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Do you concede or not concede?
Concede
Carry on
Other (please state)

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Made in gb
Lit By the Flames of Prospero





Bearing Words in Rugby

When you know you're going to lose, but there is still a large chunk of game left do you choose to concede, not concede or run your units into suicidal charges?
Just interested after reading a BoLS post about it :3

Muh Black Templars
Blacksails wrote:Maybe you should read your own posts before calling someone else's juvenile.
 
   
Made in pl
Warp-Screaming Noise Marine





I usually concede. When I know I'm defeated I don't really enjoy postponing the inevitable. Unless I can pull off something funny before going down, so every now and then I do something silly before being destroyed

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Chaos Space Marines - 2.9k
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Made in us
Shas'ui with Bonding Knife





I play until the game is finished. I get annoyed when i'm winning and someone just throws in the towel. For one, it robs me of actually winning the game - i didn't win, you just quit.

Secondly, it reeks of sour grapes. Yeah yeah, I get the whole "i play to have fun and getting beaten isn't fun" - i call shenanigans. Some of the most fun games i've had i've gotten my butt handed to me. It's also good sportsmanship.


So yeah, i'll carry on. The only way i'll walk from a game is if i'm playing someone new and they are a mega donkey-cave. I've done it all of one time in my life.

 daedalus wrote:

I mean, it's Dakka. I thought snide arguments from emotion were what we did here.


 
   
Made in ca
Annoyed Blood Angel Devastator





More often than not, i'll concede as I don't find it fun wasting my time, or my opponents. The only exception is if i'm playing my main 40k buddy and he fields his riptide.

In that case I throw all da dakka and work towards an assault on that sob!

"For eleven hundred years, I have fought and I have seen the darkness in our galaxy. I have seen the vileness of the alien and the heresy of the mutant. I have witnessed the sin of possession. I have seen all the evil that the galaxy harbours, and I have slain all whose presence defiles the Emperor. I have seen what you will see. I have fought what you must fight, and I have slain what you must slay... so fear not and be proud, for we are the sons of Sanguinius, the protectors of Mankind. Aye, we are indeed the Angels of Death."  
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

If it's a tournament...I'd rather die!

Friendly games...okay...good game...you obviously won.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
Plummeting Black Templar Thunderhawk Pilot





Equestria/USA

I usually know when I'm losing horribly, Let my opponent know that he won, but usually stay for a turn or 2 to let him get his kicks(kills, ect) then hand shake, and move on. If he is killing me, I will at least let him enjoy winning.

Black Templars 4000 Deathwatch 6000
 
   
Made in us
Confessor Of Sins




WA, USA

Am I/my opponent having fun? Keep playing.

Otherwise, make the offer, but allow them to choose. I get no pleasure out of stomping someone when they're down.

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in gb
Fresh-Faced New User




Darlington, UK

I really should have said other, usually discuss it with opponent, and if it is clear I'm stuffed and they want to get another game in on the night, I'll concede
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

Almost always play to the end.

I should think of a new signature... In the meantime, have a  
   
Made in us
Beautiful and Deadly Keeper of Secrets





I don't concede, I just add new objectives. Like "Murder their Warlord in a Challenge"
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

Sometimes I concede and then we just roll important or fun units...usually it's a combat that we just go back and forth on...even if it goes to "turn 9" and we've stopped moving everything else.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in gb
Hallowed Canoness





Between

I don't concede. Conceding is giving up. Only the faithless give up. True heroines find another way to victory instead.

To be blunt, I have conceded one game in my entire life (Admittedly, I don't count "I have to go in five minutes, call it here?" that's finishing the game early and using the conditions on the board to determine the winner). That was last week. I said, "You know what? You have one noise marine left against basically my entire army... if you survive this, you win. Tank shock!" (he promptly blew up my Immolator with a krak grenade).



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in se
Stormin' Stompa





Play to the bitter end.
Never retreat, never surrender.

-------------------------------------------------------
"He died because he had no honor. He had no honor and the Emperor was watching."

18.000 3.500 8.200 3.300 2.400 3.100 5.500 2.500 3.200 3.000


 
   
Made in us
Potent Possessed Daemonvessel





It really depends on a lot of things.

1.) Am I playing a buddy for fun and we can get in another game if we wrap it up? If so concede.

2.) Is there anything meaningful I can still do? Can I still fight it out claim some objectives or contest (this matters in a tournament certainly) if so I soldier on. If I have say 3 weapon destroyed drop pods left and nothing else....concede. It is an extreme example but if my opponent has most of his army and I have basically nothing left, why go through the motions of rolling saves and dying, or hiding. More true in KP missions when you are also hoplessly down on the mission objective.

3.)Is my opponent a Jerk? If so conceed, even if I am losing if I am having a good time hanging out and joking with my opponent...no problem...if I am getting blasted and every other minute there is a rules argument....concede.

4.) Play to a random roll wher eif the game goes on it is obvious who has won (i.e. the next turn will be rolling dice and last few models dying) So we play to the end of 5 and I have 2 models left that will die on top of 6...We roll game goes on and we just call it a win for you.

