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Cheers El Antiguo Guardian.
Thanks for sharing BaronIveagh,looking forwards to progress, what are you planning on using for the mortar?
Automatically Appended Next Post: This one has been sitting on the desk for a while.
Dusted off an assault tank based on a chimera chassis and a blood and skulls kollosus turret.
Today I made some sandbags from putty and put them over the front hull and attached some track links(as you can see I am watering down my hoard with 3d printed product) on the lower front hull, also made some HEAT skirts for the vehicle's sides that are magnetised. I'll put putty over the magnets and smooth it off, and it'll be really nice after its painted. I don't want to pile the sandbags too high as I intend to put some periscopes in for the driver and hull gunner. I also have started working on the commander.
This message was edited 8 times. Last update was at 2020/08/09 11:58:41
New turrets for my valentines. Includes the following options, conqueror cannon to put ordinance on targets, twin las-cannons to breach heavy armour, twin auto-cannons to suppress and kill troops and light to mid armoured vehicles, volkite culverin because they found it lying around in an old warehouse... and plasma cannon, closer range specialist vehicle. Pintle mounted heavy bolter to boost firepower and coaxle heavy stubber to kill infantry. Turrets are blood and skulls, the rear section is not a back bin, it is meant to be part of the turret I've yet to add aerials. I like the layout of the smoke dischargers and will use this configuration more often from now on.
Don't mind the guys in the background.
Automatically Appended Next Post: Very cool vehicles Pyro, that Hyppogryph turned out wild. The array of AA weapons looks great. I like the grenade launcher mounts on the desert truck as well.
This message was edited 5 times. Last update was at 2021/04/30 10:50:27
A bit of progress on the baneblade and 3rd kangaroo
This represents a more refined 'tank hunter version of the vehicle, rather than just having the aluncher for self defence, it's likely this vehicle carries more munitions and less scouting equipment. Large mounting arm boasts a full sized folding fin aerial rocket pod, or a 2X3 HK pod.
And the baneblade. This is the most revered and valuable vehicle of my army, it is the center of gravity and the center of the guard's trust in the holy firepower, it is an ancient vehicle with a reputation earned on many a battlefield. This is no regular baneblade. This is a unique vehicle commissioned from the Dragonforge of Karsk, pride of the Klomn 81st Cuirassiers. I also pimped out the little shrine on the back to make it more suiting to a tank of such honoured pedigree. I can imagine this vehicle dominating other baneblades(as the gun is much bigger the turret much more armoured and much more sophisticated targeting) and going toe to toe with other super heavies.
Here are some modifications to the original form.
Blood and skulls
Extended fuel tanks
centralised turret plate
really big gun (albeit two kingslayers cut and glued together, I guess that's like an emperor slayer? )
sponsons with a single las-cannon and a single heavy bolter on each side
Hydra Auto cannon co-axle
IR spot light on gun mantle
chaff discharger mounted on barrel
bore evacuator sleeve
targeter on barrel (also acts a a reference for the gunner/commander,
Remote weapons staions with addiotional optics, smoke dischargers and grenade machineguns
Spare wheels and tracks
Stowage(done since the photos were taken)
Imperial Knight heavy stubber(multi-laser proxy) Loud speaker on commander's cupola
Twin heavy bolter on loader's cupola
Perescopic gunsight for gunner
fully traversing commander's sight, can tag and track targets for hunter killer(rapid target aquisition so that the main gun can be traversed onto the next targets as identified by the loader and commander as soon as a kill is confirmed, no messing around trying to find it) capability.
2nd turret for baneblade
Blood and skulls heavy tank turret, I could not help myself and gave it plenty of weapons options
This turret is obviously more versitile, although not as ergonomic, I think this will represent another baneblade of the 81st of lesser pedigree but also manufactured in the Dragonforge, probably afterwards, using the design of the first vehicle's hull and a more versitile but less armoured turret.
