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Made in gb
Rampaging Reaver Titan Princeps






(nevermind...)

This message was edited 1 time. Last update was at 2015/04/17 14:47:40


 
   
Made in us
Longtime Dakkanaut






Well Lego, this project/game is still as sexy as ever.


My mostly terrain and Sons of Orar blog:
http://www.dakkadakka.com/dakkaforum/posts/list/568699.page#6349942
 whalemusic360 wrote:
Alph, I expect like 90 sets of orange/blue from you.
 
   
Made in au
Terminator with Assault Cannon






brisbane, australia

subscribed.

*Insert witty and/or interesting statement here* 
   
Made in gb
Ruthless Interrogator





The hills above Belfast

Will follow with interest. Well done to everyone involved, a lot of work invested, I'm sure you can rely on the dakka community to support you. Wish you all every success.

EAT - SLEEP - FARM - REPEAT  
   
Made in gb
Bounding Ultramarine Assault Trooper







i cant wait to get some off the models, i wonder how much they will be

SPACE MARINES
imerial guard
skitarii



space marines: an army where if morale is down you look at your commander for inspiration and you valiantly fight on and kill m any in the name of the emperor

imperial guard: if morale gets low your commander shoots one of your comrades and expects that to encourage you
 
   
Made in gb
Regular Dakkanaut





London

 legoburner wrote:


I'll let a fiction guy chime in on the chaps, but they do operate largely on partially/barely terraformed worlds which means lots of desert, sand, etc which benefits from additional protection from the elements. One funny thing on the chaps was that the initial sculpt for them did not put any fabric texture on the buttocks, so when we 3D print tested them, they had perfectly smooth buttocks. Change request number 1 was to add some creases to the clothing there!


Hey guys,

So the deal with the chaps - The Epirians are a corporate entity and the bottom line drives everything they do. The squad you see in the picture are Contractors, which are mostly civilian troops in a manner similar to the UK Territorial Army or US Army Reserves. They have day jobs, like factory workers and terraformers, and when called to fight they just stick the Contractor uniform on over the top of their regular work clothes. That way, the Epirians don't have to worry about sizing out everyone's clothing

   
Made in de
Regular Dakkanaut





Never ever bring something important up on April 1st. So it was a wise decision to wait that few days longer.

Looking really cool so far. The tidbits about the 'verse sound interesting, and the models look fine. A solid first peek at this project, well done.

My personal wishlist:

  • Get the books done "for real". I know this might take some time and needs an interested publisher (plus a shedload of work...). But an actual book has still a lot of good reasons going in favour of it.

  • Provide some form of "suggested terrain". Either making some of your own, or partnering with a company that does. It's not a must, but makes the game more "complete" in my opinion. You also have a good bit more on offer for the KS (and terrain sells).

  • Bags? Dice? Merchandise (patches or the like)? Again, nothing necessary, but sweetening the deal.

  • Last, but absolutely not least: the not-Firefly crew. Your 'verse is just perfect for it. lots of people (including me) would love it, and you just have to do it!


  • So yeah, make it so.
       
    Made in gb
    Courageous Grand Master




    -

    Firstly, well done for bringing out this game. It looks very slick and professional, the models look good, and it's comparable to anything other companies are doing.

    However, I am slightly concerned about something that hasn't been touched on, and perhaps Lego and/or Yakface can clear this up.

    Obviously, this game is headed up by the people who also own dakka, so what is your position regarding criticism of the game on this forum?

    When I say criticism, I don't mean mindless abuse, but proper constructive criticism. For example, I might review some infantry and say the plastics weren't that good because of X Y Z, or I might review the rules and say the mechanics were poor because of A B C etc etc

    It's not something I would do myself, but somewhere down the line, somebody will review this game and they won't be that happy.

    It's more than likely that feedback of all kinds would be welcomed, but I'd hate to see the neutrality of this site compromised if there were a bias towards this game, but I also recognise that this is your site and your game, and you can do what you want


    "Our crops will wither, our children will die piteous
    deaths and the sun will be swept from the sky. But is it true?" - Tom Kirby, CEO, Games Workshop Ltd 
       
    Made in gb
    Infiltrating Broodlord





    England

    Interesting.

    I like the look of the Karist guys...the Eprian not so much...they seem too blocky. I can see a *lot* of BoB Karist fights until the other main factions show up.

    However, I'm very interested in seeing how this game plays and what the uinverse is like. I've purchased the first book to learn more.

