| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2007/02/14 12:18:16
Subject: 1.75K Tyranids
|
 |
Regular Dakkanaut
|
What's up everyone? I need an army to a big tournament in 2 months and right now I'm not sure whether I should get Eldar or Nids. Eldar are new and shiny but Nids have that raw power that can't be denied, and would likely be a better contender for the big win. Rate this army. Tyranids 1750p HQ: Hive Tyrant: 2x TL Devourer, +BS, +S, Miasma, Implants, Wings, Scream Hive Tyrant: TL Devourer, VCannon, +BS, +S, Scream 2x Tyrant Guard Elites: Carnifex: 2x TL Devourer, +BS Carnifex: 2x TL Devourer, +BS Carnifex: 2x TL Devourer, +BS Troops: 11x Spinegaunt 11x Spinegaunt 11x Spinegaunt 11x Spinegaunt 10x Termagant 10x Termagant Fast Attack: 1x Ravener: Talons, Claws 1x Ravener: Talons, Claws 1x Ravener: Talons, Claws Heavy Support: Carnifex: VCannon, Strangler, +BS, +W, Hooks Carnifex: VCannon, Strangler, +BS, +W, Hooks 1x Zoanthrope: Synapse, Scream 1x Zoanthrope: Blast, Scream 1x Zoanthrope: Blast, Synapse
|
Well, as Ed Maule once famously said: "Therion's from Finland, where comp does not exist. Where he's from the trash we're forced to field for a tournament would lose to a 12 year old." - bigchris1313 |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2007/02/14 13:02:20
Subject: RE: 1.75K Tyranids
|
 |
Fresh-Faced New User
|
your list is pretty strong but i think some of the points go into places you dont need them. like giving your hive tyrant implants, thats not needed, he is a monster and will pretty much kill everything he attacks, besides if you want him to be assault make him all assault, not to sure about flesh hooks on fexes with 2 guns, but i dont know if those are just filler or not for you, i think you might want to put in a lot more syanpse too, since i think one of your moves is going to be have the raveners follow the winged hive tyrant, the only problem is if you face a list that has a lot of plasma guns becaue then the enemy can down the tyrant and your raveners are left unprotected, tyrant guard are nice but the points could be used for something else, i would personally drop them and a fex and pick up some warriors, a venom cannon and death spitter squad can be quite deadly. overall i think the list is pretty nice though would like to hear how it does if you use it, since i play nids as well.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2007/02/14 13:10:53
Subject: RE: 1.75K Tyranids
|
 |
Regular Dakkanaut
|
He needs the implants for sure since he only attacks 4 times on the charge. Your approach about going all out is wrong, since 12 S5 BS4 re-roll hits re-roll wounds ranged attacks are going to cause more wounds against absolutely anything than one or two extra close combat attacks. So, even when assaulting shooting first and then going in is the better option. I have 4 synapse in an army that doesn't really need it, considering the Gaunts are a distraction and the rest do well without it. Thanks for comments.
|
Well, as Ed Maule once famously said: "Therion's from Finland, where comp does not exist. Where he's from the trash we're forced to field for a tournament would lose to a 12 year old." - bigchris1313 |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2007/02/14 13:16:42
Subject: RE: 1.75K Tyranids
|
 |
[ADMIN]
Decrepit Dakkanaut
|
Your list is, as expected, quite solid. I'm not personally sold on taking a Zoey without Scream. If you're doing the Choir why not go for the full five screams and just leave one Zoey with Synapse? I understand that you have a LOT of gaunts, so you need extra Synapse, but if that's the case I'd bite the bullet and take x2 Synapse/Scream Zoeys. Everything else is perfectly armed and configured. The only thing I'd recommend you consider is the +1 WS upgrade on your Gunfexes. It's only 8 points (for both) but it makes them much less vulnerable when fighting against the hidden powerfist (and its relatively cheap). If you switch your Zoey configuration to x2 Scream/Synapses then you'd have the extra points (I belive) to take these upgrades. Besides that, good luck and god speed!
