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Made in us
Regular Dakkanaut




I also like some of the minis but I think I need to read up on what exactly the game is about as I am a little lost. "Deathmatch" is right there in the advert and that is pretty clear I guess but now giant monsters? Does one player play the TAGs and the other the monster then?
   
Made in ca
Fixture of Dakka





From the demo, the game is essentially an official and expanded version of a fan game that’s popular at cons when the tourney is done and the drinking begins. It’s really geared towards more than 2 players and basically just acts as Infinity free for all in the style of Quake.

When it’s your turn you spawn in with a generic weapon 2 health and 2 AP. When you move over objectives you draw a random weapon like a BSG or Spitfire or something. On other player turns you can ARO as well. The version I played was just kill:death tracking but this has a more robust VP system.


Automatically Appended Next Post:
Each player controls 1 TAG. The giant monsters are AI controlled and can be attacked to earn VP and end the game.

This message was edited 1 time. Last update was at 2021/10/02 02:05:10


 
   
Made in us
Battle-tested Knight Castellan Pilot




Oakland, CA

The dragon is a beautiful miniature, but the theme of the game just seems all over the place.

Is it about TAGS? Is it about monsters? Is it about mining? Is just not cohesive from what we've seen thus far.
   
Made in gb
Decrepit Dakkanaut




UK

It's about mining tags fighting space monsters



A Blog in Miniature

The Swarm Arises

Do you ever notice, sometimes, there's an extra post? 
   
Made in us
Regular Dakkanaut




so sounds like it could be co-op (TAGS against the giant monsters) as opposed to last man standing?
   
Made in pl
Longtime Dakkanaut




With Deathmatch in the game, I think the monsters are just there to make it slightly less boring/be a wildcard
   
Made in us
Battle-tested Knight Castellan Pilot




Oakland, CA

My understanding is it's competitive, but the creatures can force limited/temporary cooperation.
   
Made in us
Fixture of Dakka





It's supposed to be a free for all. The monster spawns randomly mid game. Until then its a frag fest. I suspect there's probably a way to play it differently though.
   
Made in us
[DCM]
Longtime Dakkanaut





So I wonder how much of this was taken from the Beasts of War Tag Battle game they made several years ago? I remember BoW and Customeeple having rules for a free for all version of the game. I actually have the token set from Customeeple before CB made them take it down. I think I have a PDF of the Spanish rules too. It felt like playing a game of unreal tournament or Halo PVP on the tabletop was the end goal as you ran around, got powerups and respawned at random points if you died. Never ended up playing it but it seamed like a very fun, beer and pretzel style of game built on the starter infinity rules.
   
Made in us
Fixture of Dakka





 Monkeysloth wrote:
So I wonder how much of this was taken from the Beasts of War Tag Battle game they made several years ago? I remember BoW and Customeeple having rules for a free for all version of the game. I actually have the token set from Customeeple before CB made them take it down. I think I have a PDF of the Spanish rules too. It felt like playing a game of unreal tournament or Halo PVP on the tabletop was the end goal as you ran around, got powerups and respawned at random points if you died. Never ended up playing it but it seamed like a very fun, beer and pretzel style of game built on the starter infinity rules.


Sounds like it. I'm not sure if BoW came up with it first, but for year's there's been a TAG arena Quake style game bouncing around cons. I've played it a few times and its definitely a lot of fun, but geared towards 4+ players. I suspect the giant monster was added simply because the big drawback of the game, IMO was just that there's not really a satisfying conclusion to it. You just kind of spawn in and exchange fire with other players until people get bored or pass out from con night shenanigans. Perfect for cooling down after a tournament but not really a standalone experience.
   
Made in gr
Thermo-Optical Spekter





Greece

BoW came up with nothing, "deathmatch" was already been played for years before BoW ever did it.

It is a mod of the game rules been run by the local community for years during Interplanetarios and other local tournaments, lots of fun to play, Tagraid is a more refined execution of this concept.
   
Made in us
[DCM]
Longtime Dakkanaut





 PsychoticStorm wrote:
BoW came up with nothing, "deathmatch" was already been played for years before BoW ever did it.

It is a mod of the game rules been run by the local community for years during Interplanetarios and other local tournaments, lots of fun to play, Tagraid is a more refined execution of this concept.


Hope CB figured out who actually did and paid them. Kind of scummy of them to make this with rules from fans especially with them going out of their way to prevent other companies from providing tokens and things for the game mode if they didn't.

This message was edited 1 time. Last update was at 2021/10/05 00:37:14


 
   
Made in us
Longtime Dakkanaut







 Monkeysloth wrote:
 PsychoticStorm wrote:
BoW came up with nothing, "deathmatch" was already been played for years before BoW ever did it.

It is a mod of the game rules been run by the local community for years during Interplanetarios and other local tournaments, lots of fun to play, Tagraid is a more refined execution of this concept.


Hope CB figured out who actually did and paid them. Kind of scummy of them to make this with rules from fans especially with them going out of their way to prevent other companies from providing tokens and things for the game mode if they didn't.


I think you're either misunderstanding or trying to kick up dirt.

I think at this point every convention that I've been to has had a TAG fight event, to the point that I know I've played at least three different takes on the idea. There isn't any single person who came up with the idea, just different people who have had various different ideas for how to balance it out and make it more interesting. (TAG and entourage, TAG and order pool, TAG and equipment cards, standardized TAG stats or stats based on factions, ...)

It's like the difference between Killteam ("Play a 40k game with a 400 point army. And here's a few pages of tweaks to 40k to help out the game.") and Killteam N-1 ("Here's a bunch of 40k rules that look a lot more like Rogue Trader or 2nd edition rules, and custom army lists") or Killteam 2021.
   
Made in us
[DCM]
Longtime Dakkanaut





 solkan wrote:
 Monkeysloth wrote:
 PsychoticStorm wrote:
BoW came up with nothing, "deathmatch" was already been played for years before BoW ever did it.

It is a mod of the game rules been run by the local community for years during Interplanetarios and other local tournaments, lots of fun to play, Tagraid is a more refined execution of this concept.


Hope CB figured out who actually did and paid them. Kind of scummy of them to make this with rules from fans especially with them going out of their way to prevent other companies from providing tokens and things for the game mode if they didn't.


I think you're either misunderstanding or trying to kick up dirt.


Neither. PsychoticStorm said it's based off of game rules ran at the Interpanterario by fans. He is way more involved in the infinity community then most of us here so I'd believe his account. Since these are local Spanish events CB would be there and would know who created the version they modified. I would hope those people got compensated.
   
Made in gb
Camouflaged Ariadna Scout





 Monkeysloth wrote:
So I wonder how much of this was taken from the Beasts of War Tag Battle game they made several years ago? I remember BoW and Customeeple having rules for a free for all version of the game. I actually have the token set from Customeeple before CB made them take it down. I think I have a PDF of the Spanish rules too. It felt like playing a game of unreal tournament or Halo PVP on the tabletop was the end goal as you ran around, got powerups and respawned at random points if you died. Never ended up playing it but it seamed like a very fun, beer and pretzel style of game built on the starter infinity rules.


Well, there was a store in Barcelona named "Kelesumo" where the original first version of Deathmatch was a thing in the early days.
In fact, CB hired the owner, David Rosillo.
That person was later involved in the rules development of N3 and Aristeia!

So, the story here is not so much "stealing form the fanbase" than hiring the promiment heads of the fanbase back in 2011.

This message was edited 1 time. Last update was at 2021/10/05 13:55:02


 
   
Made in us
[DCM]
Longtime Dakkanaut





 BobbaFett wrote:
 Monkeysloth wrote:
So I wonder how much of this was taken from the Beasts of War Tag Battle game they made several years ago? I remember BoW and Customeeple having rules for a free for all version of the game. I actually have the token set from Customeeple before CB made them take it down. I think I have a PDF of the Spanish rules too. It felt like playing a game of unreal tournament or Halo PVP on the tabletop was the end goal as you ran around, got powerups and respawned at random points if you died. Never ended up playing it but it seamed like a very fun, beer and pretzel style of game built on the starter infinity rules.


Well, there was a store in Barcelona named "Kelesumo" where the original first version of Deathmatch was a thing in the early days.
In fact, CB hired the owner, David Rosillo.
That person was later involved in the rules development of N3 and Aristeia!

So, the story here is not so much "stealing form the fanbase" than hiring the promiment heads of the fanbase back in 2011.


That's really good to hear.
   
Made in us
Combat Jumping Ragik






Beyond the Beltway

Wasn't David Rosillo "Palanka" from the forums? HellLois seems to have taken on his role.

Hunger games style play, TAG matches as PvP and as coop, these have been a part of Infinity tournaments since before CB started publishing tournament scenarios for ITS, IIRC, they may have been for the start of the ITS season in the Autumn of 2012. So this sort of thing has been going on for more or less a decade.

Speaking of ITS, the new season rules for ITS 13 Frozen Roads are here and there are Tokens also see the Control tables I wonder how long some of the buffs to bikes will last.