    If the other factions look as good and the game plays well I will certainly try and throw some cash at the Kickstarter but IRL is tricky at the moment.

    I wish your team every success with the project.


     Nostromodamus wrote:
    Please don’t necro to ask if there’s been any news.
     
       
    Made in us
    [ADMIN]
    Decrepit Dakkanaut






    Los Angeles, CA

     Do_I_Not_Like_That wrote:
    Firstly, well done for bringing out this game. It looks very slick and professional, the models look good, and it's comparable to anything other companies are doing.

    However, I am slightly concerned about something that hasn't been touched on, and perhaps Lego and/or Yakface can clear this up.

    Obviously, this game is headed up by the people who also own dakka, so what is your position regarding criticism of the game on this forum?

    When I say criticism, I don't mean mindless abuse, but proper constructive criticism. For example, I might review some infantry and say the plastics weren't that good because of X Y Z, or I might review the rules and say the mechanics were poor because of A B C etc etc

    It's not something I would do myself, but somewhere down the line, somebody will review this game and they won't be that happy.

    It's more than likely that feedback of all kinds would be welcomed, but I'd hate to see the neutrality of this site compromised if there were a bias towards this game, but I also recognise that this is your site and your game, and you can do what you want


    As long as the criticism abides by the basic tenets of Dakka (be polite, being the main one), then we welcome all criticism including that which is negative.

    Can I guarantee with 100% certainty that in the future no one will feel like they were unfairly moderated because of what they said about MEdge? Absolutely not. There are always people already feel like they are unfairly moderated for a variety of reasons (the mods are 'friends' with this or that user, so on and so forth), and this will be no different.

    But I can assure you of the goal: we are all big boys and have our big boy pants on. We all know that not everybody's reaction is going to be positive and when the time comes, we're ready to take that criticism on the chin as long as it is politely given. Personally, I've had a whale's share of negativity directed at me previously when I was producing the INAT FAQ, so I'm quite confident we'll be able to handle things appropriately and professionally moving forwards with MEdge.





    Automatically Appended Next Post:
    Zatsuku wrote:
    Are we looking at unit based special rules or universal special rules? Unit customization? If there is one thing I love in 40k, it's that.


    When it comes to special rules, Its roughly equivalent to what you'd find in 40k...there are a host of universal special rules in the rulebook, but there are also a few special rules unique to a particular unit.

    One thing I'm taking great care to do is when coming up with a unit specific special rule is to make sure it is worded 100% universally, so even though it applies only to a single unit type today, if tomorrow we want to apply it to other units, it is already good to go in a 'universal' state.

    As for customization, there is and will be plenty of unit options available. Less than you'd be used to in something like 40k, but only because we don't have the same level of iterations to have built up all the myriad of different options and weapon types that they have over the decades.

    It is important to me that there not be options that are supposed to be represented on the model that are not available in the model kit we sell. I don't like anyone feeling like they 'have' to convert models to play them. So to that end, every option that is required to be on the model is included in the kit. Any option not included in the kit is one that is not required to be modeled, such as any of the 'micro-drone' options an Epirian character is able to take (as these are supposed to be high-end, microscopically small drones that would not be visible).



    This message was edited 2 times. Last update was at 2015/04/12 16:22:50


    I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
    yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
    yakface's 40K rule #2: Friends don't let friends start a MEQ army.
    yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
    Waaagh Dakka: click the banner to learn more! 
       
    Made in gb
    Longtime Dakkanaut




    Nottingham, UK

    Hello, I'm Maz, and I've been doing a fair chunk of the studio painting on this project over the past few months.

    Those who are on the fence about the Epirian troops being a bit generic.
    Yep, they are. They're basic humans in sci-fi ish armour with conventional (mostly) weaponry.
    There's only so far you can take that.
    <wine critic> Hints of Captain Scarlet and Thunderbirds, mixed with *sniff* WW2 US Pacific combat boots... </wine critic>

    But they've got robotsies.

    Lovely, lovely, robots. With guns and missiles and fisty things and stompy feet and and and...

    They're on my painting desk now. Ro - o- o - BOTS!

    In case my tone doesn't come across, I like 'em. Probably more than the Karists (which I loved doing). Probably more than I should. Hmmm.

    Ok, gushing aside, these are actually really nicely put together kits, on par with Perry plastics and GW in terms of tooling and assembly.

    Minimal mould lines and seams on assembly, and those in simple to clean places. This means nice, quick assembly for units. The robots (especially the small ones which you'll know when you see) are a bit trickier but show how a high part count 28mm ish sized model can really work when planned properly. Massively multipose.

    As a builder, these are up there as kits. You can build quick, or build slow and do lots of conversions. Plenty of scope.

    Detail is superb but not extraneous. The Karists don't really have or need much (they're very simple designs) but the Epirian armour at the back is potentially a real challenge, if you want it to be.

    As a painter, its pretty much the same as the build - you can go slow and do some hardcore work, or blast out a squad and both will look pretty good.

    This message was edited 1 time. Last update was at 2015/04/12 10:44:07


     
       
    Made in gb
    Courageous Grand Master




    -

     yakface wrote:
     Do_I_Not_Like_That wrote:
    Firstly, well done for bringing out this game. It looks very slick and professional, the models look good, and it's comparable to anything other companies are doing.

    However, I am slightly concerned about something that hasn't been touched on, and perhaps Lego and/or Yakface can clear this up.

    Obviously, this game is headed up by the people who also own dakka, so what is your position regarding criticism of the game on this forum?

    When I say criticism, I don't mean mindless abuse, but proper constructive criticism. For example, I might review some infantry and say the plastics weren't that good because of X Y Z, or I might review the rules and say the mechanics were poor because of A B C etc etc

    It's not something I would do myself, but somewhere down the line, somebody will review this game and they won't be that happy.

    It's more than likely that feedback of all kinds would be welcomed, but I'd hate to see the neutrality of this site compromised if there were a bias towards this game, but I also recognise that this is your site and your game, and you can do what you want


    As long as the criticism abides by the basic tenants of Dakka (be polite, being the main one), then we welcome all criticism including that which is negative.

    Can I guarantee with 100% certainty that in the future no one will feel like they were unfairly moderated because of what they said about MEdge? Absolutely not. There are always people already feel like they are unfairly moderated for a variety of reasons (the mods are 'friends' with this or that user, so on and so forth), and this will be no different.

    But I can assure you of the goal: we are all big boys and have our big boy pants on. We all know that not everybody's reaction is going to be positive and when the time comes, we're ready to take that criticism on the chin as long as it is politely given. Personally, I've had a whale's share of negativity directed at me previously when I was producing the INAT FAQ, so I'm quite confident we'll be able to handle things appropriately and professionally moving forwards with MEdge.





    Automatically Appended Next Post:
    Zatsuku wrote:
    Are we looking at unit based special rules or universal special rules? Unit customization? If there is one thing I love in 40k, it's that.


    When it comes to special rules, Its roughly equivalent to what you'd find in 40k...there are a host of universal special rules in the rulebook, but there are also a few special rules unique to a particular unit.

    One thing I'm taking great care to do is when coming up with a unit specific special rule is to make sure it is worded 100% universally, so even though it applies only to a single unit type today, if tomorrow we want to apply it to other units, it is already good to go in a 'universal' state.

    As for customization, there is and will be plenty of unit options available. Less than you'd be used to in something like 40k, but only because we don't have the same level of iterations to have built up all the myriad of different options and weapon types that they have over the decades.

    It is important to me that there not be options that are supposed to be represented on the model that are not available in the model kit we sell. I don't like anyone feeling like they 'have' to convert models to play them. So to that end, every option that is required to be on the model is included in the kit. Any option not included in the kit is one that is not required to be modeled, such as any of the 'micro-drone' options an Epirian character is able to take (as these are supposed to be high-end, microscopically small drones that would not be visible).






    Thanks for clearing that up.

    "Our crops will wither, our children will die piteous
    deaths and the sun will be swept from the sky. But is it true?" - Tom Kirby, CEO, Games Workshop Ltd 
       
    Made in us
    [ADMIN]
    Decrepit Dakkanaut






    Los Angeles, CA

     primalexile wrote:
    Are you guys planning on releasing heroes? I was always a huge fan of herohammer!

    Any chance your working on campaign rules?


    We will definitely have some character models right out of the gate to lead each faction. I also have definite plans for how named characters can/will fit into the rules, but at least initially, all the character models will be non-named characters (otherwise known as characters with names of your own personal devising), as opposed to something like Warmachine which has almost exclusively named characters.

    How/when we start adding named characters into the game comes down to a lot of production details that just can't be finalized yet, but I know we're all anxious to get there eventually. The game will never, ever be 'hero hammer' (where a character model dominates the game), but certainly having some named characters available would be a lot of fun, and its definitely something we're looking forward to trying to make it happen.

    As for campaign rules, there is a definite framework in place for how both narrative and campaign games will work. All our missions will be based on cards. For competitive missions, you just draw one card and both players essentially have the same mission (although each player always does have a distinct faction objective based on the faction they're playing).

    For narrative and campaign missions, there is a separate card for the attacker and defender, allowing for asymmetrical mission objectives between the two players, and in some cases it looks like it will be possible for the next step of a campaign to involve the attacker drawing a random attacker mission card and the defender drawing a random defender mission card in order to randomly 'create' the next mission for the campaign.


    I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
    yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
    yakface's 40K rule #2: Friends don't let friends start a MEQ army.
    yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
    Waaagh Dakka: click the banner to learn more! 
       
    Made in au
    Liche Priest Hierophant







    winterdyne wrote:
    <wine critic> Hints of Captain Scarlet and Thunderbirds, mixed with *sniff* WW2 US Pacific combat boots... </wine critic>


    I'm glad I wasn't the only one getting the whole 'Captain Scarlet but not really' vibe from them (that isn't bad at all).

    Good to hear the kits are nice to build and paint. That's always a good thing.
       
    Made in no
    Terrifying Doombull





    Hefnaheim

    Looks too much like Infinity or some other bland skirmis game, so wont be pleding anything. But none the less, well done to the developers whom has sunken time into this
       
    Made in gb
    Thermo-Optical Hac Tao





    Gosport, UK

     Trondheim wrote:
    Looks too much like Infinity or some other bland skirmis game, so wont be pleding anything. But none the less, well done to the developers whom has sunken time into this


    It doesn't really look like infinity, and infinity isn't a bland skirmish game, and it's like 2/3 times the size of infinity.

    One thing I will say, I love the openess so far from the developers. I hope that continues, lack of communication is one of my pet peeves with other gaming companies.
       
    Made in gb
    Longtime Dakkanaut




    Nottingham, UK

    Here's a few more shots of the models revealed so far.








     
       
    Made in us
    Decrepit Dakkanaut






    Omadon's Realm

    I think the few vocal criticisms of the Epirian(sp) trooper looking blocky are due in part to the bare metal shoulders and armour and repainting them in camo should alleviate that.

    As to the heads, there are a hundred hundred headswap options as they seem to be sizewise on par with Astra Militar... with Imperial Guard. I'm personally rather taken with them.




    As with all things however, the price of this game and it's components will be key...



     
       
    Made in nz
    Been Around the Block





    I am already planning an Asteroid Mining/Rebel/Alien/Pirate squad that will kick some arse... and I have no idea if thats even possible yet!
       
    Made in us
    Longtime Dakkanaut






    How will the rules be available? Only in the starter set? Expensive hardcover? Cheap travel-sized paperback?

    How will rules for armies be released? To start, will everything be in the main rulebook? Will there be a "codex" for each army? If each army gets a "codex" is there an idea of how many years will be between revised versions? OR will new rules/units be released via combined books like with Malifaux or WarmaHordes?

    If I have to spend $100ish on rules before I can play the game then I'm less interested in playing. I've spent a few hundred dollars on Malifaux, Infinity and Warmachine because I don't have to sink tons of money into rules (that will eventually be obsolete anyway).

    Any plans for official tournaments or game days?

    Will games be played over normal generic sci-fi terrain, or are there any specific kinds of terrain that will be needed? What % of the battlefield should be covered with terrain for a normal game?

    Will starter sets have two different armies in them or be monofaction?

    Will EVERYTHING be HIPS, or will there be metal/resin models as well?

    Will there be a regular source of information for the game (blog/webzine/magazine)?

    Will you have a community outreach team (Outriders/Press Gangers/Henchmen)?
       
    Made in us
    Major




    In a van down by the river

    Random pre-coffee thought that probably won't happen but amused me: I really want some miniatures in the KS that depict a man setting fire to plastic blocks and another that either looks like Sean Connery with a drink (Epirian CEO?) or a mildly crazed combat soldier with a yak mask of some sort (the first idea is more solid, though still made of jell-o overall).

    Onto actual topics: I can appreciate the idea of the "night job" security forces, but I am anxious to see if there are professional soldiers in the their ranks and in the box. I'm sure that's a tidbit for later though.

    How long of a campaign are you guys looking to run? That'd really help with planning out monies.
       
