Make friends, join a club. Necromunda and Blood Bowl survived, Inq28 survives to this day, as does Mordheim. If you wanted PUGs of
WHFB in your local store, you were probably doing it wrong.
As for them bringing back the setting - sure. In Warmaster, a re-release of Mordheim, Man'O'War. Yep.
Re-releasing
WHFB would not work, it would in fact be a huge mistake and a waste of resources that will make them more money doing other things.
What all of the people who simply say "it's money on the table" and associated comments fail to realise or recognise -either through a lack of understanding or being deliberately obtuse is that employees - people - can be used for things that are worth their time or less of their time.
For those people who are or have been employed, think about it in terms of the best use of your time while you're at work. if you're not working as a cleaner (which is fine) then the best use of your time is probably not vacuuming the floor or cleaning the toilets.
For those people who have "skilled" work, then think of the best use of their time. Someone who's job it is to keep the
IT running might not be best spending time doing the photocopying.
So what I'm getting at here is that rules writers are a resource. Is their limited time best used for
AoS/
40k content, new boxed games, or a visit to the past of
WHFB? Which of those products is going to be able to be supported by
GW's retail stores (limited space!), web presence or production capability?
As for "hire more rules writers" - God knows that
GW's books are filled with things that need
FAQ and errata-ing as it is. So simply hiring more "unskilled" people is probably not the best solution. Hiring skilled people to work on staff can't always work if they don't want to relocate to Nottingham. Here's a video where a guy who was great at breaking down a video game explains why he didn't want to relocate for an offered job.
https://youtu.be/KojFKQPpVIg feth,
I've been offered work that would have required me to move to a different city. Didn't take it. My family & friends are here, so... nope.
On top of that, with the current renaissance of tabletop games across the board along with Kickstarter, lots of quality designers are ...pretty busy right now. James Hewlett went from Mantic to
GW to independent and still able to work for both pretty bloody quickly.
Now, I personally don't enjoy, like or care about the
AoS background. I also stopped playing
WHF when 5th edition Herohammer took the game away from being troop-focused and into a weird game of Superhero-character "Timmy Smash Toys Together!" (see what I did there?).
ahem.
So I don't give two gaks about the
AoS background, and
WHFB's rules went to gak years ago. My solution? Play a better ruleset (
KoW for me), but you're welcome to continue playing 8th, or T9A and also dabble in
AoS, but with my own head-canon take on it, where gak just gets shoehorned into The Old World, just the same as
GW would do whenever a new Warhammer Armies came out. Fyreslayers? Yeah, a more rabid sub-cult of the regular Slayer cult, found deeper in the Eastern World's Edge Mountains. Kharadon Overlords? Another semi-isolationist Dwarf culture from the Northern World's Edge Mountains who has just made contact. Who are the Idoneth Deepkin? They're what the Sea Elves became. Stormcast? Aloof heroes from beyond through a portal - just like Chaos, only Sigmar-ish (
but can they really be trusted?). Yeah, it's easy to have those alongside my Old World armies, and the fluff is just the same kind of melange that it's always been, except the new additions are Flying Sharks and Magmadroths and Airships instead of the Bloodwrack Shrine and Mortis Engine and ...Gyrocopters.
Legacy models could work through some sort of time-hole portal, but they've kept most models available (excepting Bretts and
TK, but I guess they were the lowest rungs and had to clear them to fit in newer models - sucks as I never got all the models from either range that I wanted, but it's not all about my own personal desires.)
I don't think it would hurt too much for them to keep the digital rules available via Black Library alongside the iTunes store as another poster noted, along with a caveat that
this game is no longer supported, so do not expect FAQs etc. Printed rulebook aren't a simple matter, nor would a giant physical omnibus, so they're (once again) not a realistic proposition.
Novels? Basically treated as tie-in merch, so they would work if they had an active Warmaster/Manowar/Mordheim property. Notsomuch for a game that's no longer supported.
Ultimately,
WHFB the rank'n'flank isn't coming back. It's too hard and expensive to get into with
GW's pricing model. If you like it, grab one of the many editions of the many books floating around in swap shops or eBay or acquire the rules through other means online. It's all out there still, along with many of the original models, lots of 3rd-party proxies, along with the secondhand market. If you want a living ruleset, try T9A or
KoW. But
WHFB isn't returning, and all the internet grousing in the world is just screaming into the wind and a waste of your time, outside of the enjoyment gleaned from arguing with people on the internet or the enjoyment gleaned from an echo chamber.
The Old World
setting, though? Yeah. There's still a
lot to mine there outside of the unwieldy, huge beast of
WHFB. I do think we'll see them dip in and out of it in a more limited manner. Probably starting with a new Mordheim within a few years.