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Made in us
Longtime Dakkanaut



Beaver Dam, WI

 ClassicCarraway wrote:

Regarding the WK, how do you not consider 3 S6 AP2 blasts and 4 S6 AP- shots anti-horde? Against most horde armies, you could potentially wipe out half a max-sized squad in one round of firing. Do you honestly expect any unit to completely wipe a max horde unit in one turn?
For 200+ points? No thanks. I can do it a lot cheaper.

As for random powers, yeah, you and everybody else with a 6th edition book would absolutely pay an extra 30 points to pick and choose your powers. Hell, that is a freakin' bargain!
OK make it 50 I don't care. Point is the best psykers in the universe have a 50/50 chance of not benefitting the army.
I disagree with the auto-includes for this book. Warpspiders=auto-include. Wave Serpents=auto-include. Jetbikes=auto-include. Farseers=auto-include. Many would also consider Dark Reapers, Striking Scorpions, Wraithguard, Warwalkers, and Fire Prisms as auto-includes as well.
Only one I mis-spoke on was a farseer. Otherwise the point is options, Prism, walkers, reapers are all viable(and a reason why I will never field a Knight). I like scorpions an spiders but I don't have to have them. Bikes or wave serpent mounted troops are both viable but not necessary. WRAITHGUARD are good but also pricey again I can build a viable list without fielding them..

This message was edited 1 time. Last update was at 2013/06/21 23:22:14


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