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![[Post New]](/s/i/i.gif) 2016/01/08 02:16:13
Subject: How would you change grav weapons for better balance.
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Purposeful Hammerhead Pilot
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Crazyterran wrote:We can nerf grav when we get rid of GCs and MCs out of standard 40k.
Until then...
No... Grav is too good against much more than MC/GMC. It is OP toward vehicles, and any 2+ armor save model (including terminators, like they need more to make them suck).
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![[Post New]](/s/i/i.gif) 2016/01/08 02:21:39
Subject: How would you change grav weapons for better balance.
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Liche Priest Hierophant
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No.
GK and Tau having broken foot- MCs doesn't mean that every bloody MC in the game (which are either gak or decently balanced) needs to be removed. It just means those 2 need to be nerfed to be balanced.
Flying MCs are a different story, but even then most of them aren't that insane. While Flyers exists FMCs should, too.
Should all Jetbikes/bikes be removed because of Scatbikes? All infantry because of Gravcents? All cavalry because of Thunderwolves? All Independent Characters because of the Buffmander or Smashfether?
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![[Post New]](/s/i/i.gif) 2016/01/08 02:29:01
Subject: How would you change grav weapons for better balance.
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Longtime Dakkanaut
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I see your point Kingsley, MCs are fine and used to be pretty balanced if you go back far enough, but FMCs, GMCs, and Jetbikes/Skimmers have (most of the time) been pretty overpowered to various degrees. Skimmers not always, same with jetbikes, but more often than not these units are simply too strong for their points.
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![[Post New]](/s/i/i.gif) 2016/01/08 17:41:55
Subject: How would you change grav weapons for better balance.
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Dakka Veteran
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Question to all those saying grav is needed to kill MC and GC's.
How do the armies witb out grav kill mc's?. Tau, orks, demons, IG, necrons, and tyranids?
Apparently they just auto lose ?
With the various options available to marines. Grav can take a nerf and they will be just fine.
Don't ignore the fact the grav is op vs things other than MC's. Stop focusing on. "With out it we can t kill mcs" cause you can, the other armies with out it can.
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- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one ! |
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![[Post New]](/s/i/i.gif) 2016/01/08 17:51:55
Subject: How would you change grav weapons for better balance.
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Loyal Necron Lychguard
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Dakkafang Dreggrim wrote:Question to all those saying grav is needed to kill MC and GC's. How do the armies witb out grav kill mc's?. Tau, orks, demons, IG, necrons, and tyranids? Apparently they just auto lose ? Tau have ranged D missiles, but that's the most effective thing they have against it. Orks can't easily take them down. Daemons can't either, but they don't necessarily need to if they're running Screamerstar/Flying Circus. IG can't easily. Necrons have Destroyers, and that's our most effective way. Wraiths can tie it up, as long as they don't roll a lot of 6s for Stomps. Tyranids...I won't even say they can't easily. They hardly can with their codex. Imperial Knights they can take out if they get lucky and run Pentatyrant. But otherwise? Or if it's a GC? Good luck.
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This message was edited 1 time. Last update was at 2016/01/08 17:52:36
40k:
8th Edtion: 9405 pts - Varantekh Dynasty |
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![[Post New]](/s/i/i.gif) 2016/01/08 17:58:42
Subject: How would you change grav weapons for better balance.
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Locked in the Tower of Amareo
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Dakkafang Dreggrim wrote:Question to all those saying grav is needed to kill MC and GC's.
How do the armies witb out grav kill mc's?. Tau, orks, demons, IG, necrons, and tyranids?
Apparently they just auto lose ?
With the various options available to marines. Grav can take a nerf and they will be just fine.
Don't ignore the fact the grav is op vs things other than MC's. Stop focusing on. "With out it we can t kill mcs" cause you can, the other armies with out it can.
Tau spam them down with HYMP. Marines have no equivalent weapons system. Or shoot them with D-missiles from the Stormsurge. Which marines don't have.
Orks suffer. They basically have to try to drown them in attacks and get some power claws in there. In return, however, the MC trait that gives them perma AP 2 is largely wasted against Orks making this not such a poor idea. MCs are super efficient against marines in contrast, ignoring all those armor saves.
