Switch Theme:

Proposed Rules for Grey Knight DH  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Regular Dakkanaut





Rocking the Suburbs, MA

To be honest, I dont care for your changes. While I understand the need for GK's to get around the board more, i think the problem could be solved by making deep striking on a teleport homer more like demon summoning that deep striking. Do taht and you make GH's amazing shock troops as well as not creating a proposed imbalance by giving them access to things that would not normally be granted to them
 
Forum Index » 40K Proposed Rules
Go to: