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![[Post New]](/s/i/i.gif) 2013/09/25 20:53:47
Subject: Visiting Hours - New Article, Endless Con Scenarios 9/21/13
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Dakka Veteran
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@Galen, Thats a good set of multiplayer rules. The inclusion of Safe not protecting your allies is interesting. It encourages selective use of all AoE commands.
@Lockark, Its surprising how many movies are based on/homage to At the Mountains of Madness, one of my favorite Lovecraft stories, I might add.
I will admit, I'm not a fan of horror in the modern sense, if it is not paced like Alien or similar films that rely more on psychological horror instead of 'startling', I avoid them like the plague. Silent Hill over Resident Evil as it were. Man, I rely on video game analogies a lot
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This message was edited 1 time. Last update was at 2013/09/25 20:55:38
Lockark wrote:If you stat it, they will kill it. |
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![[Post New]](/s/i/i.gif) 2013/09/26 09:33:40
Subject: Visiting Hours - New Article, Endless Con Scenarios 9/21/13
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Dakka Veteran
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Try the game "Alan Wake" if you didn't yet. It's my favorite horror game so far and it's very Silent Hill like.
Anyway, here is an idea: Make an "Escape!" variant Brushfire scenario for the Cult, where players have to escape from waves of bugs controlled by some mechanic or other player.  It would be an awesome Halloween special and a good introduction for the Cult.
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![[Post New]](/s/i/i.gif) 2013/09/26 18:11:29
Subject: Visiting Hours - New Article, Endless Con Scenarios 9/21/13
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Lit By the Flames of Prospero
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WhiteRoo wrote:Try the game "Alan Wake" if you didn't yet. It's my favorite horror game so far and it's very Silent Hill like.
Anyway, here is an idea: Make an "Escape!" variant Brushfire scenario for the Cult, where players have to escape from waves of bugs controlled by some mechanic or other player.  It would be an awesome Halloween special and a good introduction for the Cult.
Now all I can think of is a space hulk-like board game, were you play a band of adventures trying to escape from a Cult Exomorph crypt.
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![[Post New]](/s/i/i.gif) 2013/09/26 18:15:39
Subject: Visiting Hours - New Article, Endless Con Scenarios 9/21/13
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Old Sourpuss
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Lockark wrote: WhiteRoo wrote:Try the game "Alan Wake" if you didn't yet. It's my favorite horror game so far and it's very Silent Hill like.
Anyway, here is an idea: Make an "Escape!" variant Brushfire scenario for the Cult, where players have to escape from waves of bugs controlled by some mechanic or other player.  It would be an awesome Halloween special and a good introduction for the Cult.
Now all I can think of is a space hulk-like board game, were you play a band of adventures trying to escape from a Cult Exomorph crypt.
The Historia Rodentia GenCon scenario last year was similar to this. A rag tag group of adventurers stumbled into a set of ruins and eventually had to kill an exomorph they encountered. It was a blast. I wasn't working for OTL at that time, so it was me, two other brushfire fans that I knew/met, a random kid, and the last person was British... by plotting, we made it so the British guy was only left with the option of the Axony Devon Brigadier  . It was awesome and perfect to have an Axon character with a British accent
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DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics |
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![[Post New]](/s/i/i.gif) 2013/09/26 19:29:28
Subject: Visiting Hours - New Article, Endless Con Scenarios 9/21/13
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Dakka Veteran
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It would be good to see what do you guys think is an escape map, because it's hard to know when you are a... that guy... when you set up the table/fortifications.
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This message was edited 1 time. Last update was at 2013/09/26 19:32:11
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![[Post New]](/s/i/i.gif) 2013/09/26 19:48:09
Subject: Visiting Hours - New Article, Endless Con Scenarios 9/21/13
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Scribe of Dhunia
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Lockark wrote:Now all I can think of is a space hulk-like board game, were you play a band of adventures trying to escape from a Cult Exomorph crypt.
That would be a really fun board to tackle the construction of.
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![[Post New]](/s/i/i.gif) 2013/09/26 19:53:22
Subject: Visiting Hours - New Article, Endless Con Scenarios 9/21/13
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Fixture of Dakka
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Lockark wrote:
Now all I can think of is a space hulk-like board game, were you play a band of adventures trying to escape from a Cult Exomorph crypt.
