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Made in us
Dakka Veteran






jcd386 wrote:
Let's talk about troops.

Not being normal Marines, we can't bring scouts as troops, which means that we actually have to make use of troops units if we don't want them to just be a tax.

Luckily, we have the best marine troops in the game, with more and better attacks in close combat, and access to more Plasma than the typical Tac squad on our grey hunters.

We can also use our strategem to infiltrate our troops from a board edge, which seems good for blood claw squads, especially if there is a way to get access to charge rerolls (Wulfen, Ragnar).

What are you guys's thoughts on SW troops? Do you think you'll be sticking with minimum squads on foot, bigger squads on foot, rhino squads, or a combination? How many squads do you think you'll be using? 3, 6, more, less? There doesn't seem to be an obvious answer to me, though some options stick out to me more than others, so I'm interested in others thoughts.


I'm going to make a variety of lists but one of my new plans is to saddle up either grey hunters or blood claws into Rhinos, probably 3 of them and run them up the board at the enemy. Bring 1-3 RP (will test) and use the cover bubble from the RP. Then use smoke. So +2 armor save, -1 to hit Rhinos. With 3 RPs it could be a -2 to hit block of Rhinos with the strategem. That should get everyone up the board safely.
   
Made in us
Longtime Dakkanaut




I normally run bloodclaws at minimum sizes but multiple squads to make things easier during index days. I would load 15 of them and lucas into a stormfang (tansport one) and run it straight at my opponents weakest point and they never disappointed.

With the codex coming out i am going to try grey hunters, bare loadout, except with 2 plasma guns, in rhinos and see how they do
   
Made in fi
Hoary Long Fang with Lascannon




Finland

Well the thing is I don't have a RP with a JP and I don't want to model anything that is likely to disappear altogether. Furthermore someone said index RP knows one spell and codex RP knows two spells so index options are at a serious disadvantage, points difference notwothstanding.

I'll probably just use my bike RP from time to time.

This message was edited 1 time. Last update was at 2018/08/22 15:42:31


7000+
3500
2000 
   
Made in us
Ferocious Blood Claw



Michigan

 Weazel wrote:
Well the thing is I don't have a RP with a JP and I don't want to model anything that is likely to disappear altogether. Furthermore someone said index RP knows one spell and codex RP knows two spells so index options are at a serious disadvantage, points difference notwothstanding.

I'll probably just use my bike RP from time to time.

RP on bike use the index datasheet, so know 1 power.
RP with jumpack use the codex datasheet. With a piece of index wargear... so he knows 2 powers.
Jumpack is wargear, bike is a different datasheet. So the procedure is different

Bits box, I ain't got no bits box...I have a bits room...
 
   
Made in us
Longtime Dakkanaut




Just magnetize the jump pack and problem solved.
   
Made in us
Decrepit Dakkanaut




Doctor-boom wrote:
jcd386 wrote:
Let's talk about troops.

Not being normal Marines, we can't bring scouts as troops, which means that we actually have to make use of troops units if we don't want them to just be a tax.

Luckily, we have the best marine troops in the game, with more and better attacks in close combat, and access to more Plasma than the typical Tac squad on our grey hunters.

We can also use our strategem to infiltrate our troops from a board edge, which seems good for blood claw squads, especially if there is a way to get access to charge rerolls (Wulfen, Ragnar).

What are you guys's thoughts on SW troops? Do you think you'll be sticking with minimum squads on foot, bigger squads on foot, rhino squads, or a combination? How many squads do you think you'll be using? 3, 6, more, less? There doesn't seem to be an obvious answer to me, though some options stick out to me more than others, so I'm interested in others thoughts.

I like either fully loaded squad, 10 with guard in terminator. Stormbolter and shield, sarg with powerfist, 2 plasma. 1 plasma pistol. But privy at 195 points. Otherwise use 6 man squad including a guard with sb and shield, 1 plasma.
I like to go with 6 squads of hunter. But thight on points when trying to include 3 rune priest, 3 long fangs and either sicaran or leviathan


I'm keen to the idea of using the Outflank strategem with some Blood Claws myself. I gotta imagine they had a price drop with the new codex, so 3 squads of 10 is only 3CP to dump off whilst my Deathwatch kinda wait to teleport.

