Switch Theme:

Overpowered (but fluffy) changes to your codex  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Fighter Pilot





Essex, UK

Imperial Guard:

We're actually trained: Guardsmens are trained soldiers, so their BS is upped to 4.

Don't we have a vox?: Officers can issue orders from anywhere on the board to any other IG unit on the board, 'cos, you know, they have a vox. By the power of radio waves.

Orbital Ska-doosh!: There's always an Emperor-class warship in orbit. To represent an orbital strike, pick up a Cokacola can, 330ml, and launch it down onto the table at your enemy. If you roll a scatter, launch can into opponent's face.

SPASS MAHREENS!: If playing with Space Marine allies, repeat Orbital Ska-doosh! SP, but by substituting Cokacola can for Black Library novel, hardback.

An Armour Save? No, never heard of it. Me? I play Imperial Guard. 
   
Made in us
Wise Ethereal with Bodyguard




Catskills in NYS

 Bobthehero wrote:
Uh, all the reason he gave are perfectly valid.

Guardsmen are well trained.

I wasn't disputing that. I have no real knowledge of the IG, and just wanted to know his reasoning because, as far as I knew at the time, there was nothing to support it. I just really liked the last one, and thought it was funny.

I'm not quite sure why you took question to it.

Homosexuality is the #1 cause of gay marriage.
 kronk wrote:
Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
 sebster wrote:
Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
 BaronIveagh wrote:
Basically they went from a carrot and stick to a smaller carrot and flanged mace.
 
   
Made in us
Boom! Leman Russ Commander






I think that the more well trained outfits would have had it hammered into them. The more...."rambunctious" or "green" outfits would spray and pray at anything that came near them either out of hatred or in the frame of mind of "oh crap, they might hit us next, shoot at it". lol
However, I feel that deep down in their hearts, it would be fear that the commissar was nearby regardless of what other reasons they tried to pass off to their families..

Just saw your post. Over the years the reasons I gave have been used to explain the actions of various guard regiments throughout the imperium. Most of the named ones they made models for are all highly trained and have developed histories and personalities that would all account for it in one way or another.

They do have bs4 for veteran units. I'm ok with bs3 for the grunts. I DO agree with the voxes though. You can use it to talk to the guy in a space ship IN SPACE but not 100 yards on the other side of the field to the guy you can see with the naked eye?!?! As it is now, wig wagging is more effective than the vox. lol

This message was edited 2 times. Last update was at 2013/11/17 00:21:49


clively wrote:
"EVIL INC" - hardly. More like "REASONABLE GOOD GUY INC". (side note: exalted)

Seems a few of you have not read this... http://www.dakkadakka.com/core/forum_rules.jsp 
   
Made in us
Wise Ethereal with Bodyguard




Catskills in NYS

What I don't get is how guard can get BS4 on their elite, and tau get BS3 on a fething CRISIS SUIT, or even worse a RIPTIDE! I mean, the thing is the size of a tank (who are BS4, besides the devilfish), and they can't put basic aiming devises on it! And the pilots have served for a long time so probably KNOW HOW TO AIM!

Homosexuality is the #1 cause of gay marriage.
 kronk wrote:
Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
 sebster wrote:
Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
 BaronIveagh wrote:
Basically they went from a carrot and stick to a smaller carrot and flanged mace.
 
   
Made in us
Lone Wolf Sentinel Pilot






 Lucarikx wrote:
"Just as Planned"

If Creed is part of your army, you may Infiltrate a Warlord Titan with no restrictions to proximity. This Warlord Titan takes up a Heavy Support slot and costs no points. Because it was there the whole time.

Lucarikx


THIS. THIS!!! CREEEEEEED-ing just stepped up to a whole new level! Though this would never happen, +1 for making me have such a good laugh.

Revel in the glory of the site's greatest thread or be edetid and baned!
 BobtheInquisitor wrote:
Every trip to the FLGS is a rollercoaster of lust and shame.

DQ:90S++G+M+B++I+Pw40k13#+D+A++/sWD331R++T(S)DM+ 
   
Made in fi
Grovelin' Grot




Kommando Snikrot: Against IG, before first round, Snikort can sneak into enemy barracks and kill one squad of guardsmen.
   
Made in gb
The Last Chancer Who Survived




United Kingdom

CSM:

Teh Enemeh Haz Plot Armour!

