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Made in us
Longtime Dakkanaut






 JimOnMars wrote:
Hey all,

In all of these leaks, do we still not know anything about cover saves from intervening models or buildings?
leaked core rules just say +1 to save if entire unit is on a terrain piece. Some special abilities modify this save. We're told that terrain dataslates will have more specific rules for more specific terrain models.

Battlescribe Catalog Editor - Please report bugs here http://battlescribedata.appspot.com/#/repo/wh40k 
   
Made in au
Longtime Dakkanaut




Draigo's pretty darn powerful, that's for sure. Re-rolling Damage in the Fight phase looks a bit odd until you remember most Grey Knights have Force Weapons which are now Power Weapons that deal D3 Damage each I'm expecting he'll cost a fair chunk of points.
   
Made in us
Contagious Dreadnought of Nurgle






No wonder Apothecaries and Ancients cost so much, they are full-on multiwound characters now.

 
   
Made in au
Longtime Dakkanaut




 Luciferian wrote:
Pretty much full GK dump happening on tg. If no one else brings it over here I will later.

Remember, this is 4chan in case that matters to you:

http://boards.4chan.org/tg/thread/53522244#p53522552


Good lord, there are people on there that think Chaos Marines are utterly useless outside of Death Guard and Thousand Sons And according to some people there, Berzerkers and Kharn are worthless!? Yep, that's 4chan alright
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

Holy s%?+ Draigo's sword! Cuts through practically everything and does 3 damage per whack!

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in ca
Hauptmann





 Luciferian wrote:
No wonder Apothecaries and Ancients cost so much, they are full-on multiwound characters now.


I'm loving this, it reminds me so much of 2nd Edition. Now I can properly field Brother Bethor as the Emperor intended (I wonder if they'll give him rules again?).
   
Made in us
Mounted Kroot Tracker







Aw man, Dark Eldar lost their Webway Portals :(

   
Made in us
Contagious Dreadnought of Nurgle






Caederes wrote:


Good lord, there are people on there that think Chaos Marines are utterly useless outside of Death Guard and Thousand Sons And according to some people there, Berzerkers and Kharn are worthless!? Yep, that's 4chan alright

Keep in mind that everyone is trolling everyone on 4chan, so you can't really take anything anyone says at face value.

 
   
Made in us
Regular Dakkanaut




 Ronin_eX wrote:


*cries because it cuts off before Sableclaw*

Seriously, as nice as the jetbike is, I want to know if Sableclaw is usable for once. Well, I do see the top of a 6 on Toughness, so that's a good sign (and 16" move is nice).

Thanks for the post though. Looking good so far.

I also just want to add, I like that our rule finally targets Fallen, rather than Chaos marines. More limited? Yup, but makes a lot more sense than Hate(CSM) did.


If Sableclaw ever would be viable, it'll be now that vehicles behave like every other model in terms of stats. A lucky vehicle destroyed result should no longer be the bane of sableclaw.
   
Made in us
Tail Gunner





Caederes wrote:
 Luciferian wrote:
Pretty much full GK dump happening on tg. If no one else brings it over here I will later.

Remember, this is 4chan in case that matters to you:

http://boards.4chan.org/tg/thread/53522244#p53522552


Good lord, there are people on there that think Chaos Marines are utterly useless outside of Death Guard and Thousand Sons And according to some people there, Berzerkers and Kharn are worthless!? Yep, that's 4chan alright
They're [MOD EDIT - Alpharius] gakposting.

In the thread before that someone said in all caps that boyz were 12ppm and GW had ruined the army.

This message was edited 2 times. Last update was at 2017/05/31 00:28:35


 
   
Made in us
Dakka Veteran




So as best I can tell, Chaos Daemons have lost all innate deep strike ability (except maybe models with wings). That's... A change. And not a good one. Slaanesh also lost their +3"/6" to run and only gained "always strike first" which they mainly already had due to high init. No more rerolls on run/charge distance either. Not really sure they needed to lose all that...
   
Made in us
Tail Gunner





skarsol wrote:
So as best I can tell, Chaos Daemons have lost all innate deep strike ability (except maybe models with wings). That's... A change. And not a good one. Slaanesh also lost their +3"/6" to run and only gained "always strike first" which they mainly already had due to high init. No more rerolls on run/charge distance either. Not really sure they needed to lose all that...
Honestly the impression I've been getting is that Daemons are up there with Tau and Dark Eldar for most gutted armies in 8th.

