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I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent.
Berserksteve wrote:Hay should positive spells be able to backfire? It would kind of suck if a mage accidentally have a werewolf +2 strength and toughness
No...I'd say that only " combat specific " spells should be subject to any sort of possiable "oops"
I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent.
2011/10/03 20:58:34
Subject: Re:The Blood Moon III Discussion Thread...
Blind Guardian
This group prides itself in the order of magic. They believe magic comes from the balance of the universe. They take magic very seriously believe everything must be thought through meaning they take time with what they do. While they are not prudes, they do frown on magic being used recklessly. They will take a long time refining their abilities and making sure things work, for them better safe than sorry. There training is based around long studying and training. Shaping there skills to the best they can.
A Blind Guardian can add +3 to magic rolls but failure means not being about to cast for the next 3 rounds.
Bonus Spell
Arcane Balance: The mage can make one of his allies attacks not miss for the next 1 turn.
DR 7
Gray Matter
This group is a strange type of mage. They channel magic through chaos and the will of the mind. The Gray Matter also have a very open view of the world to the point where their not just agnostic about god but agnostic about everything, to the point where some believe reality is just a state created by human minds and that it is possible to pierce that reality. While they do pride themselves in their bizarre views they are not stupid or random, most are very calm and distanced, mostly because their training is based around meditation and self actualization oppose to strict studying and training. While that is the safe way of training, more inpatient and young mages will use hallucinogenic drugs to brake through the vale of reality.
Gray Matter mages can add + 3 to their magic rolls but failing the spell will make them loose touch with the world around them and can't do any actions for the next turn and being open to any hits.
Bonus Spell
Distortion: The mages forces their view of reality onto another making them miss a turn
DR 7 but the target gets 5+ save
The Prodigy
The prodigy will harness the power of spirits and daemons bring about their powers. The Prodigy feel magic is a very personal road, it also relies on the connection with other people and other beings. The prodigy will bind themselves with powerful spirits. From Babylonian Demons, Christian Angles to Forest sprites. What ever the bind themselves with they then must live in balance with that being and they can take a huge toll on a person body.
A Prodigy may add +3 to magic rolls but failing will make the mage loose a wound.
Bonus Spell
Spirit Guardian: The mage brings his spirit to protect them self. The mage gets a 2+ armor save for 1 round
DR 7
Mage schools
Mages pick 1
Umbra
Dark Surge- The mage channels all the raw emotion into themselves or an ally. The mage can use this to bump a person’s BS and WS +2 for 1 round.
DR 5
Draw Ectoplasm – The mage draws the ectoplasm from corpses in the area and on a person of his/her choice and can give them +2 SV for a number of round equal to the number of corpses in the area, they must be human corpses but can also be non-mortal.
DR 7
Death Specter – The mage bring a powerful dead spirit into the world. The Specter his created by drawing ectoplasm into the psychical world so I can be harmed by psychical attacks. It will remain in our world for 3 rounds but the mage can try to maintain it for another 3.
WS-6/BS-/S-5/T-4/W-2/I-7/A-2/Sv-4+
DR 9
Army of Darkness – The mage brings all the death energy into one area will the area with dread, ectoplasm will start to drip from the walls and ooze from corpses, while this is going all the spirits in the area are being driven made. This power makes the connection to this world more fragile dropping the enemies to 4+ for 3 rounds
DR 11
Needs one turn of preparation and can only be used once an encounter.
Dark Guardian-The mage creates a powerful beast to fight for them but the mage cannot act while it is active and if the mage is attacked the guardian falls apart.
Dark Gaurdain
WS-7/BS-/S-7/T-7/W-2/I-4/A-2/Sv-2+
DR 12
Needs one turn of preparation and can only be used once an encounter.
Deus
Power of Life – The mage lets a person live one wound after zero, only one person can have this during fight and that person will end up dying after the fight if not immediately treated and even then the wounds can be too sever to help.
DR 5
God’s Hand- The mage waves the future in miner way. The mage can make any target reroll their next failed roll and pick the better result or they can make an enemy reroll their next successful roll and accept the lower result.
DR 5
Astral Projection – The mages send his/her from spirit their body and have it guard another person giving them a 2+ SV. The mage is inactive in this state and can hold this for 4 rounds.
DR 7
Give life- The mage can heal 2 wound any person an event. They can also distribute the wounds how the like so they can heal the wounds individually.
DR 9
Needs one turn of preparation and can only be used once an encounter.
Weaver of Fate- The mage now controls the strands of fate, able to change the immediate past to serve his whims. If successfully cast, the mage can choose to force the opposing side to skip their next turn OR count their (the foe) last turn as having never happened, and as such, all lost Wounds and whatnot are restored.
