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![[Post New]](/s/i/i.gif) 2013/11/05 22:14:26
Subject: Overpowered (but fluffy) changes to your codex
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Hallowed Canoness
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ClockworkZion wrote: Happyjew wrote:
I'm confused. Why would they hate The Emperor when they are not faithful? Shouldn't other Sisters hate them for not keeping the Faith?
I think the joke is based on the old saying that "Hell hath no fury like a woman scorned". The Emperor didn't answer their prayers and now they're PISSED.
Yep, lol.
God of Magic
Any Sorcerer with the Mark of Tzeentch automatically knows all powers from the Discipline of Tzeentch in addition to their other powers, and never suffers from Perils of the Warp.
All is Dust
Any time a Sorcerer is removed from play, instead remove the nearest Rubric Marine and replace it with the dead Sorcerer as the cheating Tzeentchian berk performs an instant teleport to switch places with it. If there are no Rubrics on the battlefield, instead use the nearest enemy model.
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"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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![[Post New]](/s/i/i.gif) 2013/11/05 22:52:05
Subject: Overpowered (but fluffy) changes to your codex
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Powerful Phoenix Lord
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Eldar Trickery: If neither player is playing Eldar, then all VPs go to Craftworld Ulthwe. As Eldrad manipulated the whole thing.
Synapse: All units within 12" of a Synapse creature (including the Synapse creature itself), is Fearless and is immune to the effects of Instant Death. Furthermore, such units are allowed to make FNP rolls against wounds that normally would cause ID.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2013/11/06 19:32:26
Subject: Overpowered (but fluffy) changes to your codex
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The Last Chancer Who Survived
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Abaddon:
Armless Failure:
Abaddon is infamously bad at planning, just like Horus.
At the start of the game, roll a D6:
1-5: All models in your army have forgotten to bring their weapons, the now have no wargear except their armour.
6: Same as [1-5], except the also forgot their armour, and have no save. Automatically Appended Next Post: Chaos Daemons:
Warp Rift:
The warp is open. It is still spewing daemons.
Every time a daemon unit is destroyed, it returns to the table via deep strike at the start of the next player turn.
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This message was edited 1 time. Last update was at 2013/11/06 19:37:50
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![[Post New]](/s/i/i.gif) 2013/11/06 23:34:37
Subject: Re:Overpowered (but fluffy) changes to your codex
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Irked Necron Immortal
gravesend kent
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Canoptek construct:
All canoptek units have a 3+ reanimation protocols roll and all models that are canoptek constructs lhave the ever-living special rule, in addition all canoptek constructs have the preferred enemy everything! USR and can repair casualties taken earlier in the game (necrons that failed their RP roll) on a 3+.
Immortal race: necrons automatically gain the Initiative to start the game but can choose to deploy second, also all units from codex:necrons that have been fully destroyed do not reward victory points of any kind on a 3+.
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This message was edited 1 time. Last update was at 2013/11/06 23:38:08
6th ed w/l/d
=3000pts 39/19/2
The Mavelance Dynasty=4000pts 28/42/6
short stories:
http://www.dakkadakka.com/dakkaforum/posts/list/558468.page
http://www.dakkadakka.com/dakkaforum/posts/list/0/558967.page#6170866
http://www.dakkadakka.com/dakkaforum/posts/list/559971.page |
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![[Post New]](/s/i/i.gif) 2013/11/08 02:31:50
Subject: Overpowered (but fluffy) changes to your codex
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Implacable Black Templar Initiate
New Zealand
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All bolter type weapons = AP3 and inflict "Instant death".. if you have read the Inquisition War series you will know what I mean. RAARK POP SWOOSH THUD KRUMP These things are described as rocket propelled explosives RAARK = firing of the weapon POP = bolt expelled from the gun's barrel SWOOSH = rocket igniting to propel the bolt onwards THUD = bust through the armour of the target KRUMP = explodes within the target The detail those books goes into is quite simply awesome imo, and it is something that made me love bolter equipped armies so much. Bolts are described as being ultra effective against anything up to and including power armour. necronspurs2012 wrote:all units from codex:necrons that have been fully destroyed do not reward victory points of any kind on a 3+. I like what you said, and I think bringing back Phase Out this way would be ultra fluffy. Harking back to the last codex, use it as a way to avoid awarding VP's. Phase out: all units from codex:necrons that have been fully destroyed do not reward victory points of any kind on a 3+. /thumbsUp for you
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This message was edited 3 times. Last update was at 2013/11/08 02:36:09
"Ours is not to reason why. Ours is but to do and die" - Alfred Lord Tennyson.
