the_scotsman wrote:
If you want 250 point farseers, then I suppose we can have 250 point farseers, because you might take it in a 4000 point game and doom your opponent's warlord titan. To me, it seems to make much more sense to holistically base the point costs of a faction around the buffs they have access to, and trim the edge case interactions with other books by removing them.
So you think it is a better idea to ruin several units if the player doesn't take buffing unit rather than just giving the appropriate point cost for these units as they are? You might as well have many faction lock in certain
HQ choices then. Your playing
CWE? Farseer. Your playing Black Legion? Abbadon. Space Marines (especially Ultramarines)? Guilliman. And on and and on...
I think it is far better to point these buffs/debuff units to fairly common point range band. It isn't like
40k doesn't already have fairly standardized point band of 1500-2000. Sure, those units might be more powerful in smaller point games and weaker in larger point games. You can't control every aspect/condition via points. It is the same thing Close Combat units. They are better on tables with dense,
LoS blocking tables and worst of open ones. You can't really point for one and keep them good for the other.