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2007/02/14 13:20:57
Subject: RE: 1.75K Tyranids
|
 |
Pragmatic Primus Commanding Cult Forces
|
Looks solid to me...I don't see any fat to trim. It's pretty much a by-the-book Godzilla army, but with Gaunts instead of 'Stealers. And I like that...they're a much more flexible and cost-effective unit. I never understood why so many people got down on Gaunts.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2007/02/14 13:27:28
Subject: RE: 1.75K Tyranids
|
 |
[ADMIN]
Decrepit Dakkanaut
|
Posted By gorgon on 02/14/2007 6:20 PM Looks solid to me...I don't see any fat to trim. It's pretty much a by-the-book Godzilla army, but with Gaunts instead of 'Stealers. And I like that...they're a much more flexible and cost-effective unit. I never understood why so many people got down on Gaunts. Perhaps because stealers are easier to play with than gaunts? You don't have to worry about Synapse range, especially in Escalation when your Tyrants have to start of the board. Also, with this army configuration if a MC does manage to get himself charged by the enemy, you only have the Raveners and other MCs to jump in and finish off the atttacking unit. While this is certainly not hard to do, it does require that whatever MCs charge in to help out lose their shooting for the turn. . .and anything that sucks shooting out of this army is a bad thing. However, with all those gaunts he should (with skill) be able to head off any potential chargers with waves of Gaunts and attack them at his leisure. Ultimately I think that the Gaunt choir is more effective, but requires more skill to use than the Stealer choir.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2007/02/14 13:43:29
Subject: RE: 1.75K Tyranids
|
 |
Deadly Dark Eldar Warrior
|
I think the list is really strong. Really like all the troops, no stealers is rather interesting/different. Implants is a good idea on the Tyrant, hooks are filler points I'd wager. I hate a Flyrant personally, but that is because its effective :p But, the list is formed around the same Zilla mold as all the others I've seen and for that matter played. Same ole cupcake, different icing. The real difference I see is the troops as I've said. Tons of MC will win many many games, playing DE, I don't have nearly as much trouble with it, but its a very tough army to crack. But, the reason why the list is so prevalent is because it works. Not sure what the rules of the tournament you're attending, but I think Best General is well within range. Just be aware that Zilla nids like certain other armies get a horrible reputation and sometimes get killed on scores after you crush your opponent. I always liked rating before the game rather than based on the game, but I think the outcome of the game should not have a bearing on sportsmanship much. Good loser/poor winner aside. If I was scoring comp, it would hard not to rip the army in a few areas. I would like to see Raveners together for once, not 3 assasin units. Honestly, the Eldar would be more of a challenge for your skill from what I've read. Zilla nids just roll over many armies, especially if you are remotely good at tactics. I'd like to see what you would make for Eldar and decide.
|
"Confidence is my weapon, arrogance my armor"
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2007/02/14 13:48:52
Subject: RE: 1.75K Tyranids
|
 |
Longtime Dakkanaut
Getting my broom incase there is shenanigans.
|
The only thing I would worry about is the Termagants.
They will get ahead of your synapse, and that might be a problem.
Other than that, it is a solid list.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2007/02/14 13:54:24
Subject: RE: 1.75K Tyranids
|
 |
[DCM]
Tilter at Windmills
|
Posted By jesterzdragon on 02/14/2007 6:43 PM Not sure what the rules of the tournament you're attending, but I think Best General is well within range. Just be aware that Zilla nids like certain other armies get a horrible reputation and sometimes get killed on scores after you crush your opponent. I always liked rating before the game rather than based on the game, but I think the outcome of the game should not have a bearing on sportsmanship much. Good loser/poor winner aside. If I was scoring comp, it would hard not to rip the army in a few areas. I would like to see Raveners together for once, not 3 assasin units. I think in Finland they consider comp to be up there with Communist invasions on their list of things of which they are not fans.
|
Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2007/02/14 13:58:20
Subject: RE: 1.75K Tyranids
|
 |
Regular Dakkanaut
|
That's about right Mannahnin! We're always prepared to prevent that kind of thing from happening.
|
Well, as Ed Maule once famously said: "Therion's from Finland, where comp does not exist. Where he's from the trash we're forced to field for a tournament would lose to a 12 year old." - bigchris1313 |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2007/02/14 14:01:25
Subject: RE: 1.75K Tyranids
|
 |
Deadly Dark Eldar Warrior
|
In that case, this list owns! My wife uses a similar list, but she likes stealers, and she uses a Biovore, but that is imo, because I play DE and she can blow me up to little chunks.
|
"Confidence is my weapon, arrogance my armor"
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2007/02/14 14:55:25
Subject: RE: 1.75K Tyranids
|
 |
Regular Dakkanaut
|
I made a small adjustment to the Gaunts that allowed me a fourth Ravener. Yakface: The Zoanthrope configurations are now in a 'balanced' setting meaning I have three different combinations, and playtesting will show if I need to make any changes. And yes, the Flesh Hooks are a filler because there's two points hanging loose. Once in a hundred battles I might be able to deploy hidden behind impassable terrain and then just walk on top of it on my turn and open fire. Tyranids 1750p HQ: Hive Tyrant: 2x TL Devourer, +BS, +S, Miasma, Implants, Wings, Scream Hive Tyrant: TL Devourer, VCannon, +BS, +S, Scream 2x Tyrant Guard Elites: Carnifex: 2x TL Devourer, +BS Carnifex: 2x TL Devourer, +BS Carnifex: 2x TL Devourer, +BS Troops: 10x Spinegaunt 10x Spinegaunt 10x Spinegaunt 10x Spinegaunt 10x Spinegaunt 10x Spinegaunt Fast Attack: 2x Ravener: Talons, Claws 1x Ravener: Talons, Claws 1x Ravener: Talons, Claws Heavy Support: Carnifex: VCannon, Strangler, +BS, +W, Hooks Carnifex: VCannon, Strangler, +BS, +W, Hooks 1x Zoanthrope: Synapse, Scream 1x Zoanthrope: Blast, Scream 1x Zoanthrope: Blast, Synapse
|
Well, as Ed Maule once famously said: "Therion's from Finland, where comp does not exist. Where he's from the trash we're forced to field for a tournament would lose to a 12 year old." - bigchris1313 |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2007/02/14 16:50:23
Subject: RE: 1.75K Tyranids
|
 |
Regular Dakkanaut
|
I'm not sold on your snapse to gaunt ratio. It seems to me that it won't be hard to blast your zoeys off the board (they die to S 9 and above now, right?) and then work on your tyrants. Also, fexes are cool, but is it that hard to force them to take armor saves? I mean, with a 3+ and 4 wounds, you'd think that they'd be hardy, but look at the math: T6 vs S4 bolters, 3s to hit and 6s to wound, gives you a 1/9 chance to force a save. So, that's 1/27 wounds per single bolter shot. Two squads double tapping do two wounds and add in the special weapons and you're looking at a wiped fex per turn per pair of tac squads. Also, how is your mobility? Aside from the flyrant and gaunts (sort of) I don't see anything that moves all that fast. It's certainly a strong list and I'm sure that there are ways to counter act what I'm pointing out, so think of this as a devil's advocate kind of post cheers
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2007/02/14 18:52:44
Subject: RE: 1.75K Tyranids
|
 |
Rough Rider with Boomstick
|
The new synpase prevents instant death, and zoeys have 2+ saves.
Also two marine squads with specials are 320pts a dakkafex is 113pts. And what does the tac squads do next turn when the three raveners hit them?
|
With the galaxy as large as it is the odds of the average guardsmen seeing and fighting a marine or MEQ are relatively slim. Unfortunately the guardsmen in your (and anyone else who plays IG's) army are the REALLY, REALLY LUCKY ones that fight marines ALL the time... |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2007/02/14 19:18:21
Subject: RE: 1.75K Tyranids
|
 |
Longtime Dakkanaut
Getting my broom incase there is shenanigans.
|
The Godzilla list is hard as nails.
The only thing that will hurt you is playing against a shooty army in an escalation mission.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2007/02/15 00:43:34
Subject: RE: 1.75K Tyranids
|
 |
Pragmatic Primus Commanding Cult Forces
|
Posted By yakface on 02/14/2007 6:27 PM Ultimately I think that the Gaunt choir is more effective, but requires more skill to use than the Stealer choir. It doesn't take a rocket scientist, either. Yet I see posts on some forums asking whether Gaunt armies are dead. The basic synapse mechanic has been around for a long time. Perhaps it's just because I'm an old fart (12+ years with Tyranids) that I can't understand players who throw up their hands when faced with dealing with synapse and overlook just how good Gaunts still are, pound-for-pound. Not that I don't understand how 'stealers work within the context of a Godzilla list, because I do.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2007/02/15 02:26:13
Subject: RE: 1.75K Tyranids
|
 |
Regular Dakkanaut
|
Synapse is the easiest thing in the world to control as you can either build long chains from your units or just move your army forward in one or two 'bubbles'. Gaunt armies being dead is the funniest thing I ever heard. Me and Longshot debated this for pages and pages long ago right here on Dakka and I think we both decided that Genestealers are far inferior to Gaunts because when you buy Genestealers you can't force your enemy to stop shooting at big bugs, and Gaunts dying brings a smile to the Tyranid player's face because its the most points efficient wound in the game. You much rather have a Predator Destructor shooting at Gaunts, than Genestealers, or Carnifexes, and if you can control your enemy and dictate what he has to shoot at you are going for a massacre win.
