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Made in at
Privateer




Austria

First of all, if you are new to the Wolves, get yourself the old Codex books to read thru the background to get a feeling for the army.
they are sold of cheap now and 5th edition codex or the "Wulfen Edition" would be best option.

for transport, Rhinos will be the most used variant in a armoured company
and because the Razorback kit has just 2 weapon options I would buy Rhinos and 3rd party turrets (were you can also easier swap weapons)

Harry, bring this ring to Narnia or the Sith will take the Enterprise

M41 - Alternative Rules for Battles in the 41st Millennium (40k LRB Project) 
   
Made in us
Sure Space Wolves Land Raider Pilot




Los Angeles, CA

 Anpu42 wrote:


On Razorbacks, Rhino's are the backbone of any Mechanized Space Wolf List, just get the Razorback and do not glue down the Turrets, instant Rhino.


Two models in one. hmmm...
   
Made in au
Stern Iron Priest with Thrall Bodyguard





Can't wait to see what happens with the Lucius Pod.
Apparently Forge World has released a new index.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in de
Regular Dakkanaut




Germany, Frankfurt area

 Dakka Wolf wrote:
Can't wait to see what happens with the Lucius Pod.
Apparently Forge World has released a new index.


They don't sell it anymore, so there might not be any rules for it...

 
   
Made in au
Stern Iron Priest with Thrall Bodyguard





Ragnar69 wrote:
 Dakka Wolf wrote:
Can't wait to see what happens with the Lucius Pod.
Apparently Forge World has released a new index.


They don't sell it anymore, so there might not be any rules for it...


Aren't you the same sod who told me the new Primaris Space Wolves are called the "Wolf Spear"?

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in de
Regular Dakkanaut




Germany, Frankfurt area

No, I'm not. But I think thats the name of the new Primaris SW successor chapter from that new Dark Imperium novel.

 
   
Made in au
Stern Iron Priest with Thrall Bodyguard





Lucky, I was about to accuse you of being a bearer of bad news.
I hope you're wrong but the way things are panning out it doesn't seem likely.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in us
Scouting Shade



El Paso, TX

Here's a list of been tinkering with. It hits pretty hard in melee.

Outrider Detachment (+1CP)
Arjac
Wolf Priest with Jump Pack, plasma pistol

4 TWC, 4SS, 1 TH, 1 frost sword
4 TWC, 4SS, 1 TH, 1 frost sword
5 Wulfen, 2TH/SS, 1 frost claws, 1 great frost axe
5 Wolf Guard, jump packs, 5 SS, 5 combiplasma, 1 frost axe, 4 chainswords
3 Swiftclaws +PL, power axe, +WG, TH
3 Swiftclaws, +PL, power axe, +WG, TH
8 Skyclaws, +PL, power axe, +WG, TH, combiplasma
15 Fenrisian Wolves​



1990

 
   
Made in us
Dakka Veteran






Figured I'd ask you guys in case you've noticed something I haven't and it's driving me crazy.

Power level for Wolf Scouts vs generic Space Marine Scouts seems way off. Our wolf scouts have more gear options, the same stat line, and cost 2 less power points. I feel like I have to be missing something simple but I can't figure out what it is.
   
Made in us
Guarded Grey Knight Terminator





Looking for the Rest of the II Legion

That list looks very fast and very choppy.

"My friend, you would not tell with such high zest, to children ardent for some desperate glory the old lie, Dulce et Decorum Est Pro Patria Mori."
Grey Knights ~ 3500, Fully Painted =][= Space Wolves ~ 4000, Fully Painted =][= Prosperine Exiles ~ WIP =][= Sons of Altia ~ WIP
 
   
Made in us
Regular Dakkanaut





crouching lictor wrote:
Here's a list of been tinkering with. It hits pretty hard in melee.

