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![[Post New]](/s/i/i.gif) 2014/09/29 18:36:49
Subject: Visiting Hours - DLC 02 - The Misadventures of Gelato 9/27/2014
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Fixture of Dakka
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Yup, he'll get one! (as will Battsu and the Mage Stalker)
And the other stuff thats coming in the DLC.
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![[Post New]](/s/i/i.gif) 2014/10/03 08:31:07
Subject: Visiting Hours - DLC 02 - The Misadventures of Gelato 9/27/2014
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Dakka Veteran
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Any news regarding Brushfire?
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![[Post New]](/s/i/i.gif) 2014/10/03 17:45:42
Subject: Visiting Hours - DLC 02 - The Misadventures of Gelato 9/27/2014
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Dakka Veteran
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With the kickstarter sculpts coming in, We've been focusing a lot on Endless.
I do hope to have something for Brushfire in a week or two, Possibly with a VH after the Gelato series is completed.
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Lockark wrote:If you stat it, they will kill it. |
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![[Post New]](/s/i/i.gif) 2014/10/11 13:44:38
Subject: Visiting Hours - DLC 02 - The Misadventures of Gelato 9/27/2014
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Dakar
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I just noticed that the new gels in Gelato and Miasma all have the old text for the Imprint ability. It says they give up a turn to imprint, unlike the gel warrior/wizard who give up move or action.
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![[Post New]](/s/i/i.gif) 2014/10/11 14:12:52
Subject: Visiting Hours - DLC 02 - The Misadventures of Gelato 9/27/2014
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Fixture of Dakka
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Episode 02 is now up, featuring Gelato VS The Kappa Krew! Galen wrote:I just noticed that the new gels in Gelato and Miasma all have the old text for the Imprint ability. It says they give up a turn to imprint, unlike the gel warrior/wizard who give up move or action. That's what we get for being lazy with copy pasta. I'll get that fixed asap. The Miasma War book is due for an art update anyway.
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This message was edited 1 time. Last update was at 2014/10/14 22:28:04
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![[Post New]](/s/i/i.gif) 2014/10/11 19:04:39
Subject: Visiting Hours - DLC 02 - The Misadventures of Gelato 9/27/2014
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Decrepit Dakkanaut
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Awwww, yeah.
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This message was edited 3 times. Last update was at 2014/10/11 19:05:16
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![[Post New]](/s/i/i.gif) 2014/10/14 10:43:46
Subject: Re:Visiting Hours - DLC 02 - The Misadventures of Gelato 9/27/2014
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Decrepit Dakkanaut
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Squrtle....... Errrr....... Kappa crew!
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![[Post New]](/s/i/i.gif) 2014/10/14 22:38:32
Subject: Visiting Hours - DLC 02 - The Misadventures of Gelato 9/27/2014
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Fixture of Dakka
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Glad you guys are enjoying the Misadventures of Gelato.
A few misc updates.
- EFT Item Deck #2 is nearly ready, we're just waiting on the last bits of art from Noa.
- We'll be going down to Orlando on Friday to pick up the initial stock of Geomancer terrain sets from Warsenal. They'll be up on the website this weekend.
- Miasma War's PDF will get updated at the end of the month, just waiting to see if we can squeeze a bit more art out of Noa for it before the end of month.
- Brushfire V2 dead tree edition is waiting on printer approval... so soon?
We're also looking to another LambCast soon.. so If you've got anything you'd like to hear us talk about, feel free to e-mail, post, or PM your questions.
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![[Post New]](/s/i/i.gif) 2014/10/15 11:08:13
Subject: Visiting Hours - DLC 02 - The Misadventures of Gelato 9/27/2014
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Dakka Veteran
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What's the dead tree edition?
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![[Post New]](/s/i/i.gif) 2014/10/15 12:59:24
Subject: Re:Visiting Hours - DLC 02 - The Misadventures of Gelato 9/27/2014
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Incorporating Wet-Blending
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I assume dead tree= physical hard copy. You know. Cause we make books outta trees
Gelato is absolutely amazing, btw xD
And Yaaaaaaay Geomancer sets!!!