This was actually an idea I was toying around with very early on in Brushfire's release, but it wasn't feasible back then.. Maybe I'll take another look at it.
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![[Post New]](/s/i/i.gif) 2013/09/26 20:21:22
Subject: Visiting Hours - New Article, Endless Con Scenarios 9/21/13
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Dakka Veteran
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It would be nice to have a ready-made campagin map also. Whith the different battlefields planned out for it and everything. It's propably really fun to play a campagin, but the preparation is hard, especially if you have never seen a BF campagin before.
Maybe the book could feature example battlefields for the game modes. That would be nice.
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![[Post New]](/s/i/i.gif) 2013/09/26 20:35:29
Subject: Visiting Hours - New Article, Endless Con Scenarios 9/21/13
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Old Sourpuss
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WhiteRoo wrote:It would be nice to have a ready-made campaign map also. With the different battlefields planned out for it and everything. It's probably really fun to play a campaign, but the preparation is hard, especially if you have never seen a BF campaign before. Maybe the book could feature example battlefields for the game modes. That would be nice.
Pre-designed battlefield maps (i.e. how to set up terrain) don't leave much for replayability. The easiest way to do a Brushfire Campaign would be to do a map based campaign So you start out with the Brushfire world map: Then you zoom in on like I've done here on a nice region where wars might break out (notice all those nice borders?). Once you've got your conflict zone, time to break it up into conquerable areas. I've used a white brush in MS Paint to get this effect (fancy I know!). This white zone gives us places where players can start and begin their conquest for the campaign. The battlefields can be different every time you game which gives you tactical challenges very game. I understand that's not exactly what you're looking for, but giving battlefield examples works well in historical games that re-enact major battles, and rarely works well in other games.
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This message was edited 1 time. Last update was at 2013/09/26 20:35:55
DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics |
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![[Post New]](/s/i/i.gif) 2013/09/26 20:46:22
Subject: Visiting Hours - New Article, Endless Con Scenarios 9/21/13
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Dakka Veteran
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That's might be true, but the BF book doesn't even have one. Maybe it will be better if all the illustrations will be in it, but it would be nice to see what are the designers thinking with "25% terrain".
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![[Post New]](/s/i/i.gif) 2013/09/26 20:59:38
Subject: Visiting Hours - New Article, Endless Con Scenarios 9/21/13
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Old Sourpuss
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WhiteRoo wrote:That's might be true, but the BF book doesn't even have one. Maybe it will be better if all the illustrations will be in it, but it would be nice to see what are the designers thinking with "25% terrain".
"Take all terrain you have on the board (say 4x4 for this example) and place it in a 1x1 quarter of the board. If you have space still there, you can add more terrain and then spread it out evenly across the board. If you have more than that, you can remove some until you have a filled 1x1 square" Honestly I look at the board and go, "does that look about right?" and add more or less from there. I'll be editing this post here in a second, but here is what I set up for a demo. It's sparse in areas, but it's about 25%.
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This message was edited 4 times. Last update was at 2013/09/26 21:02:29
DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics |
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![[Post New]](/s/i/i.gif) 2013/09/26 21:27:50
Subject: Re:Visiting Hours - New Article, Endless Con Scenarios 9/21/13
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Fixture of Dakka
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The only thing I'd really add to the table Alf posted would be some low walls/hedgerows for additional cover.
Here are some of the boards we've used over the years:
Starting off with Tonio's fantastic table:
A simple Realm of Battle tile:
This was one of my favorite boards, which we ended up giving to Adepticon at the end of the show. its hard to see, but there are alot of low walls, buildings, and area terrain.
A complex death trap:
Different arrangement:
a 2x4 table:
I don't know wtf i was thinking when I made this snow board, it was almost impossible to actually play on.. pretty though.
Here is one of the very first demos at our first Gen con, in which Matthew is giving a demo to some British guy.
and this is the first time we ever showed off Brushfire in public, we had just gotten the Badger-At-Claw and Mouse Conscript casts in earlier that week.
