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Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

Only 10 days to go.

n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

New review up:

http://6inchmove.wordpress.com/2012/07/06/dropzone-commander-playtesting/


Its not fully new, but it wasnt linked to before. Its a follow up review 6 Inch Move promised us when they made the previous set of reviews alongside the Shellcase when invited to play a preview game of Dropzone Commander at the company site.

- Cards are intended to have a minor influence on the game so that bad strategy cannot easily be offset by drawing a top card. However with one exception, many cards affect infantry assaults and can turn the tide on such actions.

- Fighter strafing attacks are conducted by flying across the board in a straight line, presumably from any direction. You will need to roll for deployment so fighter support might not be guaranteed on any given turn.
I am assuming here that the entire flight length is noted to see if it comes within enemy AAA bubbles, there may be a counter roll to intercept air assets with other air assets. As fighter support are therefore markers for trajectories rather than persistent on the field pieces, a bit like in Flames of War, I am wondering it one needs to represent all ones fighters with miniatures. So two fighters could represent two waves of fighters at any one time, which could mean any number of fighters.
I was expecting rules broadly similar to flyers in 40K with all flyers remaining on the board. However perhaps I wont need to buy a real 'wolf pack' of Archangels as depicted in the fluff, if all I need is one 'token' to briefly show the trajectory of the incoming flight.

- The possibility of a two Desolator tag team was described, so it appears to be rules legal.


9 days to go





n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in gb
Pestilent Plague Marine with Blight Grenade





A usual 6inchmove fluff piece. I'd learn a lot more from honest criticism than "yay, things are perfect!". If these guys get a shoutout in the rulebook I will be tres disappointed. they didn't bother to do a force breakdown of the UCM side, very helpful...

but I think Dave hit the last coffin in the whole rules doubt

That's not even a phrase

Not a lot of new information, we knew most of it from the FB chat and other snippets.

The scouts thing is new, although they don't name the Scourge scouts (I suspect Prowlers). The part about making the terrain more accessible or cheaper has me interested, presumably it'll be something like making them hollow or casting them in a different, cheaper resin. Definitely confirms what we thought about it being a terrain-heavy game.

Are any other sites covering DZC? 6inch are hitting my last coffin

 Mad Doc Grotsnik wrote:
Charax absolutely nailed it.
 
   
Made in us
Consigned to the Grim Darkness





USA

Hm. The vehicles look good, but the infantry look incredibly amateur...

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in au
Esteemed Veteran Space Marine





Australia

Melissia wrote:Hm. The vehicles look good, but the infantry look incredibly amateur...


They are tiny tiny miniatures.

Can someone show some other 10mm infantry minis?

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Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

2x desolators are legal... I am doing mental cartwheels
   
Made in gb
Multispectral Nisse




Luton, UK

Re: terrain

I've been making a few pieces in preparation, obviously I don't have any minatures yet so I don't know if they'll be 100% suitable but I've been using some larger Epic pieces to help, and they've all been made from household junk - small boxes, straws, a piece of computer case, an old superglue lid, bottle caps etc so if they're too small it's only time that's been wasted.
[Thumb - factory.jpg]
Factory buliding

[Thumb - pump.jpg]
Pumping station

[Thumb - depot.jpg]
Fuel depot


“Good people are quick to help others in need, without hesitation or requiring proof the need is genuine. The wicked will believe they are fighting for good, but when others are in need they’ll be reluctant to help, withholding compassion until they see proof of that need. And yet Evil is quick to condemn, vilify and attack. For Evil, proof isn’t needed to bring harm, only hatred and a belief in the cause.” 
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

ChocolateGork wrote:
Melissia wrote:Hm. The vehicles look good, but the infantry look incredibly amateur...


They are tiny tiny miniatures.

Can someone show some other 10mm infantry minis?


Mechwarrior Dark Age.

Thats about it.

I am sorely tempted to use some MWDA miniatures with this game.


David Lewis said that he hand sculpted the infantry for a human feel to them, everything else was 3D CAD. I think they are ok.

n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in us
Consigned to the Grim Darkness





USA

MWDA infantry minis are less deformed than this game's infantry.

At any rate, the more I look at the vehicles, the more I like them, so...

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in za
Fresh-Faced New User




Cape Town, South Africa

I received half of my Fieldworks order today (was sent in 2 packages) and I love the buildings. I know not everyone likes the style (concrete slab and semi ruined).

