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2017/05/30 23:33:37
Subject: Warhammer 40k 8th Edition Summary - 31 May 2017: IK+SoB leaks + more(all info in OP)
In all of these leaks, do we still not know anything about cover saves from intervening models or buildings?
leaked core rules just say +1 to save if entire unit is on a terrain piece. Some special abilities modify this save. We're told that terrain dataslates will have more specific rules for more specific terrain models.
Draigo's pretty darn powerful, that's for sure. Re-rolling Damage in the Fight phase looks a bit odd until you remember most Grey Knights have Force Weapons which are now Power Weapons that deal D3 Damage each I'm expecting he'll cost a fair chunk of points.
2017/05/30 23:45:28
Subject: Warhammer 40k 8th Edition Summary - 31 May 2017: IK+SoB leaks + more(all info in OP)
Good lord, there are people on there that think Chaos Marines are utterly useless outside of Death Guard and Thousand Sons And according to some people there, Berzerkers and Kharn are worthless!? Yep, that's 4chan alright
2017/05/30 23:46:12
Subject: Re:Warhammer 40k 8th Edition Summary - 31 May 2017: IK+SoB leaks + more(all info in OP)
Luciferian wrote: No wonder Apothecaries and Ancients cost so much, they are full-on multiwound characters now.
I'm loving this, it reminds me so much of 2nd Edition. Now I can properly field Brother Bethor as the Emperor intended (I wonder if they'll give him rules again?).
2017/05/30 23:47:32
Subject: Warhammer 40k 8th Edition Summary - 31 May 2017: IK+SoB leaks + more(all info in OP)
Good lord, there are people on there that think Chaos Marines are utterly useless outside of Death Guard and Thousand Sons And according to some people there, Berzerkers and Kharn are worthless!? Yep, that's 4chan alright
Keep in mind that everyone is trolling everyone on 4chan, so you can't really take anything anyone says at face value.
2017/05/30 23:49:23
Subject: Warhammer 40k 8th Edition Summary - 31 May 2017: IK+SoB leaks + more(all info in OP)
Seriously, as nice as the jetbike is, I want to know if Sableclaw is usable for once. Well, I do see the top of a 6 on Toughness, so that's a good sign (and 16" move is nice).
Thanks for the post though. Looking good so far.
I also just want to add, I like that our rule finally targets Fallen, rather than Chaos marines. More limited? Yup, but makes a lot more sense than Hate(CSM) did.
If Sableclaw ever would be viable, it'll be now that vehicles behave like every other model in terms of stats. A lucky vehicle destroyed result should no longer be the bane of sableclaw.
2017/05/30 23:49:30
Subject: Warhammer 40k 8th Edition Summary - 31 May 2017: IK+SoB leaks + more(all info in OP)
Good lord, there are people on there that think Chaos Marines are utterly useless outside of Death Guard and Thousand Sons And according to some people there, Berzerkers and Kharn are worthless!? Yep, that's 4chan alright
They're [MOD EDIT - Alpharius] gakposting.
In the thread before that someone said in all caps that boyz were 12ppm and GW had ruined the army.
This message was edited 2 times. Last update was at 2017/05/31 00:28:35
2017/05/30 23:49:49
Subject: Warhammer 40k 8th Edition Summary - 31 May 2017: IK+SoB leaks + more(all info in OP)
So as best I can tell, Chaos Daemons have lost all innate deep strike ability (except maybe models with wings). That's... A change. And not a good one. Slaanesh also lost their +3"/6" to run and only gained "always strike first" which they mainly already had due to high init. No more rerolls on run/charge distance either. Not really sure they needed to lose all that...
2017/05/30 23:52:01
Subject: Warhammer 40k 8th Edition Summary - 31 May 2017: IK+SoB leaks + more(all info in OP)
skarsol wrote: So as best I can tell, Chaos Daemons have lost all innate deep strike ability (except maybe models with wings). That's... A change. And not a good one. Slaanesh also lost their +3"/6" to run and only gained "always strike first" which they mainly already had due to high init. No more rerolls on run/charge distance either. Not really sure they needed to lose all that...
Honestly the impression I've been getting is that Daemons are up there with Tau and Dark Eldar for most gutted armies in 8th.
BUT, I've also heard that while Dark Eldar are more bland and optionless then ever before the stuff they do have is pretty strong, so maybe it's that way for daemons as well.
2017/05/30 23:52:32
Subject: Warhammer 40k 8th Edition Summary - 31 May 2017: IK+SoB leaks + more(all info in OP)
skarsol wrote: So as best I can tell, Chaos Daemons have lost all innate deep strike ability (except maybe models with wings). That's... A change. And not a good one. Slaanesh also lost their +3"/6" to run and only gained "always strike first" which they mainly already had due to high init. No more rerolls on run/charge distance either. Not really sure they needed to lose all that...
skarsol wrote: So as best I can tell, Chaos Daemons have lost all innate deep strike ability (except maybe models with wings). That's... A change. And not a good one. Slaanesh also lost their +3"/6" to run and only gained "always strike first" which they mainly already had due to high init. No more rerolls on run/charge distance either. Not really sure they needed to lose all that...