/ 3500 pts
1000 pts
2500 pts
1500 pts |
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![[Post New]](/s/i/i.gif) 2013/11/08 08:49:09
Subject: Re:Overpowered (but fluffy) changes to your codex
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Hurr! Ogryn Bone 'Ead!
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Exterminatus: Any force that includes an Inquisitor automatically deploys second. After the opponent has placed their models, the player then flips the table and moonwalks out of the room.
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![[Post New]](/s/i/i.gif) 2013/11/08 12:26:34
Subject: Re:Overpowered (but fluffy) changes to your codex
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The Last Chancer Who Survived
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Rav1rn wrote:Exterminatus: Any force that includes an Inquisitor automatically deploys second. After the opponent has placed their models, the player then flips the table and moonwalks out of the room.
I actually laughed!
Exalted
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![[Post New]](/s/i/i.gif) 2013/11/08 14:16:38
Subject: Overpowered (but fluffy) changes to your codex
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Screaming Shining Spear
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Eldar: Due to heavy divination when allocating Eldar forces, the Eldar do not send masses of Eldar into an unwinnable situation. Before a game starts, you may change up to half your army's composition after learning of your opponents force composition. If you choose not to use this ability,when the game ends, you win in the event of a tie.
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Farseer Faenyin
7,100 pts Yme-Loc Eldar(Apoc Included) / 5,700 pts (Non-Apoc)
Record for 6th Edition- Eldar: 25-4-2
Record for 7th Edition -
Eldar: 0-0-0 (Yes, I feel it is that bad)
Battlefleet Gothic: 2,750 pts of Craftworld Eldar
X-wing(Focusing on Imperials): CR90, 6 TIE Fighters, 4 TIE Interceptors, TIE Bomber, TIE Advanced, 4 X-wings, 3 A-wings, 3 B-wings, Y-wing, Z-95
Battletech: Battlion and Command Lance of 3025 Mechs(painted as 21st Rim Worlds) |
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![[Post New]](/s/i/i.gif) 2013/11/08 15:35:59
Subject: Overpowered (but fluffy) changes to your codex
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The Last Chancer Who Survived
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Waaagh! Da Orkz!
An Ork Waaagh! contains incredible numbers of Orkoids and vehicles. At the start of a game, all Ork players must bring double the number of point's worth of models than all their opponents combined.
Hive Fleet:
Tyranids outnumber everything. For the nomz.
At the start of the game, all tyranid players gain, for no additional points cost, one extra gaunt for every 10 points in the opponent's army.
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![[Post New]](/s/i/i.gif) 2013/11/08 16:38:46
Subject: Overpowered (but fluffy) changes to your codex
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Pyro Pilot of a Triach Stalker
Somewhere over the rainbow, way up high
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Necrons gain fearless
3+ Reanimation protocols
2+ with Orb
and Res orbs effect all necrons squads within 6 inches.
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Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. |
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![[Post New]](/s/i/i.gif) 2013/11/08 17:18:21
Subject: Overpowered (but fluffy) changes to your codex
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The Last Chancer Who Survived
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iGuy91 wrote:Necrons gain fearless
3+ Reanimation protocols
2+ with Orb
and Res orbs effect all necrons squads within 6 inches.

