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![[Post New]](/s/i/i.gif) 2023/04/21 11:40:20
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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designing a tabletop game is not software. While that advice is true for software where you have reasonable expectations of how people will use it, I'm generally somebody hitting that edge case is only going to do something to themselves and no one else in which case they just open a bug and you look at it or manually resolve it for that user so they can get back to work It is not good for a game where it's going to be open to abuse and bog things down at best or cause arguments at worst.
I've seen the very same reasoning used by bad software developers for why they wrote terrible and unnecessarily software to handle edge cases which will never be relevant.
On top of that your argument not just wrong, but the reverse is true, as you can talk to your opponent about unhandled edge cases, while usually software will not change no matter how much you want it to.
You are also wrong about the impact of software compared to impact of game rules. There is software which can destroy companies, hurt or maim people or cause natural disasters by malfunctioning. Doesn't really compare well to getting an unjustified -1 to AP, does it?
So, despite your lack of actually addressing the point, you are also wrong in all your attempts at deflection.
Designing a system is the same as designing a system. Claiming otherwise just shows that you are a victim of the Dunning–Kruger effect.
Good enough for a second try?
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2023/04/21 11:45:33
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Gore-Drenched Khorne Chaos Lord
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Jidmah wrote:designing a tabletop game is not software. While that advice is true for software where you have reasonable expectations of how people will use it, I'm generally somebody hitting that edge case is only going to do something to themselves and no one else in which case they just open a bug and you look at it or manually resolve it for that user so they can get back to work It is not good for a game where it's going to be open to abuse and bog things down at best or cause arguments at worst.
I've seen the very same reasoning used by bad software developers for why they wrote terrible and unnecessarily software to handle edge cases which will never be relevant.
On top of that your argument not just wrong, but the reverse is true, as you can talk to your opponent about unhandled edge cases, while usually software will not change no matter how much you want it to.
You are also wrong about the impact of software compared to impact of game rules. There is software which can destroy companies, hurt or maim people or cause natural disasters by malfunctioning. Doesn't really compare well to getting an unjustified -1 to AP, does it?
So, despite your lack of actually addressing the point, you are also wrong in all your attempts at deflection.
Designing a system is the same as designing a system. Claiming otherwise just shows that you are a victim of the Dunning–Kruger effect.
Good enough for a second try?
To add to this, are there any real world examples of these edge cases, I'm talking personal experience, not some random historical diorama photo off Google etc.
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![[Post New]](/s/i/i.gif) 2023/04/21 11:48:55
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Growlin' Guntrukk Driver with Killacannon
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catbarf wrote:Voss wrote:Tyel wrote:Presumably there will be times when you get to shoot 3+ save models with AP-1 when they don't benefit from cover...
I suspect they didn't like the feel/look of the tournament tables packed to the gills with blocking walls, so we're going to see the pendulum swing back on terrain. It would be pretty easy to create a table where infantry qualifies for 'Benefit of Cover' roughly 90% of the time, at least outside 6"
I expect official guidelines of 'Some, but not too much, but not Planet Bowling Ball but not so much you always have cover, but enough that we came move some terrain kits.'
Personally I'm 300% okay with this approach. Scatter terrain has a reason to exist again, and tables won't have to be packed so wall-to-wall that tanks can hardly maneuver in order for units to benefit from cover.
My only substantial complaint is that I also feel that woods ought to prevent shooting all the way through them, rather than just giving cover to guys on the other side. Easy enough houserule with like-minded friends, of course.
Same, it'll be nice for scatter terrain to have a purpose besides making the battlefield nice, and I'm happy that large and or spiky models will be easier to maneuver with less walls and giant ruins on every piece of the board.
I'm surprised they're not letting rules obstruct line of sight, unless they plan on having two types of terrain for woods, one where fire will get through and one that's a dense jungle and you can't even see the enemy.
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![[Post New]](/s/i/i.gif) 2023/04/21 11:51:20
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Pyromaniac Hellhound Pilot
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Jidmah wrote:I would love to see some pictures of all those beautiful mountainside gaming boards which can fit a whole ruin inside a 6" deep depression.
