Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
2017/06/01 15:37:46
Subject: Re:40k 8th Edition Summary - 31 May 2017: Full Index Leaks in OP - Also On-Topic Warning in OP
Upgrading units: when playing with power Sergent level models ware free, but when playing with points I am almost dead certsin that when you upgrade the unit you replace the cost of the upgraded model with the cost of whatever the model you've upgraded them to is.
2017/06/01 15:39:33
Subject: Re:40k 8th Edition Summary - 31 May 2017: Full Index Leaks in OP - Also On-Topic Warning in OP
ClockworkZion wrote: Upgrading units: when playing with power Sergent level models ware free, but when playing with points I am almost dead certsin that when you upgrade the unit you replace the cost of the upgraded model with the cost of whatever the model you've upgraded them to is.
Can you find an example of that? I can't.
2017/06/01 15:40:38
Subject: Re:40k 8th Edition Summary - 31 May 2017: Full Index Leaks in OP - Also On-Topic Warning in OP
ClockworkZion wrote: Upgrading units: when playing with power Sergent level models ware free, but when playing with points I am almost dead certsin that when you upgrade the unit you replace the cost of the upgraded model with the cost of whatever the model you've upgraded them to is.
Can you find an example of that? I can't.
I'll look later when I,m on a proper computer and not an iPad1 that crashes iBooks whenever I switch oages too fast on the rules pdfs.
2017/06/01 15:45:20
Subject: 40k 8th Edition Summary - 31 May 2017: Full Index Leaks in OP - Also On-Topic Warning in OP
skarsol wrote: As a counter example, all Daemon units have free Sergeant upgrades.
Same with Sisters from my reading.
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.
2017/06/01 15:51:23
Subject: Re:40k 8th Edition Summary - 31 May 2017: Full Index Leaks in OP - Also On-Topic Warning in OP
But what about walkers? Well that's always been a point of contention for me (and a lot of other people, I've discovered). It never made sense that a Rip Tide was an MC but a Sentinel was a vehicle. I think that vehicles should be treated differently and walkers should be treated like big infantry because that's the role they play. A Dread twisting its torso to shoot is no different to a Land Raider turning its sponson to shoot something, but vastly different to a Land Raider shooting its left sponson through itself to hit something on its right.
And I see that, I really do. But I much much prefer all models get treated the same. The alternative, was where tanks sucked. Sucked, period. MC were just point for point better than tanks. People just didn't take Land Raiders or Baneblades, and transports were given out for FREE much of the time. If the cost of fixing that is douchy players shooting their guns from the end of their antenna just like any MC could already do, color me happy. I'm fully willing to give the system the benefit of imagining that it is a duration of time where minor movement is possible.I have far far more issue with an I go you go game where there is nothing given up for overwatch, you can literally do it an infinite amount of times in one turn. I also don't see most MC as fully articulate or nimble as a human.
I want to actually play the tanks, this makes tanks survivable enough that I can dust off some armor and play some games and have some fun.
2017/06/01 15:52:08
Subject: Re:40k 8th Edition Summary - 31 May 2017: Full Index Leaks in OP - Also On-Topic Warning in OP
davou wrote: anyone able to find command squads for space marines? I got a command squad on bikes tooled up for CC that I cant find in the rules
Command Squads per se are no more. Now you get to field them separately as sort of characters. You get Apothecaries, Ancients (Standard bearers) and Champions.
"Let them that are happy talk of piety; we that would work our adversary must take no account of laws."http://back2basing.blogspot.pt/
2017/06/01 15:53:53
Subject: 40k 8th Edition Summary - 31 May 2017: Full Index Leaks in OP - Also On-Topic Warning in OP
They are Company Veterans for Codex: Space Marines. Sternguard and Vanguards are separate things for us as well.
warboss wrote: Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
2017/06/01 15:56:16
Subject: Re:40k 8th Edition Summary - 31 May 2017: Full Index Leaks in OP - Also On-Topic Warning in OP
You can either shoot with all your pistols or all your other weapons.
So how does cover work in this edition? I see in the core rules that if you're in terrain you get +1 save, and some of the terrain types are in the Battlefield Terrain section, but I don't see anything about intervening models, or being obscured in general.
2017/06/01 15:59:30
Subject: 40k 8th Edition Summary - 31 May 2017: Full Index Leaks in OP - Also On-Topic Warning in OP
MasterSlowPoke wrote: You can either shoot with all your pistols or all your other weapons.
So how does cover work in this edition? I see in the core rules that if you're in terrain you get +1 save, and some of the terrain types are in the Battlefield Terrain section, but I don't see anything about intervening models, or being obscured in general.
There doesn't appear to be anything in the rules about intervening models.
2017/06/01 16:00:41
Subject: 40k 8th Edition Summary - 31 May 2017: Full Index Leaks in OP - Also On-Topic Warning in OP
Cavalry does nothing. It enables the rules to refer to models that are "Cavalry". A model that is "Cavalry" may not have any rules itself that take advantage of that. Of likely more importance is that a model that is "Cavalry" will likely not be "Infantry" which means it treats cover differently, etc.
Yea that is my thought process, too. It's just sort of odd in comparison with the status of Fly.
Fly is special because it has core rules that act on it (Movement, Fall Back). The vast majority of Keywords currently do nothing more than add flavour.
The vast majority of keywords don't do anything for now. Most will be limited to just determining eho can ally with what, or which rules they can benefit from, but I can see others gaining special bonuses. Like The Bike keyword for White Scars, or the Vehicle keyword for Iron Hands.
One place the keywords are important are with poison (which only effects non-vehicles) and support units like Meks (which only recover wounds on vehicles) and Apothecaries (which only recover wounds on infantry and biker keywords). There's other examples peppered throughout the army lists, like Nightbringers C'Tan abilities being more effective against non vehicles.
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote: Forcing a 40k player to keep playing 7th is basically a hate crime.
2017/06/01 16:14:24
Subject: 40k 8th Edition Summary - 31 May 2017: Full Index Leaks in OP - Also On-Topic Warning in OP
davou wrote: anyone able to find command squads for space marines? I got a command squad on bikes tooled up for CC that I cant find in the rules
Command Squads per se are no more. Now you get to field them separately as sort of characters. You get Apothecaries, Ancients (Standard bearers) and Champions.
In particular for Apothecaries, Medics and Hospitilars this is far more satisfactory - they are moving about the field attending to the wounded wherever they are needed
- not stuck with the same unit for no real reason.
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
But what about walkers? Well that's always been a point of contention for me (and a lot of other people, I've discovered). It never made sense that a Rip Tide was an MC but a Sentinel was a vehicle. I think that vehicles should be treated differently and walkers should be treated like big infantry because that's the role they play. A Dread twisting its torso to shoot is no different to a Land Raider turning its sponson to shoot something, but vastly different to a Land Raider shooting its left sponson through itself to hit something on its right.
And I see that, I really do. But I much much prefer all models get treated the same. The alternative, was where tanks sucked. Sucked, period. MC were just point for point better than tanks. People just didn't take Land Raiders or Baneblades, and transports were given out for FREE much of the time. If the cost of fixing that is douchy players shooting their guns from the end of their antenna just like any MC could already do, color me happy. I'm fully willing to give the system the benefit of imagining that it is a duration of time where minor movement is possible.I have far far more issue with an I go you go game where there is nothing given up for overwatch, you can literally do it an infinite amount of times in one turn. I also don't see most MC as fully articulate or nimble as a human.
Can an elephant turn this quickly? I'm not sure.
Spoiler:
This also seems like a very silly thing to argue about given the countless number of abstractions already baked into the game.
This message was edited 1 time. Last update was at 2017/06/01 16:18:39
The Space Marine Heroes have their own thread HERE.
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
2017/06/01 16:52:40
Subject: Re:40k 8th Edition Summary - 31 May 2017: Full Index Leaks in OP - Also On-Topic Warning in OP
Really enjoyed that Eavy Metal stream, some really good tips and insight. Still need to watch the full art stream again. So pleased not every bit of art now has to been based on a model now. Praise 8th!
Nothing urked me more than that Ironjawz artwork were it was 3 Warbosses, all the same look, same weapons just different colours. *Shudders.*
Fury from faith
Faith in fury
Numquam solus ambulabis
2017/06/01 16:58:50
Subject: Re:40k 8th Edition Summary - 31 May 2017: Full Index Leaks in OP - Also On-Topic Warning in OP
str00dles1 wrote: Doing just a rough guess, it seems for Power Level games its 50/100/150 for up to 1k, 1-2k, 2-3k games.
Made a 985 AdMech list for a 1k game and power lvl wise it came to 49. someone mentioned on average 1 power =20 points.
The average does get thrown out the window by things like 1 Power Inquisitorial Agents who are 8ppm, or Repentia who are 1 power each at 17ppm but DCA are 2 to a power at 17ppm.
2017/06/01 17:07:52
Subject: Re:40k 8th Edition Summary - 31 May 2017: Full Index Leaks in OP - Also On-Topic Warning in OP
str00dles1 wrote: Doing just a rough guess, it seems for Power Level games its 50/100/150 for up to 1k, 1-2k, 2-3k games.
Made a 985 AdMech list for a 1k game and power lvl wise it came to 49. someone mentioned on average 1 power =20 points.
The average does get thrown out the window by things like 1 Power Inquisitorial Agents who are 8ppm, or Repentia who are 1 power each at 17ppm but DCA are 2 to a power at 17ppm.
Yea I got 109 for my 2K Rubric list, but I didn't max on upgrades.
2017/06/01 17:09:14
Subject: Re:40k 8th Edition Summary - 31 May 2017: Full Index Leaks in OP - Also On-Topic Warning in OP