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![[Post New]](/s/i/i.gif) 2014/12/30 15:16:59
Subject: Re:It Makes no Sense...
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Dakka Veteran
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How about a blood-letters BS. Why does a close combat daemon of khorne have a BS 5 when it will likely see no use outside of maybe the skull-cannon.
For that matter , the ballistic skill of a lot of daemons in the codex that don't have any range weapon at all...
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![[Post New]](/s/i/i.gif) 2014/12/30 16:40:09
Subject: Re:It Makes no Sense...
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Boom! Leman Russ Commander
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The Imperial Answer wrote:How about a blood-letters BS. Why does a close combat daemon of khorne have a BS 5 when it will likely see no use outside of maybe the skull-cannon.
For that matter , the ballistic skill of a lot of daemons in the codex that don't have any range weapon at all...
But yet, you pay for the BS in points. Silly isnt it. Course could make them good shots on a quad gun but unless they just killed a unit that was manning it and there are no other enemy units reachable, they shouldnt need to fire it.
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![[Post New]](/s/i/i.gif) 2014/12/30 17:57:03
Subject: Re:It Makes no Sense...
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The Hammer of Witches
A new day, a new time zone.
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The Imperial Answer wrote:How about a blood-letters BS. Why does a close combat daemon of khorne have a BS 5 when it will likely see no use outside of maybe the skull-cannon.
For that matter , the ballistic skill of a lot of daemons in the codex that don't have any range weapon at all...
Does no one remember the daemon prince and the kai gun?
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"-Nonsense, the Inquisitor and his retinue are our hounoured guests, of course we should invite them to celebrate Four-armed Emperor-day with us..." Thought for the Day - Never use the powerfist hand to wipe. |
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![[Post New]](/s/i/i.gif) 2014/12/30 18:04:49
Subject: It Makes no Sense...
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Lieutenant General
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I remember the daemon prince and the minor psychic powers.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2014/12/30 18:23:01
Subject: Re:It Makes no Sense...
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Battlewagon Driver with Charged Engine
Between Alpha and Omega, and a little to the left
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Why does an assaulting unit loose it's assault bonus if it attacks two units of 10, but not when against 1 unit of 30+, even if they could theoretically be just as spread out?
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![[Post New]](/s/i/i.gif) 2014/12/30 19:32:17
Subject: It Makes no Sense...
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Killer Klaivex
The dark behind the eyes.
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Why does charging through cover without grenades inflict massive penalties to some units, whilst doing nothing whatsoever to others?
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2014/12/30 19:59:01
Subject: It Makes no Sense...
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Nurgle Predator Driver with an Infestation
Calixis sector / Screaming Vortex
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Why is it easier for a baledrake to kill 1 marine in a squad of 10 than when he's alone?
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CSM
Militarum Tempestus
Dark Angels (Deathwing)
Inquisition |
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![[Post New]](/s/i/i.gif) 2014/12/31 00:52:35
Subject: It Makes no Sense...
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Yellin' Yoof on a Scooter
Spearfish, SD (ass end of nowhere)
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Not sure if this one made it but Orks being affected by Fear abilities. In general the use of Leadership for any and all mental strength and will type rolls.
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Everything will burn if you get it hot enough. |
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![[Post New]](/s/i/i.gif) 2014/12/31 01:23:25
Subject: It Makes no Sense...
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Heroic Senior Officer
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Orks break pretty often in the fluff.
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![[Post New]](/s/i/i.gif) 2014/12/31 01:54:53
Subject: Re:It Makes no Sense...
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Dakka Veteran
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Not that I'm complaining about this one (I like this one in fact) but the grots being able to use the toughness of the artillery. Even when their not standing behind it.
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![[Post New]](/s/i/i.gif) 2014/12/31 11:45:43
Subject: It Makes no Sense...
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Killer Klaivex
The dark behind the eyes.
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- Necrons are subject to Fear.
- An objective that has been sabotaged can explode multiple times. Also, for some reason, it is still considered an objective - as opposed to a 'trap' or a 'smoking crater'. In fact, there is apparently value to putting men near a device which consistently explodes.
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This message was edited 1 time. Last update was at 2014/12/31 11:46:28
blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2014/12/31 14:39:01
Subject: It Makes no Sense...
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Boom! Leman Russ Commander
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vipoid wrote:
- An objective that has been sabotaged can explode multiple times. Also, for some reason, it is still considered an objective - as opposed to a 'trap' or a 'smoking crater'. In fact, there is apparently value to putting men near a device which consistently explodes.
TOTALLY agree with this one. My guys always have a shoving match at the end of the game where the runt of the units gets shoved close to it.
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![[Post New]](/s/i/i.gif) 2014/12/31 15:26:18
Subject: It Makes no Sense...
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Tough-as-Nails Ork Boy
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Charge range fails - why would a unit consider running at the enemy to get into pointy stick range, get hot at in the process, but stand completely still if they don't think they'll make it running over a certain distance.
If I was going to run for a trench with my gun, I'm not going to stop and stand still because I think ill get tired after running ten feet.
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![[Post New]](/s/i/i.gif) 2014/12/31 20:39:55
Subject: Re:It Makes no Sense...
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Boom! Leman Russ Commander
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I agree. You should move the distance rolled even if ya dont make it. Of course, then you would have people declaring "assaults" from crazy distances like 36 inches (hey I MIGHT roll a total of 36 on the 2d6 right? right?) just to get the extra 2d6 of movement.
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![[Post New]](/s/i/i.gif) 2014/12/31 20:45:22
Subject: Re:It Makes no Sense...
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Killer Klaivex
The dark behind the eyes.
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EVIL INC wrote:I agree. You should move the distance rolled even if ya dont make it. Of course, then you would have people declaring "assaults" from crazy distances like 36 inches (hey I MIGHT roll a total of 36 on the 2d6 right? right?) just to get the extra 2d6 of movement.
Well, on that front, we have the weird situation whereby a unit that runs can't move nearly as far as a unit that stops to fight.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2014/12/31 21:25:43
Subject: Re:It Makes no Sense...
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Assassin with Black Lotus Poison
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vipoid wrote: EVIL INC wrote:I agree. You should move the distance rolled even if ya dont make it. Of course, then you would have people declaring "assaults" from crazy distances like 36 inches (hey I MIGHT roll a total of 36 on the 2d6 right? right?) just to get the extra 2d6 of movement. Well, on that front, we have the weird situation whereby a unit that runs can't move nearly as far as a unit that stops to fight. Might be better to go more Fantasy style where you would move the number of inches equal to the highest die roll. So if you roll a 4 and a 3 you would move 4" forwards.
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This message was edited 1 time. Last update was at 2014/12/31 21:25:58
The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.
Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me. |
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![[Post New]](/s/i/i.gif) 2014/12/31 21:45:49
Subject: It Makes no Sense...
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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Hell, just say that you can't charge at all if you are more than 12" away. Then you can move whatever you rolled even if the charge fails.
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This message was edited 1 time. Last update was at 2014/12/31 21:46:23
I should think of a new signature... In the meantime, have a |
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![[Post New]](/s/i/i.gif) 2014/12/31 21:58:19
Subject: It Makes no Sense...
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Assassin with Black Lotus Poison
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Ashiraya wrote:Hell, just say that you can't charge at all if you are more than 12" away. Then you can move whatever you rolled even if the charge fails. But then again, if you're a tough unit which can survive overwatch (such as Terminators or other 2+ save models) and the unit you're attempting to charge isn't gonna charge you (Fire Warriors or whatever) then there's not really any downside to attempting a charge from 12" away. If you pass then well done, if you fail you've just got anywhere from 2" to 11" of free movement. It would allow units in an assault transport to reliably move 19" a turn (6" move in vehicle, 6" disembark then 7" charge).
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This message was edited 1 time. Last update was at 2014/12/31 21:58:49
The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.
Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me. |
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![[Post New]](/s/i/i.gif) 2014/12/31 22:01:08
Subject: Re:It Makes no Sense...
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Auspicious Daemonic Herald
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The Imperial Answer wrote:How about a blood-letters BS. Why does a close combat daemon of khorne have a BS 5 when it will likely see no use outside of maybe the skull-cannon.
For that matter , the ballistic skill of a lot of daemons in the codex that don't have any range weapon at all...
What is a Quad Gun?
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![[Post New]](/s/i/i.gif) 2015/01/01 00:46:06
Subject: It Makes no Sense...
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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A Town Called Malus wrote: Ashiraya wrote:Hell, just say that you can't charge at all if you are more than 12" away. Then you can move whatever you rolled even if the charge fails. But then again, if you're a tough unit which can survive overwatch (such as Terminators or other 2+ save models) and the unit you're attempting to charge isn't gonna charge you (Fire Warriors or whatever) then there's not really any downside to attempting a charge from 12" away. If you pass then well done, if you fail you've just got anywhere from 2" to 11" of free movement. It would allow units in an assault transport to reliably move 19" a turn (6" move in vehicle, 6" disembark then 7" charge). Overwatch. It still hurts. It's also fluffy.
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This message was edited 2 times. Last update was at 2015/01/01 00:50:52
I should think of a new signature... In the meantime, have a |
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![[Post New]](/s/i/i.gif) 2015/01/01 01:27:17
Subject: It Makes no Sense...
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Assassin with Black Lotus Poison
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Ashiraya wrote: A Town Called Malus wrote: Ashiraya wrote:Hell, just say that you can't charge at all if you are more than 12" away. Then you can move whatever you rolled even if the charge fails. But then again, if you're a tough unit which can survive overwatch (such as Terminators or other 2+ save models) and the unit you're attempting to charge isn't gonna charge you (Fire Warriors or whatever) then there's not really any downside to attempting a charge from 12" away. If you pass then well done, if you fail you've just got anywhere from 2" to 11" of free movement. It would allow units in an assault transport to reliably move 19" a turn (6" move in vehicle, 6" disembark then 7" charge). Overwatch. It still hurts. It's also fluffy. Except for the part where only the most armoured units would be doing it and so gaining way more ground. You wouldn't see Wyches attempting 12" charges for extra movement because they get slaughtered in overwatch, whereas Terminators generally laugh at it due to inaccurate shooting and good armour. So it would make Terminators faster in game terms than Wyches or other lightly armoured assault units (except Orks who have enough numbers to ignore such casualties).
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This message was edited 2 times. Last update was at 2015/01/01 01:28:30
The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.
Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me. |
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![[Post New]](/s/i/i.gif) 2015/01/01 01:44:57
Subject: It Makes no Sense...
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Boom! Leman Russ Commander
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Wouldnt that make sense and be fluffy? A squad who knows they can wether the fire WOULD continue to march/assault whereas a group of soldiers wearing loincloths and brassiers would tend to be a little more cautious. It would also make taking termies a little more usefull anyways.
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![[Post New]](/s/i/i.gif) 2015/01/01 01:54:03
Subject: It Makes no Sense...
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Assassin with Black Lotus Poison
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EVIL INC wrote:Wouldnt that make sense and be fluffy? A squad who knows they can wether the fire WOULD continue to march/assault whereas a group of soldiers wearing loincloths and brassiers would tend to be a little more cautious. It would also make taking termies a little more usefull anyways. A squad of soldiers hopped up on drugs and who live to fight up close and personal and to feast on their opponents pain would hang around and be cautious? That's like saying that Khorne Berzerkers would stand back and shoot their pistols rather than charge.
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This message was edited 1 time. Last update was at 2015/01/01 02:34:03
The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.
Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me. |
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![[Post New]](/s/i/i.gif) 2015/01/01 01:59:10
Subject: It Makes no Sense...
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Boom! Leman Russ Commander
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hyped up and on drugs does not equal stupid.
Khorne berserkers would blithly continue because to them, Khorne cares not from whence the skulls come so long as they come and are more than willing to have their skulls be the ones to go.
The Dark eldar would be cautious regardless of how hyped up they are because they only want to assault if they are absolutely SURE hey will make it. They have a little more to lose and are less willing to part with what they have to lose.
Its a fluff thing that still makes sense. Different interpretations of the fluff causes different people to see these situations differently.
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![[Post New]](/s/i/i.gif) 2015/01/01 03:11:05
Subject: Re:It Makes no Sense...
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Dakka Veteran
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CrownAxe wrote:The Imperial Answer wrote:How about a blood-letters BS. Why does a close combat daemon of khorne have a BS 5 when it will likely see no use outside of maybe the skull-cannon.
For that matter , the ballistic skill of a lot of daemons in the codex that don't have any range weapon at all...
What is a Quad Gun?
The four barreled AA piece for the aegis defense line. Its for taking out flyers.
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![[Post New]](/s/i/i.gif) 2015/01/03 01:53:50
Subject: Re:It Makes no Sense...
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Dakka Veteran
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Super-Heavy air-craft destruction is another thing that baffles me.
You mean to tell me every time you destroy a Super-Heavy aircraft it blows up and that there is no chance of it crashing and burning on the battlefield ?
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![[Post New]](/s/i/i.gif) 2015/01/03 02:00:55
Subject: Re:It Makes no Sense...
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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The Imperial Answer wrote:Super-Heavy air-craft destruction is another thing that baffles me.
You mean to tell me every time you destroy a Super-Heavy aircraft it blows up and that there is no chance of it crashing and burning on the battlefield ?
But in both cases a very large AOE scatters from the aircraft. The superheavy one is a lot bigger and nastier too.
Not seeing the problem.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2015/01/03 02:05:20
Subject: Re:It Makes no Sense...
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Dakka Veteran
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Grey Templar wrote:The Imperial Answer wrote:Super-Heavy air-craft destruction is another thing that baffles me.
You mean to tell me every time you destroy a Super-Heavy aircraft it blows up and that there is no chance of it crashing and burning on the battlefield ?
But in both cases a very large AOE scatters from the aircraft. The superheavy one is a lot bigger and nastier too.
Not seeing the problem.
Does it affect ground units ?
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![[Post New]](/s/i/i.gif) 2015/01/03 02:10:16
Subject: Re:It Makes no Sense...
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Of course.
Why wouldn't it?
It certainly can't effect flyers.
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This message was edited 1 time. Last update was at 2015/01/03 02:10:33
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2015/01/03 02:27:17
Subject: Re:It Makes no Sense...
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Dakka Veteran
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I'm still wondering what stops the aircraft from just plowing into the ground as a wreck when it looses it's last hull-point ? It seems more likely that most of the time you would are disable its ability to stay airborne instead of blowing it up out-right.
Also since it does blow-up anyway, why doesn't it affect air-units ? They could be close enough to be caught in the blast when the air-craft is destroyed.
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