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Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Echoing Ooze could go. I know you've got them paired with the Power Word Shield, Velen's Chosen and the Defenders of Argus, but you could do the same thing with a Dark Cultist.

In fact, the play could be:

1. Have Dark Cultist.
2. Play E-Ooze.
3. Trade Cultist, bonus goes on E-Ooze.
4. End turn, giving you two E-Ooze w/bonus from Dark Cultist.

But if I had to choose, I'd ditch the Defenders first. And I probably wouldn't take two sliences. In fact, taking two minion-based silences (Owls) might be better, as that at least gets you a minion and you can then buff it with Shield/Chosen/etc.


This message was edited 3 times. Last update was at 2015/01/20 23:00:59


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

 H.B.M.C. wrote:
Echoing Ooze could go. I know you've got them paired with the Power Word Shield, Velen's Chosen and the Defenders of Argus, but you could do the same thing with a Dark Cultist.

In fact, the play could be:

1. Have Dark Cultist.
2. Play E-Ooze.
3. Trade Cultist, bonus goes on E-Ooze.
4. End turn, giving you two E-Ooze w/bonus from Dark Cultist.

But if I had to choose, I'd ditch the Defenders first. And I probably wouldn't take two sliences. In fact, taking two minion-based silences (Owls) might be better, as that at least gets you a minion and you can then buff it with Shield/Chosen/etc.




I've found that with my silences I am able to pump out a Fel Reaver on turn 5 and my opponent has no clue what to do.

I might get rid of Defenders and Power Word Shield. And take Dark Cultist and some type of card draw. The silences are quite fun and useful that way I have four silences in my deck.

The main reason I have power word shield is for that card draw and to be an absolute nuisance on the field

Though I agree with the defenders. I need something to replace the power word shield with a smite.

This message was edited 1 time. Last update was at 2015/01/21 00:10:10


From whom are unforgiven we bring the mercy of war. 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Shield is good though because it messes with a lot of classes (like Warrior playing a Fiery Win Axe on turn two) and it draws you a card. I woldn't ditch them at all.

And I guess I'm of the opinion that if you're having to take one card (Silence) to make another minion work at all (Fell-Reaver), then it's probably not worth taking.

This message was edited 1 time. Last update was at 2015/01/21 00:50:10


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

 H.B.M.C. wrote:
Shield is good though because it messes with a lot of classes (like Warrior playing a Fiery Win Axe on turn two) and it draws you a card. I woldn't ditch them at all.

And I guess I'm of the opinion that if you're having to take one card (Silence) to make another minion work at all (Fell-Reaver), then it's probably not worth taking.

Well. Theoritically it is an 8 8 on turn 5.

Now that I have played it, I have no good board removal against many decks.

I got so fed up with both of my experimental decks, I just left each game. I do not have any good card draw or any good defensive cards. :/

Looks like I need to figure out a better way to play those decks.

Currently the murloc deck is quite terrible. I have no defense. I probably should get rid of many of my unuseful cards and replace one with spirit wolf and possibly another taunt, as I have no defense. Currently the murlocs need a lot more damage to be viable.

Also I can finally message in hearthstone!

This message was edited 2 times. Last update was at 2015/01/21 23:21:56


From whom are unforgiven we bring the mercy of war. 
   
Made in nl
Decrepit Dakkanaut






Eh, Murloc is never going to be a top tier deck and it's certainly never going to have defense. The entire point to playing murlocs is to always go for the face.

You either get a win by turn 5-6 or you lose.

My murloc deck has flametongue totems, bloodlust, Neptulon, etc. the whole shebang. It's still a hit or miss deck, Mages will ruin your day because they can ping half of your creatures to death. Same with druid and rogue really.
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

 Soladrin wrote:
Eh, Murloc is never going to be a top tier deck and it's certainly never going to have defense. The entire point to playing murlocs is to always go for the face.

You either get a win by turn 5-6 or you lose.

My murloc deck has flametongue totems, bloodlust, Neptulon, etc. the whole shebang. It's still a hit or miss deck, Mages will ruin your day because they can ping half of your creatures to death. Same with druid and rogue really.


Well I lost all my way down to rank 20. Because of those experimental decks.

From whom are unforgiven we bring the mercy of war. 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

Yo guys My blizzard account is fixed, if you guys want to face my new MECHA DRUID in combat please I would love to face some of ya and test it out.

From whom are unforgiven we bring the mercy of war. 
   
Made in nl
Wight Lord with the Sword of Kings






North of your position

Aaaand I'm done. Deleted Hunter/Druid/Frostmagestone from my PC.

   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

 thenoobbomb wrote:
Aaaand I'm done. Deleted Hunter/Druid/Frostmagestone from my PC.


You mean priest stone?

Priests are still overpowered XD

From whom are unforgiven we bring the mercy of war. 
   