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![[Post New]](/s/i/i.gif) 2013/09/27 05:18:43
Subject: Visiting Hours - New Article, Endless Con Scenarios 9/21/13
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Dakar
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Those are some great looking boards Cyp. My favorites are Tonio's village, and the other ship/dock/village board, because they are really different from the wargame tables I typically see. Though there is nothing wrong with it, I see more than enough green felt and kidney bean shaped forests every week when I share FLGS space with the warmachine players.
miskatonicalum wrote:The inclusion of Safe not protecting your allies is interesting. It encourages selective use of all AoE commands.
That was the most debatable bit. I also had commands like the bandit's gang up in mind. I was thinking a 4 player scenario like that could be a nice change of pace, or special event for league style play. Have people play a game per week, and perhaps once a month have the top 4 players run a multiplayer scenario. Or just give players "league points" for playing at least one 4 player game during a season. Hmmm...perhaps a league were people get points for win/loss/tie, and for completing various objectives (like video game achievements.) Possible goals include - win by TPK, win by scenario objective, kill an opposing 2C or higher model with a 1C model, win a battle with a named character model still alive, kill an uninjured 2c or higher model in a single round, etc.
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![[Post New]](/s/i/i.gif) 2013/09/27 09:57:42
Subject: Visiting Hours - New Article, Endless Con Scenarios 9/21/13
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Dakka Veteran
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Thanks!
My judgement of "about right" was based on warhammer fantasy, and that ended badly.
I'm now thinking about making a board that is more mordheim-like with big elevations and buildings close to eachother, with ladders and bridges between many platforms. I think that would work great for brushfire.
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![[Post New]](/s/i/i.gif) 2013/09/27 14:02:21
Subject: Visiting Hours - New Article, Endless Con Scenarios 9/21/13
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Fixture of Dakka
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Yeah, Warhammer Fantasy needs very little terrain since it just ends up being in the way to try and do anything. Mordheim is a better mindset to go with.
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![[Post New]](/s/i/i.gif) 2013/09/27 19:20:26
Subject: Visiting Hours - New Article, Endless Con Scenarios 9/21/13
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Lit By the Flames of Prospero
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WhiteRoo wrote:It would be nice to have a ready-made campagin map also. Whith the different battlefields planned out for it and everything. It's propably really fun to play a campagin, but the preparation is hard, especially if you have never seen a BF campagin before.
Maybe the book could feature example battlefields for the game modes. That would be nice.
Another option that works well is to use settlers of catan to make a map, and set your campaign on some made up island. The diffrent factions trying their hand at a colonial enterprise and also explains why they is no already existing infrastructure.
You could also make your self "better mighty empire tiles", with alittle know how.
http://www.litko.net/categories/Miniature-Bases-%26-Bottoms/Hexagons/
Get your self larger hex bases from them, with hevy duty magnet bottoms.
http://www.litko.net/products/8.5x11-inch-Flexible-Steel-Sheet.html#.UkXaHD8j5TN
You then put this stuff down onto the map surface that way your map tiles stay in place.
The custom mighty empire tiles are a project I've wanted to do for awhile but I always put on the back burner.
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This message was edited 1 time. Last update was at 2013/09/27 19:21:56
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![[Post New]](/s/i/i.gif) 2013/09/27 22:20:09
Subject: Visiting Hours - New Article, Endless Con Scenarios 9/21/13
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Dakka Veteran
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I could make a campagin if I want to, but it would be nice just to have one.  It would make it more easier to get into it. And once you hook up some people in a campagin, they are much more likely to show up to play.
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This message was edited 1 time. Last update was at 2013/09/27 22:21:47
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![[Post New]](/s/i/i.gif) 2013/09/28 04:09:37
Subject: Re:Visiting Hours - New Article, Endless Con Scenarios 9/21/13
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Dakar
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Presenting...
Ten Minute Demon Barricade
5 squares wide to fit Alf's scenario
Were I to do it right I would try to add an eyeless face or two trying to pull out of the wall, and putty/paint it of course.
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![[Post New]](/s/i/i.gif) 2013/09/28 14:05:39
Subject: Re:Visiting Hours - New Article, Brushfire Halloween - Exomorphs: Part 1 9/28/13
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Dakka Veteran
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Following the incident in downtown Wilder, the following files have been collected for review and perusal by Lady Protector Eileen Grey and are FOR HER EYES ONLY. Troll - File X72 - FYEO “I was just a babe when we established camp in Jotunheim. The trollhunters were looking for big game in the mountains. The kinder all played in the hills, away from the hunting grounds. One day we found this cave mouth. Around the arch of stone were carved great runes. My sister was learning to be a Wyrdweaver and translated a few of the runes. It was a spell to seal the beast ‘Nidhogg’, the corpse dragon. Our tribe had a War Shaman at the time, who had once told us the story of Nidhogg, a great scaly snake that gnawed at the world tree, and devoured the remains of the dead. We all kept the place as our secret, playing as epic heroes and monsters around our own imaginary gate to Nifle. My sister once walked into the cave a fair distance, goaded by our friends. We heard a clacking, clicking noise echo from deep within, and we all ran like panicked Rats fleeing a Vikland raid. At that point, I’d chosen to let slip the secret to the War Shaman. I was scolded for playing in the region, and the priest tried to share his own tribulations, fighting Trolls in winters past. I did not have the head for such worry at the time. No hunter had claimed the head of a troll in my lifetime. To my generation, they had become nothing more than myth. [Coughs heavily, Nursemaid serves medicine] It took less than a month before we were back playing about the area, and we’d taken to mimicking the sound we had heard. Sending echos back down the passage. This would eventually break down into fits of laughter, rolling about in the snow. I had arrived late that day. The fifth of March, I waved to everyone, bringing their attention to me. [Pause to regain composure] I remember as the beast strode through the mouth. It clicked, like a sound between a creaking waterwheel and the breaking of a branch. The exposed jaw bones shuddered as it made the horrid noise. I was the first to see it, with everyone else having their attention on me. It was encased in black bone with six great limbs reaching out from the main body. I stood there in shock. As it crushed my sister, and ate my friends. The only thing I could think was that this was not Nidhogg. This was no serpent. It had too many limbs. ‘Sleipnir’, I would have named it. The many legged child of Lokke. A trick. It had to be a trick, no such creature could exist and be given such an inaccurate name. [Raises arm stump to show interviewer] I was lucky to have just had my 12th Nameday. My first axe was still in a belt loop around my waist. As Sleipnir crushed my chest with one sharp claw, the maw came to taste its last meal. My weak hand was mangled quickly as the jaws tore at it. With one quick slash, I brought my axe down on what appeared to be a neck. [Pause] I lay there for what felt like all the Ages of the world, before the hunters came looking for us. I spent the rest of my childhood alone. The rest of my tribe would praise my feats, or tell sagas of my battle, but I will always remember standing in shock for eons, sobbing like a newborn babe. My friends were cut down as I refuted the name it had been given. The War Shaman was the only tribe member to not praise my deeds. He browbeat me and demanded to know everything that had transpired. I was still in shock, and only told him what few details really mattered. In relating my tale since, I have left out one detail, one that should be known. As I lay beneath the body of my fallen foe, the chittering cries continued. Out of one eye I stared into the darkness of the cave, down into Nifle. None dared come to the surface, but shapes moved in the dark, and they were angry.” - War Shaman Tyr Jotunsbane, Viklander; Oral History, recorded by WATCHDOG Jotunsbane directed us to the rune cave. Biological evidence indicates Exomorph habitation in the last year. Cave network runs for an unestimated distance. Over two miles of network explored by WD Agents. This hive appears to have relocated recently. As Viklanders share their spoils with friendly tribes, Jotunsbane’s people no longer possess any remains of the Troll. His mentor, War Shaman Heim Jotunscry has been deceased for ten years. The Shaman allegedly walked out into the snow at the height of winter, with the head of the Troll in his possession, saying he planned to “seal away Nifle once more”. Tactical Review - The 'Death Knock' Trolls make when they are ambushing their prey has been known to send even our most battle hardened agents into shock. Unlike the larger Oni, Trolls are known to operate in groups, sharing the leftover flesh of those they have crushed beneath their weight. Their excessively tough exoskeleton requires focused fire or superior weaponry to bring these beasts down. Despite the Viklander penchant for axe wielding combat, close quarters should be avoided. Pazuzu - File X61 - FYEO “June 12th - These mountain paths have been the worst portion of the rail. We are only a few miles from the other end of the track, and yet we only place a few rail ties each day. Montu seems like a world away. It pains me to think of my bride caring for our child alone. By Abbai, I pray that the tunneling machines arrive by month’s end. I hate to risk any more workers with blasting. The doctors report that some are also coming in with an infection, that springs up over night. So far only the workers sleeping in the open air are suffering. Perhaps it is overexposure to the sun that lowers their immunity. September 8th - The machines are