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Made in sk
Fresh-Faced New User




Hi i need some tacs regarding Emperor's Children.I love chaos psace marines a wery long time i just always played good races such as black templars grey knights dark angels  i want to play chaos emperors children but i dont have a clue aboat their tacs i have codex and all but i looks like their more shooty but when i look at the wark scream its more shoot and defend please help me out . ps i love combat drugs

   
Made in us
Fresh-Faced New User




Uncertain

grllurrrg aaargh RAAHHHGGHHH!!
<code><Grunt Translator Activated></code>
Hay, i lik te Emporerz Childrens Too! Especialyy combut drugs, they're the best! I also like to wear tight leather pants and straps n chains n stuff wif my sweet Goth hair from Hot Topic, itz so kewl! Sum other Epmorers Childrens tactiks iz to wear panty hose for good luck when playin them. Always take a Siren Prince too, thats the big busty babe with like eight boobs (LOL! BOOBS!) and ten minor powers, She kicks butt like mom beats on dad when he comes home drunk (again).

Oh, and spike everyonez drinks with liquir so they don't get mad for bringing her. People dun like siren princes for some reason, but if they get free drinks they don complaine az much, ya no? I think they are skared cuz shez a tranny, but I have fun, an thatz what counts, rite?
<code><Grunt Translator Deactivated></code>
arroogghhhh.
   
Made in us
Regular Dakkanaut




Emperor's Children are very good at the close range firefight. The warp scream means its pretty easy to make good cc units. Sonic blasters are great for pumping out a great deal of fire, but are a tad pricey for basic troops. Lucius is an excellent EC lord and leading a retinue of 5 chosen you can make a very hard hitting little command. Its probably a good idea to go troop heavy with bolters. Supported by a few cc units such as lord with retinue, possessed and 1 or 2 large units of daemonettes. Slaaneshy bikers can be an excellent cc unit though pricey. Warp Amps on one or two rhinos can be quite useful if they stay close to your cc units and force your foes to run. I don't know if a Keeper of Secrets is worth it, but it is pretty cheap.
   
Made in gb
Daring Dark Eldar Raider Rider




Between a rock and a hard place

ZOMG!!1!

Seriously though, try and use punctuation, it makes it easier to read your post and also it means less people will read the first line and think "this person is not worthy of my time".

As for the EC - what is your preferred play style? EC can go either way really.

Generally though, always use squads of 6. Very easy to reduce to non-scoring units, but they will bring the pain as well. Whether or not you use a Daemon Prince, I always recommend using a cheap guided-missile Lt. as well - Daemonic Speed, dark blade, bolt pistol, combat drugs (since you like them), maybe daemonic mutation or spikey bits. Keep him cheap, wind him up, let him go. EC work well as a Rhino borne army, Possessed are especially nasty with talons. I'd avoid using Havocs - they end up costing too much. Maybe use one squad, but a Pred. or two will generally do the trick. Although it is expensive, consider giving a few troop squads infiltrate. They have devastating close range weaponry, and with a free EC and the MoS, they can defend themselves when assaulted.

"The Imperium looks at it this way. Your armor can either protect you from an anti-tank rocket, or a garden hose. But not both".
DragonPup

"I'd rather be drowned in options than parched in the desert of GW's production schedule."
Phryxis 
   
Made in sk
Fresh-Faced New User




Im the kinf of guy that likes less models more armour and allot of tanks..
   
Made in us
Plastictrees






Salem, MA

You can make a good mechanized assault EC army. Even though they look like a shooty army, the EC are actually really strong in assault because of their unique assault advantages: they strike before other I4 models, and doom sirens allow their characters to ovecome the effects of charging into cover.

Also combat drugs are unique in that they allow you to build the ultimate character-killer (strength, drugs, doom siren, dark blade) who can charge into cover, usually strike first, boost his weapon skill to hit other characters on a roll of 3, and insta-kill them with str8 before they even get to attack. But this guy can also be an efficient troop killer, by using drugs to boost attack # and ignore first unsaved wound.

Their major weakness in assault is the small squad size, but you can theoretically take something like chaos hounds or (if not using rhinos) spawn to bulk up the units a bit. Or just take more units.

A defiler, a predator or two, some assault units in rhinos and some bikes and/or deamons makes a small but solid EC assault list. Give the free champions power weapons + str/lightning claws instead of fists and they will strike before enemy models. A single lighting claw on a bike champion is a good value (since he doesn't lose an attack for having only one). Up to 3 models in a unit can take doom sirens, giving you more flamer power than any other 3+ save army. Use warp amp equipped rhinos to tank shock loyalist marines off the table (they hate that).