This message was edited 1 time. Last update was at 2018/08/22 16:49:50


CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in fi
Hoary Long Fang with Lascannon




Finland

Doctor-boom wrote:
 Weazel wrote:
Well the thing is I don't have a RP with a JP and I don't want to model anything that is likely to disappear altogether. Furthermore someone said index RP knows one spell and codex RP knows two spells so index options are at a serious disadvantage, points difference notwothstanding.

I'll probably just use my bike RP from time to time.

RP on bike use the index datasheet, so know 1 power.
RP with jumpack use the codex datasheet. With a piece of index wargear... so he knows 2 powers.
Jumpack is wargear, bike is a different datasheet. So the procedure is different


Okay thanks for the heads up.

7000+
3500
2000 
   
Made in dk
Regular Dakkanaut




AFAIK BCs are still 13 points.

My plan is either 2 BCs and 1 GH, or vice versa. BCs with wg and powerweapons. GH with a plasma gun or bare bone.

Run two stormfangs, now at a 50 pts discount each. Park them midfield, with a RP with jumpack between them, for 2+save and -2 to hit with the stratagem. If anything deepstrikes in LoS of the RP, for two commandpoints one of the stormfangs get a free round of shooting at it.

Each stormfang contains a unit of BCs and 5 wulfen.

   
Made in us
Regular Dakkanaut






Northern85Star wrote:
AFAIK BCs are still 13 points.

My plan is either 2 BCs and 1 GH, or vice versa. BCs with wg and powerweapons. GH with a plasma gun or bare bone.

Run two stormfangs, now at a 50 pts discount each. Park them midfield, with a RP with jumpack between them, for 2+save and -2 to hit with the stratagem. If anything deepstrikes in LoS of the RP, for two commandpoints one of the stormfangs get a free round of shooting at it.

Each stormfang contains a unit of BCs and 5 wulfen.



This is similar to what I am thinking as well, I don't recall whether cyberwolves are elite and characters or not, if they are, then they are excellent brigade fillers and backfield objective holders, if not then we have dreads and wulfens to fill that slot.

SW might be the only marine faction that can make a decent brigade detachment without a whole bunch of filler slots because our troops can actually do some heavy lifting.

VIP units in my opinion:
Jump pack Rune Priest: pretty self explanatory, great combo enabler, psychic support, can become a surprise beat stick, basically does everything
Wulfens in Stormwolf: IMO should be the core of every good SW army, deploy it in the corner of the board and out of range from alpha strike, zoom up next to the Rune Priest on our turn to collect a healthy -2 to hit buff.
Aggressors: Powerful delivery system via outflank, best anti-chaff unit that we have. Will be able to threaten vehicled and monsters if allowed to make a charge

Unfortunately, until they fix the terrain rules and the cavalry keyword, Thunderwolf lords will not be viable for anything beyond casual play
   
Made in no
Liche Priest Hierophant





Bergen

Oh man, it seems like i have displaced a foam tray of SW some how. I never throw away models, notvon purpose anyway.

So fat i can not find: 2 squads of GH, the old wolf, and a lott of long fangs and some chaos hounds that where wolves. I stil hope I can find them. But damn. /rant over

Anyway. How is the new codex?

1. Do GH have a role, and is it reasonable to have many in a force?

2. Are lone wolves a thing outside of the stratagem?

3. Are blood claws bad or playable?

4. Do we have ranged support outside of long fangs?

5. Can we split of wolves guards like we did in 5th and have terminators in regular grey hunters squads?

6. Can the terminators deep strike?

7. How many dreadnaught entries do we have? (Rule of 3)

This message was edited 1 time. Last update was at 2018/08/22 22:23:56


   
Made in dk
Regular Dakkanaut




1: They are better due to the chapter trait and lone wolf stratagem.

