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Made in us
Longtime Dakkanaut




You don't take away the gladius, it's a 2 book limit. They can still use it.
It stops things like formation 1, formation 2, allies, then another formation kinda stuff.

I'm not claiming it balances the game perfectly. The best 4 codexes are still the best 4, it just makes the game a little easier to learn and handle for newer players.

That's all I claimed it did and what the purpose is.
   
Made in us
Blood-Drenched Death Company Marine





Mississippi

 War Kitten wrote:
So this has devolved from offering advice to a new IG player to arguing about Eldar again. Oh joy.


Of course it did, War Kitten.

The trolls are out in force tonight, and for those of you following along at home, we all know whom I'm referring to here.

There's a reason I stopped replying at page 3.

Lastly, as a personal aside, if we allow supplements, formations, and decurions et-al, then there's literally no reason to disallow Forgeworld stuff to a point. Limit it as needed, but if I as a guard player want to field a pair of Griffon heavy mortar tanks, or a Medusa, or a Lightning fighter, then I should be allowed to do so, tournament or not. It's just asinine to say forgeworld/Imperial Armor units are off limits but formations and supplemental rules are somehow ok. That's childish.

If you're worried about someone bringing a LoW titan or superheavy, then limit the max number of hull points any one unit or squadron can have while you're making up whatever arbitrary tournament restrictions you want to put into place.

Just my opinion. Can't wait to see how much further this devolves before finally getting locked.

Take it easy.

-Red__Thirst-

You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
Made in ca
Journeyman Inquisitor with Visions of the Warp




 Vaktathi wrote:
the problem is that its not how guard works in general... the army isnt meant to be fast, its supposed to overwhelm with numbers and firepower... their numbers arent particularly impressive anymore... and their firepower is thoroughly mediocre, equalled or openly outmatched by far more versatile and less firepower dependent armies.

Fair point, and forgive me for editing you. I do think Wyverns, Vultures, Punishers, and even Lasguns can be pretty decent in terms of wound stacking but you still need enablers like Prescience and Misfortune. Psykana has a lot of potential for Guard on that front.

- Battle Group Command : CCS, Chimera
- Armored Company : Tank Commander w/2x Vanquishers, 3x Punishers, 5x Lascannons, 3x Enginseers
- Psykana Division : Primaris Psyker (ML2), 3x Wyrdvanes, 3x Commissars

Special Rules:
- Orders on 3D6, pick two lowest values (global)
- 3x Orders on CCS, 24" range
- BS4 tanks within 12" of command tank
- Reroll Pen hits within 12" of Enginseer
- Tank shock modifiers (-1 LD and +1 Str)
- Primaris Psyker gains 1x ML and knows powers for every Wrydvanes within 12"
- Wyrdvanes with attached Commissar harness on 2+, removes model on Perils

Abilities:
- 3x Orders (CCS)
- Tank Orders (Tank Command)
- 3x PotMS, 3x Repair (Enginseer)
- 8WC with special casting rules (Psykers)
- Summary Execution (Commissars)

That's a pretty decent psychic and shooting phase. What's lacking is any capability in the movement and assault phase, to efficiently take objectives and screen vulnerable flanks. I guess the next step is Obsec troops. If you want to max MSU can get a supporting CAD with a LC and 70x Infantry (2x PCS, 6x Infantry Squad). You have 65pts left for something. A Wyvern maybe? So the total firepower is:

- 2x Vanquisher Cannons, 5x Lascannons (3x firing independently with PotMS)
- 60x S5 Punisher shots
- 2x Stormshard shots (S4 AP6, Heavy 2, 3" Barrage, Ignores Cover, Shred)
- 60x S3 Lasgun shots (doubled at 12")
- 25x S3 Laspistol shots
- 1x Force Axe, 3x Servo-Arms (2x Str, AP1)

So 5x Russ hulls, 2x Chimeras hulls, 98x bodies of which 70x are Obsec, and tons of Psychic potential to make key units more resilient or more dangerous.

That actually seems be a pretty fluffy build as far as Guard goes. Firepower is good, presence is are good, lots of orders, lots of enablers, lots of special rules. But of course CAD Obsec is going to fall short against something like Battle Company. If you had something like 300+ points for free Lascannons/Meltabombs/Power Axes and it would seem a lot more fair.
   
Made in ie
Tzeentch Veteran Marine with Psychic Potential





Kildare, Ireland

 Yoyoyo wrote:
If you had something like 300+ points for free Lascannons/Meltabombs/Power Axes and it would seem a lot more fair.


New Formation: Administratum Error.
Build a regular army from the selected guard units.
When you arrive in store, find another guard game in progress and borrow up to half the units now in play.

His game continues as normal and you play with the extra units who are treated as Allies of convenience.

This message was edited 2 times. Last update was at 2016/02/17 10:46:15


 
   
Made in gb
Worthiest of Warlock Engineers






preston

 =Angel= wrote:
 Yoyoyo wrote:
If you had something like 300+ points for free Lascannons/Meltabombs/Power Axes and it would seem a lot more fair.


New Formation: Administratum Error.
Build a regular army from the selected guard units.
When you arrive in store, find another guard game in progress and borrow up to half the units now in play.

His game continues as normal and you play with the extra units who are treated as Allies of convenience.


Nice, though I would just settle for an extra 50% of free points per game. Hell, I might actually stand a chance if I had that.

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
 
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