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Made in de
Decrepit Dakkanaut





 pities2004 wrote:
 Sigvatr wrote:
Remove his ability to ignore the first miscast each turn.

Add that he still casts IF on doubles but has to roll twice on the miscast chart and your opponent gets to choose the result or may add or subtract 1W3 to the miscast result.


You really hate Teclis a lot , You realize there is a item called BOOK OF HOETH which is equally as powerful.


I hate game-breaking stuff. Teclis is game-breaking. Do the math.

Just some background...


Worthless. Fluff has nothing to do with balance.

Write a letter if you feel offended so much by Teclis.


Write a letter if you feel offended by people looking for balance.

   
Made in us
Longtime Dakkanaut





You realize fluff is irrelevant, right?

Khairos is the greatest spellcaster alive or dead or daemonic by a long shot. He is the right hand of the god of magic, is made of magic, was thrown into well of eternity that the god of magic fears, can see the future and past in perfect detail, knows every spell. The winds of magic that Teclis manipulates is what Khairos is actually constructed out of. Yet Khairos is a weaker wizard than Teclis. So you'll have to do better than fluff. Fluff can always be rewritten to fit the game balance.

If fluff was relevant, Slann could just move the planet closer to the sun and kill everyone. And Khairos could see exactly what numbers, units, position you are going to deploy and what every die roll will be so there's no need to fight at all. That's fluff. But you're not fighting fluff vs. fluff or it would be really boring.

   
Made in us
Fresh-Faced New User




 Krellnus wrote:
 Furyou Miko wrote:
And what are those of us like my Wood Elves who don't have war machines meant to do? Fury of Kurnous (or whatever out 'charge 2d6" forward" spell is called) a treeman at him and hope to roll well?

You laugh at poor old Teclis as you have too many units for him to throw six dice at, which means he has a significantly lower chance of rolling a double meaning when he casts, he is just a plain jane level 4, vs your level 4 with wand of wych elm (the best dispelling item in the game).


Actually Lore of Heavens hard counters Wood Elves and every unit they can take, chain lightning on your MSU, thunderbolt gives treemen a 6+ save and no ward, comet can wipe out waves of treekin and dryads, and the attribute will passively kill all your eagles with no effort involved.

You can literally take almost any list possible, deploy your army with its back facing the WE and have a decent chance to win. But that's more of a WE thing.

As far as nerfing Teclis goes, he breaks the game as is. The point people are trying to make that is going over everyone's head is, armies are supposed to be balanced, balanced by weaknesses and strengths. high armor low move, high ranged damage but poor defences, High Elves have their weaknesses and strength AND Teclis, you could argue about whether HE are underpowered due to poor balance of their strengths and weaknesses, Teclis could fix that theoretical problem but he's a poison as no army should rely on a SC just to stand a chance. You would think most people are under the assumption that it's bad mannered to take SC without both players agreeing, I wouldn't play against a Teclis list, I'd be polite about it but I'd still be packing up.

This message was edited 1 time. Last update was at 2013/04/17 03:24:27


 
   
Made in us
Longtime Dakkanaut





In that regards he's kind of like a Slann. Lizardmen would be a tough but not uber army. When you add Slann, just about everyone labels them top tier. In fact, it's a given that you take them. So in that regards they probably need to be reworked. And even if you buy everything they got they aren't Teclis.

   
Made in us
Auspicious Skink Shaman





Greer, SC

Don't think he needs to be nerfed "to oblivion," but i would definitly say he is overpowered and in need of some rule reworking....

Skaven: 3000 pts
Daemons: 3000 pts
Lizardmen: 4000 pts
Rohan: 2000 pts
Retribution: 70 pts (1-2-1 so far)
Jesus: check

 
   
 
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