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![[Post New]](/s/i/i.gif) 2012/11/19 04:37:27
Subject: MechWarrior: Online
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Longtime Dakkanaut
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Hordini wrote:I forgot about the Widowmaker, that'd be a good one if they ever get to Clan tech.
I've been looking at the Yen-Lo-Wang "Zombie Wang" build on the MWO forums. Anyone tried that? It's a Yen-Lo-Wang with two medium pulse lasers in the center torso and no other weapons. It's supposed to be good for grinding C-Bills with the 30% bonus, because it's a mech that can lose both its arms and side torso without losing any weapons, and still can fight well enough that it isn't a total waste to the rest of your team. I'm thinking about getting one now, to try out that build if nothing else.
How do you guys feel about that? Would you be pissed if you dropped with a mech like that on your team, or do you think two MPLs in a medium mech that can take a beating is good enough?
I tried the Zombie Wang. Was horrible to play. The Wang is a very tough medium to being with. It will take a pounding and keep ticking. With a little CBill investment you can easily get a 2 MPL Wang with 28 AC/20 Rounds. THe torso twist and speed on the mech is good for a medium so I find I don't miss the fully articulated arm. The CN 9-A and 9-AH are very good anti-light mech and general "jack of all trades" mechs. The Wang is better at taking on heavy/assault mechs as an escort for other heavies/assaults. You're fast enough in that situation that you can basically pick your shots (right torse for Atlases etc.) with that AC/20 while still tough enough that you can take a couple full alphas.
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![[Post New]](/s/i/i.gif) 2012/11/19 05:19:08
Subject: MechWarrior: Online
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Humorless Arbite
Outside the DarkTower, amongst the roses.
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One thing i hate lately is the missile boats with the lrm5 's that have them chainfire. they need to do something about that. No cat should be able to shoot a nonstop stream of missiles through the whole match. I have had three games tonight where there where two or three of them just sitting in the same spot firing the entire match.
One guy on our team was bragging about how he gets 3 or 4 kills a game with it, that game he got 4. Really grinds my gears.
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Every Dakkanaught gets a 4+ Pinch of Salt save.
When you suffer a Falling Sky hit, roll a D6 - on a 4+ the hit is ignored as per the Pinch of Salt save. On a 1-3 panic insues - you automatically fail common sense tests for the next 2 weeks and get +7 to your negativity stat. -Praxiss
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![[Post New]](/s/i/i.gif) 2012/11/19 06:48:33
Subject: MechWarrior: Online
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Longtime Dakkanaut
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Deathshead420 wrote:One thing i hate lately is the missile boats with the lrm5 's that have them chainfire. they need to do something about that. No cat should be able to shoot a nonstop stream of missiles through the whole match. I have had three games tonight where there where two or three of them just sitting in the same spot firing the entire match.
One guy on our team was bragging about how he gets 3 or 4 kills a game with it, that game he got 4. Really grinds my gears.
I don't find it that bad. the guy is only putting out as many shots as a standard 2x LRM15 C1 without any backup weapons. get in close and he's toast. Sure, in Caustic Valley he'll have some success and maybe more if he's working with buddies to cover his weakness (basically anything within 200 meters)
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![[Post New]](/s/i/i.gif) 2012/11/19 19:15:25
Subject: MechWarrior: Online
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Hallowed Canoness
Ireland
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Played that configuration myself a couple times, simply because I love the "katyusha" style of these launchers. Looks so much more awesome (and realistic) than the single "swoosh"-cloud.
But it has its drawbacks. As Scruffy mentioned, it also means he will be completely defenseless once you go in close and undercut his arming range for the missiles (160m iirc). At that moment, it all depends on how well his team plays together and if anyone will come to help.
He also cannot fire constantly, as the LRM5s will build up quite a lot of heat. They just won't give him an instant peak, meaning he will be able to launch one or two salvos much sooner than he could with an LRM20, but in the end he will still require some cooldown, even if it's just a dozen seconds or so.
At least LRMs no longer have the cockpit killer angle and "only" do 1.7 damage per hit now, down from 2.0 after being buffed from 1.0. It's actually fun to play again. <3
What are you piloting, though? Taking out artillery is a job for fast, light 'Mechs like my Jenner. Don't bother trying to waltz over to him in an Atlas; you'll just present a huge target. Stay on the big ones.