*within 120"
Oh, and on a 3+ no victory points are awarded to the enemy for wiping out a unit/warlord
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![[Post New]](/s/i/i.gif) 2013/11/11 03:21:58
Subject: Re:Overpowered (but fluffy) changes to your codex
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Implacable Black Templar Initiate
New Zealand
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Selym wrote:Rav1rn wrote:Exterminatus: Any force that includes an Inquisitor automatically deploys second. After the opponent has placed their models, the player then flips the table and moonwalks out of the room.
I actually laughed! 
I did too
Work mates are looking at me funny because I sprayed my drink all over my workstation..
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"Ours is not to reason why. Ours is but to do and die" - Alfred Lord Tennyson.
/ 3500 pts
1000 pts
2500 pts
1500 pts |
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![[Post New]](/s/i/i.gif) 2013/11/11 19:45:22
Subject: Overpowered (but fluffy) changes to your codex
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Warplord Titan Princeps of Tzeentch
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Tau:
Railgun: S10 AP1 armorbane, Range 72 Beam. (as the beam rules in psyker powers)
Heavy Rail Rifle: S8 AP1 armorbane, Range 60 Beam.
That's pretty much what the fluff makes of it (a mere broadside managed to over-penetrate a lemen russ so much it penetrated the one behind it.)
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2013/11/15 20:54:20
Subject: Re:Overpowered (but fluffy) changes to your codex
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Dusty Skeleton
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Jenkins let's think tactically.
Guard armies with this rule can place all artillery off the board but still fire long range ordnance weapons anywhere on the map. These cannot be attacked by the opposing player except by flyers which are in ongoing reserve, resolve the attacks as if they were on the board and in range.
Intercontinental missiles are BIG
Deathstrike missiles are HUGE. The explosions are too, none of that 3d6+3 nonsense, they have a 10d6 Radius, all around the centre of the scatter dice.
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![[Post New]](/s/i/i.gif) 2013/11/15 21:43:35
Subject: Overpowered (but fluffy) changes to your codex
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Sinewy Scourge
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Orbital Bombardment
Bring out a Hammer and start smashing models
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40K:
5000+ points W/D/L: 10/0/6
4000+ points W/D/L: 7/0/4
1500+ points W/D/L: 16/1/4
Fantasy
4000+ points W/D/L: 1/1/2
2500+ points W/D/L: 0/0/3
Legends 2013 Doubles Tournament Champion |
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![[Post New]](/s/i/i.gif) 2013/11/15 21:59:30
Subject: Overpowered (but fluffy) changes to your codex
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The Last Chancer Who Survived
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Chaos Reigns:
(This applies to all IG and C:SM, BA and SW armies)
After every battle with the forces of chaos, all of your models must be melted in a furnace, to simulate the purging the Inquisition will inflict upon them simply for knowing that there are evil humans, and that there are daemons.
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![[Post New]](/s/i/i.gif) 2013/11/15 22:27:57
Subject: Overpowered (but fluffy) changes to your codex
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Heroic Senior Officer
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Exception to the above rule: If you play the Death Korps, your models are badass not to be forced into the melter.
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![[Post New]](/s/i/i.gif) 2013/11/15 22:56:47
Subject: Re:Overpowered (but fluffy) changes to your codex
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Slaanesh Havoc with Blastmaster
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Blood Angels,
Hour of need
Should a chaos deamon HQ be on the table, the sanguinor instantly appears, promptly kicks it's a** and then disappears again!
Legion of the damned
As they are spectral beings. No matter your ballistic skill, your shots ALWAYS miss
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Brotherhood of the Damned 20,580
Nids 1,900
5,800
I am the Beard and I'm..........*whispers* Awesome |
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![[Post New]](/s/i/i.gif) 2013/11/15 23:27:31
Subject: Re:Overpowered (but fluffy) changes to your codex
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Stone Bonkers Fabricator General
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DE:
Dark Eldar always get the first turn.
DE vehicles can move 36" a turn but still count as moving 6" or less for firing weapons and disembarcking.
DE units may only be fired at with snap shots.