Demons have their own MCs. And rending daemonettes, etc. Rending is the one rule that is still good against MCs and GMCs because they didn't get immunity to it like everything else in the game.
IG fail. They lack good options for killing MCs and basically autolose.
Necrons have Gauss and Wraiths. They are fine. Marines have no such rules. And they still get their RP saves vs the MCs. I can't understate what a giant pain Wraiths are. Oh, and they Rend, so they are eventually going to win that fight.
Nids have their own somewhat inferior MCs. These MCs ignore the armor saves of the other MCs, just as all MCs ignore the armor of everything in the game. Because reasons.
The bottom line is that most of the other armies you listed have better tools than non-grav marines. Imperial heavy weapons are stuck in 2000 and pretty much universally suck, except grav.
"Don't ignore the fact the grav is op vs things other than MC's."
Mostly units that were already useless; like terminators.
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This message was edited 2 times. Last update was at 2016/01/08 18:03:17
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![[Post New]](/s/i/i.gif) 2016/01/08 18:06:12
Subject: How would you change grav weapons for better balance.
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Killer Klaivex
The dark behind the eyes.
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I'll also throw in that whilst DE can deal with most MCs, they're pretty screwed against GCs given their virtual immunity to poison.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2016/01/08 18:10:42
Subject: How would you change grav weapons for better balance.
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Locked in the Tower of Amareo
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vipoid wrote:I'll also throw in that whilst DE can deal with most MCs, they're pretty screwed against GCs given their virtual immunity to poison.
I don't think the DE fare well against the 2+ armor MCs in practice.
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![[Post New]](/s/i/i.gif) 2016/01/08 18:13:26
Subject: How would you change grav weapons for better balance.
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Killer Klaivex
The dark behind the eyes.
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Martel732 wrote: vipoid wrote:I'll also throw in that whilst DE can deal with most MCs, they're pretty screwed against GCs given their virtual immunity to poison.
I don't think the DE fare well against the 2+ armor MCs in practice.
Yeah, poison starts to becomes really inefficient against them, and you just end up wishing you had Bladestorm or other AP2 stuff or somesuch instead. Even worse if they have FNP.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2016/01/08 18:29:43
Subject: How would you change grav weapons for better balance.
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Angered Reaver Arena Champion
Connah's Quay, North Wales
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They don't do badly, if we force saves, you will fail them. Killing a Riptide is like killing 5 Terminators (He will on average wound himself with an overcharge). Dark Lances can even be used to plink off a wound if the 3++ isn't up.
We can handle MC's usually, it's multiple AV 12 vehicles we can't handle. Lances are actually extremely inefficient AV vs these.
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![[Post New]](/s/i/i.gif) 2016/01/08 18:34:38
Subject: How would you change grav weapons for better balance.
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Locked in the Tower of Amareo
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ALEXisAWESOME wrote:They don't do badly, if we force saves, you will fail them. Killing a Riptide is like killing 5 Terminators (He will on average wound himself with an overcharge). Dark Lances can even be used to plink off a wound if the 3++ isn't up.
We can handle MC's usually, it's multiple AV 12 vehicles we can't handle. Lances are actually extremely inefficient AV vs these.
I don't think the DE can win the model removal race against 2+ MCs. The Riptide is literally blowing chunks out of your army. And Tau have access to ignore cover at will. Riptides also can get FNP which lets the save overcharges and makes powering through the 2+ even worse.
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![[Post New]](/s/i/i.gif) 2016/01/08 18:48:30
Subject: How would you change grav weapons for better balance.
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Killer Klaivex
The dark behind the eyes.
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ALEXisAWESOME wrote:They don't do badly, if we force saves, you will fail them. Killing a Riptide is like killing 5 Terminators
Except that the Riptide doesn't lose any effectiveness until it loses it's last wound. It can also use its JSJ to get out of range/ LoS or such. Plus it can have FNP.
And, that's not even going into the laughable affair of DE trying to out-shoot Tau.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2016/01/08 18:58:18
Subject: How would you change grav weapons for better balance.
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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notredameguy10 wrote: Crazyterran wrote:We can nerf grav when we get rid of GCs and MCs out of standard 40k.
Until then...