Outrider Detachment (+1CP)
Arjac
Wolf Priest with Jump Pack, plasma pistol

4 TWC, 4SS, 1 TH, 1 frost sword
4 TWC, 4SS, 1 TH, 1 frost sword
5 Wulfen, 2TH/SS, 1 frost claws, 1 great frost axe
5 Wolf Guard, jump packs, 5 SS, 5 combiplasma, 1 frost axe, 4 chainswords
3 Swiftclaws +PL, power axe, +WG, TH
3 Swiftclaws, +PL, power axe, +WG, TH
8 Skyclaws, +PL, power axe, +WG, TH, combiplasma
15 Fenrisian Wolves​



1990


Besides being personally not a fan of fen wolves and bikes, that's a pretty choppy list! You could potentially get beat up for your lower model count but... looks good to me! I think it's awesome that so far all our lists have been really different!
   
Made in au
Stern Iron Priest with Thrall Bodyguard





 lessthanjeff wrote:
Figured I'd ask you guys in case you've noticed something I haven't and it's driving me crazy.

Power level for Wolf Scouts vs generic Space Marine Scouts seems way off. Our wolf scouts have more gear options, the same stat line, and cost 2 less power points. I feel like I have to be missing something simple but I can't figure out what it is.


Behind Enemy Lines.
Vanilla Scouts can Combat Squad and Scout deep into no-man's land on the first turn.
Wolf Scouts arrive from any board edge their controlling player chooses at any point in the game their controlling player chooses to bring them in.

This message was edited 1 time. Last update was at 2017/06/14 09:01:15


I don't break the rules but I'll bend them as far as they'll go. 
   
Made in us
Dakka Veteran






 Dakka Wolf wrote:
 lessthanjeff wrote:
Figured I'd ask you guys in case you've noticed something I haven't and it's driving me crazy.

Power level for Wolf Scouts vs generic Space Marine Scouts seems way off. Our wolf scouts have more gear options, the same stat line, and cost 2 less power points. I feel like I have to be missing something simple but I can't figure out what it is.


Behind Enemy Lines.
Vanilla Scouts can Combat Squad and Scout deep into no-man's land on the first turn.
Wolf Scouts arrive from any board edge their controlling player chooses at any point in the game their controlling player chooses to bring them in.



Ah, I did miss the concealed position difference. Thanks. Something just seems off to me about space marine scouts costing more than regular tacticals, other scout variants, or even specialist units like assault squads, but maybe that's all it is.
   
Made in us
Snord





Florida

Bjorn gets work done. An excellent Warlord in 1,000 point games.

I play:
40K: Daemons, Genestealer Cults
AoS: Blades of Khorne
Warmachine: Convergence of Cyriss
Infinity: Haqqislam, Combined Army
Malifaux: Gremlins,Neverborn
Wrath of Kings: Shael Han
Dark Age: Brood, Kukulkani
Guild Ball: Morticians, Brewers 
   
Made in au
Stern Iron Priest with Thrall Bodyguard





Bjorn and Murderfang make a fun tag-team.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in us
Regular Dakkanaut





I'm just too big a fan of the shield and axe on a venerable to use murderfang. Bjorn I definitely want to try out, he looks like a beast!
   
Made in au
Stern Iron Priest with Thrall Bodyguard





Murderfang lost a lot of his fire when they canned the Dread in a Pod delivery system.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in us
Scouting Shade



El Paso, TX

ArmchairArbiter wrote:
crouching lictor wrote:
Here's a list of been tinkering with. It hits pretty hard in melee.

Outrider Detachment (+1CP)
Arjac
Wolf Priest with Jump Pack, plasma pistol

4 TWC, 4SS, 1 TH, 1 frost sword
4 TWC, 4SS, 1 TH, 1 frost sword
5 Wulfen, 2TH/SS, 1 frost claws, 1 great frost axe
5 Wolf Guard, jump packs, 5 SS, 5 combiplasma, 1 frost axe, 4 chainswords
3 Swiftclaws +PL, power axe, +WG, TH
3 Swiftclaws, +PL, power axe, +WG, TH
8 Skyclaws, +PL, power axe, +WG, TH, combiplasma
15 Fenrisian Wolves​



1990


Besides being personally not a fan of fen wolves and bikes, that's a pretty choppy list! You could potentially get beat up for your lower model count but... looks good to me! I think it's awesome that so far all our lists have been really different!