All DE models have WS10 and Init 10
All DE CC weapons have rending
All DE gain the Fear USR
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2013/11/16 00:21:48
Subject: Re:Overpowered (but fluffy) changes to your codex
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Boom! Leman Russ Commander
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Guard-
1. I think the supporting fire that the tau have would be more appropriate for the guard. It would not be near as effective for guard as it is for tau but I think it would be far more fluffy.
2. I think as the other armies are getting knights and huge small titan sized things, being able to take big tanks like baneblades and such would be fluffy as well. I think a sort of this may actually be in the works.
3. Defenses. I think with the guard preponderance of dropping in supplies, stations and such, instead of fortifications being 0-1. I think 0-2 would be more fluffy.
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![[Post New]](/s/i/i.gif) 2013/11/16 02:13:13
Subject: Re:Overpowered (but fluffy) changes to your codex
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Wise Ethereal with Bodyguard
Catskills in NYS
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EVIL INC wrote:It would not be near as effective for guard as it is for tau but I think it would be far more fluffy.
How is it more fluffy? Tau have fluff that explain supporting fire.
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Homosexuality is the #1 cause of gay marriage.
kronk wrote:Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
sebster wrote:Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens BaronIveagh wrote:Basically they went from a carrot and stick to a smaller carrot and flanged mace. |
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![[Post New]](/s/i/i.gif) 2013/11/16 03:25:53
Subject: Overpowered (but fluffy) changes to your codex
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Powerful Phoenix Lord
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Based on this.
Evolution: All Tyranid units that are not ICs gain the Endless Swarm special rule. Furthermore, the new unit is immune to the weapon that did the most damage to the old unit. In the event of a draw, randomise between the eligible weapons. For example, a 10-man squad of Hormagants are taken out by bolter fire. The new unit that replaces them is immune to bolt weapons. Another example, 10-man Termagant squad takes 5 casualties to plasma guns, and 5 casualties to flamers. The new unit is either immune to flame weapons or immune to plasma weapons.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2013/11/16 10:03:14
Subject: Re:Overpowered (but fluffy) changes to your codex
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Slaanesh Havoc with Blastmaster
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Death company - on the charge, gain extra 5 attacks, 10 if wielding no firearm but 2 close combat weapons, 3++, feel no pain on a 2+
In apocalypse, if astorath is on the table, at game end, all DC are destroyed, therefore at game end, any VP held by DC are instantly granted to next nearest unit.
Tycho - ork warboss hunter - when fighting Orks, tycho must move directly towards nearest war boss, tycho gains a 2++ when shot at by any ork not a war boss, tycho cannot engage any other unit until he has met the war boss in combat, he can however move "through" enemy ork units unimpeded until he reaches the war boss, if moving through terrain, moves normally
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Brotherhood of the Damned 20,580
Nids 1,900
5,800
I am the Beard and I'm..........*whispers* Awesome |
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![[Post New]](/s/i/i.gif) 2013/11/16 11:49:47
Subject: Overpowered (but fluffy) changes to your codex
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The Last Chancer Who Survived
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CREEEEEEEEEEEEEEEEEED!!!!!!
The tactical genius strikes again!
At the start of every turn, any army with Creed may place a free Baneblade anywhere on the field, as it was strategically placed so that nobody could see it until now.
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![[Post New]](/s/i/i.gif) 2013/11/16 12:22:37
Subject: Re:Overpowered (but fluffy) changes to your codex
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Growlin' Guntrukk Driver with Killacannon
octarius.Lets krump da bugs!
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Cunnin planz! Any enemy troop choice can be replaced by a unit of kommandoes once per game(To use the ork player must have a unit of kommandoes holding posters up of the replaced unit.
Waaaagh! gathering:each turn a full mob of slugga boys can appear on any board edge(note that it comes with a big shoota,Eavy armour,PK and bosspole nob.You can take 2 trukks of slugga boyz instead if you wish(using gorkamorka as many as you can fit roolz)
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Kote!
Kandosii sa ka'rte, vode an.
Coruscanta a'den mhi, vode an.
Bal kote,Darasuum kote,
Jorso'ran kando a tome.
Sa kyr'am nau tracyn kad vode an.
