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Made in us
Tzeentch Veteran Marine with Psychic Potential





So we got our grotmas detachment and WOW is it disappointing. Not because the detachment is sub-par, which it is, but this detachment encourages the same builds you would use in the other detachment, with focus on lots of magical shooting. And with the needing to control the whole zones of magic you think the boosted versions of the strats would be better. The SoT can't charge and only get 6" in the zone of magic? Many armies have 3" deep strike with no control requirement, and daemons can do this in the same way, but are able to charge, and with much better melee units. I don't get why anyone thought SoT charging from 6" in your zone of magic would be broken, and it would give a good reason to actually bring them, you know instead of spamming flamers. I know people were like "oh no it is going to be Tzanngors" but quite frankly I would have loved a Tzgor detachment, just to play a list that is not exactly like 99% of all lists that are played with TS, and I try not to use Magnus as he is too great in casual games. I was excited to break out the TS for a bit as opposed to my CSM, but now I am not going to bother as this detachment is just more of the same, only weaker.
   
Made in us
[DCM]
Tzeentch's Fan Girl






Southern New Hampshire

Hilariously, Magnus works best in that detachment NOT in the zone of control since he natively has +1 to wound with his [PSYCHIC] weapons - which is all of them.

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in us
Tzeentch Veteran Marine with Psychic Potential





 BorderCountess wrote:
Hilariously, Magnus works best in that detachment NOT in the zone of control since he natively has +1 to wound with his [PSYCHIC] weapons - which is all of them.


Lol yea I know it is weird. Also after seeing the Admech detachment, that rule really could not have been in the zone 1's to rerolll and +1 wound? I mean the zone thing I think is more challenging than it looks on paper, especially against some armies. Also rubrics get re-roll 1's already, and Ahriman is +1 to wound already, but for everything.

Personally I think there are going to be major design changes in the codex and this reflects that. It is quite possible that Rubrics lose the re-rolls, and Magnus loses the +1 to wound, which is actually a pretty ridiculous rule to have. I also think the cult of magic will be heavily re-worked, and/or just removed for something else, maybe something that focuses on the rituals more (like characters generate and extra cabal point or something).

I really hope the Codex has a "hypercrypt" style detachment to represent the old duplicity style of play, and I am actually hoping daemons get rolled into the codex. Also Rubrics need two data sheets, one for the flamers, and one for the bolters as the flamers are just so much better and the points are way to high for the bolters.

Also, psyker dreadnought.....been wanting that since 7th edition.

::edit:: Seems like the Grey knights have the same 6" deep strike ability, but can charge. In fact their whole new detachment looks like just a straight better version of ours. The rule affects all attacks (not just psychic attacks), they have a unit that has the aura innately (purifiers), and their strats seem better. Hopefully the codex is better.

This message was edited 1 time. Last update was at 2024/12/10 21:47:33


 
   
Made in gb
Automated Rubric Marine of Tzeentch





UK

No posts in here for 8 months

But we're next!


[1,800] Chaos Knights | [1,250] Thousand Sons | [1,000] Grey Knights | 40K editions: RT, 8, 9, 10 | https://www.flickr.com/photos/dreadblade/  
   
Made in us
Stealthy Warhound Titan Princeps






Hiding from Florida-Man.

Looks like Knights/Chaos Knights have been postponed.

 BorderCountess wrote:
Just because you're doing something right doesn't necessarily mean you know what you're doing...
CLICK HERE --> Mechanicus Knight House: Mine!
 Ahtman wrote:
Lathe Biosas is Dakka's Armond White.
 
   
Made in us
Tzeentch Veteran Marine with Psychic Potential





And it is basically confirmed daemons will be on the book which I love. I want lord of change generating canals.
   
Made in us
[DCM]
Tzeentch's Fan Girl






Southern New Hampshire

I want Battle Automata.

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in us
Stealthy Warhound Titan Princeps






Hiding from Florida-Man.

 BorderCountess wrote:
I want Battle Automata.


Dark and Spiky or Original Recipie?

 BorderCountess wrote:
Just because you're doing something right doesn't necessarily mean you know what you're doing...
CLICK HERE --> Mechanicus Knight House: Mine!
 Ahtman wrote:
Lathe Biosas is Dakka's Armond White.
 
   
Made in us
[DCM]
Tzeentch's Fan Girl






Southern New Hampshire

 Lathe Biosas wrote:
 BorderCountess wrote:
I want Battle Automata.


Dark and Spiky or Original Recipie?



She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in us
Tzeentch Veteran Marine with Psychic Potential





I can't wait to see the Automata. Probably all we are getting but one can hope for a psyker dreadnought.
   
Made in au
Fresh-Faced New User




I'm not entirely sure if the meme of Magic Knights is all that bad any more, just for something entirely different to do. Yes, it'd probably be better in Cult than Hex, but it does almost exactly the same thing. I'd love to work out a way that a foot-DP can help out, but you kinda need the movement from the flying (but an occasional extra -1 is good alongside Forgefiends). Anyway, just for a laugh, this is this MFM's Magic Knights list (with very little actual magic):

Spoiler:

Magic Knights (1995 points)

Thousand Sons
Strike Force (2000 points)
Hexwarp Thrallband


CHARACTERS

Thousand Sons Daemon Prince with Wings (200 points)
• Warlord
• 1x Hellforged weapons
1x Infernal cannon
• Enhancement: Arcane Might
(It has +1Str. +1! In melee! Sometimes very rarely +2!)

Thousand Sons Daemon Prince with Wings (195 points)
• 1x Hellforged weapons
1x Infernal cannon
• Enhancement: Noctilith Mantle
(It has +1 to wound in melee! But can't cast. Not exactly a downside in this list)


BATTLELINE

Rubric Marines (200 points)
• 1x Aspiring Sorcerer
• 1x Force weapon
1x Inferno bolt pistol
1x Warpsmite
• 9x Rubric Marine
• 9x Close combat weapon
1x Icon of Flame
1x Soulreaper cannon
8x Warpflamer
(Guess who's deepstriking? These guys!
Remember, you can split fire with auto-hits, I think. Elves? Yep)

OTHER DATASHEETS

3x Mutalith Vortex Beast (160 points, 480pts)
• 1x Betentacled maw
1x Mutalith claws
1x Warp vortex
(Horribly difficult to take down, does light shooting and melee. Never underestimate the melty/ battleshock aura x3. It does quite a lot)

Thousand Sons Cultists (55 points)
• 1x Thousand Sons Cultist Champion
• 1x Brutal assault weapon
1x Cultist firearm
• 9x Thousand Sons Cultist
• 9x Brutal assault weapon
6x Cultist firearm
1x Flamer
1x Grenade launcher
1x Heavy stubber
(How good does a scout move feel, when you've got no magic?)

3x Thousand Sons Forgefiend (145 pts, 435pts)
• 3x Ectoplasma cannon
1x Forgefiend claw
(F'ing Kabooms! A bit worse than you'd think, but good against stuff. Just, most things)

3x 3 Tzaangor Enlightened (50 points, 150pts)
• 1x Aviarch
• 1x Close combat weapon
1x Fatecaster greatbow
• 2x Enlightened
• 2x Close combat weapon
2x Fatecaster greatbow
(3x fast trash units for more scoring. And they have precision. Could ditch one for more Cultists. But having 18x sniper 4+ shots does do stuff)

ALLIED UNITS

2x War Dog Huntsman (140 points, 280pts)
• 1x Daemonbreath meltagun
1x Daemonbreath spear
1x Reaper chaintalon
(Honestly pretty serious anti-tank. And there's a weird amount of melee in the list, so these can help with that too).


If you know how to run Chaos Knights, this will be easy. If you don't, this still will be easier, in some ways. Anyway, it should be fun, just for something completely different. Fast to play on model movement (or removent) in any case 😊

As always with my builds, there is plenty of room to move on it. Drop a Forgefiend, add a Predator tank, or Maulerfiend (free heroic intervention is awesome, but so is big guns never tire), or even another wardog. Or some cultists/ or tzaangor. You could drop the flying DP enhancements to squeeze in other stuff too (more crappy snipers/OC, whatever). Or drop them entirely for 2x 20 Tzaangor with Shamans, or more Rubrics, but it wouldn't really be a wardog-equivalent list then, it'd just be a worse TSons list. You probably could squeeze Ahriman in there if you wanted some actual magic, but again, it sort of defeats the point (even though it would be more effective). But dropping the second flying DP does look pretty tempting, and gives you enough points to add "anything".

Not the best list, but certainly an ok'ish one to run. Somewhere between CK-wardog and monster-mash, but with actually good profiles and a bit of infantry. Not every tool in the box, but not bad either. It has a flat "can do stuff against stuff" with all that varying firepower and melee profiles. As well as enough cool random stuff to potentially do, so it doesn't just feel like stat-blocks without any magic'yness to it. And in some ways, is an anti-TSons list, even while being a TSons list. We all know what happens to our own army when units equal -3 by the end of turn 2, and this list can tear chunks out of armies. It's actually nice to have this many unit activations that don't really rely on cabal points, to get the job done. 15 fairly powerful activations per turn is fine, with 10 of them being wardog-equivalent, so it doesn't leave you stranded. MSU, but what did you expect out of a pseudo-wardog list? They have good rules, without too many points taxes.
Stat-check list, but considering the beginning of 10th to now, it's still nice to be able to say "F* the elves, the Guard/Orks, the Marines, and hopefully the Necrons too". They often don't have the stuff they'll need to kill you in a certain section of the battlefield, or the movement, or you've got the exact right thing to engage them/ remove those abilities from them.

It's good to do different things. And "no Ahriman, no Magnus!" isn't exactly a heretical statement on our list, no matter how good they are.

((Edit for the new MFM. Guess what? They point nerfed MVBs! Again. Hurrah??!! So, yes, you have -15pts on this list, because GW are arseholes that don't have a clue. I'd probably keep Noctilith because it's 100% +1 to-wound (which is apparently what this detachment was meant to do sometimes), rather than +1S/20pts. And with 10pts left over, you could even sub out our beloved scouting Cultists into not-so-beloved Tzaangor, because 20OC is more than 10. Little options. I'd probably keep the screening Cultists, but it kinda does f*-over some stuff with "3 left, still more than a 5x 1oc squad. You do you))

This message was edited 30 times. Last update was at 2025/03/19 03:50:43


 
   
Made in au
Fresh-Faced New User




Well, we're up soon, after the purple bois, the angry-bois, and the farty-bois. What are you looking at gaining from the list?

Like, we've got slightly eldari-looking robot'y things, confirmed. (God I hope they're as broken as epic eldar stuff was. That's all I could think when I saw them. "That's a tiny Revenant Titan! That will be awesome!").

But what do our dusty-bois want?

This message was edited 2 times. Last update was at 2025/04/28 23:00:30


 
   
Made in us
[DCM]
Tzeentch's Fan Girl






Southern New Hampshire

sambojin wrote:
But what do our dusty-bois want?


Stuff we're obviously not goin g to get, like cool-looking robots or psychic dreadnoughts. In fact, we're going to probably lose more than we gain (RIP cultists) and I'll bet their demon detachment sucks.

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in be
Longtime Dakkanaut




Well, I'm holding out judgement on that until we get some concrete information going.

I have high hopes for our codex and that GW is aware of player feedback that our faction is a one-trick pony. I hope they diversify our portfolio by changing the entire army rule around.

You don't have to be happy when you lose, just don't make winning the condition of your happiness.  
   
Made in us
[DCM]
Tzeentch's Fan Girl






Southern New Hampshire

DaPino wrote:
I have high hopes for our codex and that GW is aware of player feedback that our faction is a one-trick pony.


::side-eyes the World Eaters::

I know Tzeentch is supposed to be the embodiment of hope, but sometimes even I have to temper my expectations.

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in us
Stealthy Warhound Titan Princeps






Hiding from Florida-Man.

 BorderCountess wrote:
DaPino wrote:
I have high hopes for our codex and that GW is aware of player feedback that our faction is a one-trick pony.


::side-eyes the World Eaters::

I know Tzeentch is supposed to be the embodiment of hope, but sometimes even I have to temper my expectations.


::Looks around nervously before poking the beehive::

Ahem.

I remember a 40k book, that no one reads anymore, had a quote, "Hope is the first step on the road to disappointment."

I mean you did get robots. More like UR-025 Imperial Robots than Psychic Dreadnoughts, but still... Robots.

To ignore my own dumb quote, they could have really cool rules... and TBH I'm kinda jealous of you getting new toys.


 BorderCountess wrote:
Just because you're doing something right doesn't necessarily mean you know what you're doing...
CLICK HERE --> Mechanicus Knight House: Mine!
 Ahtman wrote:
Lathe Biosas is Dakka's Armond White.
 
   
Made in us
[DCM]
Tzeentch's Fan Girl






Southern New Hampshire

 Lathe Biosas wrote:
 BorderCountess wrote:
DaPino wrote:
I have high hopes for our codex and that GW is aware of player feedback that our faction is a one-trick pony.


::side-eyes the World Eaters::

I know Tzeentch is supposed to be the embodiment of hope, but sometimes even I have to temper my expectations.


::Looks around nervously before poking the beehive::

Ahem.

I remember a 40k book, that no one reads anymore, had a quote, "Hope is the first step on the road to disappointment."

I mean you did get robots. More like UR-025 Imperial Robots than Psychic Dreadnoughts, but still... Robots.

To ignore my own dumb quote, they could have really cool rules... and TBH I'm kinda jealous of you getting new toys.



New toys for which I'm strongly considering proxies because they look terrible. I'm just hoping this doesn't make me revisit the thread about using models that I hate because they're too good not to.

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in us
Stealthy Warhound Titan Princeps






Hiding from Florida-Man.

 BorderCountess wrote:
 Lathe Biosas wrote:
 BorderCountess wrote:
DaPino wrote:
I have high hopes for our codex and that GW is aware of player feedback that our faction is a one-trick pony.


::side-eyes the World Eaters::

I know Tzeentch is supposed to be the embodiment of hope, but sometimes even I have to temper my expectations.


::Looks around nervously before poking the beehive::

Ahem.

I remember a 40k book, that no one reads anymore, had a quote, "Hope is the first step on the road to disappointment."

I mean you did get robots. More like UR-025 Imperial Robots than Psychic Dreadnoughts, but still... Robots.

To ignore my own dumb quote, they could have really cool rules... and TBH I'm kinda jealous of you getting new toys.



New toys for which I'm strongly considering proxies because they look terrible. I'm just hoping this doesn't make me revisit the thread about using models that I hate because they're too good not to.


Noble Knight has a bunch of UR-025s (from the Blackstone Fortress game) for sale.

They might be good proxies.

 BorderCountess wrote:
Just because you're doing something right doesn't necessarily mean you know what you're doing...
CLICK HERE --> Mechanicus Knight House: Mine!
 Ahtman wrote:
Lathe Biosas is Dakka's Armond White.
 
   
 
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