Switch Theme:

Why the Heldrake isnt (as) competative anymore...  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Longtime Dakkanaut




They are good, but I do think they are losing some of that OMGOPERMAGODERMAGOD mantle as people are learning how to deal with them a bit better. I also think it's a mistake for a CSM played to overload with them, Bikes and Spawn are very, very good units that allow the rest of the CSM to function correctly. Drakes have zero board presence, somtimes don't come on until turn 4, and are less then ideal against many armies.


Every model in my prime list has a ++ or Reanimation Protocols. I completely pretend the Helldrake isn't there (besides positioning and placement). It just doesn't do enough damage consistently for me to care about it.
   
Made in za
Fixture of Dakka




Temple Prime

The reason why the Heldrake is considered so good is that it, the night scythe, and the vendetta changed the face of the meta. The Heldrake means that MEQs in cover aren't the least bit safe anymore, the Vendetta means any vehicle a guard player wants dead will be dead before you know it and there's feth all you can do about it, and the Night scythe means the Necron player can deploy anything anywhere he wants it to be and then rain tesla autocannon death on your head with ease.

When paired with my noise marines, I eat MEQs for breakfast. There is absolutely nothing you can do to save your marines from my cover ignoring AP3 weapons, so you may as well just go home. My MoN oblits are just an added bonus to break open your metal boxes and rain just about any weapon I please on your head. And that's not even getting into my burny termicide squads.

Overall 6e has been very good to my Black Legion.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Steadfast Grey Hunter





cowmonaut wrote:
With a 72" range on Seeker Missiles, good luck being "out of range". And being stuck on a Flyer stand, you won't be hiding behind anything either.


Which as mentioned above, would be priority number one of mine (along with broadsides), as Seeker Missiles are on Skyrays, correct?
   
 
Forum Index » 40K General Discussion
Go to: