So what did you all think of the "Special Features" section of the new WHF rulebook? While I'm not sure if these where in 6th edition at all (not in the rule book but I never read WD much) but I felt the idea to be a nice touch;however, I feel most of them are useless, and the idea that control = unit within 12" gives a disadvantage twords more mobile armies, and still makes defensive armies have to rework plans to take advantage of them Historic Landmark -- Free 100 pts for "Controling" it at the end of a battle isn't bad, though that means a whole unit has to miss a battle for me to get this 100pts? Arcane Monolith -- One free Power Die and one free Dispell Die is nice, but again staticism issues. Acropolis of Heroes -- The unit counts as outnumbering? Well, I guess I can expect that unit to get shot, not charged. Ancient Idol -- Now this one is accually somewhat useful, a reroll to rally fleeing units. Unfortunatly I have to waste a unit to hold it the entire game. Maybe I'll park some cannon there or something. Fell Ruins -- +1 LD against fear or terror causing enemies for the unit in control...not so great; again, shooting is what they'll get, if anything at all. Monument of Glory -- Controling unit hates all enemies? They're gonna get shot, if anything at all. Well my opinion is by far not an expert one, and you more experienced players might have other ideas, so share them here, as I'd like to believe they're not as bad as they seem.
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