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![[Post New]](/s/i/i.gif) 2014/10/15 23:21:27
Subject: Visiting Hours - DLC 02 - The Misadventures of Gelato 9/27/2014
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Decrepit Dakkanaut
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Drooling in anticipation of the Geomancer sets.
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![[Post New]](/s/i/i.gif) 2014/10/15 23:33:41
Subject: Visiting Hours - DLC 02 - The Misadventures of Gelato 9/27/2014
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Fresh-Faced New User
Baton Rouge, LA
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The Geomancer stuff can't come in soon enough for me.
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![[Post New]](/s/i/i.gif) 2014/10/15 23:34:00
Subject: Visiting Hours - DLC 02 - The Misadventures of Gelato 9/27/2014
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Old Sourpuss
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They look so cool, I want them right meow.
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DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics |
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![[Post New]](/s/i/i.gif) 2014/10/15 23:36:51
Subject: Visiting Hours - DLC 02 - The Misadventures of Gelato 9/27/2014
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Fixture of Dakka
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Glad to hear it folks.
Once I get the sets in hand I'll enable it on the webstore.
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![[Post New]](/s/i/i.gif) 2014/10/17 21:09:49
Subject: Re:Visiting Hours - DLC 02 - The Misadventures of Gelato 9/27/2014
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Dakar
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With all these new Gels coming out I had to reread and compare them all to see how they would fit into my Endless parties. Here are my abbreviated thoughts on all the 1C gels.
From Miasma Wars:
Gel Wastrel - This is one odd unit. If I was going to compare the Wastrel to anything I would say it is like a 1C Pugilist. It is simply built to move forward and hit hard (for a 1C model.) The Delinquent passive gets you a bargain price ATK 4, and ORA ORA has the potential to kill any low DEF model in one shot. Being the only new gel with ITM 2 also counts for something. Unlike many 1C models I don't think I would take multiple Wastrels together in a party. Slow speed, and lack of ranged options are what hold the Wastrel back from being the stand out Gel melee option.
Gel Waylayer - An overall solid stat line for a gel, with ATK 3, MOV 4. I also like it's access to ranged attack commands (that don't require MP.) The Waylayer's most unique options are its commands that interact with items, potentially picking up items used by adjacent models, and being ably to throw out an AOE by discarding item cards. I would probably lean towards the Gel Wizard for a 1C ranged option, but the Waylayer is a potential swap, especially for item heavy parties.
Gel Worshipper - If you are looking for cheap healing or support the Worshipper delivers. This model should be doing some sort of healing every turn once your party starts taking damage. Many of the Worshipper's commands are short range, so it will work better in a party that likes to clump and move up together. It fills basically the same role as the Acolyte, and the decision between the two may come down to the usefulness of the gel's Imprint ability within a party.
From Misadventures of Gelato:
Gel Warbler - This is another excellent 1C support piece. It's stats are bad, (except for a solid 4 MOV, and an average 4 HP,) but the Warbler doesn't care because 3 of the 5 commands don't require a dice roll. You take the Gel Warbler because you want some control over beneficial effects and status effects. The Warbler has unique and powerful abilities that some parties can really appreciate.
Gel Wilding- A 6 HP model that costs only 1C is a big deal. That, plus access to a self healing command (1 HP at a time,) and/or boosted stats when the gel is damaged, makes the Wilding built for attrition. SPD 4 helps, as it has to be in close to attack. Offensively the Wilding isn't very impressive, which means that some opponents may just choose to ignore it and focus on more valuable targets.
Gel Wyvern - The wyvern has an awesome command list! A 1C model with Jump, yes please. Unfortunately this gel's overall poor stats relegate it to being little more than a nuisance or speed bump. The Wyvern has it's uses, primarily getting in the way or harassing support models, but don't expect it to do any real damage on its own.
From Endless Core Rulebook:
Gel Warrior - When I think gel I still think of the Warrior as the standard. SPD 3 with no command help is slow, but don't fret, there are still some great things about the warrior. It has access to ATK X2 in Rapid Slash, and the unique Bounceback which rebounds status effects on the enemy. There is a lot of competition for 1C ATT focused models, so (as with all gels) using Imprint becomes key to getting the most out of the Warrior.