2X massive las cannons
massive plasma cannon
2x automatic battle cannons
2x mega-bolters/massive punishers
2x laser destroyers
This message was edited 13 times. Last update was at 2020/10/21 09:54:50
Automatically Appended Next Post: I have completed the valentine battle tanks. They are named Beetle and Betty.
first up conqueror cannons for engaging enemy vehicles, strong points, beasties and of course for indirect fire bombardment. Las-cannons for putting the pressure on heavily armoured targets and twin autos for crowd control and general suppression. In both cases drive into a hull down position and ruin someone's day. For when you need to bring something more to the field.
Stinger. A little robot to support my pig iron troops. I had the pieces there from other projects so it made sense to throw them together and it made sense to add a support platform to the team.
Progress on WIPS Crusader Stalker flak tanks.
Require a bit more weathering and details on stowage but I haven't posted in an age so what the hell?
Crusader Battle tanks
Much the same. Knight is being crewed by a pretty accomplished bunch. She has 5 kills against enemy tanks.
Personally I like the look of the crusaders, they're really sleek and low. They look like cheetahs to the leman russ's rhino.
This message was edited 4 times. Last update was at 2021/01/23 12:44:39
Cheers. I think they'd make a good PDF tank with their own rules. The heavy bolters are massive, I wanted to add that level of firepower to them to make up for the lightness of overall firepower(as undoubtedly the crew might).
I mean the crusaders have the choice of packing a hull turret with a heavy stubbers, or double flamer/plasmagun/meltagun in the hull turrets. So they're probably pretty useful in the context of 40k's long list of heavily armed vehicles.
This message was edited 2 times. Last update was at 2021/01/24 22:46:22
Really cool additions Oldmate! I like the elegant lines of the Crusader turrets. And the heavy bolters give the Valentines an interesting touch. Your Stingers are also pretty cool. Looks like you have been busy over Christmas
Another kitbashing project I had in the back of my head for quite some time. Surfing around for cool IG vehicles I found this from Vontrrag:
https://www.thingiverse.com/thing:3963999 That is based on an old White Dwarf (?) kitbashing tutorial and seems to have even had some lore and stats back in the day.
Vontrrag (who has some other pretty cool model files for download and is a nice dude on top of it) has modelled the thing for 3D printing, but I wanted to try and cobble the general chassis together myself. So I only printed the side panels, back exhaust and mud guards, got myself a Gryphone pattern chimera turret from another source
So I got myself a Chimera lower hull and front as well as a Leman Russ upper hull and started.
step 1: preparations
Cut the chimera upper front as shown. The formost part is cut imediatly at the transition from angled to horizontal plate. Also file away the structures on top of the upper part of the Leman Russ upper hull front.
step 2: building the hull
Glue the first and third part of the Chimera upper front to the lower hull. Carefully file down the region with the red arrow in the first pic, so that the Leman Russ hull attaches nicely there. Now put the Leman Russ upper hull to the Chimera structure. You might need to file away a bit of the Leman Russ hull were the red arrow is.
step 3: rounding up
Upper pic: a bit of plasticard closes the whole for the the Chimera hatch. Lower pic: the back of the Leman Russ hull was cut short up to the triangular plates at the back corners. The Basilisk backplate was glued to close the hull, but has to be angled a little bit (dryfit first!).
Step 4: adding details
The sides were closed with plasticard. I also added the printed mudguards and side armor panel. Middle pic: Had some tires lying around and tried to fix them to the floor. I first had one axis each for the forward and backward wheels but that looked dumb and completely lacking any suspension or way to steer. This version is... a bit better. At least one could imagine each wheel "housing" to have a rudimentary suspension and maybe a way to steer either by turning the wheel or differential speeds. Last pic: a very basic and ugly, but working variant to get the 3D printed chimera turret to the turret mounting of the Leman Russ.
Step 5: before priming
The final result so far. The hull flamer is magnetized (I would prefer a heavy Bolter, but I currently don't have one spare). Some more details will be added, maybe a kind of basket with jerrycans.
I merged the Gryphonne turret with the Multilaser from the Centaur to get that turret. Regarding the FW question: They are definitly heavily inspired by those.