BUT, I've also heard that while Dark Eldar are more bland and optionless then ever before the stuff they do have is pretty strong, so maybe it's that way for daemons as well.

 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 Luciferian wrote:
No wonder Apothecaries and Ancients cost so much, they are full-on multiwound characters now.
The unfortunate part about this is that they eat up an Elite slot all by themselves. So it makes it a little harder to stick them in some armies.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Legendary Master of the Chapter






skarsol wrote:
So as best I can tell, Chaos Daemons have lost all innate deep strike ability (except maybe models with wings). That's... A change. And not a good one. Slaanesh also lost their +3"/6" to run and only gained "always strike first" which they mainly already had due to high init. No more rerolls on run/charge distance either. Not really sure they needed to lose all that...
I figure thats why summoning is a thing.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Contagious Dreadnought of Nurgle






 casvalremdeikun wrote:
 Luciferian wrote:
No wonder Apothecaries and Ancients cost so much, they are full-on multiwound characters now.
The unfortunate part about this is that they eat up an Elite slot all by themselves. So it makes it a little harder to stick them in some armies.


Agreed, I'm glad I haven't modeled up my command squad yet.

 
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

 SeraphimXIX wrote:
skarsol wrote:
So as best I can tell, Chaos Daemons have lost all innate deep strike ability (except maybe models with wings). That's... A change. And not a good one. Slaanesh also lost their +3"/6" to run and only gained "always strike first" which they mainly already had due to high init. No more rerolls on run/charge distance either. Not really sure they needed to lose all that...
Honestly the impression I've been getting is that Daemons are up there with Tau and Dark Eldar for most gutted armies in 8th.

BUT, I've also heard that while Dark Eldar are more bland and optionless then ever before the stuff they do have is pretty strong, so maybe it's that way for daemons as well.


Dark Eldar gutted? As far as I've seen, people are liking it. Which nerfs did they suffer?

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion & X-Wing: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

skarsol wrote:
So as best I can tell, Chaos Daemons have lost all innate deep strike ability (except maybe models with wings). That's... A change. And not a good one. Slaanesh also lost their +3"/6" to run and only gained "always strike first" which they mainly already had due to high init. No more rerolls on run/charge distance either. Not really sure they needed to lose all that...

I dunno... I think most daemons are playable now, instead of some power netlist.

Also, the new summoning mechanic is interesting:
Spoiler:
DAEMONIC RITUAL

Instead of moving in their Movement phase, any Chaos
Character
can, at the end of their Movement phase, attempt
to summon a Daemon unit with this ability by performing a
Daemonic Ritual (the character cannot do so if they arrived
as reinforcements this turn, or if they themselves have been
summoned to the battlefield this turn).

If they do so, first choose one of the four Chaos Gods - Khorne,
Tzeentch, Nurgle or Slaanesh. A Character who owes
allegiance to one of the Dark Gods can only attempt to summon the units of
their patron - for example, a Khorne Character could only attempt to
summon Khorne Daemons.

Roll up to 3 dice - this is your summoning roll. You can summon
one new unit with the Daemonic Ritual ability to the battelfiel that
has a Power Rating equal to or less than the total resutl so long
as it has the same Chaos God keyword you chose at the start
(in the case of units that have the choice of allegiance, such as Furies,
the unit when summoned will have this keyword). This unit is treated as
reinforcements for your army and can be placed anywhere on the
battlefield that is entirely within 12" of the character and is more
than 9" from any enemy model. If the total rolled is insufficient to
summon any unit, the ritual fails and no new unit is summoned.

If you summoning roll included any doubles, your character then
suffers a mortal wound. If it contained any triples, it instead suffers
D3 mortal wounds.



According to this... Be'lakor can summon units!

Weirdly... Heldrakes can now be "summoned"?? o.O


EDIT: heldrakes are not aligned with a god, so... nope, can't be summoned. Dang it.

This message was edited 1 time. Last update was at 2017/05/30 23:58:08


Live Ork, Be Ork. or D'Ork!


 
   
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Dakka Veteran




But summoning is a massive cost. You have to give up your movement phase for a character, it has to be the same god, and it's not reliable for anything over like 7 power points. And you get to maybe take mortal wounds too...