The fact that the roofs and internal floors are removable is really nice for when you want your infantry occupying the building. Also a removed roof could indicate that a building has been destroyed and is now a ruin.

Will post some pics tonight (my time GMT+2), perhaps with some MWDA infantry and mechs for comparison.

Alea Iacta Est 
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

8 days to go

n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in gb
Fresh-Faced New User




Charax wrote:A usual 6inchmove fluff piece. I'd learn a lot more from honest criticism than "yay, things are perfect!". If these guys get a shoutout in the rulebook I will be tres disappointed. they didn't bother to do a force breakdown of the UCM side, very helpful...

but I think Dave hit the last coffin in the whole rules doubt

That's not even a phrase

Not a lot of new information, we knew most of it from the FB chat and other snippets.

The scouts thing is new, although they don't name the Scourge scouts (I suspect Prowlers). The part about making the terrain more accessible or cheaper has me interested, presumably it'll be something like making them hollow or casting them in a different, cheaper resin. Definitely confirms what we thought about it being a terrain-heavy game.

Are any other sites covering DZC? 6inch are hitting my last coffin


I am sorry you thought my post was a fluff piece, I assure you it wasn't. I was expecting the worst from the rules, I was genuinely expecting them not to live up to the quality of the miniatures, but I really enjoyed the game, that's the truth.

"but I think Dave hit the last coffin in the whole rules doubt" Yeah that sentence didn't make sense and was lost in editing.

The scouts were the Wolverine Scout Buggies for the UCM, the Scourge Minder Swarm I thought were useless. However the other side pointed out that they acted like area denial and prevented there attacks in certain areas. I was not convinced. Dave told me that they proved very useful in all the other play test games.

I will end with this. I was unsure on buying the miniatures to start with, after I got over the Salute wow factor, I was worried that the rules would let the game down and got the chance to play. I have now pre-ordered the PHR Mega Premium and the rule book and so have the rest of our group.



Automatically Appended Next Post:
RiTides wrote:2x desolators are legal... I am doing mental cartwheels


The Desolators are awesome, best thing on the Scourge side, we made some changes and recommendations that Dave changed in game to their stats, they are devastating!

They will be expensive point wise though!

This message was edited 2 times. Last update was at 2012/07/16 10:56:20


 
   
Made in gb
Infiltrating Broodlord




The Faye

Cant belive how tiny infantry are. They're what, the size of a space marines foot?

Does this look about right?


This message was edited 1 time. Last update was at 2012/07/16 12:54:23


We love what we love. Reason does not enter into it. In many ways, unwise love is the truest love. Anyone can love a thing because. That's as easy as putting a penny in your pocket. But to love something despite. To know the flaws and love them too. That is rare and pure and perfect.

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Made in za
Fresh-Faced New User




Cape Town, South Africa

The dzc infantry are supposed to be 10mm tall. My necron warriors are about 35mm tall. Space Marines are probably about the same height. This means that the dzc infantry should be about 1/3 to 1/4 the height of your space marine.

Alea Iacta Est 
   
Made in gb
Infiltrating Broodlord




The Faye

Rat wrote:The dzc infantry are supposed to be 10mm tall. My necron warriors are about 35mm tall. Space Marines are probably about the same height. This means that the dzc infantry should be about 1/3 to 1/4 the height of your space marine.


Yeah thats what i initially thought but look at this pic



I know its top down view but it is tiny

We love what we love. Reason does not enter into it. In many ways, unwise love is the truest love. Anyone can love a thing because. That's as easy as putting a penny in your pocket. But to love something despite. To know the flaws and love them too. That is rare and pure and perfect.

Chaos Knights: 2000 PTS
Thousand Sons: 2000 PTS - In Progress
Tyranids: 2000 PTS
Adeptus Mechanicus: 2000 PTS
Adeptus Custodes: 2000 PTS - In Progress 
   
Made in za
Fresh-Faced New User




Cape Town, South Africa

The top down view doesn't really help you determine the height of the infantry at all. I would rather use one of the pics from Hawk's site and use the fact that the resin bases for the infantry are 22mm deep.

I am too lazy to apply the trigonometry, but I am sure you can come up with a decent approximation.