here, a week late, and models 20 years older than we ordered. An angry letter has been sent down to the main office. It will likely not change anything. At least we are moving a visible distance each day, even if the drills break down too often. The buzzing sound of the machines continues into the night, and rings in my ears even after they go silent. Perhaps I need to visit the infirmary myself. September 10th - More of the workers have succumbed to the ‘welts’. The first infected have been hospitalized with stomach pains. With the reduction in staff, the rail work has slowed again. A letter arrived today from the main office. Postal service is being suspended until the new Telegraph system is completed. My office will be ringing with more than just the buzzing of machinery by October, but this also means my previous letter will likely not see a response until then. September 12th - We had a casualty last night. Normally I would not mention rail deaths in my personal log, but this Crocodile died from the infection that had afflicted him this past month. The welt had not responded to any treatment available here, and in the night, had split open, possibly from the victim’s thrashing and convulsing, resulting in a loss of blood. No one was with him at the end. To stymie the infection rate, each of the patients had been quarantined. My office will likely become one of these triage centers soon, putting me outside with the rest of the workers. In light of the tragedy, I have given the crew the day off for remembrance and to raise morale. September 15th - The buzzing never stopped. The machines have been quiet for three days, following another death on the 13th. Yet, the ringing in my ears continues. I have also found myself subject to the doctor’s examinations. I awoke with a welt this morning. I remember in my sleep, I dreamt of knives, wrapped in wings. I thought of Pazuzu, the demon cast down from the moon by Abbai. The pain in my leg feels as though it moves. The sore is near a major artery the doctor tells me. A vial of laudanum has been doled out to me. Perhaps I will at least sleep through the pain. September 19th - I saw it. I cannot believe my feverish vision. In a thirst, I stumbled into my office, seeking a drink from my cabinet. The young jackal who had been quartered there let out a long mournful howl as his welt burst. The fluid stained his clothes red, and his body slackened. This alone would have been too horrid to witness, but then motion beneath the wound saw the birth of a demon. Escaping from the folds of his clothes and flesh, a winged Khepri took its first steps like an innocent babe, before taking flight into the night air. The beast came toward me flashing its bladed appendage. I flinched as my face was stung, but with one furious hand I brought the beast crashing to the ground. In a maddened panic, I crushed it beneath my heel, between the wooden floorboards of my office shack. I would not speak of this to anyone. It is too late for us, but I must keep this infection from spreading. September 20th - I cannot find the source of our affliction, but the brood that would spawn here has been ended. The fresh workers that arrive with the Telegraph will need to send back for more blasting powder. The last was used to torch the tents and the infected. Only I remain. I have cut the unborn khepri from my leg. It would have severed the artery, had it grown any larger. Alas, I have a newer welt to deal with. The vision in my eye is already blurred. I swear the motes in my eye are a sign of its arrival. The doctor’s scalpel rests beside me. He would not relinquish it until I burned him like I did the the others. I wish my fellow workers had the same conviction as I. One last prayer before I excise the welt and exorcise the demon.” - Oubast Salih, Foreman, Royal Montu Railworks; Journal Entries The new workers did need to send back for blasting powder. Beyond the Foreman’s Shack, nothing remains of the Site 7’s barracks along the Montu-Helios Rail Line. Hyperian workers reached the site a few hours after the smoke rose over the mountain and contaminated the site searching for survivors. WATCHDOG Agents arrived to examine the site a week after. The foundation of the shack was torn up, and the remains of a larval Pazuzu was found. The laboratory notes that, at this stage of development, the Exomorph could not have infected the Foreman with the facial sting. It is currently unknown why the Khonshan Site 7 was targeted, but Hyperian Site 8 was not infected. Tactical Review - This Exomorph comes in two basic varieties, sub-coded Wyvern and Harpy. Wyverns are less dangerous, but their advantage of flight makes any defenses erected by mammalkind useless. Both types flock on swarms and move disturbingly fast. Their tell-tale buzzing sound can easily be masked by the sounds of civilization, and would raise little alarm except to those familiar with it, of whom there are very few. Harpies are the more dangerous brood. Spawn of the Queen in Yellow, these Exomorphs are capable of breeding on their own without a hive, and have wiped out a number of rural, high altitude areas. Additional Files will be processed and ready for you next week. Please destroy upon reading. Signed, Howard Carter Sir Howard Carter, KHOM, CP Director of Protectorate Intelligence Division 4 - Exo Files
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This message was edited 3 times. Last update was at 2013/09/28 14:22:05
Lockark wrote:If you stat it, they will kill it. |
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![[Post New]](/s/i/i.gif) 2013/09/28 14:44:05
Subject: Visiting Hours - New Article, Brushfire Halloween - Exomorphs: Part 1 9/28/13
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Dakka Veteran
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Time to break out the power armour and portable nuke launchers. It's time for a bug hunt.
