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![[Post New]](/s/i/i.gif) 2007/01/31 06:32:22
Subject: 1850 Mechanized Guard
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Regular Dakkanaut
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Hey all, Here's my latest thoughts on mech guard, trying to get a good balance between numbers and firepower. What do you all think? <strong style="__styleDocument: [object]; mso-bidi-font-weight: normal; styleDocument: [object]">1850 Mechanized Guard [/b] <strong style="__styleDocument: [object]; mso-bidi-font-weight: normal; styleDocument: [object]"> [/b] <strong style="__styleDocument: [object]; mso-bidi-font-weight: normal; styleDocument: [object]">Doctrines: mechanized, iron discipline, close order drill, chameleoline [/b] <strong style="__styleDocument: [object]; mso-bidi-font-weight: normal; styleDocument: [object]"> [/b] <strong style="__styleDocument: [object]; mso-bidi-font-weight: normal; styleDocument: [object]">HQ 141 [/b] Command (40)-flag (11), id (5) chimera (85)-141 <strong style="__styleDocument: [object]; mso-bidi-font-weight: normal; styleDocument: [object]"> [/b] <strong style="__styleDocument: [object]; mso-bidi-font-weight: normal; styleDocument: [object]">TROOPS 1090[/b] Red Platoon/553 Command (40)-4 plasma guns (40), chimera (85), ea/smoke (8)/173 Squad 1 (60)-las/plas (35), chimera (85), chameleoline (10)/190 Squad 2 (60)-las/plas (35), chimera (85), chameleoline (10)/190 Blue Platoon/537 Command (40)-4 flamers (24), chimera (85), ea/smoke (8)/157 Squad 1 (60)-las/plas (35), chimera (85), chameleoline (10)/190 Squad 2 (60)-las/plas (35), chimera (85), chameleoline (10)/190 <strong style="__styleDocument: [object]; mso-bidi-font-weight: normal; styleDocument: [object]">Fast Attack 165 [/b] Hellhound/115 Cyclopse Demolition Vehicle/25 Cyclopse Demolition Vehicle/25 <strong style="__styleDocument: [object]; mso-bidi-font-weight: normal; styleDocument: [object]">Heavy Support 415 [/b] Leman Russ (140)-hull hb (5)/145 Leman Russ (140)-hull hb (5)/145 Bassalisk (100)-indirect fire (25), improved comms (20)/145 <strong style="__styleDocument: [object]; mso-bidi-font-weight: normal; styleDocument: [object]">Total: [/b] <strong style="__styleDocument: [object]; mso-bidi-font-weight: normal; styleDocument: [object]">1821 points [/b] <strong style="__styleDocument: [object]; mso-bidi-font-weight: normal; styleDocument: [object]">55 men [/b] <strong style="__styleDocument: [object]; mso-bidi-font-weight: normal; styleDocument: [object]">9 AV 12 [/b] <strong style="__styleDocument: [object]; mso-bidi-font-weight: normal; styleDocument: [object]">2 AV 14[/b] <strong style="__styleDocument: [object]; mso-bidi-font-weight: normal; styleDocument: [object]">[/b] I've got 29 points left over...recomendations? I could up the russes to demolishers, or get a second set of comms... cheers
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![[Post New]](/s/i/i.gif) 2007/01/31 07:08:45
Subject: RE: 1850 Mechanized Guard
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Rogue Daemonhunter fueled by Chaos
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First, Chameleoline has to be given to every single squad. that's another 30pts right there. to make your list legal, I'd drop one of the smoke launchers, and buy more Chamelioline.
I'm not a big fan of hellhounds, especially when you have so many S5-6 weapons already. I know a lot of people love them, I've just never seen them accomplish much.
If you're running Chamelioline, consider taking only one platoon, an Armoured Fist, and an anti-tank squad w/ sharpshooting lascannons. A lot of people are afraid of their fragility, but mine seem to survive most battles, and they'll do even better with a 3+ cover save.
I'd also take heavy bolters on the LRBTs, and a power weapon on your flamer JO.