At the beginning of any game against the forces of the IOM (loyalist C:SM, BA, SW, GK, IG, Inquisition, SoB) take note of all characters and all models that have been heavily customised.

Those models are now unkillable, and all automatically hit and wound/penetrate against your own models.
   
Made in us
Dakka Veteran






Hah Some funny and interesting stuff!

I can think of a couple for Necrons:

Gauss weapons - on a 6 to hit non-vehicles, they auto wound and are AP2.
I mean - if they're melting through tanks on 6s, they should have no problem punching through even thinner armor.

Monolith - Gains quantum shielding - because y'know - why *wouldn't* they strap shields on that thing! If you want to be really fair you can say the power drain of the shields makes it so they can't use the quantum doorway. ;-)

Deathless Slumber - After looking at your opponents army list you may choose to not deploy any Necron models. Instead, crawl under the table and take a nap. If, by the time you wake up, your opponent has become bored and left - claim victory.

This message was edited 1 time. Last update was at 2013/11/19 16:29:58


 
   
Made in us
Bloodthirsty Chaos Knight






Eldar: Descent into Utter Despair.

If your opponent has any Daemons of Slaanesh models on the table at the start of the game, roll a D6 for each friendly unit from Codex: Eldar. On a 1 and a 2, then for the rest of the game that unit cannot move, shoot, cast psychic powers, run, turbo boost, move flat out, or make assault moves and their WS is reduced to 1. If a psyker from Codex: Eldar suffers perils of the warp and is not already in this state, they count as being in this state immediately after the perils wound is taken.

Similarly,

Chaos Daemons: The Great Feasting.

Daemons of Slaanesh re-roll failed to hit and to wound rolls in close combat against units from Codex: Eldar and Codex: Dark Eldar. For every non-vehicle model from Codex: Eldar removed as a casualty from assault, a spirit stone is devoured and Slaanesh's titillation grows allowing the Daemon player to do one of the following depending on the unit in assault:

A) If it's a unit of Daemonettes or Seekers, place a new Daemonette or Seeker model for each spirit stone devoured. This may take the unit of Daemonettes or Seekers above their starting number.
B) If it's a unit Fiends of Slaanesh, the unit regains lost wounds for each spirit stone devoured. If the unit has full wounds, then every three spirit stones eaten makes a new Fiend with full wounds. This may take the unit above their starting number.
C) If it's a Herald, Daemon Prince of Slaanesh, or a Keeper of Secrets, the model regains one wound for each spirit stone devoured. This may take the model above its starting number of wounds.
D) If it's a Chariot, the Chariot regains one Hull Point for each spirit stone devoured. This may take the chariot above its starting number of Hull Points. If the Eldar unit is wiped out, the Chariot may immediately make another charge move.

Eldar models removed as casualties by sweeping advances also count toward the number of spirit stones devoured.

Space Wolves: 3770
Orks: 3000
Chaos Daemons: 1750
Warriors of Chaos: 2000

My avatar 
   
Made in gb
The Last Chancer Who Survived




United Kingdom

Imperial Guard:

Basilisks Start About 20 km away from the battle

At the start of any game, you may place a Str 9 Ap 3 Ordinance Barrage shot on each enemy unit. Five times.

They always scatter the full 3d6".
   
Made in eu
Executing Exarch






 Selym wrote:
Imperial Guard:

Basilisks Start About 20 km away from the battle

At the start of any game, you may place a Str 9 Ap 3 Ordinance Barrage shot on each enemy unit. Five times.

They always scatter the full 3d6".


Represented by the basilisks in question being on the next table over

 Blacksails wrote:

Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives.
 
   
Made in us
Bloodthirsty Chaos Knight






 PredaKhaine wrote:
 Selym wrote:
Imperial Guard:

Basilisks Start About 20 km away from the battle

At the start of any game, you may place a Str 9 Ap 3 Ordinance Barrage shot on each enemy unit. Five times.

They always scatter the full 3d6".


Represented by the basilisks in question being on the next table over


I'd think it would be represented by the basilisks being left at home yet still used in the game.

Space Wolves: 3770
Orks: 3000
Chaos Daemons: 1750
Warriors of Chaos: 2000

My avatar 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc




The darkness between the stars

Trust me guys, they are certainly basilisks!

2375
/ 1690
WIP (1875)
1300
760
WIP (350)
WIP (150) 
   
Made in us
Agile Revenant Titan






Austin, Texas.

