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![[Post New]](/s/i/i.gif) 2017/12/06 07:53:42
Subject: Tactica Mechanicus - Chapter Approved upon us
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Loyal Necron Lychguard
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If you're building a detachment around the shadowsword you could make it Tallarn instead so you can outflank it in with the stratagem.
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![[Post New]](/s/i/i.gif) 2017/12/06 08:11:57
Subject: Tactica Mechanicus - Chapter Approved upon us
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Stone Bonkers Fabricator General
A garden grove on Citadel Station
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The main plan is essentially to hide the Shadowsword out of LoS entirely turn 1, and just move out from behind the object after their turn 1 if they went first.
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ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence. |
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![[Post New]](/s/i/i.gif) 2017/12/06 08:39:50
Subject: Tactica Mechanicus - Chapter Approved upon us
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Heroic Senior Officer
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ph34r wrote:The main plan is essentially to hide the Shadowsword out of LoS entirely turn 1, and just move out from behind the object after their turn 1 if they went first.
What kind of terrain are you using that you can hide an entire Shadowsword behind? With the terrain works right now that has to be some kind of miracle unless you play with nothing but giant rocks on the table.
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2017/12/06 09:10:59
Subject: Tactica Mechanicus - Chapter Approved upon us
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Stone Bonkers Fabricator General
A garden grove on Citadel Station
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Completely hide maybe no, but I think (hope) I will be able to mostly-hide it.
Often I deploy more units than my opponent so hiding something at the end is not too bad.
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ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence. |
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![[Post New]](/s/i/i.gif) 2017/12/06 12:42:18
Subject: Tactica Mechanicus - Chapter Approved upon us
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Stalwart Tribune
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Void shield generator. Thats what we did for APocal game.
Well worth the investment against an alpha strike.
Make your army elitish to get a chance to go first most of the times also helps now the seize has no rerolls.
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![[Post New]](/s/i/i.gif) 2017/12/06 12:58:17
Subject: Tactica Mechanicus - Chapter Approved upon us
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Moustache-twirling Princeps
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Yoda79 wrote:Void shield generator. Thats what we did for APocal game.
Well worth the investment against an alpha strike.
Make your army elitish to get a chance to go first most of the times also helps now the seize has no rerolls.
Not going to fit a Shadowsword under that bubble, I don't think. Hull is just too big to be completely within.
Which really goes for our whole faction, too. I ran into that annoyance when I was building a display board and my starting size was half what was needed to hold the massive rounds and ovals we use.
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![[Post New]](/s/i/i.gif) 2017/12/06 13:00:17
Subject: Tactica Mechanicus - Chapter Approved upon us
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Stalwart Tribune
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Did we completely lose the melee weapon for the dunecrawler or is it still drifting around in the index?
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This message was edited 1 time. Last update was at 2017/12/06 13:09:36
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![[Post New]](/s/i/i.gif) 2017/12/06 18:11:48
Subject: Tactica Mechanicus - Chapter Approved upon us
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Dakka Veteran
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kastelen wrote:Did we completely lose the melee weapon for the dunecrawler or is it still drifting around in the index?
Nerfed out of existence. They went back and wrote rules for every last carnifex bit on the sprue ... but we managed to lose stats for a vary obvious part that had cool rules in 7th.
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![[Post New]](/s/i/i.gif) 1270/12/06 13:36:03
Subject: Tactica Mechanicus - Chapter Approved upon us
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Moustache-twirling Princeps
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Wulfey wrote: kastelen wrote:Did we completely lose the melee weapon for the dunecrawler or is it still drifting around in the index?
Nerfed out of existence. They went back and wrote rules for every last carnifex bit on the sprue ... but we managed to lose stats for a vary obvious part that had cool rules in 7th.
*sigh* With every new Codex, the whole feeling of just being a weak copy-paste half-assery Codex just grows stronger.
Also, anyone else noticing the CP regen stuff on pretty much all other factions comes in at 5+? We are stuck with 6+ because.... reasons.
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![[Post New]](/s/i/i.gif) 2017/12/06 18:29:47
Subject: Tactica Mechanicus - Chapter Approved upon us
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Longtime Dakkanaut
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Hence why I now play guard. Fires is he’s last chance at admech for me
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011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110 |
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![[Post New]](/s/i/i.gif) 2017/12/06 18:41:26
Subject: Tactica Mechanicus - Chapter Approved upon us
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Fresh-Faced New User
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Wulfey wrote:
EDIT: if I can manage to source the basilisks (everywhere is sold out), I am seriously considering running something that isn't Cawl and Dakkabots.
I got the legion ones from forgeworld if you want to pay a few extra, they also look cooler with my GSC, and Ad Mech with the heavy duty look.
I've been playing GK since the start of 8th since Gate of infinity sounded like a fun change up from shooting, but recently got back with the Omnissiah. Been playing around with 2 lists:
2k
Spearhead Detachment [mars]
Belisarius Cawl
1x4 Dakkabots
2x Neutron
1x Icarus Array
Battalion [stygies]
2x Tech-Priest Enginseer
3x5 Rangers
1x4 Sydonian Dragoons
Spearhead
Company Commander
2x5 Ratlings
2x1 Basilisks
3x3 Heavy Weapons Squad Mortar
________________________
2k
Spearhead Detachment[mars]
Belisarius Cawl
1x5 Dakkabots
2x Neutron laser
1x Icarus Array
Outrider Detachment[stygies]
Tech-Priest Enginseer
1x3 Sydonian Dragoons
1x Sydonian Dragoons
1x Sydonian Dragoons
Battalion Detachment[cadia]
2x Company Commander
3x Infantry Squad w/ Mortar
2x Basilisks
The first one with the Heavy Weapons Teams I liked for the LOS shooting that also could double as a screen, the extra shooting was definitely nice but felt a bit over kill and to many times did I want to move them but the -1 is rough. Ratlings did a good job at being annoying but having to roll off infiltrators made the made purpose of bringing them a bit less desirable.
The second one I've been liking a bit more but tempted to pull 1 Dakkabot and Commander to replace with 2 Psykers and another infantry squad to help deal with psyker heavy lists, Greyfax, and Culexus would be cool but not sure if its worth giving up the CP regen. The extra single unit dragoons are great at just blocking paths or sitting on an objective with the 3x unit roams and kills
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![[Post New]](/s/i/i.gif) 2017/12/06 18:41:38
Subject: Tactica Mechanicus - Chapter Approved upon us
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Longtime Dakkanaut
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Yes the fact we have numerous relics and WTs that are just obviously inferior to options in other armies continues to be one of the more mystifying aspects of our codex. The units I get because most of our units are weird, even our basic infantry sits in sort of middle ground between elite infantry. But not the WT/relic issues.
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![[Post New]](/s/i/i.gif) 2017/12/06 18:50:20
Subject: Tactica Mechanicus - Chapter Approved upon us
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Mysterious Techpriest
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em_en_oh_pee wrote:Wulfey wrote: kastelen wrote:Did we completely lose the melee weapon for the dunecrawler or is it still drifting around in the index?
Nerfed out of existence. They went back and wrote rules for every last carnifex bit on the sprue ... but we managed to lose stats for a vary obvious part that had cool rules in 7th.
*sigh* With every new Codex, the whole feeling of just being a weak copy-paste half-assery Codex just grows stronger.
Also, anyone else noticing the CP regen stuff on pretty much all other factions comes in at 5+? We are stuck with 6+ because.... reasons.
Ours is on a 6+ but works when the opponent uses a Stratagem too, no other faction has it I believe.
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40K: Adeptus Mechanicus
AoS: Nighthaunts |
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![[Post New]](/s/i/i.gif) 2017/12/06 18:54:18
Subject: Tactica Mechanicus - Chapter Approved upon us
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Decrepit Dakkanaut
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Arachnofiend wrote:If you think the math is misleading, prove it by winning a major. Unless you can show AdMech competing at top tables then for all we know you're just seal-clubbing inferior players at your local scene who look up netlists but don't understand them.
I am fairly certain that saying "math is less important than tactics" is not the same thing as saying "I am tactically proficient enough to compete at the top tables and win a major"
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![[Post New]](/s/i/i.gif) 2017/12/06 19:24:32
Subject: Tactica Mechanicus - Chapter Approved upon us
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Quick-fingered Warlord Moderatus
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Aaranis wrote:
Ours is on a 6+ but works when the opponent uses a Stratagem too, no other faction has it I believe.
Ours is a 6+/6+. Most people have a 5+/0 or 0/5+, so the math works out. That being said, we have really bad relics, so in terms of opportunity cost, it is preferable to just go for the 5+/5+.
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This message was edited 1 time. Last update was at 2017/12/06 19:25:20
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![[Post New]](/s/i/i.gif) 2017/12/06 19:29:17
Subject: Tactica Mechanicus - Chapter Approved upon us
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Moustache-twirling Princeps
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Suzuteo wrote: Aaranis wrote: Ours is on a 6+ but works when the opponent uses a Stratagem too, no other faction has it I believe.
Ours is a 6+/6+. Most people have a 5+/0 or 0/5+, so the math works out. That being said, we have really bad relics, so in terms of opportunity cost, it is preferable to just go for the 5+/5+. This. 30-60pt to get a 5+/5+ is just too good.
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This message was edited 1 time. Last update was at 2017/12/06 19:29:25
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![[Post New]](/s/i/i.gif) 2017/12/06 19:29:36
Subject: Tactica Mechanicus - Chapter Approved upon us
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Decrepit Dakkanaut
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em_en_oh_pee wrote:Suzuteo wrote: Aaranis wrote: Ours is on a 6+ but works when the opponent uses a Stratagem too, no other faction has it I believe.
Ours is a 6+/6+. Most people have a 5+/0 or 0/5+, so the math works out. That being said, we have really bad relics, so in terms of opportunity cost, it is preferable to just go for the 5+/5+. This. 30-60pt to get a 5+/5+ is just too good. Well it has to be at least 70, I think.
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This message was edited 2 times. Last update was at 2017/12/06 19:29:55
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![[Post New]](/s/i/i.gif) 2017/12/06 19:35:24
Subject: Tactica Mechanicus - Chapter Approved upon us
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Shadowy Grot Kommittee Memba
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em_en_oh_pee wrote:Wulfey wrote: kastelen wrote:Did we completely lose the melee weapon for the dunecrawler or is it still drifting around in the index?
Nerfed out of existence. They went back and wrote rules for every last carnifex bit on the sprue ... but we managed to lose stats for a vary obvious part that had cool rules in 7th.
*sigh* With every new Codex, the whole feeling of just being a weak copy-paste half-assery Codex just grows stronger.
Also, anyone else noticing the CP regen stuff on pretty much all other factions comes in at 5+? We are stuck with 6+ because.... reasons.
So far, 3 factions have it on a 6+, two on a 5+.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2017/12/06 19:36:38
Subject: Tactica Mechanicus - Chapter Approved upon us
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Moustache-twirling Princeps
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the_scotsman wrote: em_en_oh_pee wrote:Wulfey wrote: kastelen wrote:Did we completely lose the melee weapon for the dunecrawler or is it still drifting around in the index?
Nerfed out of existence. They went back and wrote rules for every last carnifex bit on the sprue ... but we managed to lose stats for a vary obvious part that had cool rules in 7th.
*sigh* With every new Codex, the whole feeling of just being a weak copy-paste half-assery Codex just grows stronger.
Also, anyone else noticing the CP regen stuff on pretty much all other factions comes in at 5+? We are stuck with 6+ because.... reasons.
So far, 3 factions have it on a 6+, two on a 5+.
Is that counting Dark Angels who had it previewed? Automatically Appended Next Post: Unit1126PLL wrote: em_en_oh_pee wrote:Suzuteo wrote: Aaranis wrote:
Ours is on a 6+ but works when the opponent uses a Stratagem too, no other faction has it I believe.
Ours is a 6+/6+. Most people have a 5+/0 or 0/5+, so the math works out. That being said, we have really bad relics, so in terms of opportunity cost, it is preferable to just go for the 5+/5+.
This. 30-60pt to get a 5+/5+ is just too good.
Well it has to be at least 70, I think.
I didn't look to see what Company Commanders got bumped to in CA. It was 30pt for a CC, two being 60pt. One with a relic, one with the trait. Then fill out with three troops and boom, 3CP, cannon fodder, and 5+/5+ CP regen.
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This message was edited 1 time. Last update was at 2017/12/06 19:37:38
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![[Post New]](/s/i/i.gif) 2017/12/06 19:37:55
Subject: Tactica Mechanicus - Chapter Approved upon us
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Shadowy Grot Kommittee Memba
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I missed the DA preview, I was thinking of the BA trait and the guard one for the 5+, new Tau, Eldar, and us for the 6+. I don't know if Marines/GK or new Da get one as well, they might.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2017/12/06 19:46:46
Subject: Tactica Mechanicus - Chapter Approved upon us
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Decrepit Dakkanaut
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em_en_oh_pee wrote:the_scotsman wrote: em_en_oh_pee wrote:Wulfey wrote: kastelen wrote:Did we completely lose the melee weapon for the dunecrawler or is it still drifting around in the index?
Nerfed out of existence. They went back and wrote rules for every last carnifex bit on the sprue ... but we managed to lose stats for a vary obvious part that had cool rules in 7th.
*sigh* With every new Codex, the whole feeling of just being a weak copy-paste half-assery Codex just grows stronger.
Also, anyone else noticing the CP regen stuff on pretty much all other factions comes in at 5+? We are stuck with 6+ because.... reasons.
So far, 3 factions have it on a 6+, two on a 5+.
Is that counting Dark Angels who had it previewed?
Automatically Appended Next Post:
Unit1126PLL wrote: em_en_oh_pee wrote:Suzuteo wrote: Aaranis wrote:
Ours is on a 6+ but works when the opponent uses a Stratagem too, no other faction has it I believe.
Ours is a 6+/6+. Most people have a 5+/0 or 0/5+, so the math works out. That being said, we have really bad relics, so in terms of opportunity cost, it is preferable to just go for the 5+/5+.
This. 30-60pt to get a 5+/5+ is just too good.
Well it has to be at least 70, I think.
I didn't look to see what Company Commanders got bumped to in CA. It was 30pt for a CC, two being 60pt. One with a relic, one with the trait. Then fill out with three troops and boom, 3CP, cannon fodder, and 5+/5+ CP regen.
I think you have to have an Astra Militarum detachment to make an AM warlord have the AM relic.
So it'd be a Patrol detachment of 0CP for 1 Company Commander with both WT and Relic, and 10 infantry, or 180 points for 2 Company Commanders and 30 infantry with 3 CP.
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![[Post New]](/s/i/i.gif) 2017/12/06 19:49:24
Subject: Tactica Mechanicus - Chapter Approved upon us
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Moustache-twirling Princeps
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You do a Battalion. Twin CC and triple Infantry squads.
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![[Post New]](/s/i/i.gif) 2017/12/06 19:52:51
Subject: Tactica Mechanicus - Chapter Approved upon us
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Decrepit Dakkanaut
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![[Post New]](/s/i/i.gif) 2017/12/06 20:11:29
Subject: Tactica Mechanicus - Chapter Approved upon us
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Moustache-twirling Princeps
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Right. So only about 50pt more than our TPD for all that.
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![[Post New]](/s/i/i.gif) 2017/12/06 20:12:16
Subject: Tactica Mechanicus - Chapter Approved upon us
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Decrepit Dakkanaut
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Well, 50pts more and a comparatively effortless Slay The Warlord, but yes.