This message was edited 2 times. Last update was at 2012/07/16 13:29:38


Alea Iacta Est 
   
Made in us
Brigadier General






Chicago

Here's a pic that will help folks who are struggling with the size of 10mm figs. These aren't Dropzone commander figs, but they should give you an idea of comparative figure sizes.

from left to right, using proper wargame figure size measurements (sole of foot to eyeline) the figures are as follows

15mm HOF refugee
28mm GW cadian
10mm Mechwarrior combat engineers
10mm (size of man inside) Mechwarrior battle armor. Full height 16mm to top of head.

Hope this helps!
[Thumb - figure scale comparisons.JPG]
10, 15 and 28mm figure scale comparison

This message was edited 1 time. Last update was at 2012/07/16 13:51:07


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Made in za
Fresh-Faced New User




Cape Town, South Africa

Thanks Eilif. Hope this puts the issue to rest.

This message was edited 1 time. Last update was at 2012/07/16 14:20:31


Alea Iacta Est 
   
Made in us
Wolf Guard Bodyguard in Terminator Armor





Utah

That is not as bad as I thought it would be.

Thanks for the size comparison.

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Deff Gearz 2,000+pts. (50% painted), Retribution 57pt.(70% painted), FOW British Armoured Squadron 1660pts. (15% painted)

 
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

I am more concerned about how small the vehicles are than the infantry. Small infantry on stands, ok, but the vehicles are 'small for their size' as in they are like Epic scale size, even though Epic is 6mm not 10mm.

The Janus is about the size of a Rhino or a smaller Battltech tank. Despite this a dozen ground vehicles is a full sized army.

A single quad of space marines will have as much presence as a PHR army of walkers, I am wondering if the games will look half empty even with all the dropships hanging around.

I am in it for the combined arms, I always liked combined arms it makes for a cerebral game, but am concerned as to the games playable scale.

carabus wrote:
The scouts were the Wolverine Scout Buggies for the UCM, the Scourge Minder Swarm I thought were useless. However the other side pointed out that they acted like area denial and prevented there attacks in certain areas. I was not convinced. Dave told me that they proved very useful in all the other play test games.


From reading the review another thing came to mind, with no board edges and the inclusion of fast dropships I would have been tempted to come in from the nearest side towards each objective, if the opposition is not wise to this it could result in an easy win. Get two infantry units in dropped and onto the objectives, then loaded up into the dropships and out, which is something the reviewer said they overlooked.
Meanwhile the rest of the army only needs to camp a third objective with AAA units to prevent a drop and hold it until a return. With eight minders on one of the objectives you wont be getting a drop there, so its saved for later preventing the opponent from winning if you can quickly reach another two while their infantry are getting two.

I get the impression the basic scenario will be over quickly if the opponent is unaware of how to play a fully mobile action, and a case of who moves first if they do.
I am also wondering just how much the AAA squadrons shut down the game, are Rapiers expensive? It doesn't look like they will be, I wonder if buying two units is a major cost to a standard game, if looks to me that they could really shut down mobility if handled well. Only guessing of course, but the game looks like it plays like moderns with airmobile which can be risky if the enemy takes enough ZSU's or equivalents.

This message was edited 1 time. Last update was at 2012/07/16 18:08:12


n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in gb
Fresh-Faced New User




Orlanth wrote:From reading the review another thing came to mind, with no board edges and the inclusion of fast dropships I would have been tempted to come in from the nearest side towards each objective, if the opposition is not wise to this it could result in an easy win. Get two infantry units in dropped and onto the objectives, then loaded up into the dropships and out, which is something the reviewer said they overlooked.
Meanwhile the rest of the army only needs to camp a third objective with AAA units to prevent a drop and hold it until a return. With eight minders on one of the objectives you wont be getting a drop there, so its saved for later preventing the opponent from winning if you can quickly reach another two while their infantry are getting two.

I get the impression the basic scenario will be over quickly if the opponent is unaware of how to play a fully mobile action, and a case of who moves first if they do.
I am also wondering just how much the AAA squadrons shut down the game, are Rapiers expensive? It doesn't look like they will be, I wonder if buying two units is a major cost to a standard game, if looks to me that they could really shut down mobility if handled well. Only guessing of course, but the game looks like it plays like moderns with airmobile which can be risky if the enemy takes enough ZSU's or equivalents.


