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Made in us
Shas'o Commanding the Hunter Kadre




Missouri

Fafnir wrote:I think I'll up the ante here be showing some real 'cinematic' gameplay, not a cinematic from a game.

http://www.youtube.com/watch?v=pS5peqApgUA


I've seen that before, pretty damn amazing. I'm not much into the fighting game scene but you have to admit that was an impressive finish regardless.

IIRC he uploaded a video of how he did it too, showing himself tapping the stick perfectly in time to block each kick. He made it look so easy.

Eilif wrote:*snip*


So in other words I made a huge mistake getting into wargaming then, if I like playing games that are balanced or fair. Good to know...

 Desubot wrote:
Why isnt Slut Wars: The Sexpocalypse a real game dammit.


"It's easier to change the rules than to get good at the game." 
   
Made in us
Contagious Dreadnought of Nurgle





Hell Hole Washington

no, maybe you made a mistake getting into this game instead of one like Infinity(i have heard that this is a good one balance wise.) I played one game of rouge trader when it first came out. My Zoats walked around the board and killed everything. Fair, balanced. Hmmm. I hear that 2nd ed was pretty unbalanced. 4th though 6th ed seem to have had some balance issues and i played LOTs of games of 4th and 5th.

Honestly there are tons of great chit games, wargames and other board games like OGRE that have great balance. If this game is getting you down, pick up a copy of one of the other games and then spend time playing something you enjoy.

Pestilence Provides.  
   
Made in us
Brigadier General






Chicago

 Sidstyler wrote:


Eilif wrote:*snip*


So in other words I made a huge mistake getting into wargaming then, if I like playing games that are balanced or fair. Good to know...


As it's been snipped, I'm not sure which quote of mine you're referring too. I don't believe I said anything of the sort. I did say there are a group of folks who don't worry much about balance or equity in their forces, but they aren't in the majority. Though you are right in point that by virtue of the sheer number of variables in a wargame they will never be perfectly balanced.

Perhaps you could point out which quote you were referring to and I'll try to clarify my position.

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http://chicagoskirmishwargames.com/blog/


My Project Log, mostly revolving around custom "Toybashed" terrain.
http://www.dakkadakka.com/dakkaforum/posts/list/651712.page

Visit the Chicago Valley Railroad!
https://chicagovalleyrailroad.blogspot.com 
   
Made in us
Anointed Dark Priest of Chaos






 H.B.M.C. wrote:
pitboy2710 wrote:Making the game more "cinematic" or story driven makes me want to play.


There's nothing you can't do now that you couldn't do before. Random charge distances didn't suddenly make the game cinematic where before it wasn't.


True.

The thing is though that when the game officially supports and includes more elements of cinematic gameplay the people that are normally on the fence and unwilling to move off the well worn path are more willing to play this way.

I have focused on scenario and campaign play for years and peope that before would never play a custom scenario or house rules because it wasnt "in the rulebook" are now playing 6th and willing to accept concepts that they shunned before simply because they are in the rulebook now.

Also new people coming to the game start with a base experience of this type of gaming (and no old habits/prejudices)which is good for the continued existance of such an approach imho.

In this sense it is a good change...

++ Death In The Dark++ A Zone Mortalis Hobby Project Log: http://www.dakkadakka.com/dakkaforum/posts/list/0/663090.page#8712701
 
   
Made in gb
Lieutenant Colonel




Well fancy that!
Me and my gaming buddies have be re enacting our favorite cinematic battles for the last 28 years without any 'wacky fun randomness'.
Have we been doing it wrong for all those years?

Or is it simply the amount of cinamatic flow , narative drive or keen competativness is set by the players not the rules?

And well defined intuitive rules let the players use them in a wider spread of playstyles....

But , at poorly defined and contrived rule set has to lower the bar , and pretend 'more randomness = more fun' perhaps?

Does GW plc new 'cinematic' rules actualy mean ' too diffuse and over complicated to support anything but narrative games with heavy player patching'?

If cinematic = fast flowing and intuitive .Then 40k is not realy that cinematic is it?(Compardd to other rule sets .)

Or do you think cinematic means players should be forced to think up excuses for disjointed game play .... like Mr Kirby does.
(In the same way customers should fill in gaps correct miscasts in the 'superior' finecast range... )

   
Made in us
Sergeant Major






In the dark recesses of your mind...

Well said Lanrak. I don't really see the 6th edition rule set as being any more 'cinematic' or 'narrative' than 5th edition. What I do see is a game that gets bogged down with the new wound allocation system, so much so that many tournaments are already reducing the points levels of their events to make up for the extra time involved in playing the game.

A Town Called Malus wrote:Just because it is called "The Executioners Axe" doesn't mean it is an axe...


azreal13 wrote:Dude, each to their own and all that, but frankly, if Dakka's interplanetary flame cannon of death goes off point blank in your nads you've nobody to blame but yourself!


 
   
 
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