Switch Theme:

To concede or not to concede...  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Poll
Do you concede or not concede?
Concede
Carry on
Other (please state)

View results
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in au
Anti-Armour Swiss Guard






Newcastle, OZ

If I can't win, can't even draw and it's only turn 2 and I'm NOT having fun, I will concede.

Some people may find it fun to stomp you into the ground. Some stompees even find it fun. I'm not one of them. Take your 20-0 and go away.

I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.

That is not dead which can eternal lie ...

... and yet, with strange aeons, even death may die.
 
   
Made in us
Esteemed Veteran Space Marine




My secret fortress at the base of the volcano!

I'll concede if I know I'm beat without a hope in hell of pulling a draw.

As long as there is a chance I can drag the fight to a stalemate, I'll take it. But if I can look at the table and know that a stalemate isn't going to happen no matter how well I play or how well I roll, then I'll tell my opponent he won.

I've only had to do this twice, but both times were under the same circumstances. Back in 2nd edition, I put together an assault-based SM army. Everybody had jump packs and those who didn't were in vehicles. Everybody was armed to stab dudes in the face. I didn't bring heavy weapons except on my speeders, because heavy weapons slow you down and if I need to kill your tank I will stab it in the @$$ with a krak grenade.

If I got the first turn against anybody except Tyranids; I won (nobody out-assaults Genestealers in 2nd Ed).

If I got second turn against anybody, I could usually pull a draw (especially if I got the right mission card).

Both games,my opponents drew the"Surprise Assault" strategy card. Strategy Cards, for those who've never played 2nd Ed, is a usually worthless random "boon" your army got to use during the game, which could (rarely, but it happened) completely break the game before the game begins. Case in point: Virus Outbreak.

Anywho... "Surprise Assault" means that your opponent cannot charge any units or accelerate any vehicles on the first turn of the game.

Which meant I was unable to charge my assault troops into hand to hand, or even drive my vehicles to any kind of cover. My assault troops were stuck out in the open waiting to get gunned down, and the guys in the vehicles couldn't even get behind cover. If I disembarked them, they'd spend two turns getting shot at while trying to get into assault range (and in 2nd Ed, Marines were nowhere near as tough as they are today) and chewed up. My vehicles that were *in* cover couldn't move out of cover to shoot their heavy weapons.

This still wasn't an insurmountable problem, as long as I got first turn. It would just mean that I spent my first turn doing nothing, as if I hadn't gone first at all. Essentially, it would be like having 3 turns while my opponent got 4. (1st turn: I do nothing, 2nd thru 4th: I do stuff/ my opponents do stuff 1st turn thru 4th)

Not ideal, but a draw was still feasible.

Then my opponents went and won the roll-off to see who got first turn. Now I was looking at only getting 2 turns while my opponents were getting 4. That meant I was going to get shot at for the top of turn 1, then on the bottom of turn one I would be stuck in place unable to move. For the top of turn 2, I would be shot at again, while still being stuck out in the open. Two uninterrupted turns of shooting before I could actually move a model? No thanks. That's not a situation you turn into a stalemate. I thanked my opponents and congratulated them on their victory before any more dice were rolled.

That was 18 years ago and I haven't had to do that since.

What I'm trying to say is, I'm really really happy they got rid of Strategy Cards.

Emperor's Eagles (undergoing Chapter reorganization)
Caledonian 95th (undergoing regimental reorganization)
Thousands Sons (undergoing Warband re--- wait, are any of my 40K armies playable?) 
   
Made in us
Lone Wolf Sentinel Pilot






 KommissarKiln wrote:
I play on for the sake of more gameplay. Also, like previously mentioned, I'd hate to miss out on any of the suicidal shenanigans when you're just that desperate.

Example: In a relic mission, one of my last 2 surviving guardsmen squad was 8 inches away from my board edge with relic in hand, but there would be no cover saves from some flanking immortals. What do I do? I take a snapshot with a melta at the flyer that deposited said immortals, get 6 to hit, pen, jink save fails, EXPLODES. When they died to gauss fire next turn, I still didn't concede because my other squad was literally two helpless guardsmen within charge range of the immortals. I was officially tabled in overwatch.