Yeah, I agree with you about the fen wolves. I think they're too fragile and will give the enemy an easy first blood/kill point. I included them for use as a screening force to protect against T1 charges or to help lock enemy units in close combat. I might have to rethink that. I envision the Swiftclaws being used to kill enemy troop units who are camping objectives or to use their speed to score far objectives since my assault force is likely to be in contact early on. The list as is lacks any sort of supporting fire which is a concern. Dropping the Swiftclaws and fen wolves would free up 515 points which could be used on a couple of small GH/BC packs in Razorbacks. I'll have to play around with it a bit.

 
   
Made in au
Stern Iron Priest with Thrall Bodyguard





crouching lictor wrote:
ArmchairArbiter wrote:
crouching lictor wrote:
Here's a list of been tinkering with. It hits pretty hard in melee.

Outrider Detachment (+1CP)
Arjac
Wolf Priest with Jump Pack, plasma pistol

4 TWC, 4SS, 1 TH, 1 frost sword
4 TWC, 4SS, 1 TH, 1 frost sword
5 Wulfen, 2TH/SS, 1 frost claws, 1 great frost axe
5 Wolf Guard, jump packs, 5 SS, 5 combiplasma, 1 frost axe, 4 chainswords
3 Swiftclaws +PL, power axe, +WG, TH
3 Swiftclaws, +PL, power axe, +WG, TH
8 Skyclaws, +PL, power axe, +WG, TH, combiplasma
15 Fenrisian Wolves​



1990


Besides being personally not a fan of fen wolves and bikes, that's a pretty choppy list! You could potentially get beat up for your lower model count but... looks good to me! I think it's awesome that so far all our lists have been really different!

Yeah, I agree with you about the fen wolves. I think they're too fragile and will give the enemy an easy first blood/kill point. I included them for use as a screening force to protect against T1 charges or to help lock enemy units in close combat. I might have to rethink that. I envision the Swiftclaws being used to kill enemy troop units who are camping objectives or to use their speed to score far objectives since my assault force is likely to be in contact early on. The list as is lacks any sort of supporting fire which is a concern. Dropping the Swiftclaws and fen wolves would free up 515 points which could be used on a couple of small GH/BC packs in Razorbacks. I'll have to play around with it a bit.


I'd have to double check the Wulfen Hunt curse but if it adds the extra inches into charging I'd trade the 515 points for Skyclaws, Wulfen and a Drop Pod.
Headstrong? Who gives a damn, you'll be charging the nearest enemy unit anyway.
Low BS? Your opponent is going to take anything you kill off the front lines so you have to charge further anyway.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in us
Regular Dakkanaut





 Dakka Wolf wrote:


I'd have to double check the Wulfen Hunt curse but if it adds the extra inches into charging I'd trade the 515 points for Skyclaws, Wulfen and a Drop Pod.
Headstrong? Who gives a damn, you'll be charging the nearest enemy unit anyway.
Low BS? Your opponent is going to take anything you kill off the front lines so you have to charge further anyway.


The sheet I have says the Hunt table lets you re-roll the charge, not add inches. Which is EXTRA good when you add in the idea of CP allowing you to reroll any dice for a phase or whatever. However it's a 6" range unless you're Blood Claws, which are 12". Sadly it seems Skyclaws no longer have the 12" benefit.

This message was edited 1 time. Last update was at 2017/06/15 06:23:52


 
   
Made in us
Guarded Grey Knight Terminator





Looking for the Rest of the II Legion

ArmchairArbiter wrote:
 Dakka Wolf wrote:


I'd have to double check the Wulfen Hunt curse but if it adds the extra inches into charging I'd trade the 515 points for Skyclaws, Wulfen and a Drop Pod.
Headstrong? Who gives a damn, you'll be charging the nearest enemy unit anyway.
Low BS? Your opponent is going to take anything you kill off the front lines so you have to charge further anyway.