Made in nl
Wight Lord with the Sword of Kings






North of your position

 Asherian Command wrote:
 thenoobbomb wrote:
Aaaand I'm done. Deleted Hunter/Druid/Frostmagestone from my PC.


You mean priest stone?

Priests are still overpowered XD

In the past seven days I've only faced one Priest, a game I almost won. That game was fun.

After that, I've only come up against Hunters, Druids, and Freeze Mages.

   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

 thenoobbomb wrote:
 Asherian Command wrote:
 thenoobbomb wrote:
Aaaand I'm done. Deleted Hunter/Druid/Frostmagestone from my PC.


You mean priest stone?

Priests are still overpowered XD

In the past seven days I've only faced one Priest, a game I almost won. That game was fun.

After that, I've only come up against Hunters, Druids, and Freeze Mages.


Wait you lost to a freeze mage?!?!?

How. Freeze mage is like the worst class now. Mech Mage is harder to beat.

Druids are easy to defeat especially if you have board wipe. If your a warrior and you are losing to a hunter or a druid. Thats on you.

From whom are unforgiven we bring the mercy of war. 
   
Made in nl
Wight Lord with the Sword of Kings






North of your position

Mechs + Freeze is all the Hype currently.. and it's pretty damn good.

   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

 thenoobbomb wrote:
Mechs + Freeze is all the Hype currently.. and it's pretty damn good.


Eh. mech + unstable portal + antihandlock = fun

To be honest those decks are still easy to beat with control warrior or control hunter or control priest.
Randuin for example is probably your best bet.

This message was edited 1 time. Last update was at 2015/01/26 17:55:13


From whom are unforgiven we bring the mercy of war. 
   
Made in nl
Wight Lord with the Sword of Kings






North of your position

 Asherian Command wrote:
 thenoobbomb wrote:
Mechs + Freeze is all the Hype currently.. and it's pretty damn good.


Eh. mech + unstable portal + antihandlock = fun

To be honest those decks are still easy to beat with control warrior or control hunter or control priest.
Randuin for example is probably your best bet.

Yeah, but I want to play Warlock.

   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

 thenoobbomb wrote:
 Asherian Command wrote:
 thenoobbomb wrote:
Mechs + Freeze is all the Hype currently.. and it's pretty damn good.


Eh. mech + unstable portal + antihandlock = fun

To be honest those decks are still easy to beat with control warrior or control hunter or control priest.
Randuin for example is probably your best bet.

Yeah, but I want to play Warlock.


Handlock, Demonlock, zoolock. /gg

From whom are unforgiven we bring the mercy of war. 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

http://us.battle.net/hearthstone/en/expansions-adventures/blackrock-mountain/

Hic Sunt Dracones
What’s an adventure?
In Hearthstone adventures, it’s you against computer-controlled opponents with unique powers and cards. Beat them, and their cards are yours. You can purchase adventures using the in-game shop with gold or real money.
Trouble stirs beneath Blackrock Mountain. Deep within the fiery cracks of the Molten Core, Ragnaros the Firelord is massing his elemental forces, posing a serious threat to the black dragon Nefarian’s mountaintop lair. Things are about to reach a flashpoint… better break out the cards and show these two how real heroes settle their differences: with a civilized game of Hearthstone!

Blackrock Mountain throws you right in the middle of one of Azeroth’s most heated conflicts, the ancient feud between the elemental lord of fire, Ragnaros, and the powerful black dragon Nefarian, the de-facto leader of the black dragonflight. Nefarian would call himself the ruler of Blackrock Mountain, but Ragnaros and his elemental servants have been a thorn in the dragon’s side for far too long. This mountain’s not big enough for the two of them. Before you do the dragon’s bidding to take on the Firelord, ask yourself: Is Nefarian’s encouragement genuine, or are you just another pawn in the old wyrm’s schemes?

Fight your way through five wings full of epic bosses and add their exclusive cards to your collection, defeat clever class challenges to earn even more new class cards, then take on Heroic Mode to prove once and for all who is the true master of Blackrock Mountain.

Ready your deck. Watch your mana. Conserve health. And never, EVER, cut a deal with a dragon.


Requirements:
Must have unlocked all 9 heroes to play
Adventure Awaits

Blackrock Mountain
Blackrock Mountain is a Hearthstone adventure that will test your skills like never before.

New Cards: Blackrock Mountain contains 5 wings populated by a slew of fiendishly clever bosses, each with their own hero power and unique new cards. When you defeat a boss for the first time, you will earn two copies of a brand-new card for your collection!
Legendary: When you clear a wing for the first time, you will be rewarded with that wing’s legendary card – for example, the cruel leader of the mountain’s orcish inhabitants: Rend Blackhand!
Class Challenges: On top of the regular bosses, Blackrock Mountain also includes nine all-new class challenges. Class challenges pit you against a specific boss using a custom, pre-set deck designed to test your skill with the class in question. Succeed, and two copies of a new class card are yours.
New Game Board: SO SHINY!
Dragons: As one would expect, Blackrock Mountain is home to a variety of dragons. Prepare to see a lot more of these scaly, fire-breathing, adventurer-crunching creatures as you brave the mountain!
Orcs, Dwarves, and Elementals, Oh My: Aside from dragons, there are plenty of other minions fighting on either side of the conflict: Dark Iron dwarves, fiery elementals, and the Blackrock orcs (who already had that name before it was cool).
Heroic Mode: If you like a challenge, you can try taking on the Heroic Mode version of any mission that you’ve cleared. This extra-difficult game mode is designed for players who don’t mind taking on ridiculously unfair and overpowered opponents. Bring your best deck and plenty of patience. You’ll need it!