Point is, at those points I don't care as much about winning so much as taking enemy and friendly models alike off the table through rash heroism.


I also forgot to mention that those 6 guardsmen killed a 2+ Necron overlord with ---> 2 <--- wounds left with 6 generic attacks in the previous Necron turn. I was motivated to see what else I could do, and was pleasantly surprised when 40 points of guardsmen killed about 180 points of giant evil undead robot plus undead robot plane. Despite being tabled, my opponent and I agreed I scored the moral victory.

Revel in the glory of the site's greatest thread or be edetid and baned!
 BobtheInquisitor wrote:
Every trip to the FLGS is a rollercoaster of lust and shame.

DQ:90S++G+M+B++I+Pw40k13#+D+A++/sWD331R++T(S)DM+ 
   
Made in pl
Longtime Dakkanaut




But you got tabled , so lost , what is the difference . In both cases your opponent went 20/0 , only it took more time .
   
Made in ca
Commander of the Mysterious 2nd Legion





for me it depends on the situation. if it's a "he has me surrounded and I have a single hammernator left" I'll conceed.


if it's gonna be close eneugh I can do something and it's not just meaningless dice rolls, I'll certinly play on. but I'm also newish to 40k so every chance to learn is good



Opinions are not facts please don't confuse the two 
   
Made in us
Resolute Ultramarine Honor Guard






Peoria IL

 slk28850 wrote:
I don't mind when people concede to me in a tournament, it usually means I can have a longer lunch. That being said I had a guy bug me for a game at the local store(I usually just play at my house) so I packed up all of my stuff went down there unloaded everything, picked the senario, he rolls to go first, moves everything up in front of my marine gunline realizes he can't make a charge concedes turn 1. I literally spent more time getting there and unpacking my army then we did playing. That really pissed me off. It is not like a game of Mtg where you just scoop and re-shuffle. My point being that if it is a friendly game play it out. Phew feels good to get that off of my chest.


...um why not reset the game and play again with a new mission, deployment, etc?

DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0

QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners 
   
Made in eu
Executing Exarch






 Lobukia wrote:
 slk28850 wrote:
I don't mind when people concede to me in a tournament, it usually means I can have a longer lunch. That being said I had a guy bug me for a game at the local store(I usually just play at my house) so I packed up all of my stuff went down there unloaded everything, picked the senario, he rolls to go first, moves everything up in front of my marine gunline realizes he can't make a charge concedes turn 1. I literally spent more time getting there and unpacking my army then we did playing. That really pissed me off. It is not like a game of Mtg where you just scoop and re-shuffle. My point being that if it is a friendly game play it out. Phew feels good to get that off of my chest.


...um why not reset the game and play again with a new mission, deployment, etc?


I drove 40 miles to go play against a friend - he quit on turn two.
I didn't want to ask him for another game as he ended the first by jumping up and down on his vindicator.

Asking for another game isn't always the best idea.

We went to the pub

 Blacksails wrote:

Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives.
 
   
Made in dk
Servoarm Flailing Magos






Metalica

 PredaKhaine wrote:
 Lobukia wrote:
 slk28850 wrote:
I don't mind when people concede to me in a tournament, it usually means I can have a longer lunch. That being said I had a guy bug me for a game at the local store(I usually just play at my house) so I packed up all of my stuff went down there unloaded everything, picked the senario, he rolls to go first, moves everything up in front of my marine gunline realizes he can't make a charge concedes turn 1. I literally spent more time getting there and unpacking my army then we did playing. That really pissed me off. It is not like a game of Mtg where you just scoop and re-shuffle. My point being that if it is a friendly game play it out. Phew feels good to get that off of my chest.


...um why not reset the game and play again with a new mission, deployment, etc?


I drove 40 miles to go play against a friend - he quit on turn two.
I didn't want to ask him for another game as he ended the first by jumping up and down on his vindicator.

Asking for another game isn't always the best idea.

We went to the pub

Not exactly a good loser... You probably knew this and should not expect too much from those games.
I'll concede, but I'll happily roll another objective and play again.

