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Made in gb
Junior Officer with Laspistol





Desperado Corp.

Back to the Necron codex, as this thread was meant for: If it's the same kind of thing as the DE codex (i.e. good balance of fluff and good rules, not necessarily the overpowered Fethpool that is codex SPESS MAHRHINES, but good enough to be a viable tournament army, you know the kind of thing I mean) But Necron'd, then I'll be happy.

Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice. 
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

liquidjoshi wrote:Back to the Necron codex, as this thread was meant for: If it's the same kind of thing as the DE codex (i.e. good balance of fluff and good rules, not necessarily the overpowered Fethpool that is codex SPESS MAHRHINES, but good enough to be a viable tournament army, you know the kind of thing I mean) But Necron'd, then I'll be happy.

Why do people think Codex: Space Marines is overpowered? This is one of the most uninformed and frankly stupid points that people bring up all the time. It's literally just hate because something is popular, not powerful. If you're getting your teeth kicked in by Codex: Space Marines on a regular basis, then you're probably just rolling really poorly. There is nothing the vanilla codex can do that other books can't do better. Marones have always been a middle-of-the-road army when it comes to tournaments and such, and the current codex is no exception.

Check out my Youtube channel!
 
   
Made in gb
Freaky Flayed One




Northern Hemisphere

Pyriel- wrote:
Name me a single book that doesn't have some internal balance issues, or "why even take these" units.

+1

Still cant figure out why anyone would want to get psilencers...
Thats 33% of heavy/special weapon options in the codex being a total and pointless waste.


Well, keep in mind, it is 6 shots for a free weapon. Admittedly you have to give up a force weapon, but against things like the avatar of khaine!; psilencer becomes yummy

Ultramarines
The Seventh Brotherhood
Craftworld Kai Fe'
Splinter Fleet Megiddo
The Skar Fleet
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Made in gb
Fresh-Faced New User




Further to my previous post RE; the Necron Tomb Spyder -


It was definitely a Tomb Spyder, on a plastic sprue in two parts (i.e. two sprues). I wasn't meant to see it, but I don't want to get the person responsible in trouble by saying the exact circumstances. Like I said, it should be obvious enough anyway. I caught enough of a glimpse to recognise individual parts.

I can't be entirely sure how the model fits together, but afterwards I went and had a look at the current metal Spyder, and I'm certain that the new one is substantially bigger just from the body bits. I think saying it was the same size as a rhino might err on the side of exaggeration, but imagine the volume rather than the mass of a rhino and that's what I'm picturing the bits would look like when constructed.

The limb parts are thinner/more slender, and I think longer unless they fit together in some way that I couldn't imagine when I saw them on the frames. The design of the individual pieces 'felt' different; slightly more elegant and lethal - but not so different that I couldn't immediately recognise what it was.

I'm certain I saw a gun, and there were some cool claw parts. There was also something else that I barely saw because I was just looking at the body sections.


Any questions, I'll be online for another few minutes.


This message was edited 1 time. Last update was at 2011/07/06 12:19:55


 
   
Made in us
Grisly Ghost Ark Driver






Did there happen to be what appears like a mortar launcher of sorts? As it was rumored Spyders were getting an artillery style weapon option.
   
Made in us
Longtime Dakkanaut






SkaerKrow wrote:
Theduke07 wrote:Get serious. Nid book has serious internal balance issues and a lot of just plain "why even take these" units. You don't need a blog to see that. Nids had no reason to get such a bland book because Cruddace had a knee jerk reaction to his underpriced IG book.
Name me a single book that doesn't have some internal balance issues, or "why even take these" units. Yeah, not holding my breath on that one. People are mad that the Nid book invalidated their Nidzilla armies. News flash, every non-Astartes codex does that, breaks down the dominant build so that established players have to buy new models. It's a GW thing, not a Crudance thing.

Also, this has nothing to do with Necrons.