No... Grav is too good against much more than MC/GMC. It is OP toward vehicles, and any 2+ armor save model (including terminators, like they need more to make them suck).
What isn't OP toward vehicles?
And of course it's " OP towards any 2+ armor save model". That's the kind of crap it's designed to chew through. Really not sure why you're bringing up Terminators though, because outside of Grey Knight Paladins or Deathwing Knights--who really fields them?
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![[Post New]](/s/i/i.gif) 2016/01/08 19:14:35
Subject: How would you change grav weapons for better balance.
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Longtime Dakkanaut
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Grav is perfectly balanced since its a great SM killer.
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![[Post New]](/s/i/i.gif) 2016/01/08 19:36:03
Subject: How would you change grav weapons for better balance.
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Loyal Necron Lychguard
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It's a great _____ killer.
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40k:
8th Edtion: 9405 pts - Varantekh Dynasty |
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![[Post New]](/s/i/i.gif) 2016/01/08 20:21:01
Subject: How would you change grav weapons for better balance.
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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It's a great <insert anything with a save that isn't 4, 5, or 6> killer.
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![[Post New]](/s/i/i.gif) 2016/01/08 20:25:48
Subject: How would you change grav weapons for better balance.
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Krazed Killa Kan
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Even +4 armor is vulnerable to grav when they have amps. 75% to wound per hit is fairly good damage. Its just when you get down to AP5/6/- when you can start to survive grav (and then the bolters mow you down  )
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"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" |
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![[Post New]](/s/i/i.gif) 2016/01/08 20:50:29
Subject: How would you change grav weapons for better balance.
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Longtime Dakkanaut
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Martel732 wrote:
Nids have their own somewhat inferior MCs. These MCs ignore the armor saves of the other MCs, just as all MCs ignore the armor of everything in the game. Because reasons.
Yeah those tyranid MCs with their armor ignoring attacks are terrifying. Nearly all of them have WS3, 3 attacks, I2, and get around 6" at a time. Then cost 150 to 200+ points
Chilling.
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This message was edited 2 times. Last update was at 2016/01/08 20:51:00
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![[Post New]](/s/i/i.gif) 2016/01/08 20:55:27
Subject: How would you change grav weapons for better balance.
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Dakka Veteran
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Vankraken wrote:Even +4 armor is vulnerable to grav when they have amps. 75% to wound per hit is fairly good damage. Its just when you get down to AP5/6/- when you can start to survive grav (and then the bolters mow you down  )
And insert random white scares character with ignotes cover relic. Bye bye bikes and vehicles of all flavors.
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- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one ! |
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![[Post New]](/s/i/i.gif) 2016/01/08 21:10:48
Subject: How would you change grav weapons for better balance.
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Longtime Dakkanaut
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If it weren't for Grav eldar and Tau would totally dominate the game.
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![[Post New]](/s/i/i.gif) 2016/01/08 21:45:07
Subject: How would you change grav weapons for better balance.
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Inspiring Icon Bearer
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Rate of fire and low cost (respectively) is my problem with Grav.
I think it's better than a Bright Lance in most circumstances, considering neither is meant to be shot at T3 5/6+ save guys, and it's got more shots for cheaper in most cases.
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![[Post New]](/s/i/i.gif) 2016/01/08 21:50:27
Subject: How would you change grav weapons for better balance.
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Killer Klaivex
The dark behind the eyes.
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I think a Grav Cannon is better than a Bright (or Dark) Lance in just about every circumstance you could name.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2016/01/08 21:59:48
Subject: How would you change grav weapons for better balance.
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Locked in the Tower of Amareo
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Arson Fire wrote:Martel732 wrote:
Nids have their own somewhat inferior MCs. These MCs ignore the armor saves of the other MCs, just as all MCs ignore the armor of everything in the game. Because reasons.
Yeah those tyranid MCs with their armor ignoring attacks are terrifying. Nearly all of them have WS3, 3 attacks, I2, and get around 6" at a time. Then cost 150 to 200+ points
Chilling.
Still better than anything in my codex.
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![[Post New]](/s/i/i.gif) 2016/01/08 22:49:22
Subject: How would you change grav weapons for better balance.