 
   
Made in eu
Executing Exarch






 Purifier wrote:
 PredaKhaine wrote:
 Lobukia wrote:
 slk28850 wrote:
I don't mind when people concede to me in a tournament, it usually means I can have a longer lunch. That being said I had a guy bug me for a game at the local store(I usually just play at my house) so I packed up all of my stuff went down there unloaded everything, picked the senario, he rolls to go first, moves everything up in front of my marine gunline realizes he can't make a charge concedes turn 1. I literally spent more time getting there and unpacking my army then we did playing. That really pissed me off. It is not like a game of Mtg where you just scoop and re-shuffle. My point being that if it is a friendly game play it out. Phew feels good to get that off of my chest.


...um why not reset the game and play again with a new mission, deployment, etc?


I drove 40 miles to go play against a friend - he quit on turn two.
I didn't want to ask him for another game as he ended the first by jumping up and down on his vindicator.

Asking for another game isn't always the best idea.

We went to the pub

Not exactly a good loser... You probably knew this and should not expect too much from those games.
I'll concede, but I'll happily roll another objective and play again.


That was the last time I played him. He sold his army not long after - everyone is happier

 Blacksails wrote:

Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives.
 
   
Made in us
Hardened Veteran Guardsman







Breng77 wrote:
It really depends on a lot of things.

1.) Am I playing a buddy for fun and we can get in another game if we wrap it up? If so concede.

2.) Is there anything meaningful I can still do? Can I still fight it out claim some objectives or contest (this matters in a tournament certainly) if so I soldier on. If I have say 3 weapon destroyed drop pods left and nothing else....concede. It is an extreme example but if my opponent has most of his army and I have basically nothing left, why go through the motions of rolling saves and dying, or hiding. More true in KP missions when you are also hoplessly down on the mission objective.

3.)Is my opponent a Jerk? If so conceed, even if I am losing if I am having a good time hanging out and joking with my opponent...no problem...if I am getting blasted and every other minute there is a rules argument....concede.

4.) Play to a random roll wher eif the game goes on it is obvious who has won (i.e. the next turn will be rolling dice and last few models dying) So we play to the end of 5 and I have 2 models left that will die on top of 6...We roll game goes on and we just call it a win for you.

I think people need to realize the difference between conceding when you are throughly beaten and conceding when your opponent is winning. In the first your opponent has beaten you already and the rest of the game is a formality (you have a miniscule amount of models facing a full army), in the second your opponent is likely going to win the mission and you just want to call it.

said it perfectly

2000pts (ish)
DR:90S---G-M-B---IPw40k12--D-A+/fWD-R--T(F)DM+
 
   
Made in gb
Sneaky Striking Scorpion




South West UK

I would carry on normally because (a) the game itself is fun and it's not all about winning and losing. And (b) it would feel unfair to my opponent to cheat them of a game or deny them the chance for a resounding victory over me.

Of course if this were a tournament it would depend on whether my opponent and I wanted to save time or if there were tournament rules where how much you beat your opponent by / number of victory points made a difference.

What is best in life?
To wound enemy units, see them driven from the table, and hear the lamentations of their player. 
   
Made in us
1st Lieutenant




Philadelphia, Pennsylvania, USA

If I was having fun playing the game, sure I'll fight to the last man.

But if I had no chance in hell of winning or drawing and it's only turn 2-3, and this is not because I made some really stupid glaring mistake, then I'll concede. It's all about fun here folks, unless you're in a tournament or you're getting payed to play, that should be the core of it all. Having fun.

For some people, having fun is winning games. Okay, then that person would concede because it's not fun for them. For some people like me, having fun is the joking about during games and the casualness that my group likes to play under.

This message was edited 1 time. Last update was at 2013/11/29 16:58:07


DS:90S++G++M--B++I++Pww211++D++A+++/areWD-R+++T(T)DM+

Miniature Projects:
6mm/15mm Cold War

15/20mm World War 2 (using Flames of War or Battlegroup Overlord/Kursk)

6mm Napoleonic's (Prussia, Russia, France, Britain) 
   
Made in us
Decrepit Dakkanaut





The Golden Throne

Concede and keep it moving. Heck, maybe even fit in another game and the army that got destroyed can adapt. Competitive environment, play until the end of course. Either trying to deny additional victory points for my opponent or maximizing mine.