I didn't have a NidZilla army and I still hate the book. We went from plenty of adaptability options for our core to "do you want poison with that"? Our existing HS choices went from "Excellent" to "Go buy new models because they do everything better". Loss of eternal warrior for synapse creatures was excessive, especially for T4 warriors in a world of S8 krak/melta spam. Our "monsters" don't get invulnerable saves, lost out on armor saves (3+ armor carnifexes, for example), and have become generally underwhelming and overcosted. (E.g.: 180 point carnifexes that got stat-nerfed.) And elites? Lictors are basically a waste of points. They're not good at, well, anything. I get Ymarl genestealers now! Oh wait, they're basically the old genestealers but with a temporary bonus round to round instead of just keeping what I want to give them.

really though, all I should need to say is "Pyrovore".

Then we have the "support". No second wave, despite two (three?) entire armies being redone in the mean time.


Craptastical FAQ support including:

No, Tyranids can't join ICs to broods to use their "transport" like ... oh, every other army can.
Hive Commander, which you pay for, doesn't stack like the Eldar ability does.
No, Shadows in the Warp doesn't work on Psykers in vehicles.
I think we have the only buff in the game (Onslaught) that is also a psychic shooting attack. Used it? GG, you can't shoot or assault.


Frankly I feel like the reason we haven't seen a second wave for Nids is because even GW knows how badly the book got effed over. I'm really not sure how people can say it's good with a straight face.
   
Made in gb
Ancient Chaos Terminator






Surfing the Tervigon Wave...on a baby.

streamdragon wrote:Then we have the "support". No second wave, despite two (three?) entire armies being redone in the mean time.


I think GW have gotten fed up of me posting 'So....Tyranids?' every time they announce a new Wave for every other army.

Seriously. DE I can understand as their entire range got completely stripped out and overhauled.

But GKs and Blood Angels getting second waves? Seriously?


Now only a CSM player. 
   
Made in gb
Fresh-Faced New User




Kurgash wrote:Did there happen to be what appears like a mortar launcher of sorts? As it was rumored Spyders were getting an artillery style weapon option.


There was certainly plenty on the sprue that I didn't get a good look at, and something big on one frame that I thought must be a gun. Is the artillery confirmed? I wish I'd known to look out for it!
   
Made in us
Regular Dakkanaut





I'd like an artillery spyder, but the points/stats/abilities better be worth it.

4000+ points

1500 points maybe? 
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

Did it look as if there would be space/room for the glowing green/whatever colour rods to be used in it still ?

The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
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Made in us
Stalwart Tribune






Brother SRM wrote:
liquidjoshi wrote:Back to the Necron codex, as this thread was meant for: If it's the same kind of thing as the DE codex (i.e. good balance of fluff and good rules, not necessarily the overpowered Fethpool that is codex SPESS MAHRHINES, but good enough to be a viable tournament army, you know the kind of thing I mean) But Necron'd, then I'll be happy.

Why do people think Codex: Space Marines is overpowered? This is one of the most uninformed and frankly stupid points that people bring up all the time. It's literally just hate because something is popular, not powerful. If you're getting your teeth kicked in by Codex: Space Marines on a regular basis, then you're probably just rolling really poorly. There is nothing the vanilla codex can do that other books can't do better. Marones have always been a middle-of-the-road army when it comes to tournaments and such, and the current codex is no exception.
Dude you're either trolling or in denial, I play vanilla marines, Wolves, Blood Angels and Grey knights. And while the major debates will wait for another thread even I think I'm overpowered here in all 4 armies. Marines were top of the list until wolves came into play.

Anyways, I'm hoping that necrons are going to give me a good run for my money, right now I keep having these nightmares where the game looses all it's xenos players because marines are overpowered and over released.

I'm looking forward to some great looking necron commanders to get released, I needs me some new trophies for bases too. Also dioramas look gakky when your opponent isn't as amazing as you are.

   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Well said!

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in gb
Decrepit Dakkanaut




Vanilla marines are waaay down the power list compared to SW or IG, or well run DE and GK. Way down.

When even DA are placing higher than SM in tournaments, you know a codex is mid tier at best.

On topic: hopefully we'll see something at GD UK, it would be an excellent way to showcase a revamped Necron. Its such a sensible idea that the likelihood of GW doing something like this approaches nil, sadly.
   
Made in us
Dakka Veteran




Mississippi

I just love people saying that vanilla marines are overpowered. I guess you've never fought against the underpriced IG or the insane GK stuff. Vanilla marines are fine and not any more powerful than anything else out there.

Ok now back on topic.

Has anyone heard anything about that flyer that BOLS recently mentioned in their rumors? I really did not wish to decipher that aweful post about it.
   
Made in us
Napoleonics Obsesser






Brother SRM wrote:
liquidjoshi wrote:Back to the Necron codex, as this thread was meant for: If it's the same kind of thing as the DE codex (i.e. good balance of fluff and good rules, not necessarily the overpowered Fethpool that is codex SPESS MAHRHINES, but good enough to be a viable tournament army, you know the kind of thing I mean) But Necron'd, then I'll be happy.

Why do people think Codex: Space Marines is overpowered? This is one of the most uninformed and frankly stupid points that people bring up all the time. It's literally just hate because something is popular, not powerful. If you're getting your teeth kicked in by Codex: Space Marines on a regular basis, then you're probably just rolling really poorly. There is nothing the vanilla codex can do that other books can't do better. Marones have always been a middle-of-the-road army when it comes to tournaments and such, and the current codex is no exception.


Good post. OH MY GOD! TACTICAL MARINES ARE SO OP. I could never understand why people even play the vanilla codex. All of the variants add something fantastic to the army that make it fun. I mean, unless you like Lysander and Vulkan, which would make sense.


Anyway! I'm getting excited about this now. I might pick up some warriors for conversions, if they look better than the last incarnation.


If only ZUN!bar were here... 
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

carabine wrote:]Dude you're either trolling or in denial, I play vanilla marines, Wolves, Blood Angels and Grey knights. And while the major debates will wait for another thread even I think I'm overpowered here in all 4 armies. Marines were top of the list until wolves came into play.

I play Vanilla, Wolves, and Chaos Marines. Vanilla doesn't do anywhere near as well as my IG or Orks do, or even my other Marine armies. I use my Marines when I want to go easy on my friends who don't play as much. If you think Vanilla Marines and Space Wolves aren't more powerful than Codex Marines, then I really do not know what to tell you. If you think Codex Marines are more powerful than Guard or Dark Eldar, then I'm pretty sure you're the one in denial.

Check out my Youtube channel!
 
   
Made in us
Tail-spinning Tomb Blade Pilot




Phoenix, Arizona

Imho nilla is the bottem unless they are using vulcan, then they are ok. But space puppies and space vampires are better,they have most of the same options as nilla, but have much much better troops mainly because you can go 5 man/squad and get a special weapon. Also better in cc.

The only advantage codex SM have is that with vulcan they have the one of the best elites, cheap TH/SS termies that are mastercrafted is hard to argue with.

Anyways back to the necron rumor, I would be interested in what gun they have. It could be just a partical projector (or what ever the staff of light wanna-be is called) but maybe it is something more fun!

Really though I just wish we knew a little more lol.

This message was edited 1 time. Last update was at 2011/07/06 18:33:06


2000
2000
1500
1500  
   
Made in us
Regular Dakkanaut





I don't understand why people think my Necrons are so overpowered. They keep saying the We'll Be Back and Gauss weapons are broken, and the Monolith is stupidly powerful and can teleport units out of combat. I continuously tell them that c.c. will force my units to drop like flies, or how Phase Out is the worst rule in the game, but they keep crying about the c'tan being too amazing so loudly they can't hear me. Now that rumors of a new codex coming out for necrons have surfaced, all I hear is people whining of how unfair it is...

Now replace necron with vanilla space marine, and replace x-term with y-term, and that is the argument going on in a necron rumor thread. Let's all agree the difference between space marine chapters is the color of their armor and get back to the topic at hand, please.

4000+ points

1500 points maybe? 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

There are differences beyond armour colour, but it's irrelevant to the discussion of Necrons.

Necrons aren't overpowered. Marine players just don't like not having the best tank in the game, and being told that their melta-spam doesn't work.

WBB is good. 2+ 3++ terminators riding around in av 14 bunkers with AP3 flamers is better. Add in the FNP bubbles, transports galore, long range fire support, special weapons, ATSKNF, Drop Pods etc etc etc... and the Necrons are really not that OP.

Also remind them, while they wipe the spittle from their chins, that the Ctan are 300 + pts, and still fall down easily in combat with some of their better,cheaper IC's like Mephiston..

The Monolith is about the only good thing left in the army right now that the marines can't do better, and i'm betting that's not for much longer...

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Regular Dakkanaut





@Ascalam

My post wasn't serious, it was me trying to take the posts prior and replacing everything with necron terms. most of the time, my friends laugh when i bring necrons to the table.

Something tells me that the monolith will become 13-13-13 and have that ability to buff armor until the first glance/pen. if that buff is +1 to armor, making the monolith into a 14-14-14, it is a serious nerf and rage shall consume necron fans. if that buff is +2 armor, making the monolith into a 15-15-15, it is a serious op-ing and rage shall consume non-necron fans. basically, if this field rumor exists, the monolith will be the biggest concern.

4000+ points

1500 points maybe? 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

*shrug*

Who knows. I'm betting that the Lith becomes an inferior, slower Leman Russ, personally.

We shall see

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in au
Hoary Long Fang with Lascannon



Marrickville (sydney) NSW, Australia

God I hope not. I like the necron feel as is. Slow steady death coming from deathless robots, and a giant black pyramid blasting the crap out of things, which is neigh on unstoppable. You know... NECRON. They need an update more than anything else IMO. more optionss, but please don't change the feel...

ChrisWWII wrote:"Yea verily, though I pass through the valley of the shadow of death, I shall fear no evil for I am driving a house sized mass of FETH YOU!"

themocaw wrote:I view slaanesh as a giant ball of boobs and genitalia of both sexes.

Edmondblack: There's something about some str10, AP2 blast weaponry which says "i love you" in that very special way. 
   
Made in ca
Apprehensive Inquisitorial Apprentice



Halifax, NS

streamdragon wrote:
I didn't have a NidZilla army and I still hate the book. We went from plenty of adaptability options for our core to "do you want poison with that"? Our existing HS choices went from "Excellent" to "Go buy new models because they do everything better". Loss of eternal warrior for synapse creatures was excessive, especially for T4 warriors in a world of S8 krak/melta spam. Our "monsters" don't get invulnerable saves, lost out on armor saves (3+ armor carnifexes, for example), and have become generally underwhelming and overcosted. (E.g.: 180 point carnifexes that got stat-nerfed.) And elites? Lictors are basically a waste of points. They're not good at, well, anything. I get Ymarl genestealers now! Oh wait, they're basically the old genestealers but with a temporary bonus round to round instead of just keeping what I want to give them.

really though, all I should need to say is "Pyrovore".

Then we have the "support". No second wave, despite two (three?) entire armies being redone in the mean time.


Craptastical FAQ support including:

No, Tyranids can't join ICs to broods to use their "transport" like ... oh, every other army can.
Hive Commander, which you pay for, doesn't stack like the Eldar ability does.
No, Shadows in the Warp doesn't work on Psykers in vehicles.
I think we have the only buff in the game (Onslaught) that is also a psychic shooting attack. Used it? GG, you can't shoot or assault.


