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Made in gb
Killer Klaivex




The dark behind the eyes.

 Blacksails wrote:

If I remember 5th correctly, yes. It was basically just a cover save granted by going Ludicrous speed, but it was done in the movement phase and had it own set of drawbacks.

Someone correct me if I'm wrong, been a while.

I just think it makes more sense fluff/in-universe wise, at no cost to game flow, while making the game feel more 'tactical' in terms of decision making, while allowing your opponent to make an informed decision on where to apply firepower.

Being able to yell 'Jink!' whenever I declare a shot against a unit doesn't strike me as fun, tactical, logical, or engaging. Its just annoying. Let my opponent decide if they want to start doing donuts in their own movement phase.


I completely agree.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Dark Angels Librarian with Book of Secrets






Imperial Knights, because they're walkers, still roll for immobilized when going through difficult terrain.

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Made in gb
Killer Klaivex




The dark behind the eyes.

On that note, you'd have to be on drugs of some kind, in order to understand the logic of why some machines are Walkers and others are MCs.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

SGTPozy wrote:
How exactly does Mark of Nurgle grant you +1T? It makes no sense how rotting can make you tougher.


Because they're impervious to pain, I guess FnP would be more suitable haha. Just a combination of not feeling pain anymore, being bloated and cushioned, not caring if a hole gets blown in you because it just matches the one you already have with your intestines hanging out of it, and stuff like that I guess?
   
Made in us
Boom! Leman Russ Commander






A rule I always thought made no sense was the one that said if one model in a unit moved at all, the entire nit and every model in it counted as having moved.
It appears I am in the minority on this site in thinking this, but I'm glad they now have it on a model by model basis where only the actual models that moved count as having moved.


Automatically Appended Next Post:
 ImAGeek wrote:
SGTPozy wrote:
How exactly does Mark of Nurgle grant you +1T? It makes no sense how rotting can make you tougher.


Because they're impervious to pain, I guess FnP would be more suitable haha. Just a combination of not feeling pain anymore, being bloated and cushioned, not caring if a hole gets blown in you because it just matches the one you already have with your intestines hanging out of it, and stuff like that I guess?

Think of real life examples of someone who might have advanced leposy can have wounds that would cause a "normal person" to be in excruciating pain that would cripple them and not even know they have the wound.

This message was edited 1 time. Last update was at 2014/12/21 18:08:44


clively wrote:
"EVIL INC" - hardly. More like "REASONABLE GOOD GUY INC". (side note: exalted)

Seems a few of you have not read this... http://www.dakkadakka.com/core/forum_rules.jsp 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 EVIL INC wrote:
A rule I always thought made no sense was the one that said if one model in a unit moved at all, the entire nit and every model in it counted as having moved.


Yeah, I like that you can rearrange models around your heavy weapons, without them counting as having moved.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in gb
Longtime Dakkanaut




 vipoid wrote:
On that note, you'd have to be on drugs of some kind, in order to understand the logic of why some machines are Walkers and others are MCs.


For the most part, it makes sense:


Spyders, Tomb Stalkers, Wraithlords and Wraithknights are monstrous creatures because they're machines made of materials like Necrodermis and Wraithbone that mimic the traits of living beings to an extent. Their limbs are either part of their bodies or like an extension of their bodies.

It falls apart with Dreadknights which couldn't any more blatantly be a walker, and Revenant and Phantom titans, which are just scaled up Wraith units.
   
Made in us
Regular Dakkanaut




.

This message was edited 1 time. Last update was at 2021/04/02 22:59:29


 
   
Made in gb
Longtime Dakkanaut




 vipoid wrote:
changemod wrote:

It's only a problem because you also need to Snapfire them first. Hitting on sixes then getting ignored because of a free cover save is no fun.


I think fliers should just get a 'free' jink save (i.e. it doesn't cause them to snapehot). Even a 3+ one would be infinitely better than the 'snapshots only' nonsense we have at the moment.


Ah, finally someone who agrees with me on that!

Does need one thing tweaked though to make it work fully:

Ignores cover does not work on flyers, FMC's.

Skyfire is just a version of Ignores Cover specifically for ignoring flyer cover saves.

   
Made in gb
Killer Klaivex




The dark behind the eyes.

changemod wrote:

Ah, finally someone who agrees with me on that!

Does need one thing tweaked though to make it work fully:

Ignores cover does not work on flyers, FMC's.


I don't see why not, to be honest. Every other unit has to put up with it - why do fliers need to be different?

changemod wrote:

Skyfire is just a version of Ignores Cover specifically for ignoring flyer cover saves.


I admit that's interesting.

This message was edited 1 time. Last update was at 2014/12/21 18:40:54


 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in gb
Longtime Dakkanaut




 vipoid wrote:
I don't see why not, to be honest. Every other unit has to put up with it - why do fliers need to be different?


Maintains the harder to hit fluff, and gives Skyfire something to do in the absence of the Snapfire thing.

Incidentally, whilst I see little reason blasts shouldn't be able to aim at a flyer, I'd agree on flamethrower templates just not having the appropriate reach.

This message was edited 1 time. Last update was at 2014/12/21 18:48:06


 
   
Made in us
Ancient Venerable Dreadnought





The Beach

pm713 wrote:
I really don't see why bikes would be counted as vehicles. It would just make them much tougher than they need to be seeing as you can shoot someone riding a bike.

A better question is why can you jump in front of a sniper shot.
They were vehicles in 2nd Edition, and they were actually easier to kill than now. The difference between a T4 rider and a T5 "bike" is pretty significant.

Marneus Calgar is referred to as "one of the Imperium's greatest tacticians" and he treats the Codex like it's the War Bible. If the Codex is garbage, then how bad is everyone else?

True Scale Space Marines: Tutorial, Posing, Conversions and other madness. The Brief and Humorous History of the Horus Heresy

The Ultimate Badasses: Colonial Marines 
   
Made in gb
Fixture of Dakka




 Veteran Sergeant wrote:
pm713 wrote:
I really don't see why bikes would be counted as vehicles. It would just make them much tougher than they need to be seeing as you can shoot someone riding a bike.

A better question is why can you jump in front of a sniper shot.
They were vehicles in 2nd Edition, and they were actually easier to kill than now. The difference between a T4 rider and a T5 "bike" is pretty significant.

I find that hard to believe considering if they were vehicles you would need to be at least S4 to hurt them rather than now where any S can hurt them.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in us
Longtime Dakkanaut




 vipoid wrote:
 EVIL INC wrote:
A rule I always thought made no sense was the one that said if one model in a unit moved at all, the entire nit and every model in it counted as having moved.


Yeah, I like that you can rearrange models around your heavy weapons, without them counting as having moved.


You are not alone evil. That used to drive me insane.

Dude, I can't aim this lascannon, tom moved!
So? You didn't!
Yeah but man...
What were you doing the whole time we were moving?
.....watching tom....
   
Made in gb
Longtime Dakkanaut




pm713 wrote:
 Veteran Sergeant wrote:
pm713 wrote:
I really don't see why bikes would be counted as vehicles. It would just make them much tougher than they need to be seeing as you can shoot someone riding a bike.

A better question is why can you jump in front of a sniper shot.
They were vehicles in 2nd Edition, and they were actually easier to kill than now. The difference between a T4 rider and a T5 "bike" is pretty significant.

I find that hard to believe considering if they were vehicles you would need to be at least S4 to hurt them rather than now where any S can hurt them.


If I'm reading what he just said correctly, S4 would auto glance and pen on a 2+.

Ouch.
   
Made in us
Ancient Venerable Dreadnought





The Beach

pm713 wrote:
 Veteran Sergeant wrote:
pm713 wrote:
I really don't see why bikes would be counted as vehicles. It would just make them much tougher than they need to be seeing as you can shoot someone riding a bike.

A better question is why can you jump in front of a sniper shot.
They were vehicles in 2nd Edition, and they were actually easier to kill than now. The difference between a T4 rider and a T5 "bike" is pretty significant.

I find that hard to believe considering if they were vehicles you would need to be at least S4 to hurt them rather than now where any S can hurt them.
Right, but the rider was able to be hit by fire too. The bike just made him faster.


Automatically Appended Next Post:
Akiasura wrote:
 vipoid wrote:
 EVIL INC wrote:
A rule I always thought made no sense was the one that said if one model in a unit moved at all, the entire nit and every model in it counted as having moved.


Yeah, I like that you can rearrange models around your heavy weapons, without them counting as having moved.


You are not alone evil. That used to drive me insane.

Dude, I can't aim this lascannon, tom moved!
So? You didn't!
Yeah but man...
What were you doing the whole time we were moving?
.....watching tom....
That part coming back was great. Another facet of 2nd Edition that finally came back.

This message was edited 1 time. Last update was at 2014/12/21 19:03:08


Marneus Calgar is referred to as "one of the Imperium's greatest tacticians" and he treats the Codex like it's the War Bible. If the Codex is garbage, then how bad is everyone else?

True Scale Space Marines: Tutorial, Posing, Conversions and other madness. The Brief and Humorous History of the Horus Heresy

The Ultimate Badasses: Colonial Marines 
   
Made in fi
Confessor Of Sins




Challenges. There's cannons roaring, everyone spraying full auto and lobbing grenades around you - and somehow your sergeant can still hear Abaddon challenging him? And you're somehow a coward instead of smart if you don't want to offer up a free kill?

It's just a mechanism for feeding sergeants to enemy melee powerhouses. Or sometimes really screwing over a powerhouse... Like that poor Hive Tyrant in combat with a scout sarge and a Furioso who has to answer the challenge instead of killing the enemy that can actually hurt him.
   
Made in us
Hellish Haemonculus






Boskydell, IL

You can't shoot into CC. Even if the weapon can't hurt your friendlies. (A PGL shooting into a melee with grotesques, for example.) I understand it's for game balance, and this is one of those cases where realism has to go F itself, but it still irks me.

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in us
Regular Dakkanaut




Dallas, Texas

 Jimsolo wrote:
You can't shoot into CC. Even if the weapon can't hurt your friendlies. (A PGL shooting into a melee with grotesques, for example.) I understand it's for game balance, and this is one of those cases where realism has to go F itself, but it still irks me.


Or in the case of Guard, conscript lives are like the lives of chicken. Drop a bomb on them.

Drive closer! I want to hit them with my sword! 
   
Made in ca
Elite Tyranid Warrior





all of close combat.

hah just kidding. Feel no pain is kinda weird, and I hate the deffkoptas not being vehicles deal.

Stubborn makes sense, but i still hate it

3500 Imperium army

1250 Nidzilla

1000 Chaos army

1000 Drukhari Raiding Force  
   
Made in us
Regular Dakkanaut





VA, USA

I hate how AM orders work with Vox Casters. Unless these are cans tied together with string, distance should not matter with radios.

While they are singing "what a friend we have in the greater good", we are bringing the pain! 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Akiasura wrote:
The way that cover works in the game.

I think that its very weird that a small wall, my fellow trooper (regardless of his armor or toughness), and grass all protects against a plasma gun 1/3 of the time.

In addition, I believe the way cover works is actively ruining the game. Armies like Marines don't care too much about cover unless facing an absurd amount of Ap2/3 firepower, in which case they gain the same save as everyone else. Armies like guard and nids however, gain only slightly worse than marine saves while paying dramatically less for it.

Cover should be a BS modifier like in necromunda. It makes the game a lot more tactical, armor still matters (somewhat...we rule that weapons don't reduce armor until Str 5, in 40k it would be fine), and everyone benefits.
40k used to have BS modifiers. However, they also used to have armor save modifiers and weapons would do multiple wounds as well.

When they decided they wanted Marines to always get that 3+ save, a big driving point of the 3E reboot, they put in the AP system and did away with modifiers by and large. To put BS modifiers back, you'd realistically need to bring back armor save modifiers as well, or else you'd get absolutely absurdly resilient entrenched heavy infantry.

Imagine a tac squad in a ruin, with a -2 BS modifier and no ASM's. Assuming a basic BS of 3, you'd need an average of 54 lasguns or 22 autocannon shots to kill a single Tac marine. Likewise, for big ordnance weapons that roll for scatter instead of directly to hit, they'd actually become hilariously scary. They'd still hit 1/3rd of the time outright, and still often not scatter hugely far away, the BS modifier wouldn't make too much difference to them, but since there would be no cover save, a weapon like a Battlecannon would be extremely powerful. In some ways, that's probably a whole lot more realistic, but such extremes may not necessarily be something many want to deal with, having lots of weapons be largely ineffective and others be auto-win weapons.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Regular Dakkanaut




Dallas, Texas

 Musashi363 wrote:
I hate how AM orders work with Vox Casters. Unless these are cans tied together with string, distance should not matter with radios.


I originally thought that's what they did. That, if the commander had a vox, and the unit had a vox, he could cast orders regardless of the distance. That would be so awesome.

Drive closer! I want to hit them with my sword! 
   
Made in us
Longtime Dakkanaut




 Vaktathi wrote:
Akiasura wrote:
The way that cover works in the game.

I think that its very weird that a small wall, my fellow trooper (regardless of his armor or toughness), and grass all protects against a plasma gun 1/3 of the time.

In addition, I believe the way cover works is actively ruining the game. Armies like Marines don't care too much about cover unless facing an absurd amount of Ap2/3 firepower, in which case they gain the same save as everyone else. Armies like guard and nids however, gain only slightly worse than marine saves while paying dramatically less for it.

Cover should be a BS modifier like in necromunda. It makes the game a lot more tactical, armor still matters (somewhat...we rule that weapons don't reduce armor until Str 5, in 40k it would be fine), and everyone benefits.
40k used to have BS modifiers. However, they also used to have armor save modifiers and weapons would do multiple wounds as well.

When they decided they wanted Marines to always get that 3+ save, a big driving point of the 3E reboot, they put in the AP system and did away with modifiers by and large. To put BS modifiers back, you'd realistically need to bring back armor save modifiers as well, or else you'd get absolutely absurdly resilient entrenched heavy infantry.

Imagine a tac squad in a ruin, with a -2 BS modifier and no ASM's. Assuming a basic BS of 3, you'd need an average of 54 lasguns or 22 autocannon shots to kill a single Tac marine. Likewise, for big ordnance weapons that roll for scatter instead of directly to hit, they'd actually become hilariously scary. They'd still hit 1/3rd of the time outright, and still often not scatter hugely far away, the BS modifier wouldn't make too much difference to them, but since there would be no cover save, a weapon like a Battlecannon would be extremely powerful. In some ways, that's probably a whole lot more realistic, but such extremes may not necessarily be something many want to deal with, having lots of weapons be largely ineffective and others be auto-win weapons.


I haven't done any math, but I kinda like the idea of marines and other heavy infantry being nearly immune to small arms fire, especially in heavy cover. Isn't that the point?
Battle cannons should scatter wildly but if they clip you, you die. I think it would improve the game matching the fluff, which I am all for.

If the math shows this is horribly imbalanced then it wouldn't work, but I do love the idea of bs mods compared to the current method
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Bikes aren't vehicles because they're far too small for the vehicle rules to work for them.

They'd basically be something silly like AV 7 or 8 with 1 hull point. And they'd be terrible.

The driver is also totally exposed, so it makes more sense for them to be a normal model with toughness and an armor save.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in gb
Regular Dakkanaut




Good one I always thought was that Ork Wartrakks reroll dangerous terrain tests but all the tracked tanks of the Imperium don't.
   
Made in nz
Boom! Leman Russ Commander




New Zealand

ryuken87 wrote:
Good one I always thought was that Ork Wartrakks reroll dangerous terrain tests but all the tracked tanks of the Imperium don't.


On that note another weird one came to mind

Chimera can completely ignore water features, treating them as open terrain, but a patch of mud can mean a thrown track.

5000
 
   
Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas

 TheSilo wrote:
In Chess:

- How can castles move?

- Why are religious leaders so deadly?

- Why can't the infantry turn?

Because it's necessary for the game.


Chess is actually metaphorical for political battles, not martial ones.
Kings are terrible because they have everyone watching their moves. Queens are awesome because of the lack of scrutiny over their political moves, but they are usually caught after an act that removes another piece.
Rooks are straightforward, catching people for treasonous plotting and the like, while bishops move diagonally due to their religious approach, calling out people as heretics.

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Made in ca
Tough-as-Nails Ork Boy





Manitoba

 Gamerely wrote:
 Jimsolo wrote:
You can't shoot into CC. Even if the weapon can't hurt your friendlies. (A PGL shooting into a melee with grotesques, for example.) I understand it's for game balance, and this is one of those cases where realism has to go F itself, but it still irks me.


Or in the case of Guard, conscript lives are like the lives of chicken. Drop a bomb on them.


Or the case of Orks, because...well...Orks.

 
   
Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas

Also, you might find http://www.dakkadakka.com/dakkaforum/posts/list/624104.page#7372862
Fun to read.

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