/designs. Probably more for a blinged out option than a standard.
Variously Shaped Knightly Shields
Something to catch the eye.
Ok, so those are shields I can expect to be able to be done. Now this is what I would LOVE to see.
Spoiler:
Eagle Shield.
This can reflect both the German-y feel of them as well as a general "Space Roman" theme. I would have the sheild actually being the Eagle design with the sides of the shield being the eagle's down sweeping wings. Not unlike this.
or this
So you have the wings to the left and right edge of the shield, if not actually being the edge. The upper plane can have the interesting profile with the wing tips (or are they pinions?) and head (or heads) poking out of the general shield design and giving some cool factor.
The feet and tail feathers may need to be blocked together but with a styalized version with a lot of hard lines it could look freaking awesome while still staying within the feel of faux german/space roman.
The only thing is you need to do is just make sure it specifically doesn't look like a certain eagle design.
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2012/02/28 23:51:43
Subject: DreamForge-Games Getting ready for a Kickstarter project, but I would love your feedback on these...
MagickalMemories wrote:I prefer the longer chambers of the first Grenade launcher. This one just looks like an oversized 6-shooter.
I'd like to reiterate my suggestion for a longer barrel on the GL and an arm option for holding it 2 handed.
Eric
Two handed is a bit of a problem with heavily armored troops. Clearing the chest and still reaching the supporting arm far enough to grip the front of the weapon can be problematic for small arms like rifles and two handed grenade launchers.
I'll see what I can do, but these guys are meant to have one handed assault weapons. I would love to do some heavy armored troopers that are the mid ground between the HUGE weapons and the assault weapons, kind of like your standard SM but that may need to be an additional set of arms for these, released after the Kickstarter. dunno... I have to see how much of an issue it is with the clearance problems.
I definitely see the issue. There's not a lot of room to make their arms hug their chests. Would keeping the longer chamber AND extending the barrel not give enough? I was picturing a hand on top the gun, palm DOWN, as if holding it down from kicking upwards.
What about an extended support stock, kind of like the old Chewbacca Star Wars miniature or a sling shot? LOL
Eric
Black Fiend wrote: Okay all the ChapterHouse Nazis to the right!! All the GW apologists to the far left. LETS GET READY TO RUMBLE !!!
The Green Git wrote: I'd like to cross section them and see if they have TFG rings, but that's probably illegal.
Polonius wrote: You have to love when the most clearly biased person in the room is claiming to be objective. Greebynog wrote:Us brits have a sense of fair play and propriety that you colonial savages can only dream of. Stelek wrote: I know you're afraid. I want you to be. Because you should be. I've got the humiliation wagon all set up for you to take a ride back to suck city.
Quote: LunaHound--- Why do people hate unpainted models? I mean is it lacking the realism to what we fantasize the plastic soldier men to be? I just can't stand it when people have fun the wrong way. - Chongara
I do believe that the GW "moneysheep" is a dying breed, despite their bleats to the contrary. - AesSedai You are a thief and a predator of the wargaming community, and i'll be damned if anyone says differently ever again on my watch in these forums. -MajorTom11
2012/02/28 23:59:33
Subject: DreamForge-Games Getting ready for a Kickstarter project, but I would love your feedback on these...
MagickalMemories wrote:I prefer the longer chambers of the first Grenade launcher. This one just looks like an oversized 6-shooter.
I'd like to reiterate my suggestion for a longer barrel on the GL and an arm option for holding it 2 handed.
Eric
Two handed is a bit of a problem with heavily armored troops. Clearing the chest and still reaching the supporting arm far enough to grip the front of the weapon can be problematic for small arms like rifles and two handed grenade launchers.
I'll see what I can do, but these guys are meant to have one handed assault weapons. I would love to do some heavy armored troopers that are the mid ground between the HUGE weapons and the assault weapons, kind of like your standard SM but that may need to be an additional set of arms for these, released after the Kickstarter. dunno... I have to see how much of an issue it is with the clearance problems.
I definitely see the issue. There's not a lot of room to make their arms hug their chests. Would keeping the longer chamber AND extending the barrel not give enough? I was picturing a hand on top the gun, palm DOWN, as if holding it down from kicking upwards.
What about an extended support stock, kind of like the old Chewbacca Star Wars miniature or a sling shot? LOL
Eric
I need time to play around with it.
The one thing I do know is the weapon cant have a stock. It creates collision problems with the chest and the arms. I had to work pretty hard to get the strumtruppen to work with rifles with stocks. If you look at DUST figs, they don't have stocks. I can tell you from experience that thats the reason why...
