Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2013/12/10 10:30:00
Subject: Overpowered (but fluffy) changes to your codex
|
 |
Yellin' Yoof
Da Kamp
|
*gargle* *whine* *whaaa* *margl*
Miriael Sabathiel
*blargl* *whaaa* *whine* *rglargl*
|
W: Too few L: Too many D: Yes
Not gold. Not plastic. Soon, Games Workshop miniatures will be forged entirely from narrative - a 5-man box costing £70, containing the highest-quality imaginary soldiers in the world. Why have miniatures? Why paint, assemble or convert when you can simply imagine your army? - Frozen Ocean |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/10 11:25:40
Subject: Overpowered (but fluffy) changes to your codex
|
 |
Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
|
Silentspy22 wrote:
*gargle* *whine* *whaaa* *margl*
Miriael Sabathiel
*blargl* *whaaa* *whine* *rglargl*
But it's not canon!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/11 00:57:08
Subject: Overpowered (but fluffy) changes to your codex
|
 |
Tzeentch Aspiring Sorcerer Riding a Disc
The darkness between the stars
|
Except it iiiiiiiiiiiiis mwahahahahaha and isn't at the same time OooOOOooooOOOOOooooo......
|
2375
/ 1690
WIP (1875)
1300
760
WIP (350)
WIP (150) |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/11 02:49:53
Subject: Overpowered (but fluffy) changes to your codex
|
 |
Plummeting Black Templar Thunderhawk Pilot
|
Lysanders Lament: All friendly terminators using Imperial fists rules do not scatter when deepstriking
|
This message was edited 1 time. Last update was at 2013/12/11 02:52:04
Black Templars 4000 Deathwatch 6000
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/13 11:37:52
Subject: Re:Overpowered (but fluffy) changes to your codex
|
 |
Regular Dakkanaut
|
TAU - FOURTH SPHERE EXPANSION
[New Ideas]
- New Battlesuits for everyone! (well, almost everyone) Read on...
- Firewarriors get the XV18, and get the Ion Rifle as a default weapon.
- Pathfinders get the XV15, and Pulse Carbines (now 24" due to hardwired Pulse Accelerator) with Markerlight attachment as default. They can also take Rail Rifles as before.
- Stealths are largely unchanged, but can take more Fusion Blasters.
- Crisis Teams get access to previously-experimental weapons like the Cyclic Ion Blaster and Airbursting Fragmentation Projector. Both weapons can be overcharged (Fusion Cannon gets 5" Blast and Plasma Cannon gets Heavy 8).
- Riptides gets new weapons; a 30" S8 AP1 Fusion Cannon with 3" Blast, and a 36" S6 AP2 Heavy 4 Plasma Cannon.
- Broadsides are largely unchanged, except that the ASS wargear returns (the effect is changed: Heavy Rail Rifles can fire on the move but as Snap Shots, cannot use Skyfire/Interceptor if this action is chosen).
- Squad leaders always take the Command variant of their squad's battlesuit (designation XV??-4). They can access the same gear as the squad, but can have more equipped.
- Vespid Neutron Blasters get "Rending" added to their profile.
- Railguns now have their "line of fire" rule (everything under the 1mm line is hit).
- New Character "Shadowfoot" (XV15 battlesuit, Stealth+Shrouded, Rail Rifle, Spotter Drone (Shadowfoot can draw LoS to target if the drone can), Infiltrate, Move Through Cover, Scout, cannot join any units(she works alone))
- The anti-Psyker wargear from the Farsight supplement becomes standard issue (still works the same as it does now).
- Signature Systems are no longer limited by numbers, but can only be taken by unit leaders.
[Proposed Changes]
- Longstrike must always take a Railgun on his Hammerhead. This gives the weapon the "Ordnance" profile if Longstrike remains stationary to fire.
- Darkstrider now wears an XV15 (Pathfinder) command-variant battlesuit.
- Vespid Neutron Blasters get Rending.
- Kroot get Initiative 4.
|
This message was edited 1 time. Last update was at 2013/12/13 11:40:32
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/13 13:05:18
Subject: Overpowered (but fluffy) changes to your codex
|
 |
Tzeentch Aspiring Sorcerer Riding a Disc
The darkness between the stars
|
Wait why would the anti-psyker wargear become standard issue for tau when Farsight himself has only gathered a few of them and hardly knows what they do not to mention how does an item of farsight lead to every tau firewarrior that is loay getting it? (just curious)
|
2375
/ 1690
WIP (1875)
1300
760
WIP (350)
WIP (150) |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/13 16:24:15
Subject: Re:Overpowered (but fluffy) changes to your codex
|
 |
Wise Ethereal with Bodyguard
Catskills in NYS
|
Tau Empire
Were a trained army and super advanced mecha dammit!
All normal XV8 crisis suits (not commander or bodyguard), normal XV25 stealth suits, XV104 Riptide battlesuits, and XV107 R'varna battlesuits have BS4. XV8 crisis bodyguards have BS5.
Join the greater good!
You may choose to ally with IG (representing gue'vessa) with out any normal allying restrictions (such as IC not being able to enter units and units not being able to embark on transports). You may not however chose commissars (the tau disliking the wanton killing of troops), but the IG gain tau equivalent Ld from the tau propaganda (7 for basic troops, 8 for basic leaders, 9 for elite troop, 10 for leaders).
|
Homosexuality is the #1 cause of gay marriage.
kronk wrote:Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
sebster wrote:Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens BaronIveagh wrote:Basically they went from a carrot and stick to a smaller carrot and flanged mace. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/13 19:04:43
Subject: Re:Overpowered (but fluffy) changes to your codex
|
 |
Sneaky Sniper Drone
|
Ap 2 pulse weapons anyone?
|
Valhallan Guard vs Tau. v |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/13 20:42:18
Subject: Re:Overpowered (but fluffy) changes to your codex
|
 |
Wise Ethereal with Bodyguard
Catskills in NYS
|
Well it is technically plasma...
|
Homosexuality is the #1 cause of gay marriage.
kronk wrote:Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
sebster wrote:Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens BaronIveagh wrote:Basically they went from a carrot and stick to a smaller carrot and flanged mace. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/13 23:07:56
Subject: Overpowered (but fluffy) changes to your codex
|
 |
Lone Wolf Sentinel Pilot
|
Tyranids, Orks, Imperial Guard:
Strength in numbers: Any games involving these armies only end when one force is tabled. When one of the named factions are tabled, redeploy the entire army on its next turn-- the enemy only finished one wave!
Necrons:
I get knocked down, I get up again! you're never gonna keep me down... : All Necron models with RP special rule have +1 to their armor save and toughness, as well as reanimate on 2+, even if an entire squad was killed. The only time these models do not get reanimate on is if they suffer instant death.
Pyromaniacal Crypteks: A new wave of awakening Crypteks have revealed a taste for a more spectacular method of eliminating troublesome living things. The upgrade on the Cryptek costs 25 points. After paying for this Cryptek, for an extra 5 points per base, scarabs will now explode within 6" of enemy units. This automatically wrecks vehicles (roll for chance of explosion), and inflicts 2D6 S4 AP5 on units of models with wounds.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/13 23:53:46
Subject: Re:Overpowered (but fluffy) changes to your codex
|
 |
Wise Ethereal with Bodyguard
Catskills in NYS
|
All Armies
Anti-Ward Ward
At any time a unit by activate it's Anti-Ward Ward. All Matt Ward related cheese within 36" is removed from the game.
|
Homosexuality is the #1 cause of gay marriage.
kronk wrote:Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
sebster wrote:Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens BaronIveagh wrote:Basically they went from a carrot and stick to a smaller carrot and flanged mace. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/14 00:05:21
Subject: Re:Overpowered (but fluffy) changes to your codex
|
 |
Lone Wolf Sentinel Pilot
|
Codex Inquisition:
I say we take off and exterminatus the entire planet from orbit
Roll a dice. On a 2+ you automatically score a draw.
|
This message was edited 2 times. Last update was at 2013/12/14 00:05:58
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/14 15:43:55
Subject: Re:Overpowered (but fluffy) changes to your codex
|
 |
The Last Chancer Who Survived
|
Spess Muhreens:
C.S.Goto:
Multilaser Multilaser Multilaser's multilasers have caused mixed Multilasers and heated multilasers amongst Multilasers (this pleases him). Negative Multilasers of Multilaser's Multilaser Multilasers must Multilaser the Multilasers in order to Multilaser the Multilaserization of multiple Multilasers.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/14 16:05:18
Subject: Re:Overpowered (but fluffy) changes to your codex
|
 |
Tzeentch Aspiring Sorcerer Riding a Disc
Battle Barge Impossible Fortress
|
Mr.Omega wrote:Codex Inquisition:
I say we take off and exterminatus the entire planet from orbit
Roll a dice. On a 2+ you automatically score a draw.
You can't make that kind of decision- You're just Mr. Omega
edit: No offense
|
This message was edited 1 time. Last update was at 2013/12/14 16:05:47
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/15 02:55:20
Subject: Re:Overpowered (but fluffy) changes to your codex
|
 |
Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
|
Selym wrote:Spess Muhreens:
C.S.Goto:
Multilaser Multilaser Multilaser's multilasers have caused mixed Multilasers and heated multilasers amongst Multilasers (this pleases him). Negative Multilasers of Multilaser's Multilaser Multilasers must Multilaser the Multilasers in order to Multilaser the Multilaserization of multiple Multilasers.
If the enemy doesn't understand this rule they immediately lose the game. Automatically Appended Next Post: Selym wrote:Spess Muhreens:
C.S.Goto:
Multilaser Multilaser Multilaser's multilasers have caused mixed Multilasers and heated multilasers amongst Multilasers (this pleases him). Negative Multilasers of Multilaser's Multilaser Multilasers must Multilaser the Multilasers in order to Multilaser the Multilaserization of multiple Multilasers.
If the enemy can't understand this rule they immediately lose the game.
|
This message was edited 1 time. Last update was at 2013/12/15 02:55:43
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/15 10:15:29
Subject: Re:Overpowered (but fluffy) changes to your codex
|
 |
The Last Chancer Who Survived
|
BrotherHaraldus wrote: Selym wrote:Spess Muhreens:
C.S.Goto:
Multilaser Multilaser Multilaser's multilasers have caused mixed Multilasers and heated multilasers amongst Multilasers (this pleases him). Negative Multilasers of Multilaser's Multilaser Multilasers must Multilaser the Multilasers in order to Multilaser the Multilaserization of multiple Multilasers.
If the enemy doesn't understand this rule they immediately lose the game.
(this pleases him)
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/15 16:49:37
Subject: Overpowered (but fluffy) changes to your codex
|
 |
Wondering Why the Emperor Left
|
Fateweaver - Scryer of Fates
Kairos Fateweaver my force your opponent to re-roll any dice any number of times. He can see the future, he strikes at the point of least fortune for the opponent.
|
Currently not in posession of any armies - I merely theorycraft and discuss background,
Waiting for HH Book 6 so I can start an Imperial Army army. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/16 00:07:28
Subject: Re:Overpowered (but fluffy) changes to your codex
|
 |
Lone Wolf Sentinel Pilot
|
Selym wrote: BrotherHaraldus wrote: Selym wrote:Spess Muhreens:
C.S.Goto:
Multilaser Multilaser Multilaser's multilasers have caused mixed Multilasers and heated multilasers amongst Multilasers (this pleases him). Negative Multilasers of Multilaser's Multilaser Multilasers must Multilaser the Multilasers in order to Multilaser the Multilaserization of multiple Multilasers.
If the enemy doesn't understand this rule they immediately lose the game.
(this pleases him)
Terminators gain a 2+ invul save and/or +2 to their cover save from their ability to do backflips
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/16 00:26:00
Subject: Overpowered (but fluffy) changes to your codex
|
 |
Decrepit Dakkanaut
|
Imperial Guard Armored Battlegroup:
"Rolling Thunder"
Before the game starts, every enemy unit must take a Leadership test for every tank in the army with at least once facing rated Armor 14. Any that fail are immediately destroyed, such is the fear instilled in enemy infantry by the inexorable armored charges of the Imperial Guard.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/16 01:15:33
Subject: Re:Overpowered (but fluffy) changes to your codex
|
 |
Regular Dakkanaut
|
Necrons:
Everything is Fearless
Doomsday Cannons do not require the Ark to have remained stationary to fire at maximum firepower
Immortals get +1 to their Reanimation Protocols
Lychguard and Praetorians get +2 to their Reanimation Protocols
Overlords get +3 to their Reanimation Protocols and Eternal Warrior
Instant Death prevents reanimation
Taken by Surprise: A Necron army may seize the initiative on a 3+, if Necrons seize the initiative, they may roll for reserves in the first turn.