DR 12
Needs one turn of preparation and can only be used once an encounter.
Arcane
Channel Energy- The mages shoots a bolt of charged energy.
S-6 AP-4
DR 5
Third Eye- The mage sees past the normal veil of the world and sees things more clearly. The mages attack all get a plus 2 to rolls for the next three round.
DR 5
Redirect- The mage can cast a hidden ward over him/her self. The next attack the mage takes will be directed back at the enemy with the same force
DR 7
Emotion Surge- The mage plays with the balance of one’s mind to manipulates there emotional balance. The target can be filled with zeal and fight one giving them +2 strength and toughness or fill an enemy with stupid rage -2 to WS and BS DR 9
Power Master – The Mage channels a powerful attack that harms all enemies in the area.
S-7 AP-2
DR 12
Needs one turn of preparation and can only be used once an encounter.
Failure.
Two dice are rolled.
Double 1's - Mage takes a wound
Double 6's - Mage's spell backfires. If it is a positive/protection spell, nothing happens just a normal failure.
Anything else - normal failure.
This message was edited 1 time. Last update was at 2011/10/03 21:02:06
I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent.
On a roll of double sevens the mage explodes with the burning intensity of two lovers making sweet, sweet last minute love as their space ship hurtles towards the sun. Basically the mage explodes and everything gets sticky.
-3 Initiative to characters within D6 inches.
2011/10/03 21:01:57
Subject: Re:The Blood Moon III Discussion Thread...
halonachos wrote:On a roll of double sevens the mage explodes with the burning intensity of two lovers making sweet, sweet last minute love as their space ship hurtles towards the sun. Basically the mage explodes and everything gets sticky.
halonachos wrote:On a roll of double sevens the mage explodes with the burning intensity of two lovers making sweet, sweet last minute love as their space ship hurtles towards the sun. Basically the mage explodes and everything gets sticky.
-3 Initiative to characters within D6 inches.
You are just weird today!
I'm weird everyday, especially on days when I go to the gym, work out, and get some self-esteem in me.
2011/10/03 21:08:33
Subject: Re:The Blood Moon III Discussion Thread...
oh,you know. in a basement...cooking ponies into cupcakes....
shroud010 wrote:god...what have i walked into
the best ride of your life?
Deathshead420 wrote:As your leader, I encourage you, from time to time and always in a respectful manner, to question my logic. If you're unconvinced a particular plan of action I've decided is the wisest, tell me so! But allow me to convince you. And I promise you, right here and now, no subject will ever be taboo … except, of course, the subject that was just under discussion. The price you pay for bringing up either my Chinese or American heritage as a negative is – I collect your f g head. [Holds up Tanaka's head] Just like this f r here. Now, if any of you sons of bitches got anything else to say, now's the f g time! [Pause] I didn't think so.
I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent.
I would usually pester Mordo with these types of questions but since his internet is being bit like mine on a bad day For intros is that how we introduce the character, their personality, npcs, background, their goal, ect.
shroud010 wrote:I would usually pester Mordo with these types of questions but since his internet is being bit like mine on a bad day For intros is that how we introduce the character, their personality, npcs, background, their goal, ect.
Yeah but that doesn't necessarily have to be discussed in detail...that's what the character profile is for...for instance, I used my very first post just to distinguish where my character was and how he had gotten there...
shroud010 wrote:I'm assuming once the game thread is posted it will say where you are?
Not at all...IIRC several characters decided to start in other countries and considering this RP will have a wider focus its likely that PCs will be able to start in several different locations around the world...
This brings up two questions I don't think were answered...how long after BMII does this one take place and where exactly do the major factions start?
This message was edited 1 time. Last update was at 2011/10/03 22:54:42
shroud010 wrote:I would usually pester Mordo with these types of questions but since his internet is being bit like mine on a bad day For intros is that how we introduce the character, their personality, npcs, background, their goal, ect.
Since this will be your first foray into Blood Moon...your intro will indeed be how you introduce your character ans tell what he/she is currently doing...as well as anything pertinent you want to RP...
along with your character sheet ( which will contain all your info,NPCs and backstory) it'll all serve to give everyone an idea of who your character is...
For the Vets...they'll also post their character sheet...but as for their intro post it will more or less be a " what they've been doing" sort of post as we're all familar with who they are.
I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent.
I'm actually starting in my High School, so it's easier to know they layout, corridors, fire points, escape and exit places, and where you can do a lot of the good torture gak.
Every Normal Man Must Be Tempted At Times To Spit On His Hands, Hoist That Black Flag, And Begin Slitting Throats.
Chowderhead wrote:I'm actually starting in my High School, so it's easier to know they layout, corridors, fire points, escape and exit places, and where you can do a lot of the good torture gak.
I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent.
Chowderhead wrote:I'm actually starting in my High School, so it's easier to know they layout, corridors, fire points, escape and exit places, and where you can do a lot of the good torture gak.
Thought this through a lot have we..?..
Well, yes, actually. If gak goes down, I want to know what I will do, what the faculty will do, what the students will do, and what the aggressors will do. I try not to enter tall buildings (See Skyscraper, Apartment Complexes) as they are very hard to escape from.
Schools are basically killhouses when you think about it.
This message was edited 2 times. Last update was at 2011/10/03 23:00:52
Every Normal Man Must Be Tempted At Times To Spit On His Hands, Hoist That Black Flag, And Begin Slitting Throats.
Chowderhead wrote:I'm actually starting in my High School, so it's easier to know they layout, corridors, fire points, escape and exit places, and where you can do a lot of the good torture gak.
Thought this through a lot have we..?..
Well, yes, actually. If gak goes down, I want to know what I will do, what the faculty will do, what the students will do, and what the aggressors will do. I try not to enter tall buildings (See Skyscraper, Apartment Complexes) as they are very hard to escape from.
Schools are basically killhouses when you think about it.
...I had a bomb threat at school today so i don't need to have that on my mind. You should my school, Three buildings on one compass and yes its a highschool.
Chowderhead wrote:I'm actually starting in my High School, so it's easier to know they layout, corridors, fire points, escape and exit places, and where you can do a lot of the good torture gak.
Thought this through a lot have we..?..
Well, yes, actually. If gak goes down, I want to know what I will do, what the faculty will do, what the students will do, and what the aggressors will do. I try not to enter tall buildings (See Skyscraper, Apartment Complexes) as they are very hard to escape from.
Schools are basically killhouses when you think about it.
... I salute your desire to be prepared if sugar turns to gak...but keep in mind that at best you can only speculate what others will do in a crisis ...your the only one you really have any real control over...so if things ever go horribly wrong...don't worry to much about the next guy...unless he's a buddy or aiming a weapon at you...just trample the weak..hurdle the dead and cover your backside..
I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent.
Same thing here, but with our school if you were in a portable you had a mixed bag; the doors to the school were locked so you were locked outside and if you had a shooter outside the building you were screwed.
We had a bomb threat once that ended with some sophomore getting thrown to the ground by a SWAT sergeant, and to be honest it was hilarious.
Now as far as school shootings go, I was the quiet one and people were afraid that I would shoot up the school one day. Oh, those were fun times.
Here's a question: Why does my school look like a prison? And why are all the hallways very narrow, all the doors have glass sides, and why are there giant glass windows everywhere but the library?
Like I said, the place is a killhouse.
Every Normal Man Must Be Tempted At Times To Spit On His Hands, Hoist That Black Flag, And Begin Slitting Throats.
Chowderhead wrote:Here's a question: Why does my school look like a prison? And why are all the hallways very narrow, all the doors have glass sides, and why are there giant glass windows everywhere but the library?
Like I said, the place is a killhouse.
Wow, that's a pretty small looking school..and it doesn't really look like a prison...actually it looks pretty nice.
I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent.
oh,you know. in a basement...cooking ponies into cupcakes....
Chowderhead wrote:Here's a question: Why does my school look like a prison? And why are all the hallways very narrow, all the doors have glass sides, and why are there giant glass windows everywhere but the library?
Like I said, the place is a killhouse.
texas, keller, central high school. original plans for it WAS a prison. looks like one too.
Deathshead420 wrote:As your leader, I encourage you, from time to time and always in a respectful manner, to question my logic. If you're unconvinced a particular plan of action I've decided is the wisest, tell me so! But allow me to convince you. And I promise you, right here and now, no subject will ever be taboo … except, of course, the subject that was just under discussion. The price you pay for bringing up either my Chinese or American heritage as a negative is – I collect your f g head. [Holds up Tanaka's head] Just like this f r here. Now, if any of you sons of bitches got anything else to say, now's the f g time! [Pause] I didn't think so.
Chowderhead wrote:Here's a question: Why does my school look like a prison? And why are all the hallways very narrow, all the doors have glass sides, and why are there giant glass windows everywhere but the library?
Like I said, the place is a killhouse.
texas, keller, central high school. original plans for it WAS a prison. looks like one too.
feth me, that's a prison!
Every Normal Man Must Be Tempted At Times To Spit On His Hands, Hoist That Black Flag, And Begin Slitting Throats.