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![[Post New]](/s/i/i.gif) 2017/12/06 20:20:23
Subject: Tactica Mechanicus - Chapter Approved upon us
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Moustache-twirling Princeps
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Unit1126PLL wrote:Well, 50pts more and a comparatively effortless Slay The Warlord, but yes.
Just tuck him out of LoS if you see Snipers. Being a character, unless literally everything else near him is dead, they can't target him.
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![[Post New]](/s/i/i.gif) 2017/12/06 20:21:00
Subject: Tactica Mechanicus - Chapter Approved upon us
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Decrepit Dakkanaut
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em_en_oh_pee wrote: Unit1126PLL wrote:Well, 50pts more and a comparatively effortless Slay The Warlord, but yes.
Just tuck him out of LoS if you see Snipers. Being a character, unless literally everything else near him is dead, they can't target him.
My experience for losing characters has been to close combat drops out the back of fast-moving flyers, or the flyers themselves if I try to hide him somewhere.
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![[Post New]](/s/i/i.gif) 2017/12/06 20:23:54
Subject: Tactica Mechanicus - Chapter Approved upon us
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Moustache-twirling Princeps
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Unit1126PLL wrote: em_en_oh_pee wrote: Unit1126PLL wrote:Well, 50pts more and a comparatively effortless Slay The Warlord, but yes.
Just tuck him out of LoS if you see Snipers. Being a character, unless literally everything else near him is dead, they can't target him.
My experience for losing characters has been to close combat drops out the back of fast-moving flyers, or the flyers themselves if I try to hide him somewhere.
You got to make sure you don't leave room for infiltrators or flying units to get behind you easily.
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![[Post New]](/s/i/i.gif) 2017/12/06 20:26:39
Subject: Tactica Mechanicus - Chapter Approved upon us
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Decrepit Dakkanaut
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em_en_oh_pee wrote: Unit1126PLL wrote: em_en_oh_pee wrote: Unit1126PLL wrote:Well, 50pts more and a comparatively effortless Slay The Warlord, but yes.
Just tuck him out of LoS if you see Snipers. Being a character, unless literally everything else near him is dead, they can't target him.
My experience for losing characters has been to close combat drops out the back of fast-moving flyers, or the flyers themselves if I try to hide him somewhere.
You got to make sure you don't leave room for infiltrators or flying units to get behind you easily.
Yes, you do, though that's easier said than done. Most of what I've experienced is flyers dicking around murdering things, until either I lose the objective war or have to move out, then the people inside the flyer drop out and ram headfirst into wherever the Warlord is and what's around him. After the flyer blenderizes it of course.
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![[Post New]](/s/i/i.gif) 2017/12/06 20:31:43
Subject: Tactica Mechanicus - Chapter Approved upon us
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Shadowy Grot Kommittee Memba
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Unit1126PLL wrote: em_en_oh_pee wrote: Unit1126PLL wrote: em_en_oh_pee wrote: Unit1126PLL wrote:Well, 50pts more and a comparatively effortless Slay The Warlord, but yes.
Just tuck him out of LoS if you see Snipers. Being a character, unless literally everything else near him is dead, they can't target him.
My experience for losing characters has been to close combat drops out the back of fast-moving flyers, or the flyers themselves if I try to hide him somewhere.
You got to make sure you don't leave room for infiltrators or flying units to get behind you easily.
Yes, you do, though that's easier said than done. Most of what I've experienced is flyers dicking around murdering things, until either I lose the objective war or have to move out, then the people inside the flyer drop out and ram headfirst into wherever the Warlord is and what's around him. After the flyer blenderizes it of course.
Heh, different strokes for different armies I suppose. I was up against flyers with my Thousand Sons, the army I've had probably the second most trouble making work in 8th, and it was laughably easy to smash the flyers when they were out in front of the enemy army and were always in range for the wall of smites. When I play my orks though? I take 3 turns to make a dent in even the lightest flyer. stupid hit modifiers...
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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