Eldar wave serpents (why not make one broken unit even more broken )

faster than fast.
eldar tanks and vehicles can voluntarily become a flier for one turn. if it does so, units may not disembark, and the tank may not shoot.

transports are also assault vehicles now.

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in us
Stalwart Veteran Guard Sergeant




Imperial Guard

Lets not and Say we did.

Anytime you would assault with IG troops that are not ogryns roll 1 D20. If 19 or better roll for melee hits and and wounds as you normally would but any wounds that the IG unit would have taken are not taken. However, if the IG unit would have lost the combat it still falls back normally.

Unit must not be a command unit and must not contain a commissar and/or any independent character or hero

"Through faith, all things are possible"

This message was edited 1 time. Last update was at 2013/11/25 18:03:05


 
   
Made in us
Strangely Beautiful Daemonette of Slaanesh





CSM:

Dark Gods Reward:

All CSM models have the champion of chaos rule. Whenever they are killed they deep strike the next turn with the daemon unit type and as a psycher mastery level 1 that always passes the manifestation test. They automatically gain puppet master. When puppet master is used on the enemy it removes the model that cast it (not destroyed, placed off the table) but lasts forever on the target model which cannot DTW. If CSM play daemons this rule does nothing, instead they all have a tea party and reminiscence about past blood spilled.

This message was edited 3 times. Last update was at 2013/11/25 18:28:17


"Oh hello there Eldar and fellow brethren Space Marines, take a seat and let me play you the music of my people"- Band Slaanesh, the Rock and Roll of 40k

 
   
Made in us
Lone Wolf Sentinel Pilot






IG:
Glory to the first man to die!: If there is a commissar within 12" of any platoon squad (excluding command squad), the unit gains Fearless, Furious Charge, and Rage. If the squad has assault weapons, then they must attempt to charge after shooting.

Meat for the meat grinder: Platoon infantry squads consist of 20-man squads for an additional 10 points per squad. A single platoon may have up to 8 of such squads. The PCS is the only squad in a platoon that counts as a kill point or be counted for First Blood.

Revel in the glory of the site's greatest thread or be edetid and baned!
 BobtheInquisitor wrote:
Every trip to the FLGS is a rollercoaster of lust and shame.

DQ:90S++G+M+B++I+Pw40k13#+D+A++/sWD331R++T(S)DM+ 
   
Made in us
Regular Dakkanaut




Atlanta

Dark Angels

Any unit using the Deathwing Assault rule may enter on the assault phase and charge, even if it's the first turn.
   
Made in gb
Longtime Dakkanaut





Shuriken Catapult: Assault 3, 24" range

Shuriken weapons are described as basically railguns, so:

Shuriken Cannon - R: 36" S8, AP1, Assault 4


hello 
   
Made in us
Screaming Shining Spear





Central Pennsylvania

Ultramarine - Calgar:

Armor of the Unstoppable Smufplot

If you lost the game, simply write a small story about how Calgar simply decimated the foe through superior tactics and ability despite all odds. Please make sure the plot appears to be written by a 11 year old fan boy. You now win the game having achieved all Objective/Kill Points and Secondary Objectives.

For examples of such achievements, please see 'Battle of Orar'

Edit: Reference sourcing.

This message was edited 1 time. Last update was at 2013/11/26 16:04:12


Farseer Faenyin
7,100 pts Yme-Loc Eldar(Apoc Included) / 5,700 pts (Non-Apoc)
Record for 6th Edition- Eldar: 25-4-2
Record for 7th Edition -
Eldar: 0-0-0 (Yes, I feel it is that bad)

Battlefleet Gothic: 2,750 pts of Craftworld Eldar
X-wing(Focusing on Imperials): CR90, 6 TIE Fighters, 4 TIE Interceptors, TIE Bomber, TIE Advanced, 4 X-wings, 3 A-wings, 3 B-wings, Y-wing, Z-95
Battletech: Battlion and Command Lance of 3025 Mechs(painted as 21st Rim Worlds) 
   
Made in gb
Fighter Pilot





Essex, UK

 Farseer Faenyin wrote:
Ultramarine - Calgar:

Armor of the Unstoppable Smufplot

If you lost the game, simply write a small story about how Calgar simply decimated the foe through superior tactics and ability despite all odds. Please make sure the plot appears to be written by a 11 year old fan boy. You now win the game having achieved all Objective/Kill Points and Secondary Objectives.