Yes my thought was to rush in and steal the objective's, this was my primary plan based on us having the Scourge, Dave said game would be scenario driven and we were only aloud to use the one table edge for deployment. I was quite supprised at how slow ground units can be, the UCM made up for this by getting there drop ship closer to objectives with 2 moves and we were unable to get our AA against them due to there speed and not being deployed. Ubits are not aloud to fire on the turn they deloy from memory.

My beloved PHR are even slower with walkers walking 2" per turn, as per rule book last I saw it.

This message was edited 2 times. Last update was at 2012/07/16 19:30:50


 
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

carabus wrote:
Yes my thought was to rush in and steal the objective's, this was my primary plan based on us having the Scourge, Dave said game would be scenario driven and we were only aloud to use the one table edge for deployment.


In interviews Dave said that dropships could enter from any board edge, this was probably a limitation for this type of scenario to prevent people from doing what I just mentioned. So it has been thought of, good.




1:19 to 1:31

Seize objective based scenarios with fast moving units and no established deployment edges isn't going to end up anything but a race.



carabus wrote:
I was quite supprised at how slow ground units can be, the UCM made up for this by getting there drop ship closer to objectives with 2 moves and we were unable to get our AA against them due to there speed and not being deployed. Ubits are not aloud to fire on the turn they deloy from memory.


Not being able to fire when deployed sounds reasonable. were there special deployment restrictions for the Albatross because it stacks units it carries? It looks like it ought be be limited to a single large scale manoeuver on entry , unless it only picks up one squadron at a time later.

carabus wrote:
My beloved PHR are even slower with walkers walking 2" per turn, as per rule book last I saw it.


That might be move and fire with some heavy weapons, probably Hyperion and Odin. I copied down the Q&A responses back on 11th June and remembered that we were given clues as to how fast things move:

http://www.dakkadakka.com/dakkaforum/posts/list/455052.page
Orlanth wrote:All text as written by 'Hawk Wargames', editing out only specific greetings, notes of thanks and forum questions.

Hard to be specific, but for a ground unit, the very fastest skimmer can manage 12" moves, and the slowest tank plods along at 3". I'd say about 4-6" is typical for most ground units. Dropships considerably faster obviously (12-36" typically). As for shooting (and against units with countermeasures - like tanks), directed energy (eg lasers) get infinite range, high velocity weapons (eg railguns) around 24", low velocity weapons (like rockets) about 9" - can vary a bit though, but always in multiples of 3 to keep remembering things easy!



One week to go

This message was edited 1 time. Last update was at 2012/07/16 23:58:42


n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Grabbing the objective and speeding off with it in a dropship sounds like a great idea... for everyone but my scourge! Apparently, "we" don't believe in retreat, and cannot re-enter our dropships... unlike the other 3 factions.

But we have giant desolators, and I can field 2, so that's OK
   
Made in za
Fresh-Faced New User




Cape Town, South Africa

Apparently, "we" don't believe in retreat, and cannot re-enter our dropships... unlike the other 3 factions.


If I remember correctly, I read somewhere that the "no retreat" for Scourge only applies to planetfall and not actual dropship use. So yes, you can reuse your dropships to redeploy.


Automatically Appended Next Post:
Here are some pics featuring some of my new Fieldworks buildings.

The green walkers are 55mm to the top of the chassis and about 60mm to top of turret/hatch. (Shaltari Jaguar is 50mm and Scourge Desolater 55mm)
The brown battle suits are 29mm (just shorter than PHR walkers)
The infantry are Mechwarrior Dark Ages minis and are 6mm (not 10mm as I originally thought)
The rolled paper is 6" tall.







Tomorrow I will try to post some pics with my papercraft buildings using the pdf from drivethru/wargamesvault

This message was edited 1 time. Last update was at 2012/07/17 06:39:10


Alea Iacta Est 
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

Rat wrote:
Apparently, "we" don't believe in retreat, and cannot re-enter our dropships... unlike the other 3 factions.


If I remember correctly, I read somewhere that the "no retreat" for Scourge only applies to planetfall and not actual dropship use. So yes, you can reuse your dropships to redeploy.