This message was edited 1 time. Last update was at 2012/02/29 00:00:40
Any resemblance of this post to written English is purely coincidental.
2012/02/29 00:01:05
Subject: DreamForge-Games Getting ready for a Kickstarter project, but I would love your feedback on these...
MagickalMemories wrote:I prefer the longer chambers of the first Grenade launcher. This one just looks like an oversized 6-shooter.
I'd like to reiterate my suggestion for a longer barrel on the GL and an arm option for holding it 2 handed.
Eric
Two handed is a bit of a problem with heavily armored troops. Clearing the chest and still reaching the supporting arm far enough to grip the front of the weapon can be problematic for small arms like rifles and two handed grenade launchers.
I'll see what I can do, but these guys are meant to have one handed assault weapons. I would love to do some heavy armored troopers that are the mid ground between the HUGE weapons and the assault weapons, kind of like your standard SM but that may need to be an additional set of arms for these, released after the Kickstarter. dunno... I have to see how much of an issue it is with the clearance problems.
I can appreciate that you want them to have one handed assault weapons, but honestly I think that's a tad generic.
Why not have the grenade launchers be something mounted on their backpack or something like that? It'd let you do shields too, so these guys could supply their own covering fire when they assault!
2012/02/29 00:15:18
Subject: DreamForge-Games Getting ready for a Kickstarter project, but I would love your feedback on these...
MagickalMemories wrote:I prefer the longer chambers of the first Grenade launcher. This one just looks like an oversized 6-shooter.
I'd like to reiterate my suggestion for a longer barrel on the GL and an arm option for holding it 2 handed.
Eric
Two handed is a bit of a problem with heavily armored troops. Clearing the chest and still reaching the supporting arm far enough to grip the front of the weapon can be problematic for small arms like rifles and two handed grenade launchers.
I'll see what I can do, but these guys are meant to have one handed assault weapons. I would love to do some heavy armored troopers that are the mid ground between the HUGE weapons and the assault weapons, kind of like your standard SM but that may need to be an additional set of arms for these, released after the Kickstarter. dunno... I have to see how much of an issue it is with the clearance problems.
I can appreciate that you want them to have one handed assault weapons, but honestly I think that's a tad generic.
Why not have the grenade launchers be something mounted on their backpack or something like that? It'd let you do shields too, so these guys could supply their own covering fire when they assault!
That’s not a bad suggestion. The problem I was having with the shield idea is that the way they are configured at present two hands are in use for all models. One holding a sword the other an assault weapon. so how does the shield attach? How do you wield it? I can attach it to the left arm but they would need to be small to allow for the two handed sword pose.
I am still not sure where to go with that one.
Any resemblance of this post to written English is purely coincidental.
2012/02/29 00:19:03
Subject: DreamForge-Games Getting ready for a Kickstarter project, but I would love your feedback on these...
MasterSlowPoke wrote:All those swords are pretty awful, honestly. They're too large and too thick.
That comes down to how thick the item needs to be to cast and survive shipping. You need a "minimum" of 1mm thickness. They look like oversize tonka toys when you blow them up to this scale. Thats a bit deceiving. when you see a real world fig, they don't look as thick.
Large, yes these are two handers so they are large.
Any resemblance of this post to written English is purely coincidental.
2012/02/29 00:25:12
Subject: DreamForge-Games Getting ready for a Kickstarter project, but I would love your feedback on these...
MagickalMemories wrote:I prefer the longer chambers of the first Grenade launcher. This one just looks like an oversized 6-shooter.
I'd like to reiterate my suggestion for a longer barrel on the GL and an arm option for holding it 2 handed.
Eric
Two handed is a bit of a problem with heavily armored troops. Clearing the chest and still reaching the supporting arm far enough to grip the front of the weapon can be problematic for small arms like rifles and two handed grenade launchers.
I'll see what I can do, but these guys are meant to have one handed assault weapons. I would love to do some heavy armored troopers that are the mid ground between the HUGE weapons and the assault weapons, kind of like your standard SM but that may need to be an additional set of arms for these, released after the Kickstarter. dunno... I have to see how much of an issue it is with the clearance problems.
I can appreciate that you want them to have one handed assault weapons, but honestly I think that's a tad generic.
Why not have the grenade launchers be something mounted on their backpack or something like that? It'd let you do shields too, so these guys could supply their own covering fire when they assault!
That’s not a bad suggestion. The problem I was having with the shield idea is that the way they are configured at present two hands are in use for all models. One holding a sword the other an assault weapon. so how does the shield attach? How do you wield it? I can attach it to the left arm but they would need to be small to allow for the two handed sword pose.
I am still not sure where to go with that one.
I don't think it would have to be that small for allowing the 2h poses.
But maybe have a "buckler" as the center of it on the left vambrace, and see about doing some clear-ish convex pieces to show it's an energy shield or something?
I'm sorry I keep teching your game setting up NoseGoblin!
2012/02/29 00:26:57
Subject: Re:DreamForge-Games Getting ready for a Kickstarter project, but I would love your feedback on these...
Gun 3 with the shortened chamber is by far and away my favorite.
Sword 2 is fantastic, while sword 4 links up nicely with the Titan's sword you've made previously. I like the idea of having sword 4 be an officer or squad leader's sword.
Hmmmm the more I think about it the more issues and problems we are creating with shields.
For the initial release, I need to hold off on the shields and deal with just the details and designs we currently have. I don't want to head down the road of re-designing everything I need to consider not only the miniatures, but the universe I am trying to create.
Ideas I am tucking away for an expansion: Shields, other melee weapons, pack mounted launcher, one handed swords.
This message was edited 2 times. Last update was at 2012/02/29 00:56:42
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2012/02/29 01:13:40
Subject: DreamForge-Games Getting ready for a Kickstarter project, but I would love your feedback on these...
A choice of swords does make sense, either simply to give customers a choice or to easily differentiate officers from troops etc. I personally don't like the blunt edge on #1 and 2 (although I realise many real world swords are only sharp on one edge) - the blunt edge is too thick for my taste. #4's 'cleaver' look is quite fun, obviously no good for stabbing but great for swinging wildly
2012/02/29 07:40:12
Subject: DreamForge-Games Getting ready for a Kickstarter project, but I would love your feedback on these...
Here you go... a shield. I went as large as I could with these.
The issue is how to attach them to the arms. The best way would be to have the arm and shield as a single piece but I cannot do that.
Depending on the pose, you will need to rotate the shield to get the clearance you need so as not to collide with the shoulder or the weapon they are holding. Making an extra clamp on part for the arm that would have a socket to receive the shield would be too small... I am left with very few options here. At this point the best option seems to be a peg off the back of the shield, you would need to drill out a hole in the arm or use green stuff, but that makes a blobby mess on the back of the shield.
I went with a shield designed after a German tilting shield circa 15th.c. It has a curved fluted design.
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2012/02/29 18:36:58
Subject: DreamForge-Games Getting ready for a Kickstarter project, but I would love your feedback on these...
Thought: rotate shield 90 degrees so eagle head faces elbow, have it attach via replacement hand (i'm assuming weapons have attached hand ah-la grey knights) and add spikey bits or claws to the "front" of it ?
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2012/02/29 18:52:22
Subject: DreamForge-Games Getting ready for a Kickstarter project, but I would love your feedback on these...
Grundz wrote:Thought: rotate shield 90 degrees so eagle head faces elbow, have it attach via replacement hand (i'm assuming weapons have attached hand ah-la grey knights) and add spikey bits or claws to the "front" of it ?
Yep, I tried that it collides with the grenade launcher, the drum mag is too large to allow clearance. I think the best way for me to handle this is to put an over-sized peg and cut a slightly larger than needed groove in the direction of the lower arm. This will allow a large surface area for gluing and give some slight adjustment for a tilt where needed. It should work on most of the poses and this will leave only a very small amount of trimming or filing of the groove for one or perhaps two poses.
Any resemblance of this post to written English is purely coincidental.
2012/02/29 18:56:37
Subject: DreamForge-Games Getting ready for a Kickstarter project, but I would love your feedback on these...
Grundz wrote:Thought: rotate shield 90 degrees so eagle head faces elbow, have it attach via replacement hand (i'm assuming weapons have attached hand ah-la grey knights) and add spikey bits or claws to the "front" of it ?
Yep, I tried that it collides with the grenade launcher, the drum mag is too large to allow clearance. I think the best way for me to handle this is to put an over-sized peg and cut a slightly larger than needed groove in the direction of the lower arm. This will allow a large surface area for gluing and give some slight adjustment for a tilt where needed. It should work on most of the poses and this will leave only a very small amount of trimming or filing of the groove for one or perhaps two poses.
well, i mean it would be in place of the grenade launcher not in addition to it like a lightningclaw/shield hand
This message was edited 1 time. Last update was at 2012/02/29 18:59:23
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