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2024/09/25 22:20:16
Subject: Dropfleet / Dropzone Commander news and rumors. New Edition inbound with New Plastics, some resins v
Not all Bioficer Battlecruisers need to be in close action to attack. The monstrous Stature is armed with the hulking Decon Executioner that's 12 Att stat and FN Arc make it a nightmare for any ship unlucky enough to cross its path.
Spoiler:
2024/09/26 15:01:40
Subject: Dropfleet / Dropzone Commander news and rumors. New Edition inbound with New Plastics, some resins v
Closer look at the new starter box ships. Despite the new cruisers being sleeker the old ones still have a certain appeal. The heavy cruiser turrets on the Moscow being mounted up front instead of far back on the top of the hull leads to a more aggressive look.
2024/09/30 17:40:07
Subject: Re:Dropfleet / Dropzone Commander news and rumors. New Edition inbound with New Plastics, some resins v
This is something which Dave mentioned in a recent video but lets cover it again. Tell us your thoughts in the comments.
Spoiler:
Dropfleet Commander 2.0 release date is getting closer so let's take a better look at the updated token set. Tokens will be made available post-launch outside of the new starter set.
Spoiler:
Shaltari warfleets thrive on speed, reflexes, and hyper-advanced firepower. Their light tonnage vessels exemplify this and are among their most feared hunter-killers. Ships like the Mercury, Chromium, and Caesium are all focused little executioners. However, classes like the Selenium, Cobalt, and Helium serve to augment and reinforce the Shaltari’s voidgate network, adding priceless tactical utility.
Spoiler:
This message was edited 3 times. Last update was at 2024/10/05 09:35:12
2024/10/05 10:31:30
Subject: Dropfleet / Dropzone Commander news and rumors. New Edition inbound with New Plastics, some resins v
One of the most exciting new features coming to Dropfleet Commander is scenario generation. The latest rulebook contains several detailed tables outlining how to make numerous unique scenarios for your tabletop.
Spoiler:
2024/10/08 18:59:34
Subject: Dropfleet / Dropzone Commander news and rumors. New Edition inbound with New Plastics, some resins v
A mighty new generation of utilitarian warships and vengeful soldiers rush to the frontlines, but the UCM’s alliances with other human factions are crumbling, the parasites are fighting back viciously, and a new threat has emerged. The mighty UCMF must respond, or humanity is doomed. This is the new plastic core ships sprue with three available in the UCM core box.
Spoiler:
2024/10/10 18:10:10
Subject: Dropfleet / Dropzone Commander news and rumors. New Edition inbound with New Plastics, some resins v
You can find the FREE pdf rulebook now in the TTCombat resources section or by clicking the download button below. Updated ship stats will be added to this section of the website 18-10-24 with the fleet builder being updated next week.
Little bit of a shame that the Bioficers don't have any of the little lore tid-bits that the other factions do. I know part of their thing is being all "unknown" and new, but some fluff would have been nice to see
I think I follow the new rules well enough to get a game in next weekend to try them out, except for one part.
I don't understand how admiral abilities work.
Say you buy a level 2 admiral for a UCM fleet. You generate 1 plus the admiral's level (2) points at the start of the round and you can spend those points to activate any of the 4 basic abilities. That all makes sense.
The UCM roster has a table of faction abilities. But those are only available to 'famous and faction' admirals.
Does the 20 point admiral get access to any of them? It sounds like they don't.
A level 3 admiral would cost you 40 and still give you nothing from that list, right?
A level 3 'faction' admiral though would get Overcharge Laser and Push Engines and one ability from the table.
A level 4 admiral would be back to a non-faction admiral and only gets the 4 basic ones which why would anyone ever take one?
So maybe you can have multiple admirals and then they can each provide abilities? But page 12/13 make it sound like maybe you only get the points from the highest admiral and say nothing about ability access. And that's to say nothing of the 'no duplicate' rule.
It being an entirely new system, I can't really tell what the RAI is here.
2024/10/17 16:46:32
Subject: Dropfleet / Dropzone Commander news and rumors. New Edition inbound with New Plastics, some resins v
Is Faction Admiral a term that is defined? Or do they just mean only admirals from this faction can use these rules, such as a UCM admiral not being allowed to use PHR abilities?
robbienw wrote: Good to see all the new UCM crusier and frigates that can be made from the new sprues, a lot of new variants!
Did they really need to retcon the Moscow and St Petersburg though? Seems silly.
Yeah without delving into politics I get the rationale and support the same side of the conflict as TTC, but... it's just a game. I could understand changing the name of the UCM Behemoth for DzC, but that was done prior to release, at this point like... I dunno.
And yknow, there's a few other names there that might be ill advised, Caracas - Yeah maybe shouldn't have gone with that when there are concerns of Venezuela invading Guyana, and there's a chance they'll need to rename the Beijing before the next edition releases. If you're going to name fictional stuff after real world things, you have to accept the risk that world events may eventually overtake your fiction and render some of your choices unpalatable, where do you draw that line?
All that being said there is fluff justification to support the renaming of Moscow. With Kalium claiming Moscow as their own and abandoning the triumvirate, it makes sense that the UCM would not want to have their ships named after a territory owned by rival factions for political reasons. St Petersburg probably falls into the same situation given their relative proximity. Plus Warsaw is a much cooler sounding name.
CoALabaer wrote: Wargamers hate two things: the state of the game and change.
2024/10/17 16:57:53
Subject: Dropfleet / Dropzone Commander news and rumors. New Edition inbound with New Plastics, some resins v
BobtheInquisitor wrote: Is Faction Admiral a term that is defined? Or do they just mean only admirals from this faction can use these rules, such as a UCM admiral not being allowed to use PHR abilities?
Undefined. There's two instances in the rulebook, pages 12 and 13.
"Faction and Famous Admirals grant players additional Abilities."
"Each faction also offers unique Faction and Famous Admirals—you may only take one of either of these."
The faction books all read like this:
"Famous and Faction Admirals may take additional Abilities from the following table. Each Famous and Faction Admiral will state the amount of additional Abilities they may take. Each Ability can be taken multiple times, but each Admiral may not have duplicate Abilities."
That last sentence has us flummoxed. If you can only take one 'faction' admiral, how can you ever have duplicate abilities if there's no other way to access them? They can't take the same ability twice, so what is it even saying with "each ability can be taken multiple times". It feels like the rules don't say what TTC meant them to, like they forgot a paragraph somewhere.
My usual dropgroup is really confused by this section. None of us are surprised that we've hit what feels like a major day-zero rules problem, but still. Aside from the loss of SR and BG activation, we've been generally positive about the changes we've seen so far.