    Made in gb
    Land Raider Pilot on Cruise Control





    Twickenham, London

    I like the cyborg looking fellas, but I'm really not digging the blockhead guys. I'd proxy Imperial Guard in for them I think.

    I'm most interested in the rules, look forward to more details on them with the kickstarter!

    "If you don't have Funzo, you're nothin'!"
    "I'm cancelling you out of shame, like my subscription to white dwarf"
    Never use a long word where a short one will do. 
       
    Made in gb
    Mysterious Techpriest







    This sounds interesting, the artwork, stories and minis so far look like a great start, well done Lego, Yakface et al. Getting started on the first book now!

    I'm also looking forward to more artwork, especially terrain wise.

    Best of luck, I'll be watching this.




     
       
    Made in gb
    Regular Dakkanaut





    London

    Alabaster.clown wrote:
    I am already planning an Asteroid Mining/Rebel/Alien/Pirate squad that will kick some arse... and I have no idea if thats even possible yet!





    Automatically Appended Next Post:
     Krinsath wrote:

    Onto actual topics: I can appreciate the idea of the "night job" security forces, but I am anxious to see if there are professional soldiers in the their ranks and in the box. I'm sure that's a tidbit for later though.


    There's a mix. There are full timers in their number, and they are all at least as well trained as any professional military. These guys work out on the frontier and double as private security, police and army. But as Winterdyne hinted, they have other resources to do their grunt work

    This message was edited 1 time. Last update was at 2015/04/12 12:33:11


     
       
    Made in se
    Fresh-Faced New User




    Norrköping, Sweden

    Looking forward to KS and rules! Sound like a fun system with "Gates of Antares" as the possible competition at the scale.

    I echo wath many others have said: Plastics are bloody great! I really likte the Karist models! I do not like the the Eprian. They look to squat and GW. Huge metal shoulderpads but no other armour? Not even helmets? The cyborg (?) modifications ad interest to the models but not enough to win me over. Actually, removing the pads and adding helmets would be enough to make me interested. On the other hand I could cut down the pads and change the helmets myself, since I have a feeling that they will be a part of my sweet-spot pledge anyway! :-)

       
    Made in gb
    Towering Hierophant Bio-Titan





    Bristol, England

    Maybe a cool way to promote the game would be to send full sets to all 93,893 Dakka users gratis.
    That'd certainly kickstart a bit of interest.

    Oli: Can I be an orc?
    Everyone: No.
    Oli: But it fits through the doors, Look! 
       
    Made in us
    Is 'Eavy Metal Calling?





    Affton, MO. USA

    Will there be any MODcube tokens for this game

    LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
    I cant believe theo is right.. damn. -comradepanda 9/26/13
    None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13

    I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 
       
    Made in gb
    Joined the Military for Authentic Experience





    On an Express Elevator to Hell!!

    Absolutely fantastic !

    Love the imagery and miniatures shown so far, can't wait to see further updates.

     Trondheim wrote:
    Looks too much like Infinity or some other bland skirmis game, so wont be pleding anything. But none the less, well done to the developers whom has sunken time into this


    Infinity is 8-12 miniatures, this is 20-30. As well as that, this is squad level movement and action, and sounds quite different in terms of both concept and execution.


    This message was edited 1 time. Last update was at 2015/04/12 13:35:10


    Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
     
       
    Made in gb
    Insect-Infested Nurgle Chaos Lord









    This guy just looks way off in terms of proportions.

    Legs certainly stand out the most.

    The other faction look quite good though.

       
    Made in gb
    Courageous Grand Master




    -

     Medium of Death wrote:


    This guy just looks way off in terms of proportions.

    Legs certainly stand out the most.

    The other faction look quite good though.


    Yeah same here. The other factions look pretty damn good (especially the glowing effect from the weapons) but these guys like a bit meh, but only because of those shoulder pads, which could be rectified with a different paint scheme.

    In my opinion, Cadian shock troops still represent the best look for humans in any sci-fi universe, out of all the games I've seen over the years. If I was playing this game, I'd buy the rules, but probably use Cadians for the humans.

    I wonder what the price will be for these miniatures? I hope they don't do what GW did with the dire avengers.

    This message was edited 1 time. Last update was at 2015/04/12 14:28:21


    "Our crops will wither, our children will die piteous
    deaths and the sun will be swept from the sky. But is it true?" - Tom Kirby, CEO, Games Workshop Ltd 
       
     
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