The sheet I have says the Hunt table lets you re-roll the charge, not add inches. Which is EXTRA good when you add in the idea of CP allowing you to reroll any dice for a phase or whatever. However it's a 6" range unless you're Blood Claws, which are 12". Sadly it seems Skyclaws no longer have the 12" benefit.


It seems odd they would not include other variations of 'young' Space wolves like the Skyclaws or Swiftclaws....

"My friend, you would not tell with such high zest, to children ardent for some desperate glory the old lie, Dulce et Decorum Est Pro Patria Mori."
Grey Knights ~ 3500, Fully Painted =][= Space Wolves ~ 4000, Fully Painted =][= Prosperine Exiles ~ WIP =][= Sons of Altia ~ WIP
 
   
Made in us
Regular Dakkanaut





 Aetare wrote:
ArmchairArbiter wrote:
 Dakka Wolf wrote:


I'd have to double check the Wulfen Hunt curse but if it adds the extra inches into charging I'd trade the 515 points for Skyclaws, Wulfen and a Drop Pod.
Headstrong? Who gives a damn, you'll be charging the nearest enemy unit anyway.
Low BS? Your opponent is going to take anything you kill off the front lines so you have to charge further anyway.


The sheet I have says the Hunt table lets you re-roll the charge, not add inches. Which is EXTRA good when you add in the idea of CP allowing you to reroll any dice for a phase or whatever. However it's a 6" range unless you're Blood Claws, which are 12". Sadly it seems Skyclaws no longer have the 12" benefit.


It seems odd they would not include other variations of 'young' Space wolves like the Skyclaws or Swiftclaws....


I believe this is because of the Skyclaws being able to deep strike now so accurately. So just a little balancing tweak.

This message was edited 1 time. Last update was at 2017/06/15 06:52:45


 
   
Made in us
Honored Helliarch on Hypex






Raleigh

Trying to get a handle on how to run my wolves in 8th. Slowly familiarizing myself with the various indices for the armies i have. This thread has already given me some good guidence. I think our auras are going to be critical. I made my first SW list, thoughts appreciated.

HQ:

Wolf Priest w/ Jump Pack @ 112

Wolf Priest w/ Jump Pack @ 112

Elite:

Lucas the Trickster @ 118

5x Wulfen w/ 2x TH/SS @ 235

Troops:

14 Blood Claws @ 238
Blood Claw pack leader w/ Power Fist
Wolf Guard pack leader w/ Power Fist

15 Blood Claws @ 251
Blood Claw pack leader w/ Power Fist
Wolf Guard pack leader w/ Power Fist

Fast Attack:

4x Thunderwolf Cavalry w/ 4x Storm Shield, 3x Wolf Claw @ 267

Flyers:

Stormwolf @ 279

Stormwolf @ 279

Transport:

Drop Pod w/ deathwind launcher @ 107

Total: 1999

"drinking liqueur from endangered rain forest flowers cold-distilled over multicolored diamonds while playing croquet on robot elephants using asian swim suit models as living wickets... well, some hobbies are simply more appealing than others." -Sourclams

AesSedai's guide to building a custom glass display case for your figures

Kabal of the Twisting Abyss--Blog Laenea, A Tendril of Hive Fleet Hydra--Blog

Always looking for games in/near Raleigh! 
   
Made in us
Guarded Grey Knight Terminator





Looking for the Rest of the II Legion

Are you having the wulfen start in the drop pod? Even with the re-roll buff on the charge they may not make it in their first turn, and they don't have any shooting options unfortunately. Otherwise drop pods got very expensive this edition...

"My friend, you would not tell with such high zest, to children ardent for some desperate glory the old lie, Dulce et Decorum Est Pro Patria Mori."
Grey Knights ~ 3500, Fully Painted =][= Space Wolves ~ 4000, Fully Painted =][= Prosperine Exiles ~ WIP =][= Sons of Altia ~ WIP
 
   
Made in us
Regular Dakkanaut





 Aetare wrote:
Are you having the wulfen start in the drop pod? Even with the re-roll buff on the charge they may not make it in their first turn, and they don't have any shooting options unfortunately. Otherwise drop pods got very expensive this edition...


Wulfen, sadly, cannot be taken in a drop pod. Least that's what I'm seeing.

 AesSedai wrote:
Trying to get a handle on how to run my wolves in 8th. Slowly familiarizing myself with the various indices for the armies i have. This thread has already given me some good guidence. I think our auras are going to be critical. I made my first SW list, thoughts appreciated.

HQ:

Wolf Priest w/ Jump Pack @ 112

Wolf Priest w/ Jump Pack @ 112

Elite:

Lucas the Trickster @ 118

5x Wulfen w/ 2x TH/SS @ 235

Troops:

14 Blood Claws @ 238
Blood Claw pack leader w/ Power Fist
Wolf Guard pack leader w/ Power Fist

15 Blood Claws @ 251
Blood Claw pack leader w/ Power Fist
Wolf Guard pack leader w/ Power Fist

Fast Attack:

4x Thunderwolf Cavalry w/ 4x Storm Shield, 3x Wolf Claw @ 267

Flyers:

Stormwolf @ 279

Stormwolf @ 279

Transport:

Drop Pod w/ deathwind launcher @ 107

Total: 1999


Another completely different list. again I'm liking the variety and I like your list! I'm not sure what your drop pod is for though, as Wulfen cannot take them sadly. They can only be transported in Land Raiders from what I've seen. What detachment are you using as well? I think you may be a little sparse on the ground but with the range of flyers now you should get a second turn charge fairly easily. However without the drop pod your Wulfen will lag behind severely.. though with the 12" buff range maybe that won't matter as much. Also I don't think power fists are worth taking on your guys unless they're a character. For non character models the power fist costs the same as a Thunderhammer but the Thunderhammer has 3 damage instead of D3 damage. I'll take the assured 3 damage over D3 anytime, especially since it's the same points cost.

I do like your list though! looks fun!

This message was edited 3 times. Last update was at 2017/06/15 07:59:23


 
   
Made in fi
Sure Space Wolves Land Raider Pilot





ArmchairArbiter wrote:
 Aetare wrote:
Are you having the wulfen start in the drop pod? Even with the re-roll buff on the charge they may not make it in their first turn, and they don't have any shooting options unfortunately. Otherwise drop pods got very expensive this edition...


Wulfen, sadly, cannot be taken in a drop pod. Least that's what I'm seeing.


The notation is a bit odd. Land Raider is specifically mentioned to be able to carry Wulfen, however nowhere else can I see a restriction for Wulfen and what transport they can occupy. Drop Pods allow Infantry and Wulfen are infantry... The restriction is pretty implicit if you ask me.

7000+
2500 
   
Made in us
Guarded Grey Knight Terminator





Looking for the Rest of the II Legion

 Weazel wrote:
ArmchairArbiter wrote:
 Aetare wrote:
Are you having the wulfen start in the drop pod? Even with the re-roll buff on the charge they may not make it in their first turn, and they don't have any shooting options unfortunately. Otherwise drop pods got very expensive this edition...


Wulfen, sadly, cannot be taken in a drop pod. Least that's what I'm seeing.


The notation is a bit odd. Land Raider is specifically mentioned to be able to carry Wulfen, however nowhere else can I see a restriction for Wulfen and what transport they can occupy. Drop Pods allow Infantry and Wulfen are infantry... The restriction is pretty implicit if you ask me.


I'm perplexed; does it clearly say that Wulfen cannot be taken in drop pods? And would they be better suited in the flyers in this list anyway?

"My friend, you would not tell with such high zest, to children ardent for some desperate glory the old lie, Dulce et Decorum Est Pro Patria Mori."
Grey Knights ~ 3500, Fully Painted =][= Space Wolves ~ 4000, Fully Painted =][= Prosperine Exiles ~ WIP =][= Sons of Altia ~ WIP
 
   
Made in us
Regular Dakkanaut





 Weazel wrote:
ArmchairArbiter wrote:
 Aetare wrote:
Are you having the wulfen start in the drop pod? Even with the re-roll buff on the charge they may not make it in their first turn, and they don't have any shooting options unfortunately. Otherwise drop pods got very expensive this edition...


Wulfen, sadly, cannot be taken in a drop pod. Least that's what I'm seeing.


The notation is a bit odd. Land Raider is specifically mentioned to be able to carry Wulfen, however nowhere else can I see a restriction for Wulfen and what transport they can occupy. Drop Pods allow Infantry and Wulfen are infantry... The restriction is pretty implicit if you ask me.


I viewed it as listing the only things that can carry Wulfen from the regular Space Marines entry. It's listing what we can use from the regular SM armory, then lists what from that armory may transport Wulfen. As that key word won't show up in regular SM data sheets. Especially since they're treated like Terminators for the Land Raider and you can't take Terminators in a drop pod. So while it doesn't explicitly stop you from taking them in a Dpod... I think RAI would say you can't take one. Otherwise you could take them in a Rhino or Razorback.

This message was edited 2 times. Last update was at 2017/06/15 07:58:13


 
   
Made in fi
Sure Space Wolves Land Raider Pilot





ArmchairArbiter wrote:
 Aetare wrote:
ArmchairArbiter wrote:
 Dakka Wolf wrote:


I'd have to double check the Wulfen Hunt curse but if it adds the extra inches into charging I'd trade the 515 points for Skyclaws, Wulfen and a Drop Pod.
Headstrong? Who gives a damn, you'll be charging the nearest enemy unit anyway.
Low BS? Your opponent is going to take anything you kill off the front lines so you have to charge further anyway.


The sheet I have says the Hunt table lets you re-roll the charge, not add inches. Which is EXTRA good when you add in the idea of CP allowing you to reroll any dice for a phase or whatever. However it's a 6" range unless you're Blood Claws, which are 12". Sadly it seems Skyclaws no longer have the 12" benefit.


It seems odd they would not include other variations of 'young' Space wolves like the Skyclaws or Swiftclaws....


I believe this is because of the Skyclaws being able to deep strike now so accurately. So just a little balancing tweak.
¨

Might want to recheck keywords for Skyclaws and Swiftclaws. They are Blood Claws for the purposes of Wulfen rules.

E: Lukas's aura also affects Skyclaws and Swiftclaws while we are at it.

This message was edited 1 time. Last update was at 2017/06/15 08:11:39


7000+
2500 
   
Made in us
Regular Dakkanaut





 Weazel wrote:
ArmchairArbiter wrote:
 Aetare wrote:
ArmchairArbiter wrote:
 Dakka Wolf wrote:


I'd have to double check the Wulfen Hunt curse but if it adds the extra inches into charging I'd trade the 515 points for Skyclaws, Wulfen and a Drop Pod.
Headstrong? Who gives a damn, you'll be charging the nearest enemy unit anyway.
Low BS? Your opponent is going to take anything you kill off the front lines so you have to charge further anyway.


The sheet I have says the Hunt table lets you re-roll the charge, not add inches. Which is EXTRA good when you add in the idea of CP allowing you to reroll any dice for a phase or whatever. However it's a 6" range unless you're Blood Claws, which are 12". Sadly it seems Skyclaws no longer have the 12" benefit.


It seems odd they would not include other variations of 'young' Space wolves like the Skyclaws or Swiftclaws....


I believe this is because of the Skyclaws being able to deep strike now so accurately. So just a little balancing tweak.
¨

Might want to recheck keywords for Skyclaws and Swiftclaws. They are Blood Claws for the purposes of Wulfen rules.

E: Lukas's aura also affects Skyclaws and Swiftclaws while we are at it.


Oh wow... I did not notice that!! That's awesome!! Thank you! I need to pay better attention to these key words. I just assumed it was the unit of blood claws haha.
   
 
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