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![[Post New]](/s/i/i.gif) 2007/01/31 16:13:47
Subject: RE: 1850 Mechanized Guard
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Fresh-Faced New User
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Just my thoughts, but if you lost ALL your Fast Attack Slots ( I don't know what Cyclops do though ), you could: -Put EA and Smokes on all your Chims so they get where they're going -Trick out your Russes with 3x HBs instead of 1 so that you wont lose any anti-infantry punch - I have no idea, never having used comms, but you might want em since I would think your forces would be pretty spread out, since they're so mobile. If nothing else, DEFINITELY PUT ID ON ALL YOUR JOs. - Put multi-lasers on all your Chims for LOTS AND LOTS of S5 shooting ( even if the AP sucks, it's only one less than a HB )
As it stands, I could easily intuit which Chimeras contain command squads, if WYSIWYG is in effect: just look for the smoke launchers!
Also, unless you're playing Escalation, the Comms Upgrade doesn't do much for you, since you have no DS'ing units. Plus, even if it was, wouldn't you start with 7chims and all your infantry on the board? I wouldn't advise Demos ( having done extensive theoryhammer with them, lol ) because you look like you could use the LRBT's range. Unless of course you're charging in, in which case Demos would make good, albeit expensive, shields and the Demo Cannon would add lotsa punch to your attacks within X"
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1500 pts Illian 7-42nd Armored
On Hold Until 2010! |
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![[Post New]](/s/i/i.gif) 2007/01/31 20:45:43
Subject: RE: 1850 Mechanized Guard
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Truthfully you don't need Smoke & EA on all the Chimeras. I used to do that, but eventually Janthkin and a few others taught me the error of my ways. It's not that Smoke/EA are bad, it's just that over 8 Chimeras it's 64 points, which is heaps. Personally, in the list above, I'd rather have more men. Try to have 50 men with Cameleoline, plus the 3 Command Sections with Cameleoline. In fact, if you have to drop Cameleoline in order to afford the extra squad, then do so. A higher number of weaker men is better than fewer more protected men. BYE
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![[Post New]](/s/i/i.gif) 2007/02/01 11:29:01
Subject: RE: 1850 Mechanized Guard
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Dakka Veteran
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Could be an interesting list to play...might try it our once I get enough Chimeras painted. I'd agree with the thoughts on dropping extra armor and smoke; the chimeras aren't trying to advance to bring assaulting troops up, they're just there to provide fire support. The cameleoline/points thing is a pretty major issue you'll need to figure out, but pretending that isn't an issue, here's how I'd approach things:
With so much invested in vehicles, I'd try to add the few extra points to make them that much more effective. I'd want to think about adding heavy stubbers to the chimeras, and the extra HBs to the tanks.
To pay for it....you start with 29, and gain 56 from dropping smoke/armor from the 7 chimeras. I've never had luck with flamers and IG...I'd drop the 4 from the one platoon HQ, and split the plasma guns 2 and 2 between them, saving another 24 for 109 points. That's enough for 7 heavy stubbers, and I think the extra HBs for your tanks as well. 7 stubbers will lay out a decent amount of AP fire, and the range compliments the other chimera weapons well.
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Holy thread Necromancy Batman. We just might have a new record. - Jayden63 commenting after someone responds to one of my battlereports from 27 months ago |
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![[Post New]](/s/i/i.gif) 2007/02/01 16:18:21
Subject: RE: 1850 Mechanized Guard
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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He doesn't need the Stubbers though. His problem isn't anti-infantry - the Russes and Chimeras can take care of that with relative ease - his problems are anti-tank and numbers. MechInf, by its very nature, is always going to have low numbers, so if there's an avenue that allows extra troops to be added, then that avenue should be taken, especially when the alternative is adding more anti-infantry firepower, something a MechInf Guard list will never be in short supply of. In one successful MechInf list I had I had 30 conscripts in there, simply to bulk up my numbers and to put something between me and them. BYE
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![[Post New]](/s/i/i.gif) 2007/02/01 16:28:52
Subject: RE: 1850 Mechanized Guard
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Regular Dakkanaut
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I can cut the comms and one of the PHQs and put the infantry into one big platoon with an armored fist squad, and that'll net me 5 men and 5 more who aren't going to try and get themselves killed off. Quick point: only 2 chimeras have ea/smoke and those are the ones carrying my counter assault.