Bal...
Motir ca'tra nau tracinya.
Gra'tua cuun hett su dralshy'a.
Aruetyc talyc runi'la trattok'a.
Sa kyr'am nau tracyn kad, vode an! |
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![[Post New]](/s/i/i.gif) 2013/11/16 13:23:42
Subject: Re:Overpowered (but fluffy) changes to your codex
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Boom! Leman Russ Commander
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Co'tor Shas wrote:EVIL INC wrote:It would not be near as effective for guard as it is for tau but I think it would be far more fluffy.
How is it more fluffy? Tau have fluff that explain supporting fire.
The training
The blind hatred of the enemy that is brainwashed into them
The support of their beloved brothers who are thrown into the same meatgrinder they are
The fear/hatred of an enemy that is coming close and may assault them as well
The commissar with a bolt pistol standing behind them who will shoot them in the back of the head if they don't.
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![[Post New]](/s/i/i.gif) 2013/11/16 13:54:06
Subject: Overpowered (but fluffy) changes to your codex
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Boom! Leman Russ Commander
New Zealand
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Addendum to "Champion of Chaos" special rule:
thinning of reality - While a model with Champion of Chaos remains on the board all attempts to utilise the warp (warp spiders, psychic manifestation etc) require a D6 roll of a 6 to succeed. If this roll is failed roll on a special mishap table:
1-2 : Psychic backlash = "the Abyss stares back" deepstrikers always scatter full 2d6 result and may not move, shoot, run or assault this turn. Psykers suffer the must pass a leadership test on -4Ld or suffer D6 S4 hits with no saves allowed as his mind is wracked.
3-4: Cacophony = "The maddening screams of the damned" Unit suffers 2D6 wounds with no saves of any kind allowed. Any psyker suffering this result is instantly removed from play.
5-6: Possessed! = "Consumed by Chaos" All models attempting teleportation are replaced by lesser daemons, their alignment chosen by the Chaos commander. Psykers are instantly removed and replaced by a Greater Daemon of the Chaos players choosing.
Replacement "Veteran of the Long War" Rule
Units with VotLW receive +1 WS +1 BS +1S +1T +1W +2I +2A and are Ld10 Fearless Hatred (Imperium, Eldar) Preferred Enemy (Space Marines), Infiltrate, Shrouded.
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5000 |
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![[Post New]](/s/i/i.gif) 2013/11/16 14:15:47
Subject: Re:Overpowered (but fluffy) changes to your codex
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Hellacious Havoc
United States
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Daemon special rule is now eternal warrior, and any daemon unit that is killed automatically returns to the board next turn via deepstrike.
When a daemon deepstrikes, it doesn't mishap, can charge on the turn it arrives and can only truly be killed when <1/10th of the starting Space marines are left on the board, out of ammo and in hand to hand with the daemons.
Should the daemon player be winning at the end of the game, the game continues until the remaining space marine finds a way to win. In case of tabling a space marine, it is a draw as the ships in orbit shatter the planet's surface. Though it might be a 'draw', morally the Daemons have won and should gloat over the other player.
When playing xeno's, all rules apply accept that xeno's are not space marines, and the game ends as normal.
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Chaos. Good News |
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![[Post New]](/s/i/i.gif) 2013/11/16 19:57:27
Subject: Re:Overpowered (but fluffy) changes to your codex
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Wise Ethereal with Bodyguard
Catskills in NYS
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EVIL INC wrote:The commissar with a bolt pistol standing behind them who will shoot them in the back of the head if they don't.
Well that one at least!
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Homosexuality is the #1 cause of gay marriage.
kronk wrote:Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
sebster wrote:Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens BaronIveagh wrote:Basically they went from a carrot and stick to a smaller carrot and flanged mace. |
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![[Post New]](/s/i/i.gif) 2013/11/16 20:04:51
Subject: Overpowered (but fluffy) changes to your codex
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Heroic Senior Officer
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Uh, all the reason he gave are perfectly valid.
Guardsmen are well trained.
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