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![[Post New]](/s/i/i.gif) 2013/09/28 14:49:09
Subject: Visiting Hours - New Article, Brushfire Halloween - Exomorphs: Part 1 9/28/13
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Dakka Veteran
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C'mon you apes! You wanna live forever?
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Lockark wrote:If you stat it, they will kill it. |
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![[Post New]](/s/i/i.gif) 2013/09/28 15:45:37
Subject: Visiting Hours - New Article, Brushfire Halloween - Exomorphs: Part 1 9/28/13
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Dakar
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Brilliant fiction! It makes me want to fight some bugs.
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![[Post New]](/s/i/i.gif) 2013/09/28 20:23:18
Subject: Visiting Hours - New Article, Brushfire Halloween - Exomorphs: Part 1 9/28/13
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Old Sourpuss
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"But we're hamsters, not apes"
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DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics |
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![[Post New]](/s/i/i.gif) 2013/09/29 00:28:44
Subject: Visiting Hours - New Article, Brushfire Halloween - Exomorphs: Part 1 9/28/13
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Dakar
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Fixed that for you
I assume hamsters would consider being called mice derrogatory
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![[Post New]](/s/i/i.gif) 2013/09/30 10:27:35
Subject: Visiting Hours - New Article, Brushfire Halloween - Exomorphs: Part 1 9/28/13
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Dakka Veteran
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I guess I'll have to build that Fire-Based Vandalands list I'm planning for a long time now. I'm going to need Gotz though...
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![[Post New]](/s/i/i.gif) 2013/09/30 17:07:26
Subject: Visiting Hours - New Article, Brushfire Halloween - Exomorphs: Part 1 9/28/13
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Nimble Skeleton Charioteer
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Nothing the judicious application of Badger couldn't solve.
Matt, Em, you guys are awesome. I've personally seen how much work you guys are putting in, and I cannot state enough times how much I admire and respect you both for it. New faction looks fantastic.
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It's spelled "cavalry." NOT "calvary." |
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![[Post New]](/s/i/i.gif) 2013/09/30 17:17:03
Subject: Visiting Hours - New Article, Brushfire Halloween - Exomorphs: Part 1 9/28/13
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Old Sourpuss
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Zygrot24 wrote:Nothing the judicious application of Badger couldn't solve.
Matt, Em, you guys are awesome. I've personally seen how much work you guys are putting in, and I cannot state enough times how much I admire and respect you both for it. New faction looks fantastic.
No one appreciates Alf
And agreed, Matt and Em have put in (obviously) a large amount of work on the Cult of Exomorphism, not to mention Heath (artist) and the various sculptors OTL commissions for their figures are churning out awesome looking stuff.
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DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics |
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![[Post New]](/s/i/i.gif) 2013/09/30 17:42:21
Subject: Visiting Hours - New Article, Brushfire Halloween - Exomorphs: Part 1 9/28/13
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Fixture of Dakka
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Thanks guys.
Exomorphs have been something I've wanted to do since the beginning, but got cut pretty early on. The incredibly positive response we got from including them in the RPG is what really pushed us to return to developing the faction. I am incredibly happy with how the release for the faction is going, and I hope to be able to do large splash releases like this for the factions going forward.
Heath has been doing a fantastic job on the concept pieces, and Curtis has just been churning out some horrific (in a good way!) sculpts for them, and for the foreseeable future he will be doing all of the bug sculpts for the faction. You've seen the Troll (which we'll get some more photos of this weekend), and we've got 3 more units from him to show off over the next couple of weeks.