"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz 
   
Made in us
Tough Tyrant Guard





Sacramento, ca

try the heavy infantry army out its fun
Hq alone TA and LGClaws with homer
HQ w/ TA and Chosen in TA with two reaper auto cannons and every one else with sonic blasters (6 man squad) Use them as a distraction and a light anti tank roll give the chosen a few chain fist(two) and the rest power weapons and let them go too town on units

one unit of possessed with flight or talons if talons get a rhino
three units of noise marines with sonic blasters and blastmaster( heres your fire base) Give them tank hunters
one unit of C/c Marines(12) Give them furius charge or inflirtate
two units of Deamonettes (12) in each unit Get summoned off C/C marines or havoc squad with doomsirens
one havac squad with 4 blastmasters and sonice blaster tank hunter and anti speeder squad
one havic squad with three blastmasters and 3 sonic blasters same as above
one havac sqaud with five doomsirens and inflirate.
LOts of dakka in the army Its great against tau and horde armies ( just watch out for the Red tide( world eater army)
   
Made in sk
Fresh-Faced New User




thanks i
need more plaese
   
Made in gb
Daring Dark Eldar Raider Rider




Between a rock and a hard place

StarGate practically gave you an army list. What exactly do you want more of?

"The Imperium looks at it this way. Your armor can either protect you from an anti-tank rocket, or a garden hose. But not both".
DragonPup

"I'd rather be drowned in options than parched in the desert of GW's production schedule."
Phryxis 
   
Made in us
Dakka Veteran




Troll country

Sonic weapons are the bomb... that is, they are awesome. Sonic blasters are basically a storm bolter that gains an extra shot if the Marine carrying it does not move the turn he shoots (of course terminators always gain the extra shot since they benefit from wearing tactical dreadnaught armor). Blast masters are also awesome... you can either fire one shot at S8 AP4 as a blast template (heavy setting) or two shots at S5 AP5 that cause pinning (assault setting). Blast masters can devastate just about any unit except for terminators. Also note that the blast master has a range of 36" for both settings. I always run dedicated units - by that I mean a tactical squad is kitted with six sonic blasters (including the champion). My havocs have four blast masters, one sonic blaster, and the champion is kitted for close combat (more on that later). So a squad of six tactical Noise Marines can lay down 18 shots if they do not move up to a range of 24". If the tactical squad moves they can still lay down 12 shots. So as you can see, two tactical squads of Noise Marines can mow down enemy infantry. The ability to move and shoot at 24" range is very powerful and I eschew the use of transports in favor of infiltrating these units. I also infiltrate my Havocs. A lot of players who run EC like to take one blast master in their tactical squads, but what I have found is that you will waste the effectiveness of the sonic blasters if you decide to shoot over 24" with the blast master. I have found from gaming experience that EC can outgun Tau, eldar, and Necrons... that is saying a lot too. A lot of people will disagree here but I have done it a good number of times. As I said the ability to move and shoot up to 24" is very powerful.

My Havoc champions are kitted as follows:

power sword, bolt pistol, deamonic strength, frag grenades

Quite often the Havocs will be assaulted first if your opponent can reach them since they want to silence your blast masters. So that is why I do give them a sonic weapon in favor of a bolt pistol for +1A. My tactical champions have the same kit as the havoc champions, except I switch the bolt pistol for a sonic blaster.

As has been noted the EC are also awesome in close combat and I think they have the best assault HQ in the game. An EC deamon prince with furious charge can strike first when charging Harlequins - you have to love that if you play EC. If you play a shooty EC army then your HQ can hang back and act as counter assault units when the enemy gets within charging range. I like to run my HQ on bikes since they are quite fast and benefit immensely from turbo-boost.

More later!

- Greenie

- I am the troll... feed me!

- 5th place w. 13th Company at Adepticon 2007 Championship Tourney

- I love Angela Imrie!!!

http://40kwreckingcrew.com/phpBB2/index.php

97% 
   
Made in us
Longtime Dakkanaut





Whorelando, FL

EC Lord with Speed is the best choice...hands down. Mine has the ability to insta-kill T4 characters on the charge. EC are one of the few armies remaining that can take 3 actions in one turn.

