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Which faction would you remove from the 40k setting?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Longtime Dakkanaut





Saratoga Springs, NY

 Unit1126PLL wrote:
 dementedwombat wrote:
Eldar, because they're annoying pompous space elves and Necrons do their job better.

Also I have absolutely zero idea how people can somehow complain about Tau looking anime style and then not worry about Eldar.


I think both look silly. But my main problem with the Tau isn't really that they look silly (although they do), but it's because they're a 17 (maybe up to 21?) system empire in Warhammer 40,000. It is literally like having El Salvador participate in a game about World War II.


I honestly have to agree with you about that one, if we had to decide which army is least essential to 40k I'd have to admit it's Tau and they're my army so that makes me kinda sad.

Although from that argument we should probably get rid of Grey Knights and the Inquisition codex too, because there's substantially fewer of those than there are Tau. It would be like a WWII game that let you field an entire army of Gurkhas, complete with Gurkha tanks, Gurkha artillery, and Gurkha supply chain management that let them operate completely independently of the British forces.

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BrianDavion wrote:
Between the two of us... I think GW is assuming we the players are not complete idiots.


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Made in us
Decrepit Dakkanaut






Springfield, VA

 dementedwombat wrote:
 Unit1126PLL wrote:
 dementedwombat wrote:
Eldar, because they're annoying pompous space elves and Necrons do their job better.

Also I have absolutely zero idea how people can somehow complain about Tau looking anime style and then not worry about Eldar.


I think both look silly. But my main problem with the Tau isn't really that they look silly (although they do), but it's because they're a 17 (maybe up to 21?) system empire in Warhammer 40,000. It is literally like having El Salvador participate in a game about World War II.


I honestly have to agree with you about that one, if we had to decide which army is least essential to 40k I'd have to admit it's Tau and they're my army so that makes me kinda sad.

Although from that argument we should probably get rid of Grey Knights and the Inquisition codex too, because there's substantially fewer of those than there are Tau. It would be like a WWII game that let you field an entire army of Gurkhas, complete with Gurkha tanks, Gurkha artillery, and Gurkha supply chain management that let them operate completely independently of the British forces.


This I kind of agree with too. The GK thing I never thought about, but in 2nd Edition they were treated like Deathwatch, (now "sternguard") where you could get a squad of the Imperium's elite daemonhunters in an army. The same with inquisitors. The new Inquisition codex makes them ok with me though - your "army" is literally one guy, and you MUST ally in 'real' Imperial forces if you want to have any sort of combat power at all.
   
Made in de
Longtime Dakkanaut





Germany

You know who I'd remove? Ratlings. Seriosly. The only cool thing in the fluff I know about them is that at some point I think the world eaters slaughtered enough of them to make a khonre-symbol composed of skulls visible from space.

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Beast Lord





Tau, I don't understand the whole anime mech thing
   
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Gore-Soaked Lunatic Witchhunter




Seattle

 Kosake wrote:
You know who I'd remove? Ratlings. Seriosly. The only cool thing in the fluff I know about them is that at some point I think the world eaters slaughtered enough of them to make a khonre-symbol composed of skulls visible from space.


I vote we remove Ratlings and replace them with Skaven in Spaaaaace.

This message was edited 1 time. Last update was at 2013/12/20 01:59:48


It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
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Devastating Dark Reaper



Biel-Tan

You know, I genuinely loathe the Space Marines, they're too op to be any fun at all. Utterly boring and they get way to much attention leaving many races unexplored. Just go to BL and see how many xenos books you'll find compared to marines. That being said, even with my anti SM mentality I wouldn't want them or any faction written out of the setting. I think alot of factions need changes but every faction offers something for someone. No need to vote anyone out.

 
   
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Hurr! Ogryn Bone 'Ead!






Tau. End of story!

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Fixture of Dakka





West Michigan, deep in Whitebread, USA

Now that I have dabbled with Tau in Epic, I retract some of my further statements and now think that is where they show some unique qualities. In 40K scale they are a pretty static gunline army, and always have been. But in Epic you get to see some pretty unique things like Mantas coming in that are the size of buildings, and flights of Tigersharks and Barracudas flying in to attack. I am actually suprised by how much less static they are at that scale!

The real culprit of army bloat in 40K is the Inquisition in it's many forms. You could easily have one supplemental codex for the "Imperial Cult" that could let you ally in Grey Knight terminator squads, Deathwatch Squads, Inquisitors and their retinues as HQ units, etc. You could probably even have Sisters of Battle in there too.



"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
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Tzeentch Aspiring Sorcerer Riding a Disc




The darkness between the stars

Preferably not the sisters. It would fit the imperial cult vibe but I think maybe they deserve a codex . Anyways, yeah I'll concur that persoannly I feel GK, DW, Inquis, assassins, should really be wrapped up into one.

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West Michigan, deep in Whitebread, USA

See, even as a loooong time Sisters player I always saw them as Elite foot solders (mounted in Rhinos or Immolators) that fought alongside local Imperial Guard and Militia troops, all under the command of their Cannoness. I never really liked the idea of Exorsists and Penitent Engines, I figured local forces would supply the heavy support in that way.

Almost like a Cannoneess would act as a mini-Inquisitor, exercising her Ecclesiarchal "supreme authority" by telling local forces what units she would be inducting into her force alongside her Sisters to engage a threat, rather than mini-Space Marine Chapters that are self sufficient. Having all their own gear for every circumstance makes them too much like "female Space Marines" rather than a unique force.

This message was edited 2 times. Last update was at 2013/12/20 17:58:58




"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
 
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