Sidenote: Seen someone chainfire 6 small lasers once; you can actually create a constant beam. Looked like a TAG that did some damage.
Pretty useless, unless your aim really is that lousy.
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![[Post New]](/s/i/i.gif) 2012/11/20 00:11:42
Subject: MechWarrior: Online
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Humorless Arbite
Outside the DarkTower, amongst the roses.
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When i say a constant stream i mean constant. There was no overheating. He must have had nothing but double heatsinks on in every slot. My friend and I couldn't get over it. Two games in a row the same two guys sat on the same hill and fired the entire match.
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Every Dakkanaught gets a 4+ Pinch of Salt save.
When you suffer a Falling Sky hit, roll a D6 - on a 4+ the hit is ignored as per the Pinch of Salt save. On a 1-3 panic insues - you automatically fail common sense tests for the next 2 weeks and get +7 to your negativity stat. -Praxiss
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![[Post New]](/s/i/i.gif) 2012/11/20 00:21:18
Subject: MechWarrior: Online
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Liche Priest Hierophant
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Thats... kinda awesome. Just TSEEEEEEEEEEEEEEEEERRR!!! All game?Sweeping it across the battlefield? Pretty cool.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2012/11/20 07:48:19
Subject: MechWarrior: Online
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Hallowed Canoness
Ireland
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Humm, come to think of it, when I tried it back then there were no DHS available. Maybe it really is possible. But how much ammunition would that beast use per game? Missiles are expensive, yo! Aside from adding to the tonnage.
And he couldn't compensate with Endo-Steel or Ferro-Fibrous either, as this would lock out critical space he'd need for ammo and heat sinks.
My guess now: he would have had really, really thin armour and/or a very slow engine.
I'm real curious how ECM will work out... Big patch coming tomorrow! I wonder what will be included.
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![[Post New]](/s/i/i.gif) 2012/11/20 07:54:53
Subject: MechWarrior: Online
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Terrifying Treeman
The Fallen Realm of Umbar
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So they finally putting ECM into the game, it will finally be time to bring out my raven.
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DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2012/11/20 21:38:16
Subject: MechWarrior: Online
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[DCM]
The Main Man
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I ended up getting a Yen-Lo-Wang and was able to try it out last weekend. It was alright. I don't think it's as bad as some people have been saying it is, but it is definitely not a "pay to win" mech. I thought have the AC/20 on the arm would help with aiming, but I didn't realize when I bought the thing that it's missing an actuator on the right arm, so there really isn't much of an advantage over the Hunchback's shoulder mounted cannon.
And man, most people definitely know to go for the right arm first! It was funny watching other players fire across my front arc trying to hit the right arm, I just kept trying to fire my AC/20 and then present my left side to my opponent as quick as I could. Sometimes it worked, sometimes it didn't. I haven't tried the "Zombie" configuration yet, but I probably will at some point. I also want to try swapping out the AC/20 with two AC/2s or two AC/5s, with MPLs in the torso. It sounds like some people have had some luck with this configuration.
I think it can work as a mech, but it will definitely take a bit of skill to use well, as the arm-mounted weapons are quite vulnerable. I don't know if it's worth the MC, but the 30% C-Bill increase is very nice and I like the custom skin. I guess time will tell if the extra C-Bills pay off, but it's not like I had anything else to spend my Founder's MC on right now anyway. I'm looking forward to future hero mechs. I don't want MWO to go to a pay to win model at all, but I do hope that future hero mechs are at least a little bit better value for the MC.
What do you guys think? Is the Yen-Lo-Want too expensive? I think if it came with a garage slot included it would be about right, but as it is I think it's a touch too expensive. Although, it will probably be easier to compare when we have a few more MC-only mechs available.
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![[Post New]](/s/i/i.gif) 2012/11/20 22:18:08
Subject: MechWarrior: Online
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Hallowed Canoness
Ireland
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Hordini wrote:It was funny watching other players fire across my front arc trying to hit the right arm, I just kept trying to fire my AC/20 and then present my left side to my opponent as quick as I could.
Sounds like a cool tactic, actually. If only its shield would be a little larger - would really pay off to maximise armour on that location then.