Honestly the impression I've been getting is that Daemons are up there with Tau and Dark Eldar for most gutted armies in 8th.
BUT, I've also heard that while Dark Eldar are more bland and optionless then ever before the stuff they do have is pretty strong, so maybe it's that way for daemons as well.
Dark Eldar gutted? As far as I've seen, people are liking it. Which nerfs did they suffer?
skarsol wrote: So as best I can tell, Chaos Daemons have lost all innate deep strike ability (except maybe models with wings). That's... A change. And not a good one. Slaanesh also lost their +3"/6" to run and only gained "always strike first" which they mainly already had due to high init. No more rerolls on run/charge distance either. Not really sure they needed to lose all that...
I dunno... I think most daemons are playable now, instead of some power netlist.
Also, the new summoning mechanic is interesting:
Spoiler:
DAEMONIC RITUAL
Instead of moving in their Movement phase, any Chaos Character can, at the end of their Movement phase, attempt to summon a Daemon unit with this ability by performing a Daemonic Ritual (the character cannot do so if they arrived as reinforcements this turn, or if they themselves have been summoned to the battlefield this turn).
If they do so, first choose one of the four Chaos Gods - Khorne, Tzeentch, Nurgle or Slaanesh. A Character who owes allegiance to one of the Dark Gods can only attempt to summon the units of their patron - for example, a Khorne Character could only attempt to summon Khorne Daemons.
Roll up to 3 dice - this is your summoning roll. You can summon one new unit with the Daemonic Ritual ability to the battelfiel that has a Power Rating equal to or less than the total resutl so long as it has the same Chaos God keyword you chose at the start (in the case of units that have the choice of allegiance, such as Furies, the unit when summoned will have this keyword). This unit is treated as reinforcements for your army and can be placed anywhere on the battlefield that is entirely within 12" of the character and is more than 9" from any enemy model. If the total rolled is insufficient to summon any unit, the ritual fails and no new unit is summoned.
If you summoning roll included any doubles, your character then suffers a mortal wound. If it contained any triples, it instead suffers D3 mortal wounds.
According to this... Be'lakor can summon units!
Weirdly... Heldrakes can now be "summoned"?? o.O
EDIT: heldrakes are not aligned with a god, so... nope, can't be summoned. Dang it.
This message was edited 1 time. Last update was at 2017/05/30 23:58:08
Live Ork, Be Ork. or D'Ork!
2017/05/30 23:56:47
Subject: Warhammer 40k 8th Edition Summary - 31 May 2017: IK+SoB leaks + more(all info in OP)
But summoning is a massive cost. You have to give up your movement phase for a character, it has to be the same god, and it's not reliable for anything over like 7 power points. And you get to maybe take mortal wounds too...
Your only Khorne char dies to shooting turn 1? Hope you didn't want to summon Khorne models. Everything else seems to have kept their deep strike and it's even better now with no scatter.
2017/05/30 23:56:54
Subject: Warhammer 40k 8th Edition Summary - 31 May 2017: IK+SoB leaks + more(all info in OP)
Good lord, there are people on there that think Chaos Marines are utterly useless outside of Death Guard and Thousand Sons And according to some people there, Berzerkers and Kharn are worthless!? Yep, that's 4chan alright
I think that's mostly people being upset marks no longer give bonuses. But hey, at least they are complaing about slutty 12 year olds 5 posts in this time. Progress!
Luciferian wrote: No wonder Apothecaries and Ancients cost so much, they are full-on multiwound characters now.
The unfortunate part about this is that they eat up an Elite slot all by themselves. So it makes it a little harder to stick them in some armies.
Eh, honestly I don't think that's too big a problem, you don't need that many, and troops are looking more competitive this edition.
Plus, you can spend CP to get extra Elite slots if you really need them.
You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie The Before Times: A Place That Celebrates The World That Was
2017/05/30 23:59:15
Subject: Warhammer 40k 8th Edition Summary - 31 May 2017: IK+SoB leaks + more(all info in OP)
Grey Knight rules are very interesting. Outside of using Stern, their Smite ranges are all reduced and they do less mortal wounds than normal unless Daemons are the victims of the power. Purifiers on the other hand have a tiny range but always do D6 mortal wounds when they cast Smite. I really like that and it fits in nicely with the Rubric Marine Aspiring Sorcerers (Smite does 1 or D3 instead of D3 or D6) so that basic Brotherhood of Psyker units can't just flood the board with a plethora of mortal wounds.
2017/05/31 00:05:20
Subject: Warhammer 40k 8th Edition Summary - 31 May 2017: IK+SoB leaks + more(all info in OP)
Eager to see the landspeeder datasheet. they're more expensive, before weapons, than rhinos. Bodes well for some much-needed durability.
An Outrider detachment spamming all speeders is like a dream army for me...
skarsol wrote: So as best I can tell, Chaos Daemons have lost all innate deep strike ability (except maybe models with wings). That's... A change. And not a good one. Slaanesh also lost their +3"/6" to run and only gained "always strike first" which they mainly already had due to high init. No more rerolls on run/charge distance either. Not really sure they needed to lose all that...
I dunno... I think most daemons are playable now, instead of some power netlist.
Also, the new summoning mechanic is interesting:
Spoiler:
DAEMONIC RITUAL
Instead of moving in their Movement phase, any Chaos
Character can, at the end of their Movement phase, attempt
to summon a Daemon unit with this ability by performing a
Daemonic Ritual (the character cannot do so if they arrived
as reinforcements this turn, or if they themselves have been
summoned to the battlefield this turn).
If they do so, first choose one of the four Chaos Gods - Khorne,
Tzeentch, Nurgle or Slaanesh. A Character who owes
allegiance to one of the Dark Gods can only attempt to summon the units of
their patron - for example, a Khorne Character could only attempt to
summon Khorne Daemons.
Roll up to 3 dice - this is your summoning roll. You can summon
one new unit with the Daemonic Ritual ability to the battelfiel that
has a Power Rating equal to or less than the total resutl so long
as it has the same Chaos God keyword you chose at the start
(in the case of units that have the choice of allegiance, such as Furies,
the unit when summoned will have this keyword). This unit is treated as
reinforcements for your army and can be placed anywhere on the
battlefield that is entirely within 12" of the character and is more
than 9" from any enemy model. If the total rolled is insufficient to
summon any unit, the ritual fails and no new unit is summoned.
If you summoning roll included any doubles, your character then
suffers a mortal wound. If it contained any triples, it instead suffers
D3 mortal wounds.
According to this... Be'lakor can summon units!
Weirdly... Heldrakes can now be "summoned"?? o.O
EDIT: heldrakes are not aligned with a god, so... nope, can't be summoned. Dang it.
This message was edited 1 time. Last update was at 2017/05/31 00:08:05
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
2017/05/31 00:10:58
Subject: Warhammer 40k 8th Edition Summary - 31 May 2017: IK+SoB leaks + more(all info in OP)
Flood wrote: Eager to see the landspeeder datasheet. they're more expensive, before weapons, than rhinos. Bodes well for some much-needed durability.
An Outrider detachment spamming all speeders is like a dream army for me...
That's a great point. For the first time since Angels of Death, Dark Angels will be able to run the all-speeder army again.
Sammael in Sableclaw and spamming as many land speeders as possible.
Probably not as broken as it was in 2nd, so now my opponent can have fun as well!
2017/05/31 00:13:20
Subject: Warhammer 40k 8th Edition Summary - 31 May 2017: IK+SoB leaks + more(all info in OP)
skarsol wrote: So as best I can tell, Chaos Daemons have lost all innate deep strike ability (except maybe models with wings). That's... A change. And not a good one. Slaanesh also lost their +3"/6" to run and only gained "always strike first" which they mainly already had due to high init. No more rerolls on run/charge distance either. Not really sure they needed to lose all that...
I dunno... I think most daemons are playable now, instead of some power netlist.
Also, the new summoning mechanic is interesting:
Spoiler:
DAEMONIC RITUAL
Instead of moving in their Movement phase, any Chaos Character can, at the end of their Movement phase, attempt to summon a Daemon unit with this ability by performing a Daemonic Ritual (the character cannot do so if they arrived as reinforcements this turn, or if they themselves have been summoned to the battlefield this turn).
If they do so, first choose one of the four Chaos Gods - Khorne, Tzeentch, Nurgle or Slaanesh. A Character who owes allegiance to one of the Dark Gods can only attempt to summon the units of their patron - for example, a Khorne Character could only attempt to summon Khorne Daemons.
Roll up to 3 dice - this is your summoning roll. You can summon one new unit with the Daemonic Ritual ability to the battelfiel that has a Power Rating equal to or less than the total resutl so long as it has the same Chaos God keyword you chose at the start (in the case of units that have the choice of allegiance, such as Furies, the unit when summoned will have this keyword). This unit is treated as reinforcements for your army and can be placed anywhere on the battlefield that is entirely within 12" of the character and is more than 9" from any enemy model. If the total rolled is insufficient to summon any unit, the ritual fails and no new unit is summoned.
If you summoning roll included any doubles, your character then suffers a mortal wound. If it contained any triples, it instead suffers D3 mortal wounds.
According to this... Be'lakor can summon units!
Weirdly... Heldrakes can now be "summoned"?? o.O
EDIT: heldrakes are not aligned with a god, so... nope, can't be summoned. Dang it.
Yup... but it seems you can simply roll the 3d6, THEN decide what unit to summon based on that result. Provided, of course, you have the reinforcment points.
Seems nifty.
As for summoning heldrakes... I'm now back to the belief that its possible. Heh.
This message was edited 1 time. Last update was at 2017/05/31 00:13:46
Live Ork, Be Ork. or D'Ork!
2017/05/31 00:18:42
Subject: Warhammer 40k 8th Edition Summary - 31 May 2017: IK+SoB leaks + more(all info in OP)