|
Well, as Ed Maule once famously said: "Therion's from Finland, where comp does not exist. Where he's from the trash we're forced to field for a tournament would lose to a 12 year old." - bigchris1313 |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2007/02/15 03:13:43
Subject: RE: 1.75K Tyranids
|
 |
[ADMIN]
Decrepit Dakkanaut
|
The one bad thing about taking such tiny units of Spinegaunts is that you really lose some of the long Synapse chains you can create with larger broods. You'll have to keep pulling off the front gaunts as casualties in order to maintain the link, and that can reduce your chance to charge a unit when you really need to.
Have you considered taking 4 units of 15 instead of 6 units of 10 for just this reason?
Lastly, having some Termagaunts like you had in the original list seemed like a good idea to me (it fits well with the shooty choir concept). Although you lose some bodies (and you provide your opponent with some juicier gaunt targets), you gain the ability to have another unit in the army that can try to plunk down a Landspeeder, or last man in a unit, etc.
You can't go wrong with Spinegaunts, but a couple broods of Termagaunts in a choir list have really grown on me.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2007/02/15 08:56:46
Subject: RE: 1.75K Tyranids
|
 |
Deadly Dark Eldar Warrior
|
I like the extra ravener, but I agree with Yak, 4 big vs 6 smaller is iffy to me. It fills the org slots sure, but the only thing it brings you is 2 more independent units. You are likely going to have to pull from the front as Yak said to stay within Synapse as well. Overall I liked the first list more than the second. Test it out and let us know. I like larger broods for nids fodder personally, but to each their own. I also liked the fact that all the troops were not the same, now they are I think a mix of gaunts is a good thing, not a detriment.
|
"Confidence is my weapon, arrogance my armor"
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2007/02/15 14:06:47
Subject: RE: 1.75K Tyranids
|
 |
Regular Dakkanaut
|
Units of 15 are too large already. Think how long they unit will be if you deploy and move them with 2" between each model to mitigate template damage? To satisfy the idea of Termagants and of slightly larger units I could reform 6 x 10 Spinegaunts into 3 x 12 Spinegaunts and 2 x 10 Termagants for the same points. That's only 4 Gaunts less than before. On the other hand, I hear good things about minimum sized Spinegaunt units as well, so go figure. In any case, the list could look like this: Tyranids 1750p HQ: Hive Tyrant: 2x TL Devourer, +BS, +S, Miasma, Implants, Wings, Scream 189p Hive Tyrant: TL Devourer, VCannon, +BS, +S, Scream 159p 2x Tyrant Guard 90p Elites: Carnifex: 2x TL Devourer, +BS 113p Carnifex: 2x TL Devourer, +BS 113p Carnifex: 2x TL Devourer, +BS 113p Troops: 12x Spinegaunt 60p 12x Spinegaunt 60p 12x Spinegaunt 60p 10x Termagant 60p 10x Termagant 60p Fast Attack: 2x Ravener: Talons, Claws 80p 1x Ravener: Talons, Claws 40p 1x Ravener: Talons, Claws 40p Heavy Support: Carnifex: VCannon, Strangler, +BS, +W, Hooks 164p Carnifex: VCannon, Strangler, +BS, +W, Hooks 164p 2x Zoanthrope: Synapse, Scream 110p 1x Zoanthrope: Blast, Scream 65p There's 10 points to spare if I go Yakface's way and take the full five screams and only one Warp Blast. Acid Maw for the flying Tyrant? Drop the Flesh Hooks and buy Implant Attack for the walking Tyrant? Buy Spore Banks for the Carnifexes? Buy 2 Spinegaunts? Equip 2 Raveners with Thorax mounted weapons? Drop a Ravener and buy a third Tyrant Guard?
|
Well, as Ed Maule once famously said: "Therion's from Finland, where comp does not exist. Where he's from the trash we're forced to field for a tournament would lose to a 12 year old." - bigchris1313 |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2007/02/16 13:18:02
Subject: RE: 1.75K Tyranids
|
 |
Longtime Dakkanaut
|
If I was running a flying tyrant, I would run him as a close combat (Dual talons) along with the gaunts.
Spore banks are a 'very bad idea' on a fex.
At a recent tourney, I liked having units of 20 and 22 gaunts. They allowed a huge chain around my mounstrous creatures to defend against pods. (Though the guy whined about it).