Capt K

   
Made in us
Dakka Veteran




Troll country

I agree that speed is the most versatile and economic mode of movement for EC HQ. I prefer the bike since you can move the full 6" into difficult terrain when charging, the ability to turbo boost and the ability to take a meltagun mounted on the bike. Also T5 is helpful as well. Typically I do not take deamonic aura for my EC HQ as they can usually kill everything in the immediate kill zone when assaulting. I feel that doom siren is not needed unless you wish to be able to use the template weapon aspect of this piece of wargear. Any EC armed with frag grenades will strike first in close combat when charging and obviously frag grenades are much cheaper.

EC also have access to deamonettes and deamonettes on steeds. Both of these are very powerful if they can charge and having your HQ mounted on bikes really helps here. Deamonettes on steeds are expensive but they can cover a lot of ground the turn they are summoned, plus the additional attack plus another for charging can be quite devastating. I rely solely on sonic weapons for my EC so the deamonettes are very useful against terminators and monsterous creatures.

More later!

- Greenie

- I am the troll... feed me!

- 5th place w. 13th Company at Adepticon 2007 Championship Tourney

- I love Angela Imrie!!!

http://40kwreckingcrew.com/phpBB2/index.php

97% 
   
Made in us
Ancient Chaos Terminator




South Pasadena

@Green Bloater, Great posts, very informative. I think we found the right topic for you to reply to. How very un-trollish. Kudos.

Darrian

 
   
Made in us
Dakka Veteran




Troll country

I am the EC r0x0r monsuh!!!



- Greenie

- I am the troll... feed me!

- 5th place w. 13th Company at Adepticon 2007 Championship Tourney

- I love Angela Imrie!!!

http://40kwreckingcrew.com/phpBB2/index.php

97% 
   
Made in us
Longtime Dakkanaut





Whorelando, FL

Well you've seen my EC in action Greenie. I also use loads of Sonic weapons. In fact. Everyone has one except for the Lord..and the daemons of course. I seldom lose with my EC. They are one of the only remaining armies that can take 3 actions a turn. I still maintain that having at least one unit of havoc with tank hunting blastmasters is a must. They pound skimmers into junk...even on the move they can achieve this. It's quite fun.

Capt K

   
Made in us
Dakka Veteran




Troll country

Tank Hunter is a great veteran skill for Noise Marine Havocs armed with blast masters but I prefer to infiltrate. There is an advantage being able to deploy your heavy support last.

On wargear - I like to take one EC HQ in terminator armor armed with the Lash of Tormnet (LoT). He has a Chosen retinue of Noise Marine terminators and they deep strike. I place the HQ in the center of the unit when they arrive from reserve. If the unit is assaulted the HQ can take his full number of attacks without being targeted in return. This unit is also the only one in my army that has an icon(s) for summoning deamons. I teleport the terminators close to the enemy line and use a teleport homer when possible for better guidance. Since a unit arriving via deep strike cannot enter the game until at least turn two the deamonettes (6 or 12) will arrive on a roll of 2+ the following turn. You are pretty much assured that your deamons will come in when you want them and where you want them. It is also a good idea to kit the HQ with a personal icon so that you have two icons in the unit. More later!

- Greenie

- I am the troll... feed me!

- 5th place w. 13th Company at Adepticon 2007 Championship Tourney

- I love Angela Imrie!!!

http://40kwreckingcrew.com/phpBB2/index.php

97% 
   
Made in us
Dakka Veteran




Los Angeles, CA

Doesnt everyone with the mark get a free icon (every squad)

Call me The Master of Strategy

Warhammer
Army Strategy
Unit Strategy 
   
Made in us
Dakka Veteran




Troll country

You do not have to take it. I gave mine away to the Salvation Army last year.

- Greenie

- I am the troll... feed me!

- 5th place w. 13th Company at Adepticon 2007 Championship Tourney

- I love Angela Imrie!!!

http://40kwreckingcrew.com/phpBB2/index.php

97% 
   
Made in gb
Daring Dark Eldar Raider Rider




Between a rock and a hard place

Posted By cypher on 02/15/2007 11:14 AM
Doesnt everyone with the mark get a free icon (every squad)

Free, but it still should be modelled.

"The Imperium looks at it this way. Your armor can either protect you from an anti-tank rocket, or a garden hose. But not both".
DragonPup

"I'd rather be drowned in options than parched in the desert of GW's production schedule."
Phryxis 
   
Made in us
Dakka Veteran




Troll country

WYSWIG POLICE!

- I am the troll... feed me!