GW has you covered. Tho I can't [edit: mistyped, oops] remember if the Realms of Battle cliffs were so tall.
It also feels really weird to link official GW terrain the second time for a "this terrain setup surely doesn't exist!" complaint.
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This message was edited 1 time. Last update was at 2023/04/21 11:59:09
My armies:
14000 points |
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![[Post New]](/s/i/i.gif) 2023/04/21 11:55:29
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Perfect Shot Dark Angels Predator Pilot
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AtoMaki wrote: Jidmah wrote:I would love to see some pictures of all those beautiful mountainside gaming boards which can fit a whole ruin inside a 6" deep depression.
GW has you covered. Tho I can remember if the Realms of Battle cliffs were so tall.
It also feels really weird to link official GW terrain the second time for a "this terrain setup surely doesn't exist!" complaint.
These "cliffs" are barely 3" tall and I doubt it would have any impact on the rules as they are presented
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![[Post New]](/s/i/i.gif) 2023/04/21 12:03:08
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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AtoMaki wrote: Jidmah wrote:I would love to see some pictures of all those beautiful mountainside gaming boards which can fit a whole ruin inside a 6" deep depression. GW has you covered. Tho I can remember if the Realms of Battle cliffs were so tall. It also feels really weird to link official GW terrain the second time for a "this terrain setup surely doesn't exist!" complaint. I have played literally hundreds of games on that board and those cliffs aren't high enough to cause the issue. Even the tallest ones (the two on the left side) are barely as high as your average infantry model. A primaris marine on a tactical rock can probably easily look onto them. There is no way to have a ground floor as high up as 6" on this board. Assuming you have a ruin that fits on them in the first place. See here: Note that these are the old ruins, if I remember correctly, each of their floors was slightly more than 3" tall.
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This message was edited 3 times. Last update was at 2023/04/21 12:05:46
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2023/04/21 12:09:12
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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The Dread Evil Lord Varlak
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My question about the whole no armor buff for cover if you have 3+ SV against ap 0 is... why?
Why make terrain and cover less relevant ?
See, this is an issue of mine, we play a highly lethal wargame, right? So to migitated there are mechanics like armor and invuls, etc. But more importantly the most relevant factor should be terrain, cover and manouvre by extention.
Why not run a dual system that provides a cover safe respectilvly improves an armor save if you have better armor?
that way you'd incentivise shocktroops / heavy troops, transports, and weaponry to dig enemies out of cover like artillery, nades and flamers without artificially poking holes in the rules that are breaking the inuniverse consistency?
f.e.
light cover 5+ coversafe/ + 1 to armorsave
heavy Cover 4+ coversafe/ +2 to armor.
If you run that with area cover or true los is irrelevant, but atleast it would lower lethality and make terrain even if one can draw los through it, more relevant / binary.
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2023/04/21 12:12:05
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Gore-Drenched Khorne Chaos Lord
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Jidmah wrote: AtoMaki wrote: Jidmah wrote:I would love to see some pictures of all those beautiful mountainside gaming boards which can fit a whole ruin inside a 6" deep depression.
GW has you covered. Tho I can remember if the Realms of Battle cliffs were so tall.
It also feels really weird to link official GW terrain the second time for a "this terrain setup surely doesn't exist!" complaint.
I have played literally hundreds of games on that board and those cliffs aren't high enough to cause the issue. Even the tallest ones (the two on the left side) are barely as high as your average infantry model. A primaris marine on a tactical rock can probably easily look onto them. There is no way to have a ground floor as high up as 6" on this board. Assuming you have a ruin that fits on them in the first place.
See here:
Note that these are the old ruins, if I remember correctly, each of their floors was slightly more than 3" tall.
The "cliffs" are also very notable as a hill and the GW wording of the board was that they can be used to create a hill, which is in turn, a defined terrain type.