|
Sekhmet - Dynasty 4000pts Greenwing - 2000pts Deathguard - 1500pts Daemons of Nurgle - 1000pts ~320pts
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/16 07:21:00
Subject: Overpowered (but fluffy) changes to your codex
|
 |
The Last Chancer Who Survived
|
Matt Ward:
Any codex army that was written by Matt Ward automatically wins on turn 1 when playing against a non-ward army.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/16 13:26:02
Subject: Overpowered (but fluffy) changes to your codex
|
 |
Fighter Pilot
|
Selym wrote:Matt Ward:
Any codex army that was written by Matt Ward automatically wins on turn 1 when playing against a non-ward army.
May I add: Graham McNeil: anything written by McNeil is confusing at best, and poorly written. No one knows what's really happening, all players draw, except the Ultramarine players who happens to be 'big, even for a Space Marine', who wins the game. Other players get confused and go and have a cup of tea.
|
An Armour Save? No, never heard of it. Me? I play Imperial Guard. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/16 14:07:23
Subject: Re:Overpowered (but fluffy) changes to your codex
|
 |
Brigadier General
The new Sick Man of Europe
|
"Exterminas"
Can be used when your army is at less than 25% strength. All enemy models take 6d6 strength D hits.
|
DC:90+S+G++MB++I--Pww211+D++A++/fWD390R++T(F)DM+
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/16 15:13:43
Subject: Overpowered (but fluffy) changes to your codex
|
 |
Towering Hierophant Bio-Titan
|
Tyranids: Without Number
At the start of each player turn you may place a single brood of up to 5 billion gaunts on the table. If this is not possible due to terrain or enemy models in the way, remove them first.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/16 15:16:14
Subject: Overpowered (but fluffy) changes to your codex
|
 |
Shas'la with Pulse Carbine
San Diego, CA
|
Dark Eldar - Piratical Raid - All Dark Eldar embarked on either a Venom or a Raider may shoot as if they had moved while moving at Cruising Speed, and shoot as if they stood still while moving at Combat Speed.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/16 16:03:14
Subject: Re:Overpowered (but fluffy) changes to your codex
|
 |
Wing Commander
|
Co'tor Shas wrote:Tau Empire
Were a trained army and super advanced mecha dammit!
All normal XV8 crisis suits (not commander or bodyguard), normal XV25 stealth suits, XV104 Riptide battlesuits, and XV107 R'varna battlesuits have BS4. XV8 crisis bodyguards have BS5.
Join the greater good!
You may choose to ally with IG (representing gue'vessa) with out any normal allying restrictions (such as IC not being able to enter units and units not being able to embark on transports). You may not however chose commissars (the tau disliking the wanton killing of troops), but the IG gain tau equivalent Ld from the tau propaganda (7 for basic troops, 8 for basic leaders, 9 for elite troop, 10 for leaders).
I'm all for the first, and I don't think it's really that OP (making all Tau BS, given that the fluff says firewarriors are genetically adapted to being superior marksmen, would be aOP).
For OP Tau, I agree with some form of beam weapon railgun with armorbane (for all railguns, might make Railgun Broadsides worthwhile).
Markerlights don't vanish - Markerlights last until the start of the controlling players next turn. No more burning markerlights per unit. If you want to shoot multiple units at one opposing unit, they all benefit from marker lights. I know this is a bit of a game balance thing, but realistically it makes no sense that you 'burn counters' for each unit shooting at the target.
|
This message was edited 1 time. Last update was at 2013/12/16 16:15:19
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/16 16:36:23
Subject: Overpowered (but fluffy) changes to your codex
|
 |
Malicious Mutant Scum
|
I think with many of these ideas, someone should use them. But keep it fair, like a Nids player gets the endless swarm but a marine player gets assault 10 (twin-linked at half distance). To illustrate a full scale hive fleet incursion, and the marines firing everything they have at the enemy.