This message was edited 1 time. Last update was at 2015/03/06 18:57:35


From whom are unforgiven we bring the mercy of war. 
   
Made in us
Beautiful and Deadly Keeper of Secrets





The song was pretty good, though I certainly enjoy more neat adventure stuff!

Though good god I would like cards from outside original WoW, even WoWTCG eventually made things from BC and WoTLK.
   
Made in de
Decrepit Dakkanaut





Please, no more Hearthstone expansions, please. Recently looked over our PayPal account and the wife's gone insane D:

   
Made in us
Beautiful and Deadly Keeper of Secrets





 Sigvatr wrote:
Please, no more Hearthstone expansions, please. Recently looked over our PayPal account and the wife's gone insane D:


Ohh that's gotta smart.


But yeah it seems they've got a constant release schedule (at least so far) of

Base set/Adventure/Next set (GvG)/Adventure.

If the pattern doesn't change we'll see the next set in about a year or so.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 ZebioLizard2 wrote:
If the pattern doesn't change we'll see the next set in about a year or so.


It's got to be sooner than that for the next large card expansion. The time between Nax and GvG was far too long, long enough that the 30 extra cards from Nax weren't sustaining the game. It needs more frequent updates, otherwise you get season after season of pretty much the same stuff.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

 H.B.M.C. wrote:
 ZebioLizard2 wrote:
If the pattern doesn't change we'll see the next set in about a year or so.


It's got to be sooner than that for the next large card expansion. The time between Nax and GvG was far too long, long enough that the 30 extra cards from Nax weren't sustaining the game. It needs more frequent updates, otherwise you get season after season of pretty much the same stuff.


so every three months? Most likely.

From whom are unforgiven we bring the mercy of war. 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

It doesn't need to be GvG sized every 3 months, but it's got to be a good stream of interesting cards, just to keep things flowing.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Beautiful and Deadly Keeper of Secrets





 H.B.M.C. wrote:
It doesn't need to be GvG sized every 3 months, but it's got to be a good stream of interesting cards, just to keep things flowing.


Well I did say if the pattern doesn't change, but yeah they need to kick in some sort of MTG styled update season.

Honestly, like the fact we have a ton of Death-rattles but not many Enrage, literally two to three silence cards in the neutral section for example.

This message was edited 1 time. Last update was at 2015/03/07 04:35:51


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

I want to see some anti-silence cards (loudener?) that reverse silence. I think that'd be fun. Or even let silence cards silence silence, adding to their strategic use.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

 H.B.M.C. wrote:
I want to see some anti-silence cards (loudener?) that reverse silence. I think that'd be fun. Or even let silence cards silence silence, adding to their strategic use.


Or allow for certain classes to be less dependent on certain cards and allow them to be more flexible.

From whom are unforgiven we bring the mercy of war. 
   
Made in dk
Unhealthy Competition With Other Legions






Well what did ya know, I was right after all. A Dragon-expansion was indeed the next big thing to come out for Hearthstone.





 amanita wrote:
So dare I ask what happens if he farts? Could it blow the seals on the lower portion of his armor? Or is a space marine's system immune to such mundane fluctuations of bodily conduct?

 Moktor wrote:
No one should be complaining about this codex. It gave regular Eldar a much needed buff by allowing us to drop Fire Dragons and D-Scythe Wraithguard wherever we want, without scatter. Without this, I almost lost a game once. It was scary. I almost took to buying fixed dice to ensure it never happened again.
 
   
Made in us
Beautiful and Deadly Keeper of Secrets





And Blackrock Depths wing has opened!

The Grim Guzzler is quite fun to just repeat.
   
Made in nl
Wight Lord with the Sword of Kings






North of your position

In honour of the Adventure's release, I played some Ranked for the first time in ages... and only faced Mages.

Hooray.

   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

 thenoobbomb wrote:
In honour of the Adventure's release, I played some Ranked for the first time in ages... and only faced Mages.

Hooray.


Mages got shafted by blackrock. Hunters got more facehunter cards. Paladin's are viable now. and rouges got a major buff. Hurray....

From whom are unforgiven we bring the mercy of war. 
   
Made in nl
Decrepit Dakkanaut






Hearthstone; where the players are just as whiny as every other blizzard game, but you don't see it in game.
   
 
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