Gel Wizard - MAG 4, and the commands to use it make the Wizard my go to 1C model when I want a MAG attack. The Wizard is too slow to be a first wave, but can catch up after other models have entered melee, and packs quite a punch for its size.
From Hoarfrost Peaks (Ice Temple)
Frost Gel - I love this concept. It would probably be my favorite gel if it wasn't for its measly 3 HP. I think it is still a fair substitute for the Gel Warrior, because the Frost Gel has two commands that can increase its movement. Frost Crash is particularly nice because it gives an additional Move and an ATK+MAG (5 dice) attack, all for only 1 MP.
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![[Post New]](/s/i/i.gif) 2014/10/17 21:19:29
Subject: Visiting Hours - DLC 02 - The Misadventures of Gelato 9/27/2014
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Dakka Veteran
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Awesome write up Galen!
The Wastrel is most definitely supposed to be a Pugilist analog, more specifically a homage to the Japanese "Bancho", a stereotypical school delinquent/gang leader.
My mind had spaced on the Frost Gel, giving us a total of 9 generic Gels. I'm thrilled to hear everyone is enjoying this content, and I hope our future releases live up to it!
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Lockark wrote:If you stat it, they will kill it. |
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![[Post New]](/s/i/i.gif) 2014/10/17 23:04:54
Subject: Visiting Hours - DLC 02 - The Misadventures of Gelato 9/27/2014
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Decrepit Dakkanaut
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Wait, where's the Frost Gel rules? I missed that one.
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![[Post New]](/s/i/i.gif) 2014/10/17 23:07:29
Subject: Visiting Hours - DLC 02 - The Misadventures of Gelato 9/27/2014
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Fixture of Dakka
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It was part of the Visiting Hours blog, here. Matt updates the first post to try to link to each content update.
We plan to revisit Hoarfrost Peaks in a future DLC, along with Dungeon Densetsu in general.
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![[Post New]](/s/i/i.gif) 2014/10/17 23:27:38
Subject: Visiting Hours - DLC 02 - The Misadventures of Gelato 9/27/2014
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Decrepit Dakkanaut
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Thanks!
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![[Post New]](/s/i/i.gif) 2014/10/18 11:13:22
Subject: Visiting Hours - DLC 02 - The Misadventures of Gelato 9/27/2014
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Decrepit Dakkanaut
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Next Saturday I plan on going to my brothers house and teaching him some Endless. Thanks to work being crazy as well as life in general, i havnt been able to play in months. I need a vacation lol
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![[Post New]](/s/i/i.gif) 2014/10/18 14:12:27
Subject: Visiting Hours - DLC 02 - The Misadventures of Gelato 9/27/2014
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Dakar
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miskatonicalum wrote:The Wastrel is most definitely supposed to be a Pugilist analog, more specifically a homage to the Japanese "Bancho", a stereotypical school delinquent/gang leader.
With his Burning Spirit, fire attack, the Wastrel is particularly good at beating up other gels.
miskatonicalum wrote:My mind had spaced on the Frost Gel, giving us a total of 9 generic Gels. I'm thrilled to hear everyone is enjoying this content, and I hope our future releases live up to it!
My only gripe is that with 9 gels, a new kappa, and the Kingfishers, Fire element (and to a lesser extent air/earth) is becoming overshadowed, or even a liability. I'm just a little bitter because the most common Fire creature, Barghest, doesn't even have a fire attack to help kill all the gels, and he's starting to feel lonely  Though I know it will all work out in the end.
KingCracker wrote:Thanks to work being crazy as well as life in general, i havnt been able to play in months. I need a vacation lol
I can relate. I'm still unpacking boxes of gaming stuff from my move. My EFT is scattered between a half dozen boxes at least.
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![[Post New]](/s/i/i.gif) 2014/10/18 14:39:50
Subject: Visiting Hours - DLC 02 - The Misadventures of Gelato 9/27/2014
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Fixture of Dakka
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Galen wrote:miskatonicalum wrote:My mind had spaced on the Frost Gel, giving us a total of 9 generic Gels. I'm thrilled to hear everyone is enjoying this content, and I hope our future releases live up to it!
