Bharring wrote:Needing 9 Serpents to kill 1 Riptide isn't hugely different from needing 11 Predators to kill 1 Riptide. Both are a really bad idea. But when phrased as needing 1280 points of Wave Serpents or 1045 points of Predators to kill 1 Riptide, perhaps the difference will be a little more obvious.
I hadn't realised so many people thought the Serpent was so bonkers, post nerf. I really don't think it'll be that competitive.
Well, neither will shoot at a Riptide considering the range of the riptide when compared to the others.
It's more
FMCs, and the twin link allowing them to be grounded, and then adding other wounds on top of it.
It's also better against troops
in cover
with a 3/2+ save
So, almost all troops that you are realistically likely to run into in a game. Or care to shoot at.
And it's better against most tanks.
Honestly the example of T3 troops with a 4/5+ save in the open is the only time the predator is better. It's such a rare thing that I didn't think of it.
The serpent is one of the best tanks in the game. Of course people think it's competitive. We are still aren't taking into account it's shield, or it's speed, or the fact it's more likely to hit a rear/side then a predator, or the fact that its payload is often much better then what another army can bring, due to the lack of ablative wounds taking up valuable space.