Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
The smiley face is a good touch, I mean you don't want to come off as unapproachable or something
So the differences between the Malcador and Dracosan sides and the work done to mate the dracosan sides to my Malcador defenders. They also needed a spacer on the top, thankfully the space needed matched the off-cut section exactly.
These sides are 3d printed resin.
Spoiler:
And the mockup money shot after I have glued the sides on. And the platoon partly assembled. The two auto cannons in the front make it look like a bug LOL.
Spoiler:
This message was edited 2 times. Last update was at 2023/07/30 09:10:06
Currently doing a restoration on the old Lemand Russ MBT, which I got 2nd hand years ago with one being heavily soaked in primer (that needed to be removed with a knife) and the others already partly converted
Main goal is to make them more modern and be a squadron of 3 (so 3 times the same vehicle)
the start:
Spoiler:
some cutting and experimenting:
Spoiler:
And now the big question, Classic Tank configuration:
Spoiler:
or SciFi Vehicle configuration:
Spoiler:
Harry, bring this ring to Narnia or the Sith will take the Enterprise
Really cool project Kodos, sorry for the long time to reply.
Not sure what would look better, the sci-fi vehicle look might suit. I caught aglimpse of miniature scenery's MDF APC, with a similar wheel layout.
If you're giving the russes an unmanned weapon station on the turret I think it'd really suit. I'd look a lot more like a spacemarine sicaron in layout, and I think that would really suit a more advanced imperial guard unit..
Okay, so rolling with the FW theme, my Carnosaur project!
The Carnosaur is a carnodon/predator/leman russ proxy from tiny panzer studios. I really like the A9 cruiser style dustbin turrets in the front.
Fitstly the base model with my carnodon for comparison.
Spoiler:
And my modifications!
Spoiler:
An additional turret, the flame cannon turret from Solwye Studios's Nyoma battle tank (a leman russ proxy with similar design and layout to the FW carnodon. I really like the long flame cannon so I purchased a pair of these turrets figuring I'd likely find something to slap them on.
Spoiler:
So I have added periscope sights to all the weapons in addition to the aperture sights that are already present on the model, the idea being a wider field of view at lesser magnification from the periscope would make up for the aperture's limited field of view. I have added a loader's hatch to the top of the turret, for safer evacuation) smoke dischargers (a standard upgrade for all my models) a new cupola which was printed from Mkhand Industries (I really like getting my cupolas 3d printed now, as I can scale them down to a more 'guardsman' size. I have added large perescopes to the cupola. I also gave it a(not 2nd hand!) toilet brush bristle antenna.
Spoiler:
I could not help myself and went for a predator destructor auto cannon as one of the weapon options, being a rather conservative in my armament preferences it has to be my favorite weapon option, I decided that unlike spacemarines the guard does not need fancy targeting equipment, or 'thermal and night vision optics', so I cut the co-axle optics from the mantle, and glued a watercooled machinegun there instead. More dakka = more betta.
This message was edited 2 times. Last update was at 2023/09/18 08:39:22
Perhaps you'll like my entry for the current challenge thread, its a razorback re-outfitted for the Orky's.
Also still have another vehicle boxed for a future Orky project; but forgot wether it was an annihalator or a repulsor (not at home atm)
Here's a repost of the challenge thread's images, I'll spoiler them to avoid the thread-load.
really nice orky razorback Leopold! I like the rocket launcher, I can imagine they ran out of heavy bolter ammo and just slapped the launcher to that figuring they can aim with it.
Okay, so the turreted malcador project!
I decided that on top of the leman russ options I got with the kit, I'd do some Dorn armament options, so my take on the oppressor cannon, and the twin battle cannons! For the Oppressor I went for this really chunky barrel by models and minis, I have used their thinner T55 style barrel a few times for vanquisher cannons, and I think this looks great for the oppressor, look how chunky it is: I butchered Mortian's demolisher cannon, and auto cannons to make these, each vehicle can have a hull mounted demolisher(2x demolishers of different styles on the same tank would not look so good IMHO) I also had 2x ATGMs sitting around from my Carnosaurs, and thought they'd look great as a twin mount, on a certain grimdark heavy battle tank.