2: No.

3: The chapter trait affects blood claws more than grey hunters, so they are possibly the better of the two. BCs also have additional stratagems.

4: Nothing new except access to more SM tanks.

5: If you mean have a TDA WGPL, then yes. Otherwise no.

6: Yes.

7: Wulfen dreadnought and venerable dreadnought are the two SW specific ones, the latter due to wargear options.

This message was edited 1 time. Last update was at 2018/08/22 23:59:19


 
   
Made in ca
Commander of the Mysterious 2nd Legion





BTW, didn't egili ironwolf die in Battleground Fenris? whose the leader of his great company now? and has their hereldry changed?

Opinions are not facts please don't confuse the two 
   
Made in gr
Regular Dakkanaut





I dont know if it was mentioned elsewhere but stormhawk interceptor is super good with keen senses cause hits flyers/ units with fly on 2s and ground targets on 3s. Also its 189 points for 2 lascannons, 2 assault cannons and 2 heavy bolters. Put thta in runepriest / wolf lord bubble and have fun.

Here is a list i am thinking for 1500 points

Battalion 1500 points



HQ



129 Wolf lord with jump pack (TH/SS , wulfenstone) saga of the hunter



122 Runepriest with jump pack (runic stave) Stormcaller or Fury of wolf spirits and Living lightning





TROOPS



78 5x Grey hunters (1xplasma )



65 5x Grey hunters (no upgrades )



65 5x bloodclaws (no upgrades)



ELITES

190 7xwolfguard with jump packs ( 3xstorm bolter/shield, 2xstorm bolter/chainsword, 1x storm bolter/ power fist, leader with thunder hammer / storm bolter)


FAST ATTACK

232 4 x TWC (all shields, 2xthunder hammers)


HEAVY SUPPORT

170 5x longfangs (4xlascannons)


FLYERS

259 Stormfang (twin lascannon, helfrost destructor, 2xtwin heavy bolters)

189 Stromhawk interceptor (las talon, 2x assault cannons, 2x heavy bolters)





TACTIC



Wolf lord and runepriest are surrounded by wolf guard and thunderwolves and all are moving forward. The flyers get in the 6" bubble of wolf lord and rune priest. Bloodclaws go in the stormfang. Longfangs hug a ruin for +1 to save and provide long range fire support. Grey hunters capture objectives and moving wherever are needed.



Longfangs use build in reroll 1s and wolfs eye stratagem for reroll wounds



Runepriest casts an easy psychic power and then with the use of the 3CP strat gives -1 to hit to the moving bubble (-2 for flyers).



Wolf lord tries to proc the saga of the hunter warlord trait

Thunderwolves and wolfguard all getting +1 attack from wulfen stone and trying to get +1 to save and -1 to hit from runepriest and advance and charge from wolf lord



Stormhawk interceptor uses keen senses to ignore modifiers and hit normal stuff on 3s and stuff with fly on 2s while rerolling 1s from wolf lord and being -2 from rune priest.









This message was edited 5 times. Last update was at 2018/08/23 11:43:38


 
   
Made in de
Stealthy Space Wolves Scout




Germany, Frankfurt area

BrianDavion wrote:
BTW, didn't egili ironwolf die in Battleground Fenris? whose the leader of his great company now? and has their hereldry changed?

No, he didn't. He was on Cadia and there have been reports that most of his men turned into Wulfen and that his Company did not evacuate the planet when everyone else did.

 
   
Made in us
Dakka Veteran




Ragnar69 wrote:
BrianDavion wrote:
BTW, didn't egili ironwolf die in Battleground Fenris? whose the leader of his great company now? and has their hereldry changed?

No, he didn't. He was on Cadia and there have been reports that most of his men turned into Wulfen and that his Company did not evacuate the planet when everyone else did.




Egil died on Fenris his replacement died on Cadia. On Fenris he shot a lascannon at Magnus, Magnus stopped time and moved Egil in front of the shot.
   
Made in us
Decrepit Dakkanaut




I don't remember reading that. That's pretty rad!

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in ca
Commander of the Mysterious 2nd Legion





oz of the north wrote:
Ragnar69 wrote:
BrianDavion wrote:
BTW, didn't egili ironwolf die in Battleground Fenris? whose the leader of his great company now? and has their hereldry changed?

No, he didn't. He was on Cadia and there have been reports that most of his men turned into Wulfen and that his Company did not evacuate the planet when everyone else did.




Egil died on Fenris his replacement died on Cadia. On Fenris he shot a lascannon at Magnus, Magnus stopped time and moved Egil in front of the shot.


wonder who'll be the new leader of that great company. my money says that they'll put a Primaris Wolflord in charge. could mean the Iron Wolves could end up getting near equal billing to the company of the Great Wolf, and the Blackmanes.

Opinions are not facts please don't confuse the two 
   
Made in us
Dakka Veteran





wonder who'll be the new leader of that great company. my money says that they'll put a Primaris Wolflord in charge. could mean the Iron Wolves could end up getting near equal billing to the company of the Great Wolf, and the Blackmanes.


That would be too bad. The Gravis Captain looks like ass and they would probably use the same model.
   
Made in ca
Commander of the Mysterious 2nd Legion





Justyn wrote:
wonder who'll be the new leader of that great company. my money says that they'll put a Primaris Wolflord in charge. could mean the Iron Wolves could end up getting near equal billing to the company of the Great Wolf, and the Blackmanes.


That would be too bad. The Gravis Captain looks like ass and they would probably use the same model.


none oif the primaris HQ choices really look suitably Space Wolf to me. So anything done that way would require a fair bit of converting.

Opinions are not facts please don't confuse the two 
   
Made in us
Regular Dakkanaut





Nearly wolfgasmed all over the show when i heard about
Chaplain dread + twin las + armor russ + Hunter's.

Was being bandied about on another site and seemed crazy good 4+ invl + twin las + cc weapon + hunter's + fight 1st.



Seemed to good to be true........................................................................and it damn is 9 wounds my god 9 wounds so close so so close!!!!!!!!!!!!!!!!!!!!



Still its an interesting dread for wolves and the 4+ kinda makes it a mini leviathan(that can actually fight and does make target priority interesting since i have a kitbashed leviathan(redemptor) and you could still make it your warlord to scare people 1st turn(but i wouldn't).



Its cc str buff is also an interesting buff which at 1st i dismissed, but then with wolves, TWC and every weapon that adds strength or doesnt like chainsword wielding greyhunters or bloodclaw/skyclaws there efficiency at killing chaff units goes up considerably when wounding t4 or below or t5 below with axes etc. Imagine the buff to powersword weilding troops its cheaper but still has a high ap, suddenly killing meq equivalents becomes interesting(of course it has to survive to buff at all but 4++ is pretty handy).
   
Made in us
Longtime Dakkanaut




Considering it can't be shot at, the 4++ doesn't seem that valuable on the chaplain dreads, and they already have a 5++.

The str buff is quite good on blood claws and the like, because it means they start wounding T8 on 5s, and T4 on 3s.

So I think the dread has value, but that other models can make better use of the armor IMO, such as a jump pack rune priest or WGBL. I'd probably give the chaplain dread the Wulfen Stone, since the larger base means he'll effect a larger area.
   
Made in ca
Commander of the Mysterious 2nd Legion





So intreasting thought after reading two metaphysical blades...
Spoiler:
it seems to suggest Russ and Valdor dissappered to the same place. and thus would presumably return together... possiably laying a foundation for a future trimvurate pack? I mean let's face it, Russ and Constantine Valdor would be huuuge news. doesn't matter who the third one there is. it'd set jaws flapping

Opinions are not facts please don't confuse the two 
   
Made in us
Longtime Dakkanaut




So now that i have my codex and have been looking at it a bit what are the thoughts on wulfen dread vs venerable dread when talking axe and shield on both of them? Wulfen has 2" faster movement and is 20pts cheaper, but is also ws3+ vs 2+. Is the 20 pts and slower movement worth the 2+ weapon skill?
   
Made in us
Speedy Swiftclaw Biker





Azuza001 wrote:
So now that i have my codex and have been looking at it a bit what are the thoughts on wulfen dread vs venerable dread when talking axe and shield on both of them? Wulfen has 2" faster movement and is 20pts cheaper, but is also ws3+ vs 2+. Is the 20 pts and slower movement worth the 2+ weapon skill?


Wulfen dreads will still be 2+ to hit when charging or being charged. Ven. dreads have a 6+ FNP. Do wulfen dreads get smoke launchers? If so, I'd go with wulfen dreads. If not, I'd say ven dreads are still better.
   
Made in us
Regular Dakkanaut






Azuza001 wrote:
So now that i have my codex and have been looking at it a bit what are the thoughts on wulfen dread vs venerable dread when talking axe and shield on both of them? Wulfen has 2" faster movement and is 20pts cheaper, but is also ws3+ vs 2+. Is the 20 pts and slower movement worth the 2+ weapon skill?


Venerable also gets a 6+ feel no pain, not major but it's there. In addition I think the Wulfen dread doesn't have smoke launcher while the Venerable does, which is way more important.

I don't think the axe is worth it when the claw is available anyway. Flat 3 damage with re-roll to wound feel way more favorable than D6 damage plus -1 to hit

I like the Wulfen over the Venerable at the moment because of the cheaper cost and faster movement,
   
Made in us
Dakka Veteran






Tonight is the night! I will recreate the Space Wolf tactica thread at midnight. Lol

Last call for potential name submissions.
   
Made in de
Stealthy Space Wolves Scout




Germany, Frankfurt area

Do WG Battle Leader with Jump Packs still cost the same?

 
   
Made in us
Longtime Dakkanaut





 Continuity wrote:
Azuza001 wrote:
So now that i have my codex and have been looking at it a bit what are the thoughts on wulfen dread vs venerable dread when talking axe and shield on both of them? Wulfen has 2" faster movement and is 20pts cheaper, but is also ws3+ vs 2+. Is the 20 pts and slower movement worth the 2+ weapon skill?


Venerable also gets a 6+ feel no pain, not major but it's there. In addition I think the Wulfen dread doesn't have smoke launcher while the Venerable does, which is way more important.

I don't think the axe is worth it when the claw is available anyway. Flat 3 damage with re-roll to wound feel way more favorable than D6 damage plus -1 to hit

I like the Wulfen over the Venerable at the moment because of the cheaper cost and faster movement,


Very good point about the smoke launcher and FNP. Nice to have, but not game breaking. The axe versus the claw is pretty close I'd say because the axe is far more versatile with it's cleaving profile. The WS2+ also helps mitigate the -1 to hit with big chop version and land more hits with the cleave. The wulfen version does have the crucial extra movement, but is inferior when it actually gets into combat and at staying alive due to the lack of the 6+++ which might translate into 1 or 2 extra wounds. I think both weapon options and both dreads have a place which is great to see. Wulfen is cheaper and faster, but not as tanky or as killy when it gets there compared to the venerable. The claw versus the axe is also a decision between versatility (Axe) and focused murder power (claw). The only auto take is of course the shield.

 
   
Made in ca
Commander of the Mysterious 2nd Legion





ArmchairArbiter wrote:
Tonight is the night! I will recreate the Space Wolf tactica thread at midnight. Lol

Last call for potential name submissions.


"Teachings of Russ: Space Wolf Tactica (codex edition)"

"Fury of Fenris: Space Wolf Tactica (Codex Edition)"


Opinions are not facts please don't confuse the two 
   
Made in no
Liche Priest Hierophant





Bergen

Are there any rules for how to model GH? Do they have chainsword, bolter and pistol?

   
 
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