I went googling for examples, there is this, which is explicitly not a 40k board, but for wild west exodus:
This has a similar elevation, but the raised areas are very clearly NOT the "ground floor" so no real complexity:
And a personal favourite of mine that I've experienced first hand, which would admittedly be confusing in current rule, but is arguably not a 40k table:
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This message was edited 1 time. Last update was at 2023/04/21 12:18:15
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![[Post New]](/s/i/i.gif) 2023/04/21 12:45:05
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Servoarm Flailing Magos
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Dudeface wrote:
And a personal favourite of mine that I've experienced first hand, which would admittedly be confusing in current rule, but is arguably not a 40k table:
All of these examples are very cool, especially the last one, but that is what i meant by 'fully modelled table' - in this case, you need to discuss how you handle stuff beforehand, and there is no really realistic way how ruleswriting could have prevented that discussion, at least not without becoming very wordy.
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![[Post New]](/s/i/i.gif) 2023/04/21 12:48:07
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Growlin' Guntrukk Driver with Killacannon
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Very cool table in #3 Dudeface
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![[Post New]](/s/i/i.gif) 2023/04/21 13:09:35
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Gore-Drenched Khorne Chaos Lord
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Looks cool but it's not very practical! It's at warhammer world and intended more for necromunda/kill team.
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![[Post New]](/s/i/i.gif) 2023/04/21 13:10:19
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Arch Magos w/ 4 Meg of RAM
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Dudeface wrote:
To add to this, are there any real world examples of these edge cases, I'm talking personal experience, not some random historical diorama photo off Google etc.
this is the map they've been playing on :
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![[Post New]](/s/i/i.gif) 2023/04/21 13:10:24
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Dudeface wrote:
Looks cool but it's not very practical! It's at warhammer world and intended more for necromunda/kill team.
Boarding action would probably work fine on it.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2023/04/21 13:13:02
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Arch Magos w/ 4 Meg of RAM
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Dudeface wrote:
Looks cool but it's not very practical! It's at warhammer world and intended more for necromunda/kill team.
yeah, i would looove to play a skirmish game on that, reminds me of infinity tables a bit
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![[Post New]](/s/i/i.gif) 2023/04/21 13:47:16
Subject: Re:10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Decrepit Dakkanaut
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Oh no. This massive flaw totally ruins the game. Except those aren't enclosed buildings or a hill. But you know - discuss the type with your opponent.
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![[Post New]](/s/i/i.gif) 2023/04/21 14:02:26
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Longtime Dakkanaut
Annandale, VA
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Not Online!!! wrote:My question about the whole no armor buff for cover if you have 3+ SV against ap 0 is... why?
Because they probably don't want the noble shining space knights
A. Hiding in cover against small arms in a manner rather contrary to their fluff, and
B. Becoming twice as hard to kill in cover, while the factions that really actually ought to be using cover get much less benefit.
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![[Post New]](/s/i/i.gif) 2023/04/21 14:09:16
Subject: 10th Edition Gameplay and Rules news and discussion - Morale and Psychic phases pg 38
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Veteran Knight Baron in a Crusader
Bamberg / Erlangen
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Eldarsif wrote:I guess you are talking about Horus Heresy? Balancing game options is pretty much more linear when you can expect a majority of factions to be mirror battles.
I am getting tired of people believing that 40k is only a Space Marine game. There are ton of xenos, daemons, and other big monsters that are not in Horus Heresy. If you'd give them the same things as Horus Heresy you'd see an explosion of options that would be nigh impossible to balance.
Sorry for the late reply. I'm talking about the homebrew system in my signature, which includes in theory all factions (Custodes and Votan are missing currently as nobody is playing them). While loyal Marines have the biggest selection of things simply because there is so much material out there for them, everybody is getting as much customisability as the previous codizes and fluff allow.
Further examples (note that "weapons" do not include unit specific items like "Earthsaker artillery cannon")
Inquisition:
Necrons:
Imperial Guard:
Speaking from experience and feedback of my local playerbase of ~12-16 regular players, you can have a somewhat well balanced game and variety even with wildly different profiles in each army.
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![[Post New]](/s/i/i.gif) 2023/04/21 14:40:35
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Hurr! Ogryn Bone 'Ead!
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Not Online!!! wrote:My question about the whole no armor buff for cover if you have 3+ SV against ap 0 is... why?