Frankly I feel like the reason we haven't seen a second wave for Nids is because even GW knows how badly the book got effed over. I'm really not sure how people can say it's good with a straight face.


I felt almost exactly the same, I was so disappointed that I actually switched armies after reading the new dex. =[
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Same here, after a period of playing them (to see if I could adapt and still enjoy them).

I used the excuse to amp up my Orks and Necrons instead

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in au
Numberless Necron Warrior



New Zealand

Mr.Church13 wrote:I just love people saying that vanilla marines are overpowered. I guess you've never fought against the underpriced IG or the insane GK stuff. Vanilla marines are fine and not any more powerful than anything else out there.

Ok now back on topic.

Has anyone heard anything about that flyer that BOLS recently mentioned in their rumors? I really did not wish to decipher that aweful post about it.


Trying to decipher that fools ramblings! The way he posts is frustrating, I only continue to follow those as he posted up info that Yakface was able to confirm first time around, and it doesn't sound like wish list material.

Heavy support slot, It appears to be a Fast skimmer, 11/11/10 armour facings, living metal rule (no solid info on the new living metal rule) Two different weapons which can both be fired while moving at cruising speed;
weapon#1= 1 shot, 12", STR10, AP1
weapon#2= 4 shot, 24-36", STR7, AP-, can hit multiple units.

My issue now is that the heavy support slot is sounding pretty busy, Monolith, fliers or new monstrous tomb spyders..... I'm optimistic myself, it's sounding like a Necron codex with multiple viable choices! This alone is revolutionary for the codex

Retired Space Marine and Necron 40K player. Looking to start Warmahordes in the future.
 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

What is this 'choice' you refer to?

401 error: does not compute..

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in au
Numberless Necron Warrior



New Zealand

Ascalam wrote:What is this 'choice' you refer to?

401 error: does not compute..


Yeah weapon choices, multiple units in the same slot that sound like they are all worth actually taking.... it's pure madness!

I'm still going to do my damn best to run a Wraith heavy army

This message was edited 1 time. Last update was at 2011/07/07 05:28:11


Retired Space Marine and Necron 40K player. Looking to start Warmahordes in the future.
 
   
Made in us
Stalwart Tribune






CoI wrote:God I hope not. I like the necron feel as is. Slow steady death coming from deathless robots, and a giant black pyramid blasting the crap out of things, which is neigh on unstoppable. You know... NECRON. They need an update more than anything else IMO. more optionss, but please don't change the feel...
Here Here! I want to see necrons stay as the slow creeping death that ends all, the black tide of eternal damnation.

However that said I would like my black tide to come with wraiths skirting the outsets of said tide, flayed ones maybe outflanking from my board edge, destroyers between the tide and pyramids and the whole army being led by a glorious commander who looks like he's built out of Hematite and burning jade. Honestly this is what a really amazingly done up necron army looks like now we just need it to have good rules and have it compete with the other armies. The Feel of the necrons needs no change, they were terrifying in 4th ed and they just need a bit of a buff to be terrifying again. I'm just praying (and I haven't read this whole thread) guy visiting my store today said it was rumored that they gave this codex to matt ward. Now I take no stock in this but I think I shat myself a little at the very thought. So tell me Dakka does that scare you sh*tless too?

   
Made in gb
Freaky Flayed One




Northern Hemisphere

I'm liking the sound of the new tomb spyder. My only concern is that it will be too big to use my current spyder with.

Ultramarines
The Seventh Brotherhood
Craftworld Kai Fe'
Splinter Fleet Megiddo
The Skar Fleet
Tomb World of the Atun Dynasty 
   
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Stone Bonkers Fabricator General






A garden grove on Citadel Station

cyberscape7 wrote:I'm liking the sound of the new tomb spyder. My only concern is that it will be too big to use my current spyder with.
Does it really matter? If I played Necrons I'd melt down my tomb spyders and turn them into dice if new models came out. The current models are boring as hell.

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