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Is the imperial guard player cheating in these pictures.
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Made in ca
Confessor Of Sins





 Verviedi wrote:
Sounds reasonable enough. I only have Daemonhunters for reference, is it the same as the lance strikes in that?


Probably.

There were three different types of Orbital Strike you could pick from, with different types of weapon profiles. Each one had a different points value and you could only have 1 Orbital Strike in your army roster at most.

You had to pick a terrain piece at the start of the game and make a note of which one you picked. Then during the game you could start the orbital bombardment, and were allowed to use the Orbital Strike attack with the template located anywhere within that terrain piece, which would then scatter (it may have had extra-than-normal scatter as well, such as always scattering even if you got a direct hit with the scatter die). The Orbital Strike would then continue during each of your shooting phases for the rest of the game.
   
Made in us
Crushing Black Templar Crusader Pilot





Arizona

According to GW:


Q: What are the official rules regarding specific base sizes for specific models (if any)? A: The rules assume that models are mounted on the base they are supplied with, but it’s entirely fine to mount them on whichever base you think is appropriate. Sometimes, a player may have models in their collection on unusually modelled bases. Some models aren’t supplied with a base at all. In these cases you should always feel free to mount the model on a base of appropriate size if you wish, using models of a similar type as guidance.


I would take this to mean that the base itself doesn't matter. I'd go further to say that in game terms, the soldier is represented by the figure and not its base (since its implied they are standing on grass, dirt, pavement, etc.) and as such they would simply move around as possible to make room. This allows for some base overlap.

Now if they were assaulted, then things my get difficult, but as it stands, for ranged combat, not cheating.

A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head. - Maxim 12 - The Seventy Maxims of Maximally Effective Mercenaries

Check out my painting and modeling blog here! Currently I'm working on getting my painting set up... set up. 
   
Made in ca
Confessor Of Sins





 xXWeaponPrimeXx wrote:
According to GW:


Q: What are the official rules regarding specific base sizes for specific models (if any)? A: The rules assume that models are mounted on the base they are supplied with, but it’s entirely fine to mount them on whichever base you think is appropriate. Sometimes, a player may have models in their collection on unusually modelled bases. Some models aren’t supplied with a base at all. In these cases you should always feel free to mount the model on a base of appropriate size if you wish, using models of a similar type as guidance.


I would take this to mean that the base itself doesn't matter. I'd go further to say that in game terms, the soldier is represented by the figure and not its base (since its implied they are standing on grass, dirt, pavement, etc.) and as such they would simply move around as possible to make room. This allows for some base overlap.

Now if they were assaulted, then things my get difficult, but as it stands, for ranged combat, not cheating.


For example, this model:

http://i.imgur.com/T2b27qj.png

Is not actually a Terminator, yet uses Terminator parts and a 40mm base because the RP character it represents is a god damned enormous, hulking creature (12 feet tall and packing tons of muscle, the tallest humans IRL would not even come up to his pecs, and ordinary Astartes would be dwarfed by him). IIRC, I use him as a Sternguard with a Heavy Bolter.

Just want to show an example of a model with a non-standard base for its type that has a decent reason for having a non-standard base.

The base mostly matters for measuring distances between models and template weapons. Line of Sight is done to the actual figure itself. In an assault, overlapping bases aren't a big issue either. It's not at all uncommon to be in base contact with multiple models at once, which is basically the effect this would have, and there's always been rules for how to allocate attacks/wounds in those situations.

This message was edited 2 times. Last update was at 2016/12/20 22:30:29


 
   
 
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