We'll be showing off the Queen and Cultists (Sculpted by Daniel) this weekend, and we should have the Will-O-Wisp the week after, and Legion after that.
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![[Post New]](/s/i/i.gif) 2013/09/30 17:44:21
Subject: Visiting Hours - New Article, Brushfire Halloween - Exomorphs: Part 1 9/28/13
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Nimble Skeleton Charioteer
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Alfndrate wrote: Zygrot24 wrote:Nothing the judicious application of Badger couldn't solve.
Matt, Em, you guys are awesome. I've personally seen how much work you guys are putting in, and I cannot state enough times how much I admire and respect you both for it. New faction looks fantastic.
No one appreciates Alf
And agreed, Matt and Em have put in (obviously) a large amount of work on the Cult of Exomorphism, not to mention Heath (artist) and the various sculptors OTL commissions for their figures are churning out awesome looking stuff.
Total props to everyone, even Alf.
I might be speaking out of turn here, but when I say the work they've done I mean becoming the production wing of OTL LLC International Models, Rules, and Widgets Inc. They were put in a really gakky situation, it made a large impact on their plans, and they came through like champions.
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It's spelled "cavalry." NOT "calvary." |
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![[Post New]](/s/i/i.gif) 2013/10/05 18:08:03
Subject: Re:Visiting Hours - New Article, Brushfire Halloween - Exomorphs: Part 2 10/5/13
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Dakka Veteran
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Here is the second set of files for your perusal Your Protectorship, please direct any questions to Agent Gatiss.
Cultists - File X02 - FYEO
“I knew you always tell me na to judge by the way pepple look, Ma. But I just cannt stair these ugly ‘star-nose’ in the snout any longr. They got me with chills down my back. The Captain says we only here nother week fore we move west inta Union terrtry. ‘Orders is orders’ he say. That done mean I got to like this town or townfolk. Them church service is mighty werd, they seem to know lessan me bout praying stuff.
Whats worst thogh is the chants, but they done chant in church, they do it at nite. Solders is also gone missing. Every nite they chant, someone disappr the next day. Captain say them coward, but Henry werent no coward. Him being gone leaves me alone in my tent at nite. I never been fraid of the dark, but im startin be fraid of what in the dark.
~
Sorry, I forgot to finish my scrawl. We mustard in the yard and i let it go un finish. The Lootenant who went missing came back. Sed he got lost inna woods. Wants Captain to lead a scout party on a near Westie camp. I been picked to go. No fighting you aint got to worry your head mamma.” [sic]
- Pvt. Eustis Riley, Federate Army; Letter to Marlene Riley
Recovered, unmailed, from Westmouth, MS, Federate States of Vespuccia. Only evidence remaining of the 18th Cavalry. Locals claim the contingent moved out towards the Union of West Vespuccia on schedule. The suggestion of a Union camp in the vicinity is not reinforced by official Union troop movements, or corroborated by our Culper Ring Liaison within the FSV. Following our non-interventionist policies, We have avoided more overt investigation within the town of Westmouth. The CR Agents, assigned to us, ignored our approach and went missing after pressing the townspeople for information. WATCHDOG has placed a burn notice on these agents, in the expectation that they will return with fabricated information. It is WATCHDOG’s recommendation that the FSV should detain and interrogate, if the agents resurface.
[No Photographic Evidence Included with this File]
Tactical Review - Records on Exomorph followers and their covens are spotty at best, but any Exomorph incidents near civilisation can likely be attributed to these groups. Best described as Apocalypse Cults, Exomorphists believe their objects of worship to be a righteous destruction of mammal and reptile kind. It is best to avoid these groups and deal directly with the true menace. Hidden in the crowd, they are impossible to root out, and their disturbing charisma attracts the weakminded. Medical Research indicates some cults possess toxins and other biological matter recovered from dead Exos. The exact manner in which to alleviate their attacks is still unknown to us.
Legion - File X25 - FYEO
“The ruins were at least a thousand years old. Had to have been. If I was one of the faithful, I’d say we’d stumbled on Nazar itself, but there was nothing holy about the place. Some bandits were using the place as a hideout. If it wasn't for the sandstorm, they would have cut is down before we even got close.
