Archonate wrote:
Savageconvoy wrote:Um... But Tau have no psykers. So without allies, they would be hitting much less often.
Automatically Appended Next Post:
Unless the point was to show that
IG have orders to get around the low
BS, while Tau need to bring a secondary army just to try and make the basic troop guardsman level.
He was probably saying that Tau took an Eldar ally. In any case, Tau have markerlights to get around their low
BS, as well as to deprive their target of cover saves. They do not need a secondary army.
Tau used eldar,
IG a libby. both used allies and it was because they both leveled the playing field with twin linking. every army that is shooty should be using one if you ask me. (orks just cant

)
as for markerlights replacing allies, Hmm....its115 pts for a farseer and 5 man pathfinder team. two units one that can attach to your squad. 128pts for a 4 man pathfinder team and a devilfish they cant use if they want to be any benefit to the army at all. you can pretty much guarantee the unit you give twin linking to the ability to do so, markerlights its a little more meh. 2 hits caused will definately increase the skill, but the unit does NOTHING else and paid more for it. also pathfinders are target priority one and the subject of any and all firepower that can reach them effectively. since Tau are dependant on markerlights,
GW felt it was a good idea to give it to a handfull of squishy guys who cant move or otherwise they cant shoot the marker. the pathfinders can still shoot their sniper rifles at a target, even getting precision shots. (bye bye
MM guy in the
MEQ squad)
mathhammer it works something like this; 9 hits from farseer, 7.92 from pathfinders (assuming 2
ML hits and going to
bs 5 and not 4)
so the farseer does it better, and gives you a unit that can assasinate key targets in a squad, and isn't too shabby in
CC. Pathfinders just pray for cover saves and no assaults.