The big Antenna is from the Tank upgrade sprue. I'm still puzzling around what stats to give this thingy. It looks fast and should be with the strong Leman Russ engine working on wheels instead of tracks and a hull that should be lighter than either a Chimera or a Leman Russ. And I imagine it as having quite a good radio equipment.
So I would guess:
M14'', WS6+, BS 4+, S6, T7, W10, Ld7, 3+
Multilaser + hull Heavy Bolter/Heavy Flamer
can take vehicle equipment except track guards
Scout Vehicle (9'' move before the first turn)
Vox relais: The Centaur can act as a relais for Vox orders. Characters with the "Voice of Command" ability can order infantry units with a voxcaster within 18'' of the centaur as long as they are either within 3'' of the Centaur or within 3'' of a vox caster that is within 18'' of the Centaur*
Expanded Vox net (10 Points): The centaur can access multiple Vox channels simultanously. Characters within range can use their voice of command ability on non-regimental orders without constraints regarding regiment**
* The wording sounds complicated. I meant: as Long as the commanders Vox can reach the Centaur, it can transmit the signal further to an infantry unit. So up to 36'' orders
** again, the wording is suboptimal. I mean you can "translate" orders from for example a Catachan Commander to Scions and Cadians
Some nice work Rybrook, I like the razorback, that turret is mean , and the big old fashion recoil compensators on the vindicator are cool and it fits well into the front of the modern rhino. That's also a very very burny land raider, really cool.
Okay, so I got on and finished the Crusaders, they have markings of the 121st Ardus tank regiment and are of the same regiment as the valentine tanks above. Again these vehicles have an extremely low profile when compared to something like a Russ, so they'd have much the advantage when finding cover and hull down positions to fire from. The Crusader certainly has more of a cavalry feel to it. I like the idea that it is a fast and lighter armoured vehicle, having higher endurance and speed than most other guard vehicles.
Both vehicles sport a co-axle heavy machiegun and a roof mounted machinegun for the commander.
Both vehicles are armed with the following options:
Conqueror cannon: Pretty standard tank armament, albeit to fit inside a smaller tank.
Twin las-cannon: For a tank hunter version, I can't see this design taking a large calibre high velocity cannon, so lasers are where its at.
When configured as a battle tank(it impedes the rotation of the stalker turret to an unacceptable(especially on an AA vehicle) degree) each vehicle can be upgraded with a little dustbin turret in the hull with the following armarments
machinegun (the most common armament for this type of vehicle)
grenade machinegun, for when the normal machinegun does not cut it.
Twin Flamethrowers- mounted side by side, the dustbin turret is too small to mount a heavy flamer, but mounting two regular flamers side by side offers the ability to put out more volume of flame. A specialist vehicle and probably pretty unpopular with the crews as everything is internally mounted.
Twin plasma guns- Mounted side-by side a more specialised, and rarer upgrade, this lets the vehicle hit hard against heavy infantry, the vehicle offers more speed and protection than that is available to foot weapons specialists, and can lay down considerable fire with other weapons.
Twin Melta guns- Mounted sude-by side, this vehicle is again a more specialised and rarer upgrade, the tank can offer speed to close with the enemy and protection against lighter weapons, in close in environments it has the advantage over regular tanks for its small size.
Additionally one vehicle has twin Hydra Auto cannons
This is not configured for AA use, these are mounted in the battle tank turret, and are meant to be used against enemy infantry and lighter/medium vehicles at long ranges.
Both tanks have a 'stalker AA' turret armed with a twin tribarrel revolving cannon, and 2 sets of light AA rocket pods(for dealing with pesky things like jump troops, gargoyles and any similarly 'flying infantry' without having to waste a burst of 25mm shells on them).
This turret is designed for more close in air defence than that of a Hydra AA vehicle as larger weapons and targeting systems would be unsuitably large for the chassis.
Sorry for the poor photo quality, I will post a better one later
This message was edited 4 times. Last update was at 2021/05/14 23:09:17