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Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

Just last monday, I played a 1000 point game against a friend on Tabletop Simulator. He said he would be playing Black Templars and I told him I'd go CSM. I took two dakka Leviathan dreads buffed by a Chaos Lord, excepting to play against Black Tide. He ended up bringing a big squad of terminators in a land raider instead. I seized the initiative, popped the Land Raider turn 1 and the game was over. He conceded turn 2.

Overall not much fun for either of us, I felt pretty bad. His list was pretty bad though.


Automatically Appended Next Post:
 aphyon wrote:


Because of these better mechanics most games of 5th were never one sided at the end of turn 2.
Absolute nostalgia filled BS. 5th edition is my favorite edition, and in fact the edition in which I started playing 40K, but you're peddling BS. The fact that Leafblower lists even hit the meta competitively is proof that your assertion is silly.

This message was edited 4 times. Last update was at 2020/05/28 07:02:51


 
   
Made in us
Regular Dakkanaut





washington state USA

Absolute nostalgia filled BS. 5th edition is my favorite edition, and in fact the edition in which I started playing 40K, but you're peddling BS. The fact that Leafblower lists even hit the meta competitively is proof that your assertion is silly.


I never said it was a perfect edition. there were many rules used in 3rd, 4th, 6th and 7th that should have been in 5th, and are in our current house rules version that we still play. however looking at one gimmick list among the many that existed in each edition (iron warrior oblit/defiler spam in 3rd/unkillable eldar tank armies in 4th, lash prince armies etc...however players could find a way to break the game) doesn't change the fact the overall mechanics of 5th are still better than the way 8th has turned out.


One sided battles still did happen but not the the extent and speed that they do currently. most often it was a game where you were either hoping you got or didn't get that extra random turn past 5 since it changed the outcome of the game drastically. An example of that was a good friends super powerful eldar corsair list with hornets, warp hunters, some of the fighters, dire avengers and occasionally wraithguard. many times i fought him to a draw(often to my suprise) even though his army was chock full of S8 AP2 weapons and eldar shinanigans

I don't know how much you played of each edition but i played alot more than some. in 3rd and part of 4th i was single and was at the game store fridays and saturdays (and sometimes slept in my car to game from one day to the next for more game time) as of 2008 i became a store volunteer employee. i now limit my time to one day a week but it is usually 12+ hours for that day.

Up until 6th ed dropped 40K was literally the core of my gaming hobby aside from battletech. in that span i had full armies for -dark angels standard, ravenwing, deathwing, sisters, nids, tau and salamanders. i do not consider it nostalgia at all since i am still active with 5th ed. but rather a long catalog of continued experience and comparison with other editions.


8th is for lack of a better explanation an entirely different game to play than everything previous(like the switch from 2nd to 3rd). with some good ideas but overall a terrible edition by comparison given things like the subject of this discussion where you can have a TT tactical wargame that now depends more on list building combos like a magic deck than it does on what actions you take on the TT where games end up being decided in 2 turns and certain army types like melee oriented lists do not function effectively.

On the up side at least it isn't as bad as 6th, even GW figured that out and killed that edition after about a year.

This message was edited 1 time. Last update was at 2020/05/28 10:41:20


 
   
Made in us
Longtime Dakkanaut





I'm looking forward to this thread being retired and replaced with the "Share your most one-sided game in 9th" thread that will inevitably pop up.

   
Made in gb
Longtime Dakkanaut





The Newman wrote:
I'm looking forward to this thread being retired and replaced with the "Share your most one-sided game in 9th" thread that will inevitably pop up.
From bits and pieces going around about increased hits from blast weapons, no stacked to hit penalties, more command points, it'll be interesting to see if we get a 'turn one, shot them off the board' reply or if GW have some changes still up their sleeves for that.
   
Made in us
Longtime Dakkanaut





The one that comes most to my mind is playing space marine all primaris earlier in 8th against my friends Tau. I go first turn and despite my very best efforts I roll so extremely poorly I literally no damage to important targets through the shield drones, and kill so very few field drones that my entire shooting did nothing to his army. It was the second worst rolling game I've ever had. I conceded at the end of my own turn 1 shooting before my opponent even had to fire a single shot.

We had a really good laugh about it and set up a different game with different armies and then had a really fun orks versus IG game though so that's good at least.

This message was edited 1 time. Last update was at 2020/05/28 15:55:56


 
   
Made in us
Longtime Dakkanaut





 Tibs Ironblood wrote:
The one that comes most to my mind is playing space marine all primaris earlier in 8th against my friends Tau. I go first turn and despite my very best efforts I roll so extremely poorly I literally no damage to important targets through the shield drones, and kill so very few field drones that my entire shooting did nothing to his army. It was the second worst rolling game I've ever had. I conceded at the end of my own turn 1 shooting before my opponent even had to fire a single shot.

We had a really good laugh about it and set up a different game with different armies and then had a really fun orks versus IG game though so that's good at least.

We've had quite a few games where player 2 conceded without taking their first turn and several where player 1 conceded after player 2's first turn, but I don't think we've ever had player 1 concede before player 2 got to take their first turn.

We have had a few times where two guys were just hanging out instead of playing because one declined the game rather playing into the nonsense the other guy brought down. Does that count as a pre-game concession?

   
Made in us
Witch Hunter Undercover in a Cult







The Newman wrote:
 Tibs Ironblood wrote:
The one that comes most to my mind is playing space marine all primaris earlier in 8th against my friends Tau. I go first turn and despite my very best efforts I roll so extremely poorly I literally no damage to important targets through the shield drones, and kill so very few field drones that my entire shooting did nothing to his army. It was the second worst rolling game I've ever had. I conceded at the end of my own turn 1 shooting before my opponent even had to fire a single shot.

We had a really good laugh about it and set up a different game with different armies and then had a really fun orks versus IG game though so that's good at least.

We've had quite a few games where player 2 conceded without taking their first turn and several where player 1 conceded after player 2's first turn, but I don't think we've ever had player 1 concede before player 2 got to take their first turn.

We have had a few times where two guys were just hanging out instead of playing because one declined the game rather playing into the nonsense the other guy brought down. Does that count as a pre-game concession?


I conceded after my own first turn once; the Invictor had just come out and my opponent was trying out three of them, and I called the game after my Custodes army didn't manage to kill any of the three of them he'd parked in front of my front lines.

Balanced Game: Noun. A game in which all options and choices are worth using. 
   
 
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