[Long draw on a cigarette, hands shaking]
We figured we had them dead to rights. Storm the place, and one less threat to caravans heading to Lacerta. We camped under a ridge to wait out the heat, let them get tired by day’s end. Scout saw them digging. Even had a...what are they called? Archeologer? One of those scientists that studies ruins. Like a historian with a brush. Anyway.
[Clenches fist to stop shaking, Drinks from glass on table]
As night hit, we caught the scientist, interrogated him on what they were doing. One of the bandits had a religious slant, brought him in to study the hideout. Didn’t care, wasn’t important to our mission. Brought him along to shut him up. Had one of the Privates keep him safe. Private Deveraux, I think it was.
[Finishes drink, examines it closely for the last drop]
[Interviewer forced to divert attention back to the subject]
Sorry, yeah, the ruins. The ones in the first room didn’t even know what hit them. They were down before we’d even taken in the room. It was sort of Khonsan, ever been there? Beautiful, but also had a Rodentian slant to it. It took a few minutes to put my finger on what was wrong. Reinforcements from up the stairs at the back of the hall distracted me. Once they were down, I took the time to proper look around. Devils. Just, everywhere. All the statuary, the reliefs on the wall, these horrid six-legged devils were just covering the room. Not a single statue of Tengri or Abbai. Hey, I may not believe, but I find the trinkets interesting.
That’s. That’s when.
[Mumbles Inaudibly]
I think it must have been the firearms. Louder than anything. Pissed them off. There were holes in the wall, and they just started pouring out of them, like dozens every few seconds. We could kill them easy. Didn’t even think twice about it, but they just kept coming. If we didn’t get overrun, we were going to run out of ammo. Sergeant Atiyeh called out about using dynamite. I looked around for a place to do the most damage, and saw one of those sculpted pillars, designed like a column made out of the devils. I think at that moment, I thought about how accurate the designs were. Like someone had studied the things for hours. I couldn’t imagine one of these things sitting still long enough to be someone’s model.
We set the dynamite, ran back out the entrance, and let it go. The structure fell in on itself. I remember seeing a tunnel collapse in Palisade. It was a lot like that. Must have dug under the ruins from who knows where. One of the buggers got me in the leg, and I just realized its jaw bone was still stuck in me.
[Tosses a black, hollowed bone from his pack onto the table]
Here, It brought me nothing but bad luck. Maybe someone will listen to you if you’ve got it. My commander didn’t believe my story, even with the reports from those in my squad, and the dumb historian we brought back. He said the bandit attacks were worse, they weren't even leaving bodies behind anymore. Hey, you good for another round? Nadil, beera!”
- Lt. Jean Warren, Ex-Legionnaire; Oral History, Recorded by WATCHDOG
Lt. Warren’s alcohol abuse suggests an exaggeration in his tale, but the shuddering and overall demeanor, not related simply by reviewing this recording, indicate severe psychological trauma not associated with a simple bandit attack. Examination of the mandible reveals little detail. Warren appears to have cleaned and used it as a drinking horn on more than one occasion. If additional details are required, the Lieutenant can be found at his usual watering hole on the outskirts of Lacerta, or his apartment, where he wallows on an army stipend. We could not gain the name of Warren’s Archaeologist, the soldier did not take the time to include it in any of his reports, nor did any of his subordinates.
Tactical Review - Legion are amongst the most commonly encountered Exomorph. Their lack of size and combat capability are balanced out by the sheer numbers in which they attack. Every known instance of survival has concluded with the use of explosives or fire. Large Area Affect weapons are ideal for exterminating this foe, but full eradication is near impossible. The Queen is the key to their end.
Additional Note - Some Legion are known to cause toxic bites, that cause the sensation of severe burning in the victim. These variants are sub-coded as ‘Surtr’ after an incident in the Surtr Fjord in northwest Vandalands.
Additional Note - For your personal reference, a Legion was the creature involved in the Wilder Incident.
Additional Files will be processed and ready for you next week. Please destroy upon reading.
Signed,
Howard Carter
Sir Howard Carter, KHOM, CP
Director of Protectorate Intelligence Division 4 - Exo Files
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Lockark wrote:If you stat it, they will kill it. |
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