This message was edited 1 time. Last update was at 2021/10/06 00:23:47


 
   
Made in us
Decrepit Dakkanaut





Glorious Nation of U.S.S.A!

Morat TAG for Raid.



   
Made in pl
Longtime Dakkanaut




Germany

Looks like a Fallout Sentry Bot to me

"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado 
   
Made in us
Decrepit Dakkanaut





Glorious Nation of U.S.S.A!

I could see that. I think this one is just ok which means it's the best one revealed so far for my tastes at least.
   
Made in us
Combat Jumping Ragik






Beyond the Beltway

Those who are curious about the TAG-Raid rules can find them here:
https://downloads.corvusbelli.com/tag-raid/infinity-deathmatch-tag-raid-wip-rules.pdf

That "dragon" really is huge, but seems more wyvern-esque. A very nice sculpt nonetheless.

 
   
Made in gb
Decrepit Dakkanaut




UK

Considering they've had bows and swords in the game for a long while and its always had a sort of "hard science fantasy" element to it - I do wonder where they might take things now that they've been far more bold with this dragon.

I'm all for space dragons!

A Blog in Miniature

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Made in pl
Longtime Dakkanaut




 Red Harvest wrote:


That "dragon" really is huge, but seems more wyvern-esque. A very nice sculpt nonetheless.

I mean, a dragon is a wyrm is a worm is a wyvern is a drake is a...
ts always had a sort of "hard science fantasy" element to it

We have bows right now, and they don't make our setting fantasy. Just about the only units with bows are either stealthy bois or ariadna roughnecks who would try licking the gun if given one.
   
Made in us
Battle-tested Knight Castellan Pilot




Oakland, CA

The Morat minim TAG is the nicest one I've seen for TAG Raid.

Took a look at the rules, and they're not really exciting me. Infinity-lite with an event deck.
   
Made in gb
Fanatic with Madcap Mushrooms







Big dragons? Fair enough. Seems arms race for ridiculous big models...

   
Made in us
Decrepit Dakkanaut





Glorious Nation of U.S.S.A!

 NAVARRO wrote:
Big dragons? Fair enough. Seems arms race for ridiculous big models...


The 1,000,000 Euro stretch goal will be alternate poses for when all the TAGs combine to one giant hyper mega transvolzordtronformer to fight all the monsters at once.
   
Made in gb
Fanatic with Madcap Mushrooms







 warboss wrote:
 NAVARRO wrote:
Big dragons? Fair enough. Seems arms race for ridiculous big models...


The 1,000,000 Euro stretch goal will be alternate poses for when all the TAGs combine to one giant hyper mega transvolzordtronformer to fight all the monsters at once.


Not far from it.
Not going to lie, dragon does nothing for me and the immense size makes it even less interesting.
PP did the same with their huge special minis and GW does that to... every faction needs 1 or 2 freaking huge things for £100.
Pretty unappealing.
I would rather spend £200 on normal infantry guys or even funny little mech mascots.

   
Made in gb
Decrepit Dakkanaut




UK

Sometimes super big things in regular 28-35mm wargames, at least army level ones, make me want to play 6-20mm where you can put a huge thing down AND an army as well; and get it to the game club without needing a suitcase

A Blog in Miniature

The Swarm Arises

Do you ever notice, sometimes, there's an extra post? 
   
Made in us
[DCM]
Longtime Dakkanaut





 Overread wrote:
Sometimes super big things in regular 28-35mm wargames, at least army level ones, make me want to play 6-20mm where you can put a huge thing down AND an army as well; and get it to the game club without needing a suitcase


I've been really into Fallout Wasteland Warfare the past 16 months and it's pretty close to O-Scale. Seeing all the stuff that's around for HO (15mm) really makes me wish the game was that size. I want to do a D&D/Fantasy RPG game that's at that scale as you can have on a large table (I have a ping-pong table) where I could put out a whole region that people could travel around with their minis and not have to take down. It's 1/4th the physical size at half the scale so it would save a ton of money and allow for some really interesting emersion gameplay.

Seeing how good the Joan of Arc stuff is from Mythic (15mm made in PVC) companies have the tech to make really nice looking minis at that scale.
   
Made in pl
Longtime Dakkanaut




They do, but a lot of people don't go for it. 15mm is still a niche sadly. Which is a pity, it's objectively better for wargaming than 28mm which should be left to D&D and such imo.

Normally it's not even an issue, but when you start bringing in the huge stuff, it becomes one. There is zero reason for this damn alien pterosaur to be this huge. Those wings better be magnetized goshdarnit!
   
 
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