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2007/02/16 14:07:23
Subject: RE: 1.75K Tyranids
|
 |
[ADMIN]
Decrepit Dakkanaut
|
Posted By Therion- on 02/15/2007 7:06 PM Units of 15 are too large already. Think how long they unit will be if you deploy and move them with 2" between each model to mitigate template damage? To satisfy the idea of Termagants and of slightly larger units I could reform 6 x 10 Spinegaunts into 3 x 12 Spinegaunts and 2 x 10 Termagants for the same points. That's only 4 Gaunts less than before. On the other hand, I hear good things about minimum sized Spinegaunt units as well, so go figure. I do know how far a 10 Spinegaunt unit can stretch. Just about 28". However, as I pointed out before, once you do that, any casualties you suffer are going to have to be pulled from the very front of the unit, sometimes denying you the chance to charge. 12 per brood will help a little bit. You'll also be thankful you took more gaunts per brood in Escalation missions where you need to keep your Zoeys hidden in or behind a forest until the Tyrants arrive. With the Zoeys anchored to terrain, the extra gaunts will still allow you to move the unit forward without too many problems if you choose. There's 10 points to spare if I go Yakface's way and take the full five screams and only one Warp Blast. Acid Maw for the flying Tyrant? Drop the Flesh Hooks and buy Implant Attack for the walking Tyrant? Buy Spore Banks for the Carnifexes? Buy 2 Spinegaunts? Equip 2 Raveners with Thorax mounted weapons? Drop a Ravener and buy a third Tyrant Guard? Acid Maw is a fine upgrade for absolutely insuring those ICs you charge get dead immediately. Any CC upgrades to the walking Tyrant would be better put into another Tyrant Guard model IMO. Spore Banks? I'm assuming you'd never consider the horrific Spore Cysts, so I'm thinkg you mean 'Spine' Banks. They're okay, but since you'll likely only use them for one round of firing per game (if that) I would go with other options instead. More Spinegaunts are always a good thing. Thorax mounted weapons on the Raveners? Again, just not all that useful. Now, dropping a Ravener for another Guard is a good buy in my book (and one that I would do). With all the Gaunts you have in your army absolutely ensuring that you'll always have a solid Synapse core. Plus, a Tyrant Guard is just as good in the counter-assault role as the Ravener. Sure they're not as fast, but if you're keeping most of your MCs roughly together in a firebase, your Tyrant/Guard unit should be able to see incoming threats and move to a position that they can counter-assault ahead of time. So my vote is for (in descending order): 1) Extra Tyrant Guard instead of a Ravener. 2) Acid Maw on the winged Tyrant. 3) More Spinegaunts.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2007/02/21 03:24:29
Subject: RE: 1.75K Tyranids
|
 |
Regular Dakkanaut
|
Sorry for taking so long to reply. Im spending my winter holiday snowboarding, and im now browsing the forum with my phone. Yakface I agree with everything you said and will definately add the Guard. One last question though:
|
Well, as Ed Maule once famously said: "Therion's from Finland, where comp does not exist. Where he's from the trash we're forced to field for a tournament would lose to a 12 year old." - bigchris1313 |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2007/02/21 03:30:31
Subject: RE: 1.75K Tyranids
|
 |
Regular Dakkanaut
|
...How would you change the list to make it fit 1500 and 1850 points, while keeping the same theme going?
|
Well, as Ed Maule once famously said: "Therion's from Finland, where comp does not exist. Where he's from the trash we're forced to field for a tournament would lose to a 12 year old." - bigchris1313 |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2007/02/21 10:45:40
Subject: RE: 1.75K Tyranids
|
 |
[ADMIN]
Decrepit Dakkanaut
|
For 1,850 your choices are really limited since you've already gotten all the good stuff in. Basically you either add more gaunts to the units or you add more Raveners (or some of each).
Also, I don't think its a bad idea when you have the extra points to give your Gunfexes the +1WS upgrade as it makes them less likely to suffer powerfist wounds from the hidden powerfist on those occassions where you do decide to counter-assault an enemy unit.
The same is true of flesh hooks on all your Carnifexes (and Tyrant Guard). At only one point per pop they really are too good a deal not to take if you have the extra points.
Going down to 1500 is almost as easy, since you know you don't want to lose any of your major players. That means you lose 1 Ravener, you lose 1-2 Tyrant Guard and you lose a bunch of Gaunts.
|
|
|
|
 |
 |
|
|