- 5th place w. 13th Company at Adepticon 2007 Championship Tourney

- I love Angela Imrie!!!

http://40kwreckingcrew.com/phpBB2/index.php

97% 
   
Made in us
Agile Revenant Titan




Florida

Maybe, but it's in the codex stating as such and I've played against folks who start getting cagey when I ask who has the Icon when they haven't modeled it. Torrent of Fire, Mind War, Vindicare Assassins can be ace in these situations.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

I'd be very unhappy to face an army in which I could not visually distinguish the icons at a glance. As noted, there are multiple ways to get rid of them (including simple close combat casualty removal if you do it right), and I need to know where exactly the model is to have a chance.

And of course, by the same token, I have clearly-modeled icons on my own bearers.


Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
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A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in us
Longtime Dakkanaut





Orlando, Florida

Green Bloater, thanks for clarifing a few things for me.

I didn't realize that you actually strike at an initiative with Frag Grenades, so Warp Scream actually effects that.

And I have been playing bikes wrong this whole time, for some reason I was thinking you needed to take a Difficult Terrain and a Dangerous Terrain test when assaulting into cover.

Juat goes to show you that you need to actually read the rule book every once in a while.

Current Armies: Blood Angels, Imperial Guard (40k), Skorne, Retribution (Warmachine), Vampire Counts (Fantasy)

 
   
Made in us
Dakka Veteran




Troll country

As I only take an icon with the terminators it is not an issue for me. I always let my opponent know in advance that the champion and HQ both have an icon.

- Greenie

- I am the troll... feed me!

- 5th place w. 13th Company at Adepticon 2007 Championship Tourney

- I love Angela Imrie!!!

http://40kwreckingcrew.com/phpBB2/index.php

97% 
   
Made in us
Dakka Veteran




Los Angeles, CA

Dont guys defending cover strike at initiative 10 (reguardless of their actual initiative)?

This would mean warp scream doesnt affect them. Thats the way it worked and the way GW ruled it in trial assult rules 3rd edition.


Call me The Master of Strategy

Warhammer
Army Strategy
Unit Strategy 
   
Made in us
Longtime Dakkanaut





Orlando, Florida

The Frag grenade rules state that both the attacker and defender strike at Initiative 10. Since Warp Scream lowers your by one, effectively you are striking at Initiative 9 and the attacker is striking at Initiative 10, I.E. before you.

Unless I am missing something here.

Current Armies: Blood Angels, Imperial Guard (40k), Skorne, Retribution (Warmachine), Vampire Counts (Fantasy)

 
   
Made in us
Dakka Veteran




Los Angeles, CA

Your initative is lowered by 1 so a marine becomes initative 3. He still strikes at initative 10 as per the cover rules. They dont say anything about his initative becoming 10 just that he strikes there instead of in normal order.

I dont have my rule book handy but unless it says his initiative becomes 10 that would seem to be what it says.

Call me The Master of Strategy

Warhammer
Army Strategy
Unit Strategy 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

This is why the Doom Siren is cool.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in us
Incorporating Wet-Blending





Houston, TX

Yeah, WS doesn't help with cover and frags. That was in an FAQ. They still strike at I10. Which is a very good reason to take a DS.

DSpeed EC lord are mean. Especially when they Infiltrate. :-)

I am not a big fan of rhino squads- to easy to pop and Fearless doesn't stop entanglement. Shooty foot squads decked out with SBs and a BM don't mind walking and can sit still if the enemy is coming to them. Plus daemonettes deter charges. Or should. Combat squads get there faster by Infiltration or Summoning (:-O). Bikes and Temies are overpriced but actually quite effective for EC. Indeed, a character on a bike can be really nasty. And, of course, any opponent who fails to kill your biker AC with icon is likely getting a face full of daemonettes.....

I much prefer the Dark Blade to the Lash. Even with no other upgrades, that wounds T4 on 2s with no AS. With DStrength and Drugs it's a nightmare of death for troops and characters alike (as pointed out). He is a freaking buzz saw!

And to NON, whatever you do in your free time is cool, but we generally discuss wargames here. ;-)

-James
 
   
Made in us
Dakka Veteran




Troll country

@Jmurph - Can you pls quote where in the FAQ it states specifically that WS does not effect frag grenades?

Doom siren is good for EC characters in tactical dreadnaught armor charging into cover. It is also good if you wish to use a template weapon in the shooting phase. The Lash is the perfect weapon for a Lord in terminator armor teleporting onto the battlefield with a retinue... it also causes -1Ld for close combat resolution.

- Greenie

- I am the troll... feed me!

- 5th place w. 13th Company at Adepticon 2007 Championship Tourney

- I love Angela Imrie!!!

http://40kwreckingcrew.com/phpBB2/index.php

97% 
   
 
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