I assume for balance reasons. Honestly, I was really hoping they'd go back to old cover rules where it's a separate save and you pick between armor, cover, and invuln. That would have avoided the issue I'm guessing they're trying to avoid (it being undesirably difficult to dig out a well armored unit from cover, making the game too stationary as 3+ armies would prefer sit in cover the whole game if the terrain allows). I'm, of course, speculating on their reasoning though.
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![[Post New]](/s/i/i.gif) 2023/04/21 15:58:40
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Longtime Dakkanaut
Annandale, VA
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It is kind of weird that 40K still has the save/invuln system where you only get one or the other, but they seem adamant on doing something else for cover.
I mean, if you want to poke holes in the logic of the cover mechanics, does it really make sense that putting a protective energy field on a suit of armor doesn't actually make it any more durable against small arms?
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![[Post New]](/s/i/i.gif) 2023/04/21 17:02:38
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Longtime Dakkanaut
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catbarf wrote:Not Online!!! wrote:My question about the whole no armor buff for cover if you have 3+ SV against ap 0 is... why?
Because they probably don't want the noble shining space knights
A. Hiding in cover against small arms in a manner rather contrary to their fluff, and
B. Becoming twice as hard to kill in cover, while the factions that really actually ought to be using cover get much less benefit.
Once again, easily solved via easier access to Ignores Cover weapons or making melee units in normally ranged armies more enticing. Hell, we just had the Heavy Flamer previewed and it does that.
But no, apparently someone here thinks a fence stopping 10% of a force of a bullet is reasonable to stop someone from losing an arm.
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![[Post New]](/s/i/i.gif) 2023/04/21 17:07:57
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Terrifying Doombull
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DeadliestIdiot wrote:Not Online!!! wrote:My question about the whole no armor buff for cover if you have 3+ SV against ap 0 is... why?
I assume for balance reasons. Honestly, I was really hoping they'd go back to old cover rules where it's a separate save and you pick between armor, cover, and invuln. That would have avoided the issue I'm guessing they're trying to avoid (it being undesirably difficult to dig out a well armored unit from cover, making the game too stationary as 3+ armies would prefer sit in cover the whole game if the terrain allows). I'm, of course, speculating on their reasoning though.
Somewhat balance reasons. I suspect much of it is trying to drive how people are 'supposed to' play. GW often gets a bug in their ear about space marines in particular aren't being played in the 'right' way, and in some cases have gone off on rants about it. (their first major buff to T4 and 3+ armor, way back in the day, had a lot of weird language about how it wasn't suitable that marines were being overly threatened by the more recent-at-the-time (xenos) army lists).
So I suspect this is someone's solution to the setting narrative that marines are supposed to be aggressive, not cautious and hug cover. Mind you, if there's still a lot of AP>0 weapons out there, they still will, but nevermind.
[It also conflicts with the Phobos marines, who are much more modern special forces in theme than the knight/crusaders theme or the original psycho-tropically altered criminals, and so their de facto operation should be hugging cover and being smart/cautious. But that's a different issue]
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This message was edited 2 times. Last update was at 2023/04/21 17:12:11
Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2023/04/21 17:16:36
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Longtime Dakkanaut
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I'm happy it seems like it will be much easier to make a variety of different battlefields that also provide cover. Plus there is now a point in making a lot of small nice looking scatter terrain outside of just looks
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![[Post New]](/s/i/i.gif) 2023/04/21 17:20:34
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Decrepit Dakkanaut
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GW haven't confirmed what Torrent does yet, have they? It'll be interesting to see what the full picture is for the Heavy Flamer - and whether IGNORES COVER is going to be a standard ability on Flamer-type weapons.
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2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG
My Pile of Potential - updates ongoing...
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote:This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote:You aren't even trying ty pretend for honest arqument. Open bad faith trolling. - No reason to keep this here, unless people want to use it for something... |
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![[Post New]](/s/i/i.gif) 2023/04/21 17:21:46
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Humming Great Unclean One of Nurgle
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EviscerationPlague wrote: catbarf wrote:Not Online!!! wrote:My question about the whole no armor buff for cover if you have 3+ SV against ap 0 is... why?
Because they probably don't want the noble shining space knights
A. Hiding in cover against small arms in a manner rather contrary to their fluff, and
B. Becoming twice as hard to kill in cover, while the factions that really actually ought to be using cover get much less benefit.
Once again, easily solved via easier access to Ignores Cover weapons or making melee units in normally ranged armies more enticing. Hell, we just had the Heavy Flamer previewed and it does that.
But no, apparently someone here thinks a fence stopping 10% of a force of a bullet is reasonable to stop someone from losing an arm.
Who should benefit more from cover?
A Marine, clad in power armor; or a Cultist, in a stiff t-shirt and a few bits of metal strapped on somewhere?
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2023/04/21 17:40:38
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Swift Swooping Hawk
UK
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Not Online!!! wrote:My question about the whole no armor buff for cover if you have 3+ SV against ap 0 is... why?
Why make terrain and cover less relevant ?
See, this is an issue of mine, we play a highly lethal wargame, right? So to migitated there are mechanics like armor and invuls, etc. But more importantly the most relevant factor should be terrain, cover and manouvre by extention.
Why not run a dual system that provides a cover safe respectilvly improves an armor save if you have better armor?
that way you'd incentivise shocktroops / heavy troops, transports, and weaponry to dig enemies out of cover like artillery, nades and flamers without artificially poking holes in the rules that are breaking the inuniverse consistency?
f.e.
light cover 5+ coversafe/ + 1 to armorsave
heavy Cover 4+ coversafe/ +2 to armor.
If you run that with area cover or true los is irrelevant, but atleast it would lower lethality and make terrain even if one can draw los through it, more relevant / binary.
Because the most common profile in the game is T4 2W with a 2+ save in cover. It immediately makes any ap0 D1 weapons completely worthless and not worth bothering with. This is why so many weapons gained ap, or have abilities to stack it; so that they can actually deal with Space Marines sitting in Light Cover. The knock on effect of this though is that every other non-power armour faction gets hurt by this more than Marines actually do.
For instance it currently takes 60 lasgun shots to down a single Intercessor in cover. That is an absurdity and it's why Take Aim exists as an order. But now ordinary Guardsmen are doing obscene damage to things like GSC or Eldar units, and worse yet that same order is applying to things like Kasrkin who are now hitting on 2's with ap3 weapons.
The 10th solution is a little awkward, but it actually does address that issue. Ap0 D1 weapons still aren't amazing, especially vs Marines, but they're not completely pointless anymore and so don't require buffs which then endanger other non-Marine factions more.
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Nazi punks feth off |
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![[Post New]](/s/i/i.gif) 2023/04/21 17:43:54
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Hurr! Ogryn Bone 'Ead!
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EviscerationPlague wrote: catbarf wrote:Not Online!!! wrote:My question about the whole no armor buff for cover if you have 3+ SV against ap 0 is... why?
Because they probably don't want the noble shining space knights
A. Hiding in cover against small arms in a manner rather contrary to their fluff, and
B. Becoming twice as hard to kill in cover, while the factions that really actually ought to be using cover get much less benefit.
Once again, easily solved via easier access to Ignores Cover weapons or making melee units in normally ranged armies more enticing. Hell, we just had the Heavy Flamer previewed and it does that.
But no, apparently someone here thinks a fence stopping 10% of a force of a bullet is reasonable to stop someone from losing an arm.
But having more ignores cover weapons (especially if they are not AP0) introduces issues with weakly armored units not being able to take proper advantage of cover. Granted, in the current system, high AP weapons are effectively "ignores cover" anyway...
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![[Post New]](/s/i/i.gif) 2023/04/21 18:20:59
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Longtime Dakkanaut
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JNAProductions wrote:EviscerationPlague wrote: catbarf wrote:Not Online!!! wrote:My question about the whole no armor buff for cover if you have 3+ SV against ap 0 is... why?
Because they probably don't want the noble shining space knights
A. Hiding in cover against small arms in a manner rather contrary to their fluff, and
B. Becoming twice as hard to kill in cover, while the factions that really actually ought to be using cover get much less benefit.
Once again, easily solved via easier access to Ignores Cover weapons or making melee units in normally ranged armies more enticing. Hell, we just had the Heavy Flamer previewed and it does that.