Your only Khorne char dies to shooting turn 1? Hope you didn't want to summon Khorne models. Everything else seems to have kept their deep strike and it's even better now with no scatter.
   
Made in us
Longtime Dakkanaut




Caederes wrote:
 Luciferian wrote:
Pretty much full GK dump happening on tg. If no one else brings it over here I will later.

Remember, this is 4chan in case that matters to you:

http://boards.4chan.org/tg/thread/53522244#p53522552


Good lord, there are people on there that think Chaos Marines are utterly useless outside of Death Guard and Thousand Sons And according to some people there, Berzerkers and Kharn are worthless!? Yep, that's 4chan alright


I think that's mostly people being upset marks no longer give bonuses. But hey, at least they are complaing about slutty 12 year olds 5 posts in this time. Progress!

I really did forget obnoxious /tg/ could get

 casvalremdeikun wrote:
 Luciferian wrote:
No wonder Apothecaries and Ancients cost so much, they are full-on multiwound characters now.
The unfortunate part about this is that they eat up an Elite slot all by themselves. So it makes it a little harder to stick them in some armies.


Eh, honestly I don't think that's too big a problem, you don't need that many, and troops are looking more competitive this edition.
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

SilverAlien wrote:


 casvalremdeikun wrote:
 Luciferian wrote:
No wonder Apothecaries and Ancients cost so much, they are full-on multiwound characters now.
The unfortunate part about this is that they eat up an Elite slot all by themselves. So it makes it a little harder to stick them in some armies.


Eh, honestly I don't think that's too big a problem, you don't need that many, and troops are looking more competitive this edition.


Plus, you can spend CP to get extra Elite slots if you really need them.

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in gb
Longtime Dakkanaut




 casvalremdeikun wrote:
 Luciferian wrote:
No wonder Apothecaries and Ancients cost so much, they are full-on multiwound characters now.
The unfortunate part about this is that they eat up an Elite slot all by themselves. So it makes it a little harder to stick them in some armies.


As long as you don't mind two HQs, it should be possible to make nearly any combo of additional slots you're looking for in two detachments.
   
Made in de
Mighty Chosen Warrior of Chaos






saw this http://thetyranidhive.proboards.com/post/899662/thread it's in french maybe someone can translate it. The warp feild on the Hive Tyrant is back
   
Made in au
Longtime Dakkanaut




Grey Knight rules are very interesting. Outside of using Stern, their Smite ranges are all reduced and they do less mortal wounds than normal unless Daemons are the victims of the power. Purifiers on the other hand have a tiny range but always do D6 mortal wounds when they cast Smite. I really like that and it fits in nicely with the Rubric Marine Aspiring Sorcerers (Smite does 1 or D3 instead of D3 or D6) so that basic Brotherhood of Psyker units can't just flood the board with a plethora of mortal wounds.
   
Made in us
Boosting Space Marine Biker





A Dark Place

Eager to see the landspeeder datasheet. they're more expensive, before weapons, than rhinos. Bodes well for some much-needed durability.
An Outrider detachment spamming all speeders is like a dream army for me...

   
Made in de
Mighty Chosen Warrior of Chaos






there is more http://thetyranidhive.proboards.com/post/899675/thread
   
Made in us
Lieutenant General





Florence, KY

 whembly wrote:
skarsol wrote:
So as best I can tell, Chaos Daemons have lost all innate deep strike ability (except maybe models with wings). That's... A change. And not a good one. Slaanesh also lost their +3"/6" to run and only gained "always strike first" which they mainly already had due to high init. No more rerolls on run/charge distance either. Not really sure they needed to lose all that...

I dunno... I think most daemons are playable now, instead of some power netlist.

Also, the new summoning mechanic is interesting:
Spoiler:
DAEMONIC RITUAL

Instead of moving in their Movement phase, any Chaos
Character
can, at the end of their Movement phase, attempt
to summon a Daemon unit with this ability by performing a
Daemonic Ritual (the character cannot do so if they arrived
as reinforcements this turn, or if they themselves have been
summoned to the battlefield this turn).

If they do so, first choose one of the four Chaos Gods - Khorne,
Tzeentch, Nurgle or Slaanesh. A Character who owes
allegiance to one of the Dark Gods can only attempt to summon the units of
their patron - for example, a Khorne Character could only attempt to
summon Khorne Daemons.

Roll up to 3 dice - this is your summoning roll. You can summon
one new unit with the Daemonic Ritual ability to the battelfiel that
has a Power Rating equal to or less than the total resutl so long
as it has the same Chaos God keyword you chose at the start
(in the case of units that have the choice of allegiance, such as Furies,
the unit when summoned will have this keyword). This unit is treated as
reinforcements for your army and can be placed anywhere on the
battlefield that is entirely within 12" of the character and is more
than 9" from any enemy model. If the total rolled is insufficient to
summon any unit, the ritual fails and no new unit is summoned.

If you summoning roll included any doubles, your character then
suffers a mortal wound. If it contained any triples, it instead suffers
D3 mortal wounds.



According to this... Be'lakor can summon units!

Weirdly... Heldrakes can now be "summoned"?? o.O

EDIT: heldrakes are not aligned with a god, so... nope, can't be summoned. Dang it.

Don't forget you need Reinforcement Points as well.

This message was edited 1 time. Last update was at 2017/05/31 00:08:05


'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in ca
Hauptmann





 Flood wrote:
Eager to see the landspeeder datasheet. they're more expensive, before weapons, than rhinos. Bodes well for some much-needed durability.
An Outrider detachment spamming all speeders is like a dream army for me...


That's a great point. For the first time since Angels of Death, Dark Angels will be able to run the all-speeder army again.

Sammael in Sableclaw and spamming as many land speeders as possible.

Probably not as broken as it was in 2nd, so now my opponent can have fun as well!
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

 Ghaz wrote:
 whembly wrote:
skarsol wrote:
So as best I can tell, Chaos Daemons have lost all innate deep strike ability (except maybe models with wings). That's... A change. And not a good one. Slaanesh also lost their +3"/6" to run and only gained "always strike first" which they mainly already had due to high init. No more rerolls on run/charge distance either. Not really sure they needed to lose all that...

I dunno... I think most daemons are playable now, instead of some power netlist.

Also, the new summoning mechanic is interesting:
Spoiler:
DAEMONIC RITUAL

Instead of moving in their Movement phase, any Chaos
Character
can, at the end of their Movement phase, attempt
to summon a Daemon unit with this ability by performing a
Daemonic Ritual (the character cannot do so if they arrived
as reinforcements this turn, or if they themselves have been
summoned to the battlefield this turn).

If they do so, first choose one of the four Chaos Gods - Khorne,
Tzeentch, Nurgle or Slaanesh. A Character who owes
allegiance to one of the Dark Gods can only attempt to summon the units of
their patron - for example, a Khorne Character could only attempt to
summon Khorne Daemons.

Roll up to 3 dice - this is your summoning roll. You can summon
one new unit with the Daemonic Ritual ability to the battelfiel that
has a Power Rating equal to or less than the total resutl so long
as it has the same Chaos God keyword you chose at the start
(in the case of units that have the choice of allegiance, such as Furies,
the unit when summoned will have this keyword). This unit is treated as
reinforcements for your army and can be placed anywhere on the
battlefield that is entirely within 12" of the character and is more
than 9" from any enemy model. If the total rolled is insufficient to
summon any unit, the ritual fails and no new unit is summoned.

If you summoning roll included any doubles, your character then
suffers a mortal wound. If it contained any triples, it instead suffers
D3 mortal wounds.



According to this... Be'lakor can summon units!

Weirdly... Heldrakes can now be "summoned"?? o.O

EDIT: heldrakes are not aligned with a god, so... nope, can't be summoned. Dang it.

Don't forget you need Reinforcement Points as well.

Yup... but it seems you can simply roll the 3d6, THEN decide what unit to summon based on that result. Provided, of course, you have the reinforcment points.

Seems nifty.

As for summoning heldrakes... I'm now back to the belief that its possible. Heh.




This message was edited 1 time. Last update was at 2017/05/31 00:13:46


Live Ork, Be Ork. or D'Ork!


 
   
Made in us
Dakka Veteran




And 3d6 is avg of 11.5 power points with 44% chance of taking at least one mortal wounds. :(
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

skarsol wrote:
And 3d6 is avg of 11.5 power points with 44% chance of taking at least one mortal wounds. :(

Meh... seems like everyone get's a bump in the wounds department.

Also, keep in mind that this isn't "spammable" like the current 7ed.

Just a new twists to summon things.

I think I'd rather summon a Daemon Prince instead.

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