Probably, however it stated that the fastest tanks move 12", as do the slowest dropships. I strongly suspect that the scourge grav tanks move around that fast, the Shaltari ones might move 12" with the Scourge slightly slower. If any dropship moves 12" it is likely to be the Despoiler. This would imply that you can use Scourge medium dropship to relocate assets, but the heavies are a delivery system that boost onto the board deploy and then potter about as an extra 'bonus' tank. The Despoiler has the gun turret of a heavy tank, so I reckon that is what it becomes.


Rat wrote:
Here are some pics featuring some of my new Fieldworks buildings.

The green walkers are 55mm to the top of the chassis and about 60mm to top of turret/hatch. (Shaltari Jaguar is 50mm and Scourge Desolater 55mm)
The brown battle suits are 29mm (just shorter than PHR walkers)


I am really really not impressed with the quality of those buildings, but they are practical, and that is what matters.


Rat wrote:
The infantry are Mechwarrior Dark Ages minis and are 6mm (not 10mm as I originally thought)


Sorry, you need to check those again, or they are not MWDA miniatures.

I was 'sure' already but double checked just in case I had a bad memory error. Dragons Fury standard Foot 005 (as close to an ordinary man as you get) = 10mm tall.

This message was edited 1 time. Last update was at 2012/07/17 11:28:40


n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in za
Fresh-Faced New User




Cape Town, South Africa

Sorry, you need to check those again, or they are not MWDA miniatures.


Well, excuse me. I just happened to remove them from their base last night. Will post the code for you tonight. Will even post a picture of them next to a measuring tape too.

Alea Iacta Est 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Thanks for the pics! The building windows do look a bit large (but I guess they are industrial), I am losing track now, do you have the proxie models ones, as well?

Thinking of doing paper ones to start and then once I've wrapped my head around the scale / what would make sense in game terms (something 6" tall, apparently!? seems like a veritable skyscraper...) getting some actual buildings.
   
Made in za
Fresh-Faced New User




Cape Town, South Africa

do you have the proxie models ones, as well


I ordered some proxie models, but they wont arrive until next week I expect. Hopefully my Khurasan firebase will also arrive next week.


Automatically Appended Next Post:
First off, an apology to Orlanth, the infantry are 10mm. The infantry are MWDA figures, Code 004 "Standard Foot" - cant get more standard than that ;-)
I blame rogue brain cells on my measuring faux pas. An investigation is ongoing and anyone with any information about the whereabouts of the relevant brain cells, should please contact cerebral cortex.

On to the next set of pics. These involve the pdf on drivethru/wargamesvault, which is specifically targeted at the 10mm market. They have more of an SF look to them. The pdf itself has 8 pages of printouts. In the pics I have most of what can be found on those 8 pages, I didnt include the "cupola" like additions. Of course you can print out as much as you like.







This message was edited 1 time. Last update was at 2012/07/17 18:32:40


Alea Iacta Est 
   
Made in us
Hunter with Harpoon Laucher




Castle Clarkenstein

Hi Guys,

A while back I posted up some deals for Dropzone Commander. http://www.dakkadakka.com/dakkaforum/posts/list/454537.page

I've been asked for final numbers on my order by my distributor. If any of you are still interested in the deal, please order it off of my website asap. I'll be taking down the offer sometime friday morning.

....and lo!.....The Age of Sigmar came to an end when Saint Veetock and his hamster legions smote the false Sigmar and destroyed the bubbleverse and lead the true believers back to the Old World.
 
   
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Camouflaged Ariadna Scout





Norwich, Norfolk

This is from the Hawkwargames facebook page:


Hi, everyone!

Bex has been reading all the comments on here and I feel I need to re-surface early! To reassure everyone, we're on time and I'm still breathing lol. This has taken some doing, and as such I felt I needed to step away from social media long enough to get everything I wanted done and ready on time - hopefully I'm not alone in thinking that getting your models on time is your number one concern!

There's been an amazing amount of details that needed sorting logistically that I hadn't foreseen, and that wrong-footed me a bit -all sorted now though! In hindsight I should have devoted some time at least to come on here and say hi, and for being absent I'm very sorry! It's just been very intense with the workload, pressure etc - toughest month of my life!

I'm currently working on a few free supplementary downloads which will help you all in games that I wanted ready in time for launch. Once these are done I WILL be back on here almost every day to answer questions, clarify rules etc.

Apologies again for my silence, looking forward to returning to society in a few days!

- Dave

 
   
 
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