   
Made in gb
Sneaky Striking Scorpion




South West UK

 washout77 wrote:
For some people, having fun is winning games. Okay, then that person would concede because it's not fun for them.


I like winning, but it's not the only thing. And if I concede I'm being selfish in stopping my opponent enjoying winning. You have to carry on if your opponent is enjoying themself, really.

Exceptions made for if the opponent is really, really objectionable about things.

What is best in life?
To wound enemy units, see them driven from the table, and hear the lamentations of their player. 
   
Made in us
Hurr! Ogryn Bone 'Ead!




Los Gatos, CA

My army either comes home with their heads held high in victory or in body bags for defeat as there is no “Yeah you got this. Let’s put down our guns and call it a day.” There have been times where as soon as my opponent pulls out his list that I realize things are going to go downhill for me as soon as the first dice is rolled, but I will just make some personal goals to keep it fun.

If someone needs to run off because of time constraints then there is nothing we can do about that but I will never drop out as long as there are models on the table.

BAO 2015 : Best Space Wolves.

The best battle plans are the simplest. Just run forward and punch your enemy in the face.  
   
Made in us
Araqiel





Sunshine coast

had something similar happen to me, iyanden list featuring 2 wraithknights going really well against various opponnents unitl someone pulls out the damn dark eldar

3000 4500

 
   
Made in us
Esteemed Veteran Space Marine







I'll concede if its turn 4+ and I'm down to less than 25% of my starting force with no VPs and my opponent is still going strong with 75%+ of his army and multiple VPs scored. At that point, there really is no point in pushing forward unless you and a buddy are just goofing.

That being said, I will concede ONLY if I'm in that situation. If I've still got a sizable portion of my army left but the battle is clearly lost, I'll at least try to steal some VPs to make it a little less of a beat down.
   
Made in us
Oozing Plague Marine Terminator





I will tend to carry on. But maybe not roll to see if the game continues after turn 5.

The only time I concede a game was when we run out of time...
   
Made in gb
Bonkers Buggy Driver with Rockets





Black Country

I rarely concede unless it's well into the game and there are no options left,

Generally when I'm on the back foot and going to lose I give myself a personal goal, take out the HQ or a particular unit. Something to give me a reason to keep playing.

Apologies for talking positively about games I enjoy.
Orkz Rokk!!!  
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

If you're at a tournament, you owe it to the other player to play the game out. They may have traveled 500 miles to be there. Give them a game.

In a pick up game, sure. Shake the other guy's hand and say "Good game! You got me. Would you like to reset and try again?"

DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

The only time I ever concede is if I really have to go. Other than that "NO RETREAT, NO SURRENDER!"

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Lurking Gaunt




For me, I will never concede. I've put too much money into the hobby and have precious little time for games to pull out just because I'm getting stomped. I agree with all the posts that say go for personal victories at that point to make it fun for yourself.

I never play in gaming stores, just with friends in garages or basements, and I would love it if they extended the same courtesy to me, but it's not always the case and for the most part that is fine. If it's end of turn 3 or beginning of turn 4 and it is clear they are losing and cannot come back I will be ok with them conceding defeat.

I have another friend however who consistently will quit on turn 2 or 3 just because he lost 1 unit. I no longer schedule games with him. It's not worth my time.

"El queso está viejo y pútrido. ¿Dónde está el sanitario?"

 
   
Made in us
Death-Dealing Dark Angels Devastator





Great Falls, Montana

i only concede if im losing really bad other wise i play on

“Never interrupt your enemy when he is making a mistake.” ― Napoleon Bonaparte

 
   
Made in za
Dakka Veteran






Cape Town, South Africa

IMO, it totally depends on the time available.

2500 pts | 1500 pts | 1000 pts | 1000 pts

 
   
 
Forum Index » 40K General Discussion
Go to: