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Made in be
Newbie Black Templar Neophyte




Luxembourg

According to the current official GW licence, we are allowed to work within the WH 40K lore with material that has to do with the the Wars on Armageddon.

So this first release is the start of a games series, over the coming three years there will be much more content/updates/expansions/ etc. coming, but limited to the Armageddon Wars.

I cannot comment on what still is coming at this point just that this is the end of the beginning not the beginning of the end for this game series.

And we always try, listen and add anything the community desires for as extra, missing or lacking features and ideas, like we did in the Panzer Corps series. If we can and get enough time this series will become better and bettter, there is is much we still want to add, improve and do.

Little by little ones travels far...

But, yes you are right for races not covered within the Armageddon Wars... we cannot do anything official unless GW would eg. grant a new or extended licence.

The WH 40K lore is so deep rich and fun to work in, we would consider it again an honor and privilege and with great pleasure would love to cover much more officially.

Of course modders can do what they want and I`me pretty sure we will see soon some quality free community mods covering more exotic races.



This message was edited 5 times. Last update was at 2014/11/29 14:44:14


Tim van der Moer - CEO The Lordz Games Studio


http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com 
   
Made in se
Dakka Veteran






Well if you got all the Armageddon wars that opens up some possibilities, I would love to see some Chaos stuff.
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

I just played through the tutorial missions. There's a dizzying amount of units to choose from! As someone who played Panzer General and Rites of War back in the day, this game's a welcome throwback to those old school games. I don't think it'll get as much love from me as Dawn of War, but I'm really enjoying it so far. The voiced conversations between missions are nice too, and fittingly acted. I'm looking forward to playing more, and seeing where this franchise can go!

Check out my Youtube channel!
 
   
Made in us
Raging Ravener





I downloaded the game a couple of weeks ago, and I am currently about five or six missions into the first campaign.

First of all, I love the 40K universe, and am a big fan of the panzer general engine, so this was of course a no-brainer for me. I am glad that I lurk this site and stumbled onto this thread, otherwise I probably would have never known about this game.

The download and installation went smoothly. The game's graphics are crisp and pretty detailed considering the size of the units. The maps are highly detailed and really bring the world of Armageddon to life. There is a great selection of units from the guard and the marines. The missions are challenging, but fun. And I haven't bumped into any glitches.

I don't have anything negative to say about this game. It is a great value for the money, and I look forward to many, many hours of fun.

Keep up the great work! I will definitely be a returning customer.

This message was edited 2 times. Last update was at 2014/12/05 21:16:43


 
   
Made in be
Newbie Black Templar Neophyte




Luxembourg

Hi guys

we are pleased to announce v1.02 is now available. It contains a very long list of fixes. More than we though and were planning! The update is propagating so if your update button doesn't work now it should in 30-60 minutes!

I will be playing 1.02 in my Live Stream in 1 minute at http://www.twitch.tv/slitherinegroup/

Please note that some balance changes will only take effect when you start a new campaign. For example infantry unit size changes. If you want to continue an existing game you can work around this by upgrading your infantry to a different type and then back again and it will reset all your stats and you can continue with new fully sized squads.

You can see the full list below.

1.01 to 1.02 Changelog

Fixed bugs:
• Game screen sometimes goes black after Alt-Tabbing out of the game, changing desktop resolution or suspending the PC.
• Upon exiting and restarting the game, the voice volume slider resets to default.
• Some edit boxes miss caret.
• The description for Max Hit Points is missing.(IDS_HELP_MAX_HIT_POINTS)
• On square monitors main menu background image is cropped correctly now, but in Loading screen it is still distorted
• Killed unit list does not work
• The game now correctly displays custom scenarios from %My Documents%\My Games\ Warhammer 40,000 Armageddon\Scenario folder in scenario list. Both in single player and multiplayer mode.

New Features:
• Changes in unit panels in main UI:
o Added unit’s faction icon
o Added tooltip to experience bar
o Added health bar (like in unit list)
o Improved name and type presentation: now, if unit name includes type (as in all auto-generated names), type is not shown and name occupies two lines, and so is never truncated.
o Range now always shown as Min-Max.
o Replaced strength and health stats with cover and morale
o Combat prediction is indicated with blinking red on attacker’s and defender’s health bars.
o Added per-weapon combat prediction (weapon status, firing accuracy and damage).
• Unit which will provide support fire is marked on the map with “support” symbol next to its strength plate.
• Melee impact animations and audio effects have been integrated.
• Added hot seat mode via MP interface (accept your own challenge)
• Added chat screen (accessible via Enter key, also appears automatically at the end of the turn and at the beginning if there are new messages)
• Added FPS limitation (50 FPS max)
• Setting volume to zero disables sound completely, not just sets volume to zero
• Mouse cursor no longer depends on game frame rate – should move smooth on all systems
• Mouse cursor is confined to game’s window (on multi monitor systems)
• Mouse cursor turns to arrow with ? on icons which can be clicked for more info.
Editor changes:
• Added automated tile placement (Tools->Generate Tiles)
• Added firing effects editor (Edit->Efx Editor…)
• Fixed Tools->Validate Scenario command
• Fixed Tools->Show Statistics command
• The Editor should no longer display “invalid scenario” message when saving valid playable scenarios.
• Removed Tools->Options command as it is not used by the Editor.

Unit Balance Changes:
Many infantry teams with only one range weapon have gained increased formation sizes for all factions.
Hive Militia units defense lowered.
Bomber units now have a new 'bomb' weapon to help them destroy Ork Siege weaponry.
Steel Legion support units no longer have 2 HP each, but have gained increased squad size.
Lasgun secondary weapon removed from all Steel Legion support teams.
Leman Russ Demolisher gained a heavy flamer weapon and a slight price increase
Sentinel units have had their base accuracy ratings raised.
All Titan units for all factions price raised again
Nobz are now 2 HP units, but squad size has been reduced
Gretchin returned to size 50 formation
Squiggoth and Gargantuan Squiggoths have had their HP values increased
Several Ork Mechanized units gained increased formation sizes
Ork Weirdboyz have gained a new weapon called Deff Wave
Added Deathrolla weapon and Assault Trait to BattleFortress with Supa Kannon
Space marine bike units now have more varied stats
Basic land raiders are now transport units for heavy space marine infantry
Centurion squad size reduced to 8 maximum.
Increased movement speed for all space marine transports

Weapon file changes:
Flamer Rate of Fire reduced from 4 to 3
Bomb weapon added for Bomber units
Deff Wave weapon added for Ork Weirdboyz
Shoota armor piercing rating reduced to 10

Scenario Changes:

Campscen2B.
Scenario can only be played from the Imperial side in single scenario mode.

Campscen3B.
Blood Angel flags no longer appear on this map.

Campscen4.
Scenario can only be played from the Imperial side in single scenario mode.

Campscen5.
Mannheim's Titan unit is now named Steel Hammer.
Message to retreat has extra text to help guide the player and now reads:
" Multiple Ork Gargants detected inbound, evacuate your forces from the area immediately! Mannheim's Steel Hammer Titan must continue towards the Victory Hex alone!"

Campscen11
Name of all units to destroy in this scenario set as 'Ork Siege Battery' to better match the briefing
Bomber units have transports and a new weapon to make them more useful when destroying Ork Siege Battery units
A pop up message now appears when you have destroyed the first Ork Siege battery
" First Ork Siege Battery Destroyed!"
A pop up message now appears when you have destroyed the second to last Ork Siege Battery
" Almost all Ork Siege Batteries have been destroyed! Find the last one take it out!"

Campscen12
Von Strab's Former Bodyguards AUX unit returned to scenario.
Triggers changed so that Von Strab's Former Bodyguards unit does not break the scenario.

CampScen17
Two auxiliary helper titans have been added to this scenario to compensate for the loss of player owned Titans
Tu'Shan and several Salamander Space Marine units added as auxiliaries to assist in this battle

Campscen19
Von Strab unit AI settings
changed Von Strab's Titan forces have abandoned him and have been replaced by extra Baneblade tank variants

Campscen24
Adjusted some terrain for better graphical appearances

CampScen25
Thraka's personal unit has been made bigger and stronger


Other Changes:
Fixed availability file issues so that units available during the tutorial are now also available at the start of Act 1
Imperial titan availability has been significantly pushed back. Scout titan only available from the middle of act2, reaver titan only available from the start of act3.
Sound files have been added for Assault Impacts
Attack file has been updated for Assault Impact graphics and audio
Leman russ Demolisher gained a flamer weapon
Hive wall turret has animation and sound
Bombers, Ork Weird Boyz, and kommandos had entries added for their new weapons
Stormeagles had entries added for their missing weapons
Changed deathstrike and grot launcher animations
Deathrolla battlefortress entry added for melee weapon
Modify message

Tim van der Moer - CEO The Lordz Games Studio


http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com 
   
Made in be
Newbie Black Templar Neophyte




Luxembourg

Warhammer 40,0000 Armageddon update 1.03 coming soon! With unit details and unit history! And much more details to be revealed soon.

See here:

http://www.slitherine.com/forum/viewtopic.php?f=235&t=54943

Tim van der Moer - CEO The Lordz Games Studio


http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com 
   
Made in us
Irked Necron Immortal




Sentient Void

I would have bought this had playing races other than the human cockroaches been an option.

Paradigm for a happy relationship with Games Workshop: Burn the books and take the models to a different game. 
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

Good to see the post-release support going strong!

Check out my Youtube channel!
 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

I've enjoyed this game a lot, looking forward to the updates!

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in be
Newbie Black Templar Neophyte




Luxembourg

Hello All!

Slitherine have not made an official announcement yet (I'm sure this is coming soon), but the 1.03 patch is available. Steam version will update automatically, and for non-Steam version you can use this link to download or use the check for update option within the game launcher:


ftp://ftp.matrixgames.com/pub/Warhammer40000Armageddon/WH-Armageddon-UpdateComp-v103.zip


Before all offices close for the holidays and patching becomes very difficult, please post in this topic any critical issues in the new patch (critical means "makes playing impossible"). Time is very short, but we may still have a chance to fix them.




PS. Change log for the new patch.


Issues fixed:
- Fixed zero range weapons showing 48 as their range.
- Fixed combo box in Options screen.
- Changed FPS limit to 60 fps
- Fixed wrong strength of unit if it ended previous scenario in transport.
- Fixed AI issue where AI units remained stationary and did not attack player’s positions.
- Fixed handicap slider not working correctly in Multiplayer
- Added manual writer to Credits

New features:
- Added unit details screen. Right-click a unit on the map or in unit list to invoke.
- Map can be zoomed using +/- and PgUp/PgDown hotkeys. * restores 1:1 zoom level.
- WASD can be used to scroll the map in addition to arrow keys. Disband has been rebound to Del hotkey.
- Added Ctrl+S/L hotkeys for save/load
- Added quick save/quick load via F5/F8 hotkeys
- Each UI button tooltip now includes the corresponding keyboard combination.
- In confirmation popups it is now possible to use Enter for OK/Yes and Escape for Cancel/No.
- Added tooltip to Replacements showing replacements count, cost and experience change.
- Added tooltip to Rest and Refit button, showing hit points and morale effect.
- Added tooltip to health bars showing numbers for current/max strength and hit points.
- Added unit rename: select a unit and click its name.
- Added cheat interface (single player only). Press Alt+Ctrl+Shift+C to invoke cheat box.
- Added final credits screen.
Unit Balance Changes:
Imperial units:
Re-introduced Ogryn squads and Veteran Ogryn squads to help fill the gap in early game, Imperial assault troops with decent durability and staying power
Price of the Hive Militia Autopistol and Autogun squads reduced
Price of Leman Russ and Leman Russ (armor upgrade) reduced
Leman Russ Conqueror price lowered and speed reduced to better represent the Conqueror cannon with less firepower but more perks like increased speed and accuracy
Basic models of Imperial Super Heavy tanks made slightly cheaper (Macharius, Baneblade, Banehammer, Shadowsword, Stormsword, Stormblade, Bandesword)

Space Marine units:
Venerable Dreadnoughts have gained the Leadership trait, increased stats, and increased prices
Salamander Firedrakes now behave like Terminator units for transportation purposes.
Ultramarine Terminators in Act2 have access to proper Land Raider transports.
Damocles unit reduced in price considerably
Price of normal Land Speeders, armed only with 1 heavy bolter, reduced considerably
Price of all Ironclad Dreadnoughts reduced
With all the infantry team improvements, Space Marine Assault teams no longer need their 3 HP per strength point bonus so it has been reduced to 2 HP




Weapon file changes:
Added Ripper Weapon
Added Ripper Club
Vanquisher Cannons and Baneblade Cannons now have Rate of Fire of 2 up from 1
Medusa Siege gun minimum and maximum range both increased by 1 (2-3 now 3-4)
Medusa Siege gun rate of fire increased from 2 to 3
Medusa Siege gun gained the trait 'bulky'
Ork Zzap gun gained 20 penetration rating (up from 0)
2 Big Lobba increased from 3 to 5 rate of fire
Gargant Soopa gun redesigned for better artillery type stats: Range is now 2-4, power is 50, penetration is 0, rate of fire is 4


Scenario Changes:
Scen3B
Added a hint message to help explain this mission's mechanics.
"IDS_MESSAGE7 Scenario Hint: To determine if a location contains any survivors, move one of your units on top of the Victory Hex markers. Not all of these locations will contain survivors and generate an ownership marker, so be prepared to inspect more than one location!"
Removed some invisible cliffs.
Triggers have been changed to check at different intervals for survivor presence

Scen4:
"Scenario Objective: Control all three Victory Hexes while and wait for additional orders."
changed to read
"Scenario Objective: Control all 3 Victory Hexes until new orders arrive."
Scen6B:
Added a few Ork scout units to incite the advancing Orks to continue their assaults
Added a few Ork infantry to the attack waves
Changed an attack trigger from 'all map' to 'zone 2' to better control Ork behavior
Greatly expanded the size of zone 2

Scen12:
Objective text updated to match victory triggers:
" IDS_MESSAGE0 Scenario Objective: Control at least 5 Victory Hexes at the end of the scenario."
Fixed space marines drop pods which could switched using Mount button and get to zero strength when switched. This fix will only appear in new games, not saved old ones.
Scen13: Updated mission text to reflect 3 Victory Hexes present on the map, not 4

Other Changes:
Wyvern mortars no longer appear to aim horizontally. Attack graphic adjusted to match.
Updated tiles for Editor have been integrated.




This message was edited 1 time. Last update was at 2014/12/18 18:32:03


Tim van der Moer - CEO The Lordz Games Studio


http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com 
   
Made in be
Newbie Black Templar Neophyte




Luxembourg

Digitally Downloaded review of Warhammer 40,000: Armageddon gives it 4/5 stars!

http://www.digitallydownloaded.net/2014/12/review-warhammer-40000-armageddon-pc.html

Tim van der Moer - CEO The Lordz Games Studio


http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Uhh...

From that review wrote:Under the "guidance" of THQ, the Warhammer franchise really lost its way in the world of videogames, becoming laboured with useless pew pew button masher action games that may have had "Warhammer" slapped on the box title, but really wanted to be Generic Action Game 101, 102, 103... and so on.


And it links to the twin-stick fighter, Kill-Team.

Did the reviewer forget that THQ also published all the DoW games? And Space Marine?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Bounding Dark Angels Assault Marine





down range

 H.B.M.C. wrote:
Uhh...

From that review wrote:Under the "guidance" of THQ, the Warhammer franchise really lost its way in the world of videogames, becoming laboured with useless pew pew button masher action games that may have had "Warhammer" slapped on the box title, but really wanted to be Generic Action Game 101, 102, 103... and so on.


And it links to the twin-stick fighter, Kill-Team.

Did the reviewer forget that THQ also published all the DoW games? And Space Marine?


This ^

Sometimes there's Justice, sometimes there's Just Us... 
   
Made in au
Pustulating Plague Priest




That review just turned me off the game completely, the first paragraph is just garbage.

There’s a difference between having a hobby and being a narcissist.  
   
Made in gb
Fixture of Dakka







 H.B.M.C. wrote:

And it links to the twin-stick fighter, Kill-Team.

Did the reviewer forget that THQ also published all the DoW games? And Space Marine?


It's like claiming that Bioware is only known for The Last Court. Kill Team was nothing more than basically a sideshow minigame for people to play while one of the DOW's were being worked on.

This message was edited 2 times. Last update was at 2015/01/04 13:41:36


 
   
Made in us
Longtime Dakkanaut





Oh, and I got more genuine "fun" out of even the simple Kill Team, than the grossly priced, filled with esoterica, mess that was 40k Armageddon, at launch.

Patching has cleaned up a lot, but it is still a VERY pricey proposition for a game with so few maps, and a very iOS production-value sensibility.

And highlighting reviews which put down other (largely well regarded) products from your same family of products, just seems like poor form.

I don't know. Only person keeping this thread alive is one of the devs... and everyone else has either played the game and moved on, or doesn't care.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in th
Pyromaniac Hellhound Pilot






https://www.youtube.com/watch?v=t3yFgMMc4bM

The gameplay itself resembles the mixture of Panzer General II and Steel Panthers.

Nice try if the price worths it meow~



http://www.dakkadakka.com/dakkaforum/posts/list/408342.page 
   
Made in de
Decrepit Dakkanaut





Worth 5$ at max.

   
Made in th
Pyromaniac Hellhound Pilot






^ Is it an actual price that I should pay?



http://www.dakkadakka.com/dakkaforum/posts/list/408342.page 
   
Made in de
Longtime Dakkanaut





Germany

 Lone Cat wrote:
^ Is it an actual price that I should pay?


It's a fair price for such a product if you are inclined to play such a game. That said, there are also free games for you mobile phone out there and there are certainly much better games for your PC in the price category they ask. There are also much better free PC games, for that matter...

This message was edited 1 time. Last update was at 2015/01/05 11:58:31


Waaagh an' a 'alf
1500 Pts WIP 
   
Made in th
Pyromaniac Hellhound Pilot






^ 'There are 'superior products' in the market yes. but is it the superior product of the same category? (In this case. a hex-based TBS similar to Panzer General series) if so tell what do you recommend? Civ V? and Civ: Beyond Earth??



http://www.dakkadakka.com/dakkaforum/posts/list/408342.page 
   
Made in us
Blackclad Wayfarer





Philadelphia

I would pay $5 for this

   
Made in de
Decrepit Dakkanaut





 Lone Cat wrote:
^ 'There are 'superior products' in the market yes. but is it the superior product of the same category? (In this case. a hex-based TBS similar to Panzer General series) if so tell what do you recommend? Civ V? and Civ: Beyond Earth??


Armageddon basically is a Panzer General (super) light. It is not as deep as the original game, far from it actually, and balance is barely there. Civ V is not fully comparable as the latter is more about building a nation instead of pure battles, but Civ 5 is so much superior, it's not even funny. It's like comparing a bike with flat tires to a Tesla.

There is a "newish" game from 2011 that's in the same category called "Panzer Corps" that is wiiiiiidely superior to Armageddon.

This message was edited 2 times. Last update was at 2015/01/05 16:24:55


   
Made in th
Pyromaniac Hellhound Pilot






^ Actually WH40k: Armageddon is made by the same studio that created Panzerkorps.



http://www.dakkadakka.com/dakkaforum/posts/list/408342.page 
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

Panzer Corps is by the exact same people as Armageddon. It's the same engine and basically the same game, but without titans in it. I'm not saying that's a bad thing.

Check out my Youtube channel!
 
   
Made in de
Decrepit Dakkanaut





It's the same studio, yes.

On the other hand, Dragon Age 2 was made by the same developer as Dragon Age: Origins - you get my point?

Panzer Corps is far, far more in depth and far better balanced and complex than Armageddon. If you want to get anywhere, you better read that manual. A lot. It's thick.

   
Made in us
Master Sergeant




SE Michigan

https://www.youtube.com/watch?v=Xjss0SVKHpE Good feel for the game from TB.
   
Made in be
Newbie Black Templar Neophyte




Luxembourg

Armchair General gives Warhammer 40,000: Armageddon an 88/100 review:

http://www.armchairgeneral.com/warhammer-40000-armageddon-pc-game-review.htm

Tim van der Moer - CEO The Lordz Games Studio


http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com 
   
Made in ca
Fixture of Dakka






Well, I'm going to get it. Is there a benefit to buying it from Steam, or from buying the download from Slitherine's website?
   
Made in de
Longtime Dakkanaut





Germany

 Lone Cat wrote:
^ 'There are 'superior products' in the market yes. but is it the superior product of the same category? (In this case. a hex-based TBS similar to Panzer General series) if so tell what do you recommend? Civ V? and Civ: Beyond Earth??


I have not played that much TBS, so i'm sorry that I can not offer you anything new here, but let's take the older games allready present: Civ V and Heroes of Might and Magic 5/6/...i dunno, is a 7th allready under way?
You might say that those were double or tripple-A-Titles that cost 50-60€ on release, true enough, but right now you can get either one with all expansions for much less than 40€ Armageddon is pushed for, so you'll not only get a technically better game, but also much more content, nicer graphics, polished interface etc. etc.

A quick google search revealed Mechwarrior Tactics, that - from the one-page-review i've read about it - sounds allready much nicer than Armageddon and is free to play.

Steam's got Warmachine Tactics and a Mordheim for 30 or less.

And moving away from the hex requirement there's XCom. A complete pack of the Enemy Unknown currently for 30 on steam.

So yeah, if you want TBS, you'll find a lot of better stuff for less money.

This message was edited 1 time. Last update was at 2015/01/08 10:08:59


Waaagh an' a 'alf
1500 Pts WIP 
   
 
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