For examples of such achievements, please see 'Battle of Orar'

Edit: Reference sourcing.




As a side rule: story MUST include the phrase, 'he was big, even for a Space Marine.'

An Armour Save? No, never heard of it. Me? I play Imperial Guard. 
   
Made in us
Screaming Shining Spear





Central Pennsylvania

 Tower75 wrote:
 Farseer Faenyin wrote:
Ultramarine - Calgar:

Armor of the Unstoppable Smufplot

If you lost the game, simply write a small story about how Calgar simply decimated the foe through superior tactics and ability despite all odds. Please make sure the plot appears to be written by a 11 year old fan boy. You now win the game having achieved all Objective/Kill Points and Secondary Objectives.

For examples of such achievements, please see 'Battle of Orar'

Edit: Reference sourcing.




As a side rule: story MUST include the phrase, 'he was big, even for a Space Marine.'


I concur with your ammendment.

Perhaps we should also require the inclusion the flavor text 'just as all seemed lost.....CALGAR!!!!'...where the player must flex while saying the name.

Farseer Faenyin
7,100 pts Yme-Loc Eldar(Apoc Included) / 5,700 pts (Non-Apoc)
Record for 6th Edition- Eldar: 25-4-2
Record for 7th Edition -
Eldar: 0-0-0 (Yes, I feel it is that bad)

Battlefleet Gothic: 2,750 pts of Craftworld Eldar
X-wing(Focusing on Imperials): CR90, 6 TIE Fighters, 4 TIE Interceptors, TIE Bomber, TIE Advanced, 4 X-wings, 3 A-wings, 3 B-wings, Y-wing, Z-95
Battletech: Battlion and Command Lance of 3025 Mechs(painted as 21st Rim Worlds) 
   
Made in au
Regular Dakkanaut




[Tau Codex]
1) Bump all non-Battlesuit Tau units (except Ethereals and Drones) to BS4.

2) Give Firewarriors the Ion Rifle, and give Pathfinders "Marker Carbines" (Pulse Carbine with in-built Markerlight) as default weapons.
   
Made in gb
The Last Chancer Who Survived




United Kingdom

[Imperial Guard]

Maybe if we send more men in, they'll drown in all the blood!
-At the start of every turn, you must place D6 guardsman squads on your board edge, as if they arrived from reserves (even if reserves are not normally allowed).

Imperial Infantryman's Uplifting Primer
-Due to the uplifting nature, all IG units have Ld 10 and Fearless until the end of both player's first turn.
But, thanks to the indescribable inaccuracy of the book, all IG units subsequently loose this bonus, and must make a Ld test at the start of every turn. I they fail, they cannot do anything for that turn.
   
Made in us
Fresh-Faced New User




Guard-always in the mechanicus's shadow.

Every turn starting on turn two both players roll a die at the start of their turn. Upon rolling of a six, a Imperator Titan on the adjacent battlefield (off the board) suffers a critical hit. As a result it falls onto your table using a random table edge as point of orgin. Place the template's feet on the edge and lay it flat so it's wholly on the board. The player that rolled the six gets final choice of placement.

Required custom template: "Fallen Imperator Titan template" one life size cardboard cut out of Leonard Nimoy gesturing live long and prosper. No substitutions!

This message was edited 3 times. Last update was at 2013/11/29 06:57:23


 
   
Made in gb
Tunneling Trygon






Carrickfergus, Northern Ireland

Orks: Plot Insignificance/Not The Real Threat

When defeated by any Imperial faction, remove any friendly Ork models still on the table. Then, the Ork player must deploy a fully-formed detachment of either Chaos Space Marines or Eldar, of points equal to the size of the game. Any objectives captured by opposing armies are now irrelevant, as are all Victory Points gained from Orks.

Tyranids: Shadow in the Warp

If there are any Tyranid models within a three mile radius, all psykers are immediately removed from play. Furthermore, all models must make a Leadership check every turn or take a single Strength 4 hit with no saves allowed. Any survivors of this hit must then attack the closest unit as though it were an enemy.

Tyranids: Gravimetric Disturbance

If either player is aware of a Tyranid player coming to the location where the game is being played, all normal and difficult terrain is treated as dangerous terrain, while any previously-dangerous terrain becomes impassible.

Space Marines: Strength of the Bald and Furious

Any Space Marine model that is not wearing a helmet gains +1 to his armour save (to a maximum of 2+), three additional wounds, four additional attacks, and Eternal Warrior. If this model is bald, he gains a further 3++ invulnerable save and It Will Not Die. If any models are Captain Titus, he gains all of the benefits above (despite his hair), but using the statline of a Daemon Prince instead of a Space Marine. Furthermore, if Captain Titus is equipped with a jump pack, place a small blast on him wherever he lands, using his melee profile. However, he must inexplicably remove his jump pack after using it d3 times, followed by some excuse that it's either conveniently out of fuel or won't fit through a very large gap that it definitely would fit through.

Eldar: The Khaine Effect

All of the Avatar of Khaine's stats are reduced to 1 when engaged in an assault with any enemy character. Furthermore, the Molten Body special rule does not apply for some reason.

Imperial Guard: Keep at it, Men!/Drown Them In Bodies, Crush Them With The Tanks of The Imperial Guard

Any Imperial Guard unit with the Infantry or Tank type may, instead of being deployed, be fired at the enemy as a Keep At It, Men! barrage equal to the number in the unit. Tanks dropped in this way use half of their front AV as a strength value, and their own hull as a template (the tank immediately suffers an Explodes! result after the drop is resolved). For example, a 30-man Guardsman unit used in this way would act as a Barrage 30 attack. Infantry models fired as a Keep At It, Men! attack do not inflict any damage, although they themselves immediately die.

 PredaKhaine wrote:
Eldar - At the end of the game, roll a dice.
If the result is a number, then the eldar gain the victory points for slay the warlord, first blood and linbreaker and these are also removed from the opponants score.


I laughed at "if the result is a number".

Also, wow. I read the Battle of Orar's Sepulchre. It really does read like an 11-year-old's fanfic. Apparently it was raining Eldar! And I knew Calgar killed an Avatar with his hands (which is absurd) but I didn't know it was quite this bad.

Sieg Zeon!

Selling TGG2! 
   
Made in gb
Longtime Dakkanaut





Cactus Terrain
Models may shoot at a Cactus in terrain. If they hit, roll to wound against T4. If a wound is caused, the cactus explodes! place the Large Blast template over the Cactus. Any dreadnought touched by the template automatically explodes.

Terminators
Terminators gain 'hit & run' as they backflip out of combat.

Multilasers
Any Space Marine model that may take a Heavy Bolter may upgrade their Heavy Bolter to a Multilaser for +5 points.

This message was edited 1 time. Last update was at 2013/11/29 13:20:02


hello 
   
Made in gb
Tunneling Trygon






Carrickfergus, Northern Ireland

 Daba wrote:
Cactus Terrain
Models may shoot at a Cactus in terrain. If they hit, roll to wound against T4. If a wound is caused, the cactus explodes! place the Large Blast template over the Cactus. Any dreadnought touched by the template automatically explodes.


Is that an Alfabusa reference? In light of your others, it makes me timidly curious as to if it's a C.S. Goto reference...

 Daba wrote:

Terminators
Terminators gain 'hit & run' as they backflip out of combat.


A C.S. Goto reference?

 Daba wrote:

Multilasers
Any Space Marine model that may take a Heavy Bolter may upgrade their Heavy Bolter to a Multilaser for +5 points.


Another C.S. Goto reference?

Sieg Zeon!

Selling TGG2! 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

Yo dawg I herd you liek Multilasers:
Any model that may take a Multilaser may take an additional multilaser at no cost. These multi-lasers also unlock further multi-lasers. All multi-lasers must be attached to the multi-laser that unlocked it.

Tank Conversion:
At any point Razorbacks may transform into a Landraider. It may not transform back.

Magic? Bah!
A CSM Sorceror is allowed to take a Mark of Khorne.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in gb
Tunneling Trygon






Carrickfergus, Northern Ireland

 Happyjew wrote:

Tank Conversion:
At any point Razorbacks may transform into a Landraider. It may not transform back.


I've seen quite a few references to this whenever C.S. Goto is brought up, but no clarification. Did the narrative simply forget which vehicle it was, or did it actually transform?

EDIT: Along with the elusive "Carnifex with a multilaser" bit and "multilasers fire bullets". I know he made D-Cannons fire bullets, but is it all true?

This message was edited 1 time. Last update was at 2013/11/29 15:21:26


Sieg Zeon!

Selling TGG2! 
   
 
Forum Index » 40K Proposed Rules
Go to: