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Made in gb
[DCM]
Moustache-twirling Princeps





Gone-to-ground in the craters of Coventry

Survivor19 wrote:
Fortifications from Stronghold assault added
WoM has been a big part of some of my lists.
so, thanks for this.

6000 pts - Harlies: 1000 pts - 4000 pts - 1000 pts - 1000 pts DS:70+S+G++MB+IPw40k86/f+D++A++/cWD64R+T(T)DM+
IG/AM force nearly-finished pieces: http://www.dakkadakka.com/gallery/images-38888-41159_Armies%20-%20Imperial%20Guard.html
"We don't stop playing because we grow old; we grow old because we stop playing." - George Bernard Shaw (probably)
Clubs around Coventry, UK https://discord.gg/6Gk7Xyh5Bf 
   
Made in ru
Regular Dakkanaut




You are welcome.
P.S. New Imperial Knights added
P.P.S. What is the source for that Skitarii-Cult M. - Knights formation everyone is talking about? I thought it was in C: M codex, but did not find it there
P.P.P.S. As always, contributors needed. There is number of features that would be great if added, but there is no one to work on them (or not implemented codexes).
   
Made in us
Regular Dakkanaut





Just went through and put together an 1850 pt SW army
I noticed that there is no standard Landspeeder squadron listed for Fast attack (there should be) and as far as I know, the SW don't get the "special" landspeeders.

We're gonna need another Timmy!

6400 pts+ 8th
My Gallery

Free scenery I created for 3d printing: https://cults3d.com/en/users/kaotkbliss/3d-models
____________________________
https://www.patreon.com/kaotkbliss
 
   
Made in ru
Regular Dakkanaut




Thank you for reporting!
This is a rather ambarassing error on our part. Land speeders are now in place.
As for Imperial Armour Land Speeder, i cannot comment at the moment - and, frankly, i wil leave them be for awhile; unless volunteers appear, we wont be touching Imperial Armour until all GW codexes are actual.
   
Made in us
Blood-Drenched Death Company Marine





Mississippi

Noticed something on your Astra Militarum Section (Imperial Guard)

Firstly, great work on the roster builder! Overall it works very well and is fairly easy to use.

Now, that said, in reference to your vehicles.

Some tanks, specifically the Leman Russ, and Chimera, both have included in their points cost a Search Light, and Smoke Launchers.

These are separate upgrades that not all tanks/vehicles in the Astra Militarium have, and those individual point costs for these upgrades is accurate. However, if you check the entry, a bare-bones Leman Russ Battle Tank without any upgrades costs XXX points, and comes with the following equipment: Battlecannon, hull mounted Heavy Bolter, Smoke Launchers, and Searchlight. These are all part of the base cost of the tank, and if you purchase them (so they show up in the tanks equipment) it makes the tank X points more expensive than it actually is.

Same with the Chimera. The Chimera transport costs XX points base, and includes a Multilaser, 2x Lasgun Arrays, a hull mounted Heavy Bolter, Smoke Launchers, and a Searchlight. Just like the Leman Russ, if you give it these upgrades it comes equipped with, so they show up on the roster itself, it costs X points more than it should.

I believe the only vehicles that don't come with 'standard' equipment like this are Sentinels (Which have just a weapon equipped), the Valkyrie and Vendetta, which both have Searchlights and Extra Armor instead included in their base points cost, and Taurox Transports (which can have them, I do believe, but don't by default).

It's not difficult to adjust the points accordingly after printing, but it does make life a little tricky to be sure.

Lastly, correct me if I'm wrong, but with the new Imperial Knight codex, are Imperial Knights now Lords of War for Astra Militarum? If not, please disregard this. That said, if they are indeed LoW, I'd love to see them added to the Lords of War section of the Astra Militarum!

I hope this helps, and thanks for the attention with this. I look forward to seeing future additions!

Take it easy.

-Red__Thirst-

Edit: Disregard! I see they're addable even though they already have them equipped, so you kinda double-add them to the tank. May want to go in and grey-out the default equipment such as Smoke Launchers & Extra Armor for future builds on the vehicles that have them equipped by default. Sorry for the confusion!



This message was edited 1 time. Last update was at 2015/06/04 10:51:07


You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
Made in ru
Regular Dakkanaut




Thank you for reporting the issue of double searchlights. Tricky one, ain't it.
I am sorry to say but there is not enough time or people to test before deploying properly, so we rely on bug reports from users instead.

In other news, Khorne daemon kin are added (partially, and as possible allies tomorrow). Please look over it - I cannot guarantee all the options in units are correct.
   
Made in ru
Regular Dakkanaut




Cult Mechanicus added.
   
Made in ru
Regular Dakkanaut




From backlog, haemunculi coven added.
As always, we need volunteers to speed up updating and to add features.
   
Made in us
Quick-fingered Warlord Moderatus





Thanks of adding Cult

Is it possible to add the War Convocation WD formation for Ad mech?

3000
4000 
   
Made in ru
Regular Dakkanaut





Is it possible to add the War Convocation WD formation for Ad mech?

Yes. Consider it done.
From what i can tell, only Cha,pions of Fenris supplement is not added yet (Eldar are in progress, and will be ready no sooner then they will be ready)
It seems there is a number of various dataslates and stuff. Please do report if some of those are missing, so that we could add them. Honestly, we probably just do not know of them!

Or, better, become a contributor and add all the stuff yourself!
   
Made in us
Quick-fingered Warlord Moderatus





Thank you so much!

If i could figure out how to update it myself i would, but unfortunately the points costs of the Kastellan robots is a bit off, they're 120 points each, not 55.

This message was edited 1 time. Last update was at 2015/06/09 19:37:38


3000
4000 
   
Made in ru
Regular Dakkanaut




Well, that's not that hard )
There is a link to our repository on donations page (and login page as well). In there, the costs for robots would be around here:



In any case, once i verify the costs, they would be corrected.
   
Made in us
Quick-fingered Warlord Moderatus





Thanks again

3000
4000 
   
Made in ru
Regular Dakkanaut




You are welcome )
   
Made in ru
Regular Dakkanaut




It came to our attention that for a long time one cannot add Ghazgkull to the roster with our roster builder. This glaring oversight has been rectified.
With new releases looming ahead, we must once again ask for support and participation
   
Made in ru
Regular Dakkanaut




With some delays, new Space Marine codex was added
Testing and bug reporting are needed. Also, more developers or contributers are needed to fill or at least identify remaining lacunas and for adding non-core 40k (imperial armour, horus heresy etc).
   
Made in ru
Regular Dakkanaut




Space marines supplements returned. I hope they are adequately represented for the 7th edition codex.
new Dark Angels will be up in the end of the week, i suppose

This message was edited 1 time. Last update was at 2015/07/02 21:55:53


 
   
Made in ca
Sneaky Lictor



oromocto

A couple of bugs I've found in the SM

Tech marines are paying extra for their power axes that they come with. Also when you purchase a Thunder fire cannon the first one costs 200pts instead of 100 pts.

And again I really like the army generator and appreciate all your work.
   
Made in ru
Regular Dakkanaut




Tech marines are paying extra for their power axes that they come with. Also when you purchase a Thunder fire cannon the first one costs 200pts instead of 100 pts.

Thanks! I have applied the fix - but unfortunately it invalidates existing rosters with SM techmarine hard. As in, you must delete them
In other news, new Dark Angels are deployed

P.S. We would really appreciate some assistance: web designers to redesign the interface, python programmers/enthusiasts for everything else. In particular, there is currently no one keeping WHFB section up-to-date and no one dealing with Imperial Armour
   
Made in us
Blood-Drenched Death Company Marine





Mississippi

One other fix I've noticed.

If you're using the Blood Angels list while building a roster and attempt to put more than one relic on a Captain (or any other character) and it gives an error that only one relic can be equipped on the character when you can equip two or even three, especially if they're non-weapon relics.

Example would be equipping a Character with the Angel's Wing relic jump pack, as well as the Crown Angelic relic as well. Both items do not replace weapons and can be purchased. One could even equip the relic sword and relic plasma pistol on a Captain (or similar character with access to the Relics of Baal wargear list) with no issue at least as I can see it with the rules.

Just wanted to mention this in passing. Great job on the roster builder so far!

Take it easy.

-Red__Thirst-

You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
Made in ru
Regular Dakkanaut




One could even equip the relic sword and relic plasma pistol on a Captain (or similar character with access to the Relics of Baal wargear list) with no issue at least as I can see it with the rules

I do not agree with this interpretation. As far as i understand rules on relics, they (in Space marines, Blood Angels, Dark Angels and probably other), only one is allowed on model.
Of course, if there is FAQ or convinving argument to the contrary, appropriate changes will be made.
   
Made in us
Blood-Drenched Death Company Marine





Mississippi

Fair enough on that end, but weapons not withstanding, but half of the relics do not replace weaponry and can be taken on a single character if so desired.

My personal experience on it was it gave me an error when I tried to take the Crown Angelic and Valor's Edge relics, which as far as I can tell is perfectly legal as the Crown does not replace any weaponry, unlike Valor's Edge.

The Relics which don't replace weaponry are The Angel's Wing, The Crown Angelic, and the Veritas Vitae. If someone wishes to put all three of these relics, I don't see why they wouldn't be able to.

Take it easy for now.

-Red__Thirst-

You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
Made in ru
Regular Dakkanaut




Added Ravenwing and Deathwing strike forces which i somehow missed
   
Made in ru
Regular Dakkanaut




Current Eldar codex is up.
With this, finally, current codex lineup is done.
   
Made in ru
Regular Dakkanaut




New Tau and stuff from Kauyon added
Some other tweaks as well made
   
Made in ru
Regular Dakkanaut




Monk'is stuff added

Started adding IA. Characters from Badab War added
   
Made in it
Torture Victim in the Bowels of the Rock



Verona, Venetia

Thanks!
Your work is really appreciated!
   
Made in ru
Regular Dakkanaut




Finally fulfilling old user requests, Renegades and heretics army list (and its variants) added.

An usual reminder: volunteers needed, in particular those versed in Java script and web development
   
Made in us
Auspicious Daemonic Herald





Survivor19 wrote:
Finally fulfilling old user requests, Renegades and heretics army list (and its variants) added.

An usual reminder: volunteers needed, in particular those versed in Java script and web development

Thats cool

Though in a very brief of some of the units the Wyvern cost is wrong (by like 70 points)
   
Made in ru
Regular Dakkanaut




the Wyvern cost is wrong (by like 70 points)

How embarassing.

Fixed now
   
 
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