To beef up the AT, I could drop a hellhound and add a pair of lascannon sentinels, one in FA and one in HQ...
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![[Post New]](/s/i/i.gif) 2007/02/01 18:05:06
Subject: RE: 1850 Mechanized Guard
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Highlord with a Blackstone Fortress
Adrift within the vortex of my imagination.
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I dont know why you should bother with a basilisk, this is an army that faces its opponents, I would go with an extra Russ, the ore Av14 you have the more valuablwe it is. Everyone has something to take down one Av14 vehicle, not many armies can easily deal with three at once.
For your platoon Command squads use Salamander command vehicles at 100pts each, better than an 'afterthought' cheap command. You don't need chameleoline, not only is it a problem to model its not really mechanised infantry wargear. You can afford casualties so long as the lascannon keep firing. Buy medics for every command you keep.
The cheapest way of buying lascannon for a mech guard army is with sentinels. Yes they are vulnerable but you can use the other vehicles to screen them against most fire, its even possible to put a sentinel between two tanks and move all three so that there is a direct LOS to the sentinels primary target but to little else.
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n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. |
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![[Post New]](/s/i/i.gif) 2007/02/01 19:46:17
Subject: RE: 1850 Mechanized Guard
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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I have to agree with Orlanth on the Cameleoline. Cameleoline is a fantastic ability, really enhances a Guard gun-line, and is really beneficial in a MechInf army, but if you are taking it instead of taking more men, then drop it and take more men. As I said above, more troops are better than tougher troops. And remember the Russian way of thinking - quantity has a quality of its own! BYE
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![[Post New]](/s/i/i.gif) 2007/02/03 06:06:52
Subject: RE: 1850 Mechanized Guard
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Regular Dakkanaut
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Here's the revised version: an extra infantry squad, a las cannon sentinel and no more comms
Doctrines: mechanized, iron discipline, close order drill, chameleoline
HQ 196 Command-flag, id, chimera/141 Sentinel-lascannon/55
TROOPS 1065
Red Platoon/875 Command -4 plasma guns, chimera/165 Squad 1-Las/plas, chimera/180 Squad 2 -Las/plas, chimera/180 Squad 3 -Las/plas, chimera/180 Squad 4 -Las/plas, chimera/180
Armored Fist Squad-Las/plas, chimera/180
Fast Attack 165
Hellhound/115
Cyclopse Demolition Vehicle/25
Cyclopse Demolition Vehicle/25
Heavy Support 415 Leman Russ-hull hb/145
Leman Russ-hull hb/145
Bassalisk-indirect fire/125
Total: 1841 60 men 9 AV 12 2 AV 14
Here's a possibility: I could drop the hellhound and add another lascannon sentinel and have points left over (possibly for chameleoline).
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![[Post New]](/s/i/i.gif) 2007/02/03 11:23:53
Subject: RE: 1850 Mechanized Guard
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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You've still got 9 points. Throw Extra Armour and Smoke Launchers on the Hellhound. BYE
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![[Post New]](/s/i/i.gif) 2007/02/05 05:41:03
Subject: RE: 1850 Mechanized Guard
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Longtime Dakkanaut
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Looks like this list would rock.
Capt K
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![[Post New]](/s/i/i.gif) 2007/02/05 05:52:30
Subject: RE: 1850 Mechanized Guard
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Regular Dakkanaut
Philadelphia, PA
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until it meets Mech Tau.....
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Clear the battlefield and let me see
All the profit from our victory.
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![[Post New]](/s/i/i.gif) 2007/02/05 17:02:38
Subject: RE: 1850 Mechanized Guard
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Regular Dakkanaut
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Surprisingly, I'm not too scared of mech Tau. Here's my logic: I move as fast as crisis suits, I've got a higher number of AT weaponry, firing at the same BS and I've got more armor to get shot at. Am I correct in assuming that 3 railheads can't out shoot 6 lascannons? Aside from that, nothing in the list scares me. Again, battle cannons/multi laser/cyclopse/plasma toting command loving will see off most crisis teams, heavy bolters love fire warriors, multi lasers and inferno cannons are great against kroot and medium IFVs (devil fish), and stealth squads get popped by hellhounds and cyclopses. What am I missing?
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