Twin Battle Cannons
Spoiler:
Oppressor cannon. -Coaxle autocannon brings the total up to to 4x auto cannons.
Spoiler:
And the other weapons, spacered up some Victoria Miniatues weapons to also fit along with the Mortian weapons.
Castigator bolt cannon,- the same bolt cannon on the cerastus castigator knight. Because this is clearly modeled as a bolt cannon and that one fits well enough in size.
Spoiler:
Vanquisher cannon
Spoiler:
Executioner Cannon
Spoiler:
Annihilator
Spoiler:
Exterminator
Spoiler:
Okay, I hear you say, where is the regular battle cannon tank?
I haven't made that option yet! it's still a WIP!
This message was edited 2 times. Last update was at 2023/10/21 09:15:09
Definitly some nice combinations. And the overall Impression looks really good. Even if I still live that weird casemat turret of the original Malcador
~7510 build and painted
1312 build and painted
1200
I decided to revisit an old project and change it up some, a few years ago I got a degu scout car from ramshackle games and converted it a bit.
So I have been working on the following:
From the 132nd Commonwealth Combined Rifles (which makes up the bulk of the troops in my battlegroup) A base model scout car, whilst my older vehicle was a specialised surveillance car this one is more general duty. So this vehicle is defending itself with a medium machingun and a heavy one, two heavy stubbers is a fair bit of gunfire as it's mainly going to be used against other humans.
Spoiler:
From my Klomn 7/29 Tank/Cavalry regiment, (the core armoured force of my battlegroup) A cavalry car. This is the more fighty end of the scout car spectrum, it at it's heart is to perform reconnaissance, but it has enough protection and firepower to act in a more combative role, to be used as a fast mobile reserve unit or to take tactical advantage where it presents itself. So the vehicle commander has a fully enclosed turret with his machinegun, and with bullet proof glass for all round vision. The vehicle is also armed with an anti tank rifle. Quite frankly because they are awesome. Functionally it's an auto cannon. I imagine it's a squeeze bore, with hardened core and a small charge on the back, smaller projectile but at close range it hits just as hard as a bigger lower velocity autocannon might, but in a man portable package and with some sophisticated recoil compensation.
Scout car Complete!
Spoiler:
Carnodons Complete!
Spoiler:
This message was edited 2 times. Last update was at 2024/07/10 10:19:09
Some new projects! Firstly: My take on a Destroyer Tank Hunter, I see this vehicle as more like a hellcat than a stug/jadgepanzer. Albeit a hellcat that is packing a laser destroyer! So I have a 3d printed IFV chassis from Nefyma, with open sides and exsposed suspension, I wanted the vehicle to look rather lightweight and speedy. Lore wise the vehicle is literally an IFV with a bigger engine slapped in the back, and therefore I have put the track units on backwards, (IFVs usually have their drive sprockets on the front, and this is the case in this vehicle) and a large, relatively lightly armoured turret with a laser destoyer. The painted turret here is from my models and minis 6x6 armoured car, but I have ordered the same turret for these vehicles, this time armed with a large laser cannon rather than a vanquisher cannon.
Secondly: White scout cars for my mounted up motor rifles! Troopers and crews in various states of assembly. The vehicles are from Golden Dragon Games, although I made them into scout cars rather than half tracks and added armoured shutters, and skirting.
And last, but far from least! My second baneblade... or rather Nonablade!
Spoiler:
You may wonder why I say Nonablade rather than Octoblade, it is of course because I have this being 3d printed and coming to me in the post, and it will be magnetised, allowing me to make the coolest baneblade variant.
First up, front of the case mate. I rather like the look of the vehicle with the casemate towards the front of the vehicle, rather than the middle when the vehicle is configured as a giant self propelled gun, here it is as a shadowsword Just a bit of chopping and glueing and fitting, and it slots in and out nicely. Needs to be prettied up with a bit of milliput but that is life. The issue then is that you have the exsposed engine deck area, so I chopped some pipes off the back of the self proppelled gun's engine and made this rear deck up out of various superfluous parts. Obviously needs some putty to make it look pretty. And lastly, the front of the vehicle, modified to the standard of my first baneblade, glued down some thin plasticard, bent it around the protruding wheel mounts and glued it down, then added the two strips on the side. Again, just needs some putty to get prettied back up. Go the Karsk Pattern! ... ... ... Damn, I realised I put one track on the wrong way around.
This message was edited 3 times. Last update was at 2024/07/10 10:52:47
So 2 updates
Work slowly continues on the Nonablade, I am waiting on plasticard, parts from Elrik's hobbies (new proprietor of blood and skulls industry parts), and some extra bits from bits and kits (need to swoop in when they get baneblade bits in stock.) Chopped the turret plate out as I have a blood and skulls centralised replacement. And am bilking the hull out, and modifying it in line with Tyrant, my first baneblade. I also committed extra heresy, in that fluff wise Tyrant is basically the top dog in 82nd Klomn Cuirassiers regiment when it comes prestige, the tank is the oldest and longest serving tank currently in the regiment, it is the first Karsk pattern Baneblade, it is THE Karsk Pattern baneblade and whilst others are made in prestigious forges across the industrial mega hive that is half of the planet of Karsk, Tyrant was forged in the Dragon Forge itself... so reflecting all this and the vehicle's long and storied career, I kinda desecrated the shrine on the back of the other baneblade out of existence. This is a more regular line tank. Even if it is a fricking baneblade. The vehicle only has the Mechanicus symbol at the top of where the shrine was.
But enough of that heresy! So the Karsk Pattern does away with all the tiny turrets(So that I can steal them and put them on IFVs). In the hull the small limited traverse turret is replaced by a pair of heavy bolters, (or a heavy bolter and a heavy heavy bolter?(am taking design cues here from things like the Vickers Mk VIB which paired a 303 vickers with a .50cal vickers MG, rather than just having 2x 303 vickers)) in a more heavily armoured looking embrasure. Which still has the same amount of traverse. I also needed to bulk out the hull considerably to fit a huge turret as seen on 'tyrant.' This was done with patience and plasticard. Will pretty it up with milliput later. As it stands the Baneblade superstructure is completely removable, should I want any of the other 7 variants! Also added a splattering of puttey around the driver's hatch. Because that ain't a hatch any more. Changes thus far to the giant self propelled gun and battle fortress variants only pertain thus far to the superstructure being shifted forwards permently. I have been toying with the idea of making a mantle, to bring the giant self propelled gun variants into the Stug life.
Spoiler:
I also sprayed my turreted malcadors/malcadorns. I decided to include a few rogal dorn armaments, or at least my approximation of them, case in point my tank firing it's oppressor cannon, and the other seen here with double battle cannons. Turrets are from Mortian, guns from Victoria minatures, and models and minis(this was meant to be a battle cannon, but it was like twice as round as most of my battle cannons, so I think it makes a damn fine opressor cannon!). Sprayed them kharki and dark olive drab (British). Phone camera makes them oddly ochre in colour. The green is more green and less brown, and the kharki is more brown and less yellow then you see here LOL. First time free handing with airbrush. Pretty happy.
Spoiler:
This message was edited 5 times. Last update was at 2024/07/23 12:20:02
Nice work! Very cool that you customize your Baneblades and put thought into it like with the shrine in the back. Curious to see how that smaller heavy bolter turret turns out in the end.
@ Malcadors: I really like those. The twin cannon is slightly my favorite. The gunblast on the other looks amazing. Did you do it yourself?
~7510 build and painted
1312 build and painted
1200
the guns will share the same setup as my first baneblade. Or perhaps continue to wonder, my phone sometimes does not take the best photos and the camo seems to be doing it's job I am inordinately proud to say that yes, the perescope is glued to the machinegun housing so it turns with it. it is pretty satisfying.
Blast effect is from deadly print studios. I think it is fantastic, and it easily makes that tank my favorite, for it's ridiclousness. I mean I had to fill the thing's turret with milliput, sinkers and bullets(lead) to act as a counterweight for the massive resin effect(it also has a chunky big shell from Mortian on the end, speeding on a trail of fire and smoke!) as seen in this picture (barrel is pointing slightly away so the whole scale of the effect is somewhat reduced unfortunately).
Spoiler:
This message was edited 2 times. Last update was at 2024/07/23 12:38:45
Okay, so I am holding off doing anything durasstic with the nonablade casemate, until I fit the plasma blast gun. It however has not arrived yet.
Regardless: Nonablade project progress!
So Banesword pics, Super Stug time!
Spoiler:
I have filled in around the driver's hatch to make that a single part of the cast hull, and have filled in the large direct vision port next to the gun on the superstructure. I have smoothed off the hatches in the rear deck, my part that slots in behind that has a pair of hatches in that, and Imagine these are used to resupply the self propelled gun variants of this tank. have come up with a new pattern of commander's cupola I really like. It is just a 3d printed split hatch simple cupola from Mkahnd_Industries (on Cults3d) https://cults3d.com/en/3d-model/game/interstellar-army-tank-cupolas cut down a bit and fitted into the standard leman russ style rounded Imperial guard cupola, with the ears cut off the rear of it and the space where the single piece hatch slots in filled with miliput, you get a heavily armoured look, lots of periscopes and obvious fittings for add-ons and fixtures, and you have two relatively small hatches Which I think looks great. Optics above the main gun are from ramshackle games, I think they fit qute well there and they are currently just bluetacked in place and I might sacrifice the optical device on the left hand side of the turret for a panoramic multi-spectral sight.(Spacemarine one from the old command vehicle upgrades sprue). And lastly(and most obtrusively) I added a huge protective gun mantle made with plasticard and a lot of milliput. Yeah, it's obviously supposed to be a massive solid chunk of armour casting designed to stop shells from damaging the mantle and the base of the main weapon. I think it makes the vehicle look more butch. The little hole drilled in it coincides with a plasticard box I built up alongside the main armament behind the mantle, and this is of course the co-axle heavy stubber! Because more dakka is good dakka. I think it is a practical idea and an amusing one at the same idea. And those ideas are the ones I always keep.
Karsk Pattern Baneblade updates
Spoiler:
So Hell hammer. Yes I extended the gun, basically becasue I had a spare bit of gun base sitting around and the hellhammer cannon fitted onto it nicely. I actually really like it, even though it's only like half an inch longer. And yeah turret is halfway though it's makeover into that of a Karsk Pattern. It's looking a bit ugly, but that is nothing that copious amounts of milliput and some sandpaper will not fix. Hull looks bad but it just wants some primer at this point.
Karsk Pattern Baneblade, as you can see gunner position in the hull wants some work, and turret wants prettying up, and we are onto details.
And another update, because I am insane. I have decided that this baneblade chassis should also have the option of being my 2nd custom baneblade pattern, the Havael Pattern Baneblade! So I have ordered a new hull to slot in, complete with all parts, and a new complete turret and backbin. So the following variants will include:
Banehammer Doomhammer Banesword Hellhammer Stormsword Stormlord Stormblade
Baneblade Havael Pattern - Smaller turret (regular sized) regular hull and a single colossal vanquisher cannon (the same gun used double in the Macharius vanquisher) The tank has this reduced armament as the regiment is predominantly equipped with Machaius vanquishers, so it has commonality of ammunition. Other than that, it is a baneblade and it makes up the numbers(and is the more common pattern in service) of baneblades in the regiment as a compromise. Ideally the regiment would consist solely of Karsk pattern Baneblades with no need for Macharius vanquishers or Havael Pattern Baneblades. But this is entirely not practical in regards to the rate of delivery and availability of the prestigious Karsk pattern. And this is the eloquent explanation I have of why I need to model 2x baneblade patterns, along with the other 8 superheavy tanks that commonly share the chassis in the 41st millennium!
The other explanation is I love modelling giant tanks.
And some more work on my destroyer tank hunters!
Spoiler:
Turrets and guns are from models and minis, I have cut some bulges off of the sides to give them a sleeker profile. Chassis is a mash up of 3dprinted parts from Neyma's hellhound proxy and his IFV which I got printed on demand. Battery pack is from a spikey knight's big laser cannon thing that I totally sanctified by cutting all the spikey bits off of and magnetising it to my knight.
I have some cupolas being printed and coming, so I will put them on and find a heavy stubber to give it. Layout of the vehicle goes like this: Front right hull, driver, front left capacitor banks, commander on right side of turret, loader/technician/ gunner on left (not sure if it needs a 3 man turret crew). Engine in back to throw it along at a decent clip. Armour is not far off of being cardboard. Autocannon proof on front, but you probably do not want it knocking on your sides. Turret is internally spacey for all the big lasery bits for the laser destroyer, so you can blast an enemy apart better. TLDR it is a M18 Hellcat with a roof and a laser destroyer, a real glass cannon.
This message was edited 1 time. Last update was at 2024/08/21 11:34:41
Nice Work! And interesting approach to personalize your Baneblade variants. I like the lore of the Havael pattern as compromise solution to fill up the ranks.
The elongated Hellhammer looks good, but personally I think it would look even better, if the first cannon segment had a larger diameter than the second, so it looks like they slide inside each other during firing to reduce recoil. The protective gun mantlet looks alre pretty cool, might even get a bit longer if you want to go for the "Saukopfblende" look of the StuG III
~7510 build and painted
1312 build and painted
1200
Cheers!
I kinda wanted the Hellhammer to still look a noticeably larger calibre to the huge cannon on the regular Karsk Pattern Baneblade.
I did not want to extend the mantle too far as some variants, the banehammer, doomhammer and stormsword have really short barrels, and I kinda did not want them to be nearly completely swallowed by the milliput. I may still extend it to as far as it can go.
A small update for the nonablade project.
The Havael pattern Baneblade and Hellhammer!
Spoiler:
So this is a lighter modification than the Karsk pattern, the high pressure higher velocity vanquisher cannon is quite noticeable as is the lengthened hellhammer cannon and coaxle high velocity autocannon. Additionally I added a larger dustbin style turret(from ramshackle games) to the front hull of the vehicle. This turret actually has a better traverse to the right than the baneblade's hexagonal turret. I quite like the larger size of the turret. Lorewise I like the design. The frontage is pretty small, and thus can be relatively heavily armoured, and as the turret has greater internal volume it can have thicker walls and still have room for the operator. I also added some rectangular chimera hatches to the back of the dustbin allowing access for the gunner and driver. And a much less cramped situation for both! I wanted something different to the solid bunker like hull of the Karsk Pattern, had the turret in my bits box and well it just fit and worked so well.
So the standard baneblade hull turret for reference.
A small update on the nonablade project!
Finished milliput work on the karsk pattern baneblade turret and hull. And I decided to try a realistic cast armour technique, I made a mixture of Tamiya modeling putty and Mr Cement S and stippled that over the smooth milliput to make a course cast texture. I did not apply this to my first baneblade, Tyrant, but lorewise Tyrant was created in the most reputed forge in the Commonwealth sub-sector, so there will be quality and texture differences in this 2nd Karsk pattern baneblade that was created in another plant. Much like there was differences between M4 Shermans or T34s that were made in different plants in WW2. I did not go full Soviet, (in otherwords I did not take a dremel engraving bit to the milliput turret to really roughen it up before I started apply the texture, but I did stipple pretty aggressively). I also applied the texture to the completely milliputted parts of the giant SPG.
My plasma blast gun seems to be stuck in NZ post as it has not left that country.