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Personally, I feel that the ROF of a great many weapons should have been adjusted this past edition. Even more so with how "Salvo" weapons function.
Heavy Bolters, Boltguns, Lasguns, and Hellguns(refuse to call them hotshots!) could all stand to be either Salvo or Assault at this point.
I think it's better than a Bright Lance in most circumstances, considering neither is meant to be shot at T3 5/6+ save guys, and it's got more shots for cheaper in most cases.
This is an odd metric for a comparison.
"I know they're not meant to be used like this, but X comes out ahead because it has more shots"?
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![[Post New]](/s/i/i.gif) 2016/01/08 22:53:50
Subject: How would you change grav weapons for better balance.
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Inspiring Icon Bearer
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Kanluwen wrote:
Personally, I feel that the ROF of a great many weapons should have been adjusted this past edition. Even more so with how "Salvo" weapons function.
Heavy Bolters, Boltguns, Lasguns, and Hellguns(refuse to call them hotshots!) could all stand to be either Salvo or Assault at this point.
I think it's better than a Bright Lance in most circumstances, considering neither is meant to be shot at T3 5/6+ save guys, and it's got more shots for cheaper in most cases.
This is an odd metric for a comparison.
"I know they're not meant to be used like this, but X comes out ahead because it has more shots"?
I worded it poorly.
Against heavy targets, Grav is better. Against soft targets, Grav is better as well. It's natural functions are superior vs hard, and it's got more shots vs soft.
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![[Post New]](/s/i/i.gif) 2016/01/08 23:35:57
Subject: Re:How would you change grav weapons for better balance.
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Hallowed Canoness
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TheNewBlood wrote:I would change their mechanic if wounding. Instead of wounding on the armour save, I would make it a table:
Regular Infantry: 5+
Bulky: 4+
Very Bulky: 3+
Extremely Bulky/Monstrous Creatures: 2+
This way, their original purpose of killing heavy MCs is preserved, while not giving them a huge advantage against all other units.
Best suggestion in this thread. Anyone who posted after that message and did not congratulate you was wrong. So basically Sonic Keyboard was right  .
You totally get my vote.
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"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 |
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![[Post New]](/s/i/i.gif) 2016/01/08 23:38:06
Subject: How would you change grav weapons for better balance.
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Longtime Dakkanaut
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the big problem with grav is that heavy grav cannons are not like other heavy weapons being salvo and having a high rate of what is essentially either Anti armor or anti personnel.
Other weapons have to choose between anti-armor, or antipersonnel. Or they pay a decent cost for mediocreness (hello missile launchers).
Grav does cost more than most heavy weapons, but the problem is it is usually better against any target than any other individual heavy weapon is better against its specialized target.
Grav pistol - 1 shot
gravgun- rapid fire
heavy gravcannon 2/3 salvo
The other option is increasing the rate of fire or pretty much every other gun in the game.
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![[Post New]](/s/i/i.gif) 2016/01/08 23:38:32
Subject: How would you change grav weapons for better balance.
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Ultramarine Master with Gauntlets of Macragge
What's left of Cadia
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I agree with TheNewBlood's idea. It helps Termies out by making them a bit more durable against Grav Weapons. I'd be perfectly fine with that.
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TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
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![[Post New]](/s/i/i.gif) 2016/01/08 23:38:37
Subject: How would you change grav weapons for better balance.
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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How would they function against vehicles?
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![[Post New]](/s/i/i.gif) 2016/01/09 11:30:18
Subject: Re:How would you change grav weapons for better balance.
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!!Goffik Rocker!!
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Hybrid Son Of Oxayotl wrote: TheNewBlood wrote:I would change their mechanic if wounding. Instead of wounding on the armour save, I would make it a table:
Regular Infantry: 5+
Bulky: 4+
Very Bulky: 3+
Extremely Bulky/Monstrous Creatures: 2+
This way, their original purpose of killing heavy MCs is preserved, while not giving them a huge advantage against all other units.
Best suggestion in this thread. Anyone who posted after that message and did not congratulate you was wrong. So basically Sonic Keyboard was right  .
You totally get my vote.
My gripe against this is that bulky/very bulky is such a minor stat that it might get overlooked in some places.
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