Also: new patch is out! Sadly not as large as I had hoped. Couple improvements, one new 'mech, bunch of modules and Beagle Active Probe. Meh.
Also, Streak-SRMs were buffed. On one hand, I'll profit from this as I have a launcher mounted in my Jenner - but on the other hand, I really don't think this was a smart move, considering what effect those dreaded "Streak Cats" already had during the last couple weeks. Also disagree with the unrealistic "100% hit" accuracy. I can only assume this was a reaction to all the whining that light 'mechs are OP because some people have gakky internets and/or aim. The funny thing is that latency will apparently still result in misses.
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![[Post New]](/s/i/i.gif) 2012/11/21 11:25:07
Subject: MechWarrior: Online
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Terrifying Treeman
The Fallen Realm of Umbar
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The Cataphract hasn't been out for a day yet and people are already loading it up with AC/5s or AC/2s.
It is quite annoying, but then, just wait my pretties until I save up enough C-Bills for my 'microsun' Hunchback.
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DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2012/11/21 11:38:30
Subject: Re:MechWarrior: Online
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Humorless Arbite
Outside the DarkTower, amongst the roses.
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The Cataphract hasn't been out for a day yet and people are already loading it up with AC/5s or AC/2s.
They come stock on the Cataphract.
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Every Dakkanaught gets a 4+ Pinch of Salt save.
When you suffer a Falling Sky hit, roll a D6 - on a 4+ the hit is ignored as per the Pinch of Salt save. On a 1-3 panic insues - you automatically fail common sense tests for the next 2 weeks and get +7 to your negativity stat. -Praxiss
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![[Post New]](/s/i/i.gif) 2012/11/21 13:19:59
Subject: MechWarrior: Online
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Terrifying Treeman
The Fallen Realm of Umbar
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4 of them?
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DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2012/11/27 21:17:09
Subject: Re:MechWarrior: Online
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Hallowed Canoness
Ireland
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So, it appears the newest patch was just rolled out. Will start downloading as soon as I get home coz' this one sounds juicy. Literally:
added
+ "Bitchin' Betty" onboard computer voice (fan-favourite Carole Ruggier, already known from MechWarrior 2)
+ new map variant: "Frozen City Night" (clear air, no fog, but also little light; thermo- and night vision may become popular here)
+ paintjob- and cockpit customisation (select camo schemes, colour patterns and cockpit decoration, including items such as the famous Hula Girl!)
http://mwomercs.com/forums/topic/77911-patch-notes-11155-11272012/
http://mwomercs.com/forums/topic/76666-battlemech-visual-customization-phase-1/
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![[Post New]](/s/i/i.gif) 2012/11/27 23:10:43
Subject: MechWarrior: Online
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Trustworthy Shas'vre
In a hole in New Zealand with internet access
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Owww. You beat me to it. I guess living in Europe helps. It rolls out way too early in the morning for me. I'm patching as I type!
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![[Post New]](/s/i/i.gif) 2012/11/27 23:41:01
Subject: MechWarrior: Online
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Hallowed Canoness
Ireland
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 At least you can already play. I'm still sitting in the office for at least another hour!
Can't wait to slap a nice Kuritan paintjob on my Jenner. White and jade-green. <3
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![[Post New]](/s/i/i.gif) 2012/11/27 23:55:05
Subject: MechWarrior: Online
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Mekboy Hammerin' Somethin'
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At least your at home, I started night shift a couple of hours ago and I won't be headed home for another 8 hours.... but then I get to play all day!
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![[Post New]](/s/i/i.gif) 2012/11/28 01:20:51
Subject: MechWarrior: Online
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Purposeful Hammerhead Pilot
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I'm a little sad, my main mechs at the moment:
Commando
Dragon
Both of which don't have skins available yet.
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- 3000
- 145 |
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![[Post New]](/s/i/i.gif) 2012/11/28 03:41:23
Subject: MechWarrior: Online
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Mekboy Hammerin' Somethin'
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Sooo anyone up for a little co-oporative play in about 6 hours 20 minutes? thats around 10:00 in the morning British time? I should have been able to update things and played with a few skins by then???
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![[Post New]](/s/i/i.gif) 2012/11/28 20:24:20
Subject: MechWarrior: Online
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Mekboy Hammerin' Somethin'
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MWO anyone?
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![[Post New]](/s/i/i.gif) 2012/11/28 22:11:53
Subject: MechWarrior: Online
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[DCM]
The Main Man
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What all new cockpit items are there besides the Hula Girl? I won't be able to log into a computer that I can play MWO on for a few days.
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![[Post New]](/s/i/i.gif) 2012/11/28 23:42:02
Subject: MechWarrior: Online
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Trustworthy Shas'vre
In a hole in New Zealand with internet access
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There is a dropship model and a hula girl model. there is also a banner for each faction house. Everything inside the cockpit costs MC.
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![[Post New]](/s/i/i.gif) 2012/12/03 18:22:55
Subject: MechWarrior: Online
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Humorless Arbite
Outside the DarkTower, amongst the roses.
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Has anyone been getting cheated lately or just me? What I am referring to is the match starts and less then 30-40 seconds the entire team is in the base. I have been at this game a while and you can tell that something funky in tuna town. For example on caustic valley, starting by the factory area in the time it took me and the team to make it to the first berm, the whole team Atlases an all were in our base. I was in an atlas so I know there is no way they could have made it that far that quick. Some people think its caused by lag but when ever it has happened there is all ways a 4 player team of vets and founders among the hoard.
Has anyone noticed anything like that?
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Every Dakkanaught gets a 4+ Pinch of Salt save.
When you suffer a Falling Sky hit, roll a D6 - on a 4+ the hit is ignored as per the Pinch of Salt save. On a 1-3 panic insues - you automatically fail common sense tests for the next 2 weeks and get +7 to your negativity stat. -Praxiss
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![[Post New]](/s/i/i.gif) 2012/12/03 19:26:24
Subject: MechWarrior: Online
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Mekboy Hammerin' Somethin'
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I've seen a quick capture but nothing that screams cheating and or hacking to me so far... maybe I'm just lucky
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![[Post New]](/s/i/i.gif) 2012/12/03 19:28:37
Subject: MechWarrior: Online
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Humorless Arbite
Outside the DarkTower, amongst the roses.
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Did you ever get Teamspeak?
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Every Dakkanaught gets a 4+ Pinch of Salt save.
When you suffer a Falling Sky hit, roll a D6 - on a 4+ the hit is ignored as per the Pinch of Salt save. On a 1-3 panic insues - you automatically fail common sense tests for the next 2 weeks and get +7 to your negativity stat. -Praxiss
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![[Post New]](/s/i/i.gif) 2012/12/03 19:55:08
Subject: MechWarrior: Online
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Mekboy Hammerin' Somethin'
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yup downloaded and set up
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![[Post New]](/s/i/i.gif) 2012/12/03 20:33:31
Subject: MechWarrior: Online
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Humorless Arbite
Outside the DarkTower, amongst the roses.
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Well when do you want to play?
Don't be put off by the Yankee flag either, I have a few friends in UK and i'm cool with people from all over.....maybe not gypsies.
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Every Dakkanaught gets a 4+ Pinch of Salt save.
When you suffer a Falling Sky hit, roll a D6 - on a 4+ the hit is ignored as per the Pinch of Salt save. On a 1-3 panic insues - you automatically fail common sense tests for the next 2 weeks and get +7 to your negativity stat. -Praxiss
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![[Post New]](/s/i/i.gif) 2012/12/03 21:45:23
Subject: MechWarrior: Online
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Mekboy Hammerin' Somethin'
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I'm on nights again but you could help me stay up on wednesday if your about? or in the afternoon/evening I usualy get a few games in each night, well I try to.
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![[Post New]](/s/i/i.gif) 2012/12/05 02:10:38
Subject: MechWarrior: Online
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Mekboy Hammerin' Somethin'
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I have a semi serious question... Have my fellow Dakka Corps mechwarriors joined other merc groups aswell? Maybe it's just me but I am giving serious consideration to joining another group aswell in a casual sort of way so that I can get used to team play....?
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![[Post New]](/s/i/i.gif) 2012/12/05 05:35:25
Subject: MechWarrior: Online
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Trustworthy Shas'vre
In a hole in New Zealand with internet access
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I'm a member of ARMD. I don't know about anyone else.
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