But no, apparently someone here thinks a fence stopping 10% of a force of a bullet is reasonable to stop someone from losing an arm.
Who should benefit more from cover?
A Marine, clad in power armor; or a Cultist, in a stiff t-shirt and a few bits of metal strapped on somewhere?
They should both benefit. And honestly, a dude hiding behind a fence in a tshirt isn't going to get much help.
It also doesn't tackle inconsistencies like only some Bullgryns get benefit of cover because they brought the wrong shield.
It also doesn't matter when someone talks about, like in one of the threads, a 3+ to 2+ = a 5+ to 3+, because point cost is still a thing. Automatically Appended Next Post: Dysartes wrote:
GW haven't confirmed what Torrent does yet, have they? It'll be interesting to see what the full picture is for the Heavy Flamer - and whether IGNORES COVER is going to be a standard ability on Flamer-type weapons.
We don't need to know what Torrent does: we see it ignores cover, and there's nothing to stop GW to give that to other Flamer based weapons too.
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This message was edited 1 time. Last update was at 2023/04/21 18:27:20
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![[Post New]](/s/i/i.gif) 2023/04/21 18:30:55
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Arch Magos w/ 4 Meg of RAM
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EviscerationPlague wrote:
They should both benefit. And honestly, a dude hiding behind a fence in a tshirt isn't going to get much help.
No they shouldnt, cover should have diminishing returns.
If you're wearing a t-shirt, the wooden barricade might slow the bullets just enough so that 1/3 of them don't hit you at lethal speed
If you're clad in armor, it doesnt matter if the bullets are slowed by the wooden barricade, it still wasnt gonna pierce the ceramite armor you're wearing
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![[Post New]](/s/i/i.gif) 2023/04/21 18:34:52
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Longtime Dakkanaut
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DeadliestIdiot wrote:EviscerationPlague wrote: catbarf wrote:Not Online!!! wrote:My question about the whole no armor buff for cover if you have 3+ SV against ap 0 is... why?
Because they probably don't want the noble shining space knights
A. Hiding in cover against small arms in a manner rather contrary to their fluff, and
B. Becoming twice as hard to kill in cover, while the factions that really actually ought to be using cover get much less benefit.
Once again, easily solved via easier access to Ignores Cover weapons or making melee units in normally ranged armies more enticing. Hell, we just had the Heavy Flamer previewed and it does that.
But no, apparently someone here thinks a fence stopping 10% of a force of a bullet is reasonable to stop someone from losing an arm.
But having more ignores cover weapons (especially if they are not AP0) introduces issues with weakly armored units not being able to take proper advantage of cover. Granted, in the current system, high AP weapons are effectively "ignores cover" anyway...
Which created incentive to use Flamer based weapons. Oh look, another problem solved! Automatically Appended Next Post: VladimirHerzog wrote:EviscerationPlague wrote:
They should both benefit. And honestly, a dude hiding behind a fence in a tshirt isn't going to get much help.
No they shouldnt, cover should have diminishing returns.
If you're wearing a t-shirt, the wooden barricade might slow the bullets just enough so that 1/3 of them don't hit you at lethal speed
If you're clad in armor, it doesnt matter if the bullets are slowed by the wooden barricade, it still wasnt gonna pierce the ceramite armor you're wearing
And 1/3 speed of the bullet doesn't make the Power Armor even more effective against said firearm?
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This message was edited 1 time. Last update was at 2023/04/21 18:37:31
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![[Post New]](/s/i/i.gif) 2023/04/21 18:43:52
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Arch Magos w/ 4 Meg of RAM
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No, because the armor can already tank the full speed bullet.
Look, its clear you just want the tabletop to reflect bolterporn but having an entire faction of semi-elite dude all save on a 2+ by hugging terrain is bad for the game and unfluffy.
Now marines don't need to cower behind terrain when facing AP0 shitters, they can just move towards them and let the ceramite do its thing.
you've been shown the math on how much more space marines benefit from cover right now, going from a 3->2 is muuuuuch more impactful than going from a 6->5 which means its MORE important for dudes wearing portable tanks to cower in cover than for cultists. Completely backwards
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