Edit 1: You play full seven turn game, Nonvariable Game Length. Night Fight rule. Slay the Warlord. Non-objective, but if space marine player brings any terminators or dreads, and those die, they now count as special objectives that the marine player MUST fight to reclaim. Fluff Wise: term and dread armors are relics.
The BRB does mention making up new rules and trying to play the game that way for more fun. I tried this: actual war rules. Everyone moves, fires, and assaults with their models at their initiative speed. It was interesting.
Edit 2: To continue on, if there is one marine non-vehicle model on the table at games end, the marine player loses, due to Inquisition questioning how he escaped till he is found to be tainted by Xenos filth. When all Marines are dead, and the marine player still has a turn available, the marine player gains d6 orbital bombardments using the mega apocalyptic blast rules, if any tyranids models survive, Nids win. If all are dead by end of shooting, marine player wins, as the chapter fought off the Xenos threat and it was not allowed to expand.
|
This message was edited 2 times. Last update was at 2013/12/16 17:18:19
Quod Sum Eris.
Sic Transit Gloria |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/16 17:42:27
Subject: Overpowered (but fluffy) changes to your codex
|
 |
Boosting Black Templar Biker
|
All models in a black templars detachment have:
Dorns Fury: rage, rerolls to hit in first round of combat (litanies of hate)
Litanies of wrath (chaplain only) the chaplain and any squad he is in always have rerolls to hit in combat.
Crusader squads each marine is 10pts each and is exactly the same statwise other than he is ballistic skill 3, can buy +1 ballistic skill for 2pts and a bolter for +2pts. All initiates come with either bolt pistol and chainsword or double chainsword for +1 attack and shred USR. One crusader may also take a heavy chainsword per squad
Crusader seals: these are seals given to the angriest templars at +1pts and give righteous zeal back
Emperors champion is WS10, I10 (he is being controlled by the emprah himself tbf)
ASSAULT RHINOS with turbo charged engines like the blood angels ones.
all models get to reroll ld tests. we never retreat!!!!!!!
|
10000+pts
2000pts
No pity! No remorse! No fear
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/16 18:33:49
Subject: Re:Overpowered (but fluffy) changes to your codex
|
 |
Screaming Shining Spear
|
New Ultramarines Rule:
Because, CALGAR!
During a battle, if at any point you feel you are doing poorly, simply exclaim 'Because, CALGAR!'. You are saved by Calgar's absolute genius and sheer ability. You win the game while losing no Marines in the process.
|
This message was edited 1 time. Last update was at 2013/12/16 18:34:19
Farseer Faenyin
7,100 pts Yme-Loc Eldar(Apoc Included) / 5,700 pts (Non-Apoc)
Record for 6th Edition- Eldar: 25-4-2
Record for 7th Edition -
Eldar: 0-0-0 (Yes, I feel it is that bad)
Battlefleet Gothic: 2,750 pts of Craftworld Eldar
X-wing(Focusing on Imperials): CR90, 6 TIE Fighters, 4 TIE Interceptors, TIE Bomber, TIE Advanced, 4 X-wings, 3 A-wings, 3 B-wings, Y-wing, Z-95
Battletech: Battlion and Command Lance of 3025 Mechs(painted as 21st Rim Worlds) |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/16 18:49:57
Subject: Re:Overpowered (but fluffy) changes to your codex
|
 |
The Last Chancer Who Survived
|
Farseer Faenyin wrote:New Ultramarines Rule:
Because, CALGAR!
During a battle, if at any point you feel you are doing poorly, simply exclaim 'Because, CALGAR!'. You are saved by Calgar's absolute genius and sheer ability. You win the game while losing no Marines in the process.
Thereafter, you must write a short tale of the battle, in which you must mention Calgar's being big even for a marine, and if there were any Avatars in the battle, the death of said Avatar is assumed to have caused the Eldar to run away like a bunch of little girls.
"But what if the Avatar didn't die?" I hear you say! Well, young wargamer, Because CALGAR, the Avatar is always bested in melee by Calgar. Mentioning that only the Gauntlets of Ultramar can hold up the Avatar's sword is mandatory.
|
|
 |
 |
|