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Made in us
Longtime Dakkanaut





The inevitable "close combat specialist" Tau will make a sad panda for fluff reasons, as Tau have always been the ones who fight the least stupidly and most "realistically" in 40k. Yet for gameplay reasons I see why they're necessary.

My Armies:
5,500pts
2,700pts
2,000pts


 
   
Made in us
Lead-Footed Trukkboy Driver



Oklahoma

 Archonate wrote:
 Savageconvoy wrote:
Um... But Tau have no psykers. So without allies, they would be hitting much less often.


Automatically Appended Next Post:
Unless the point was to show that IG have orders to get around the low BS, while Tau need to bring a secondary army just to try and make the basic troop guardsman level.
He was probably saying that Tau took an Eldar ally. In any case, Tau have markerlights to get around their low BS, as well as to deprive their target of cover saves. They do not need a secondary army.


Tau used eldar, IG a libby. both used allies and it was because they both leveled the playing field with twin linking. every army that is shooty should be using one if you ask me. (orks just cant )

as for markerlights replacing allies, Hmm....its115 pts for a farseer and 5 man pathfinder team. two units one that can attach to your squad. 128pts for a 4 man pathfinder team and a devilfish they cant use if they want to be any benefit to the army at all. you can pretty much guarantee the unit you give twin linking to the ability to do so, markerlights its a little more meh. 2 hits caused will definately increase the skill, but the unit does NOTHING else and paid more for it. also pathfinders are target priority one and the subject of any and all firepower that can reach them effectively. since Tau are dependant on markerlights, GW felt it was a good idea to give it to a handfull of squishy guys who cant move or otherwise they cant shoot the marker. the pathfinders can still shoot their sniper rifles at a target, even getting precision shots. (bye bye MM guy in the MEQ squad)

mathhammer it works something like this; 9 hits from farseer, 7.92 from pathfinders (assuming 2 ML hits and going to bs 5 and not 4)

so the farseer does it better, and gives you a unit that can assasinate key targets in a squad, and isn't too shabby in CC. Pathfinders just pray for cover saves and no assaults.
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller





 AtoMaki wrote:
 Savageconvoy wrote:
That's 205 points minimum! Devilfish are tough, but they just don't offer enough for their high price. Especially since the fish doesn't count as scoring anymore.

Their weapons are too limited only having 5 S5 shots at 18" range.

And if you're trying to move your devilfish up at all, then you're risking the loss of shrouding. If you really want to use FW, just stick them in a ADL and enjoy 30" range.


Yeah, but thats 205 points of pure annoyment for your opponent. The DF can soak up lots of damage (7 BS4 LC shots to strip a single HP?), and once the enemy gets close (and he has to, as long-range shots are fairly ineffective) then you can play FoF with the attackers. And it is a very heart-warming sight to see half of the enemy army trying to take out a single DF and 12 FWs while the rest of your army is busy doing whatevery they want.


If your opponent is being dumb and doing something like that, then any tactic would have worked on him. Say your points and don't bother with the devilfish. Tough vehicles with little firepower for the rpice are mostly useless, that why you don't see imperial armies load up on land raiders. Sure they're tough, but they just don't offer the firepower for the cost, especially since you can't hide in them and score anymore. Every once in a while someone use them to assault with, and similarly if the devilfish has 5 fire points like a chimera, we'd use it too.

Inquisitor Jex wrote:
Yeah, telling people how this and that is 'garbage' and they should just throw their minis into the trash as they're not as efficient as XYZ.

 Peregrine wrote:
So the solution is to lie and pretend that certain options are effective so people will feel better?
 
   
Made in us
Legendary Master of the Chapter






 Harriticus wrote:
The inevitable "close combat specialist" Tau will make a sad panda for fluff reasons, as Tau have always been the ones who fight the least stupidly and most "realistically" in 40k. Yet for gameplay reasons I see why they're necessary.


I thought there where rumors that it’s not really going to be CC tau but danger close high risk high reward type shooting squads but I may be wrong.

Id just wished they would allow for fail safe detonators on drones. I mean they are just drones and if I recall all there tech like sensor towers all detonate if captured by the enemy.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
 
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