Vaktathi wrote:the problem is that its not how guard works in general... the army isnt meant to be fast, its supposed to overwhelm with numbers and firepower... their numbers arent particularly impressive anymore... and their firepower is thoroughly mediocre, equalled or openly outmatched by far more versatile and less firepower dependent armies.
Fair point, and forgive me for editing you. I do think Wyverns, Vultures, Punishers, and even Lasguns can be pretty decent in terms of wound stacking but you still need enablers like Prescience and Misfortune. Psykana has a lot of potential for Guard on that front.
- Battle Group Command :
CCS, Chimera
- Armored Company : Tank Commander w/2x Vanquishers, 3x Punishers, 5x Lascannons, 3x Enginseers
- Psykana Division : Primaris Psyker (ML2), 3x Wyrdvanes, 3x Commissars
Special Rules:
- Orders on
3D6, pick two lowest values (global)
- 3x Orders on
CCS, 24" range
- BS4 tanks within 12" of command tank
- Reroll Pen hits within 12" of Enginseer
- Tank shock modifiers (-1
LD and +1
Str)
- Primaris Psyker gains 1x
ML and knows powers for every Wrydvanes within 12"
- Wyrdvanes with attached Commissar harness on 2+, removes model on Perils
Abilities:
- 3x Orders (
CCS)
- Tank Orders (Tank Command)
- 3x
PotMS, 3x Repair (Enginseer)
- 8WC with special casting rules (Psykers)
- Summary Execution (Commissars)
That's a pretty decent psychic and shooting phase. What's lacking is any capability in the movement and assault phase, to efficiently take objectives and screen vulnerable flanks. I guess the next step is Obsec troops. If you want to max
MSU can get a supporting
CAD with a
LC and 70x Infantry (2x
PCS, 6x Infantry Squad). You have 65pts left for something. A Wyvern maybe? So the total firepower is:
- 2x Vanquisher Cannons, 5x Lascannons (3x firing independently with
PotMS)
- 60x S5 Punisher shots
- 2x Stormshard shots (S4 AP6, Heavy 2, 3" Barrage, Ignores Cover, Shred)
- 60x S3 Lasgun shots (doubled at 12")
- 25x S3 Laspistol shots
- 1x Force Axe, 3x Servo-Arms (2x
Str, AP1)
So 5x Russ hulls, 2x Chimeras hulls, 98x bodies of which 70x are Obsec, and tons of Psychic potential to make key units more resilient or more dangerous.
That actually seems be a pretty fluffy build as far as Guard goes. Firepower is good, presence is are good, lots of orders, lots of enablers, lots of special rules. But of course
CAD Obsec is going to fall short against something like Battle Company. If you had something like 300+ points for free Lascannons/Meltabombs/Power Axes and it would seem a lot more fair.