My only gripe is that with 9 gels, a new kappa, and the Kingfishers, Fire element (and to a lesser extent air/earth) is becoming overshadowed, or even a liability. I'm just a little bitter because the most common Fire creature, Barghest, doesn't even have a fire attack to help kill all the gels, and he's starting to feel lonely  Though I know it will all work out in the end. Yes, some love to the Fire Element is about due, isn't?
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This message was edited 1 time. Last update was at 2014/10/18 14:42:59
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![[Post New]](/s/i/i.gif) 2014/10/25 04:08:37
Subject: Re:Visiting Hours - DLC 02 - The Misadventures of Gelato 9/27/2014
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Fixture of Dakka
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Planning on sleeping in tomorrow, so Midnight Visiting Hours update tonight.
Gelato Episode Three is up!
Gelato has attracted the ire of the Monster Mafia!
Only a few days until Halloween...
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![[Post New]](/s/i/i.gif) 2014/10/25 14:17:58
Subject: Visiting Hours - DLC 02 - The Misadventures of Gelato 9/27/2014
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Decrepit Dakkanaut
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Psyche Flayer and VikingRed(will there be more Vikingers?) are definitely must buys for me.
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![[Post New]](/s/i/i.gif) 2014/10/25 14:19:18
Subject: Visiting Hours - DLC 02 - The Misadventures of Gelato 9/27/2014
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Fixture of Dakka
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Platuan4th wrote:Psyche Flayer and VikingRed(will there be more Vikingers?) are definitely must buys for me.
The only way there could be more Vikingers is if there is more art for them.
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![[Post New]](/s/i/i.gif) 2014/10/26 15:07:47
Subject: Visiting Hours - DLC 02 - The Misadventures of Gelato 9/27/2014
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Dakar
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Yay! We finally get to see a Vikinger. It might be a little random, but I'm hoping once you get a little further with these guys that you can find a reason to create a gel with a ray gun.
Cyporiean wrote:
The only way there could be more Vikingers is if there is more art for them.
My favorite is VikingGreen.
There are probably more Vikinger, and I'm imagining there was a Reservoir Dog moment when handing out runes.
Nordia Boy "Hey! Why am I VikingPink? Why can't we pick our own colors?"
VikingRed "I tried that once, but all the boys fought over who got to be VikingBlack"
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![[Post New]](/s/i/i.gif) 2014/10/27 11:13:36
Subject: Visiting Hours - DLC 02 - The Misadventures of Gelato 10/25/2014
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Decrepit Dakkanaut
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Cues Roy Orbison music
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![[Post New]](/s/i/i.gif) 2014/10/27 14:59:20
Subject: Visiting Hours - DLC 02 - The Misadventures of Gelato 9/27/2014
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Fixture of Dakka
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Galen wrote:It might be a little random, but I'm hoping once you get a little further with these guys that you can find a reason to create a gel with a ray gun.
I think we might be taking a break from introducing new Gels for awhile. We've got a good spread of them at the moment, and I personally feel that we should work on fleshing out a few of the other races.
Doesn't mean I won't write up a new Gel if inspiration hits me.
DLC 03 will feature a few new Fire Blood, and Dark Blood units... and will be a Dungeon Densetsu.
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![[Post New]](/s/i/i.gif) 2014/10/27 19:20:45
Subject: Visiting Hours - DLC 02 - The Misadventures of Gelato 10/25/2014
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Dakar
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I completely understand. New gels can be so easy to think up (miasma/crystal shard gel?) But it some variety would be good.
I think I've mentioned some of these things before, but some new monsters I think would fit include a Primal Barghest (less domesticated variant) and ghosts/spirits with different elemental affinities (dark, fire "flame spirit," water "drowned spirit")
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![[Post New]](/s/i/i.gif) 2014/10/28 12:27:05
Subject: Visiting Hours - DLC 02 - The Misadventures of Gelato 10/25/2014
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Decrepit Dakkanaut
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Galen wrote:I completely understand. New gels can be so easy to think up (miasma/crystal shard gel?) But it some variety would be good.
While I'd love Miasma Gels, they're immune to the miasma itself and I'm not sure Thralls have enough mental facilities to imprint.
Course, I'm not Cyp or Miskatonic who could totes come up with a reason and, of course, nothing's impossible.
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