I think people need to realize the difference between conceding when you are throughly beaten and conceding when your opponent is winning. In the first your opponent has beaten you already and the rest of the game is a formality (you have a miniscule amount of models facing a full army), in the second your opponent is likely going to win the mission and you just want to call it.

This message was edited 1 time. Last update was at 2013/11/27 20:13:37


 
   
Made in us
Infiltrating Broodlord





Indiana

Never concede. I know it sounds a little odd, but when you concede early, you tend to get angry at yourself, your army, the other player, etc, etc. You admit to the world and yourself that you just didn't have what it took. I've had some bad matches. I've been very nearly tabled before, but I stuck it out. 1 Termagant survived out of my entire army that game. And you know what? In the bottom of the 6th turn, I found absolution. I walked out with my head high. Stick it out, and get some pride. Go all out, or go for the preservationist. See how much you can save.

"There is a cancer eating at the Imperium. With each decade it advances deeper, leaving drained, dead worlds in its wake. This horror, this abomination, has thought and purpose that functions on an unimaginable, galactic scale and all we can do is try to stop the swarms of bioengineered monsters it unleashes upon us by instinct. We have given the horror a name to salve our fears; we call it the Tyranid race, but if is aware of us at all it must know us only as Prey."
Hive Fleet Grootslang 15000+
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Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

 Unyielding Hunger wrote:
Never concede. I know it sounds a little odd, but when you concede early, you tend to get angry at yourself, your army, the other player, etc, etc. You admit to the world and yourself that you just didn't have what it took. I've had some bad matches. I've been very nearly tabled before, but I stuck it out. 1 Termagant survived out of my entire army that game. And you know what? In the bottom of the 6th turn, I found absolution. I walked out with my head high. Stick it out, and get some pride. Go all out, or go for the preservationist. See how much you can save.


And just know that that one termagant has the potential to turn into more tyranids and start another war.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
Mutated Chosen Chaos Marine





Ohio

90% of the time I concede is because my opponent, or myself have somewhere else to be, or because the store is closing lol. The other 10% I'll throw in the towel is because it is painfully clear that there is nothing I can possibly do. Having fun? Sure, why not charge a few bolter marines at the enemy's death star?

Tons!
Tons!
Tons!
2,000pts


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Made in us
Decrepit Dakkanaut





Vallejo, CA

Haight wrote:I get annoyed when i'm winning and someone just throws in the towel - i didn't win, you just quit.

This.

The game is supposed to be a good game, not just a game that you play until the first person gets their first advantage, or just because one person doesn't think they can win anymore. Giving up when you're behind is WAAC behavior in its purest form, no matter how polite you are about how you give up. If you emotionally can't stand losing, then don't play in the first place.

Now, that's not to say that I've NEVER conceded a game. I certainly have. Usually, though, it's after my army has been completely, brutally massacred down to just a few models (so my opponent can already get the satisfaction of wiping my army off the table), and then there's usually some other factor involved, like a time constraint, or other people need a table to play on, or whatever.

I've certainly pulled out hopeless results (the rare win, but usually forcing a draw at the last moment in terrible situations), but it really is much more than that. Honestly, for me at least, it's almost cathartic to play an actually doomed game all the way through. My little toy soldiers did so badly that game, they deserve a gristly death, which I will gladly watch if for no other reason that vindictive wrath...



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Made in us
Longtime Dakkanaut





Saratoga Springs, NY

I honestly at least make the offer whenever it looks like I'm not going to be able to pull it out. I figure there's no point in playing any longer if the outcome is already pretty clear.

That said, I also make the offer to just remove my squad from the table when they get charged in close combat (I play Tau, the outcome wouldn't really be affected too much either way).

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BrianDavion wrote:
Between the two of us... I think GW is assuming we the players are not complete idiots.


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Made in us
Potent Possessed Daemonvessel





I'm not sure conceding has anything to do with being emotionally able to deal with defeat (by conceding you admit defeat), it has more to do with having other things to do with your time. I could turn it around to say if you feel everyone needs to keep playing so you can kill every last model...that is very WAAC.
   
Made in us
Longtime Dakkanaut






Depends how the game is going. If there is still something in the works that ought to make the game fun (i.e., an important assault, close combat between two major characters, etc.) then by all means keep rolling! However, a shooting slugfest that will require weight of dice to resolve, and not really offer very much fun to either player, is really an exercise in mental masturbation.

The flip side of this is that I expect my opponent to concede in similar circumstances. A buddy of mine plays Dark Eldar. Our armies are horrible matchups for one another. On one occasion, due to some incredibly poor luck for my friend, I've nearly tabled him in a single turn due to seizing the initiative, Manticores and other IG firepower vs. AV10 paper airplanes. I wouldn't expect him to play out another 4+ turns with ~400 pts of DE on the table vs. 1,500 points of IG. That wouldn't be fun for either of us...we'd rather pack up and go get a beer.

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Made in us
Infiltrating Broodlord





Indiana

 ductvader wrote:
 Unyielding Hunger wrote:
Never concede. I know it sounds a little odd, but when you concede early, you tend to get angry at yourself, your army, the other player, etc, etc. You admit to the world and yourself that you just didn't have what it took. I've had some bad matches. I've been very nearly tabled before, but I stuck it out. 1 Termagant survived out of my entire army that game. And you know what? In the bottom of the 6th turn, I found absolution. I walked out with my head high. Stick it out, and get some pride. Go all out, or go for the preservationist. See how much you can save.


And just know that that one termagant has the potential to turn into more tyranids and start another war.


He turned into 28 more Termagants, 28 Hormagaunts, 40 Genestealers, 2 Broodlords, 3 Warriors, and something in excess of 9 Ripper Swarms. I called that pretty good at the time.

"There is a cancer eating at the Imperium. With each decade it advances deeper, leaving drained, dead worlds in its wake. This horror, this abomination, has thought and purpose that functions on an unimaginable, galactic scale and all we can do is try to stop the swarms of bioengineered monsters it unleashes upon us by instinct. We have given the horror a name to salve our fears; we call it the Tyranid race, but if is aware of us at all it must know us only as Prey."
Hive Fleet Grootslang 15000+
Servants of the Void 2000+ 
   
Made in gb
Is 'Eavy Metal Calling?





UK

I'll generally play to the end if at all possible, for the following reasons:

1) I myself would feel cheated and annoyed if my opponent called the game just because I've got an early lead. I've seen plenty of games where people have pulled it back from a bad position on turn 2-3, so I'm not happy if my opponent just takes a defeatist attitude. I'm playing to have fun, not to win, so if the opponent was going to quit, or was losing really badly, I'd even be happy to take out a few unints or let them bring a few back if it means I get more of a game. As such, I won't concede myself as that would be equally unfair to the opponent. They come expecting a full game, I come expecting a full game. We play a full game if possible.

2) To me, winning or losing is a long way down the list of priorities. Thinking narratively, some of the best stories are ones where the protagonists lose, so there's just as much (if not more) fun in 30 SM hopelessly facing down 100 guardsmen rushing at them as there is in crushing my opponent. You can still enjoy a game even if you're not winning, because cool stuff is bound to happen between now and then.

The only time I'll let a game go is if it's possible to get another game in if we call it a turn or two early and one side is clearly going to win. For example, if we have an hour left at the club, it's turn 4 and my opponent is winning 7-1 on kill points, then we'll generally come to the mutual decision to call it and cram a 750 point game into the last hour.

 
   
Made in ca
Nurgle Predator Driver with an Infestation




Brantford, Ontario

iv only conceded once when my weirdoby mishapped and destroyed 20 boys. And both my Battlewagons rolled double 1's for dangerous terrain.

Iron Warriors  
   
Made in fi
Confessor Of Sins




It depends on what's going on and who is playing. When one side is down to a single unit or a few chewed-up squads that obviously can't turn it into a win (or even a draw) anymore it's pointless to go on. Especially if we have time for another game, maybe even with a less lopsided match-up.
   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

Depends on how fun the game has been to that point. If it's just been a situation where the dice are just not on my side that day, or if the army I'm playing just has nothing to counter the army I'm playing against, then, yeah, best to call it early and pack it in.

But, if it's been a fun battle? Let's fight it out to the bitter end! Miracles might happen.

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in gb
Steadfast Ultramarine Sergeant





Liverpool, England

In a game that is basically down to ransom dice rolls, you can't quit because you're losing, because there's still a chance that you'll win by a huge margin.
   
Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

I only concede when there is no hope of a draw. But I have avoided defeat plenty of times by playing to the end.

Thought for the day: Hope is the first step on the road to disappointment.
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Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

 Sir Samuel Buca wrote:
In a game that is basically down to ransom dice rolls, you can't quit because you're losing, because there's still a chance that you'll win by a huge margin.


This is why I never just pull a unit from an assault or shooting he should obviously die to.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
Fixture of Dakka





Los Angeles

Breng77 wrote:
It really depends on a lot of things.
I'm with Breng77 on a lot of this. I've experienced the whole spectrum:

Opponent quits on Turn 1, as I bagged (bragging ) his Land Raider, HQ & Cmd Squad, with First Blood and Warlord. On the Kill Point mission. It was a Drop pod, meltagun, and PlasCan Long Fang combination of pwnage. At a GT.

At a RTT, *I* have conceded when the lunch clock was ticking away, but I was losing. It was Turn 4. I sometimes ask if the opponent would like to play through, sometimes I'm losing, sometimes he is.

I have played through getting tabled. Opponents have played through getting tabled (even when the out come was obvious by, say Turn 3).

I would say it is a situation by situation call.

I was bummed about the Turn 1 quit, as I'd driven 300 miles for a GT, and was looking forward to more gaming, but I didn't give my opponent a hard time out of politeness, but I think he ought to have given a chance for Turn 2.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

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